
I've known for years, that when I got to this point in the story, most of the info on the klik species would just be given out. There's some stuff I won't go into, but really I'll explain most of the stuff about the species. As usual, no actual character stats until later on and I'm not giving specific info on any of the kliks shown recently. Just species info.

I know you folks all probably know this already, but let's just be thorough...
Kliks
5 types
1. Metallic
Various types of metal. This can also be certain rock-like metals as well as kliks made specifically out of rusted iron ore, etc.
2. Energy
Fire, electricity, certain forms of magical energy... even things like mechanical energy

3. Organic
Organic is a very vague word to describe these guys. Various types of flesh, wood, leaf matter... could be a klik made of dense muscle, bone, insect legs, hair... there's one made of spider webbing in the big klik panel. That's an organic.
4. Temporal
These guys I'm not saying much about.

5. Fluid
Water, blood (yes, this could technically be organic), oil, alcohol...
Each klik's positive and negative is something from one of the 5 types. (Our) Klik's positive was metal and negative was organic (blood). The green-klik's positive was organic (blood) and negative was energy (certain types of magical energy). Sometimes a pos or neg is very vague (like klik eating metal. ANY metal) and sometimes it's very specific. Kinda the "luck of the draw" for this species.
Each klik has certain other abilities as well. There are lots of exceptions to this, but most metallics, for instance can shape change. But there are other abilities that metallics can end up with instead. I'll go into the common and uncommon abilities of other kliks soon.
Oh, and yes. A klik can end up with its own type as its negative (ie. like if our Klik's negative was metal). It's rare. When it happens, that klik becomes something else... something dark. Something that knows only pain.

Kloks
Those are the big, more complex looking guys.
This gets a little... complex. There's no way to explain it all properly here, without typing a massive wall of text and even then there'd be some- "um... what? How does that even work?" But the over simplified version is...
Kliks can choose to bond into one being. This process needs 3 kliks minimum and although there's no maximum, there are dangers with bonding too many klik into a klok. 4 is the most common number, but it's sometimes done with up to 7. After that, things can go... bad. Properties from the kliks bond together to create a unique klok. For instance, if 4 metallic kliks bonded, it'd be a totally metal klok with kick-ass metallic abilities, but nothing else. If 2 fluid kliks and 2 organic kliks bonded, you could potentially end up with something gross if the organics were flesh, but something all foresty if the organics were tree-like.
Kloks don't heal the same way kliks do (you can see scratches on the klok who caught Forgath), but they have only a fraction of a reaction to the negatives of the bonded kliks and gain neato abilities with the combined positives. So Kloks are more powerful, smarter (combined intelligence of the bonded kliks), etc. But the process completely merges the personalities into one personality. No multiple minds or anything like that. They completely and irreversibly become one, single entity.
Tics
Really little guys
Tics are very different than kliks and kloks in certain ways. They are not baby kliks and they will never evolve or become kliks. They're necessary for the species to survive. I'll explain more about them later.
