What:
A bit like the game Dawn of the world, that Odd runs, but different.
The players are as in the other game, gods. But they are only learning their powers slowly, and must form the world in a specific order for it to work. They do this using from their power recourse
This game will be in 5 stages.
-1st Forming land and see.
In this stage, the players takes turn deciding if a square on the map shall be land or sea.
The spot will be a simple round shape filling the entire square (and sticking a bit out)
Placing a land or water spot cost 1 energy, changing a spot cost 2.
For an extra energy cost, the gods can chose to make another form from the following list (filling out the rest of the square with the opposite; water/land)
. A line half as thick as the square, from left to right, top to bottom or any combination there off. Cost 1
. A diamond shape within the square. Cost 1
. A circle within the square (not sticking out) cost 1
. A Letter cost 2
. A symbol (describe or show image) cost 4
. Any of the above in double times the size (1 square = 4 squares) = 3 times the cost.
. Any of the above in triple times the size (1 square = 9 squares) = 6 times the cost.
When all spots are filled, I will use this as the basic shape to form a coastline map.
-2nd Mountains and rivers, and chasms
In this stage the player has 5 rounds to place down mountains, springs and chasms.
When springs are placed, the water will flow towards the sea or nearby lakes and chasms.
Placing a Mountain costs 5 points.
Placing a spring cost 3 points.
Placing a Chasm cost 8 points.
Level a mountain 8 points.
Fill a chasm 10 points.
Changing the direction of a River 4 points.
Making rivers form a small lake 6 points.
-3rd Forests, Animals and monsters.
This round the players takes turn to place down 2 forests, 4 animal herds and 2 monsters each, I will then let that grow naturally (using an algorithm) and the monsters wander.
They may place down an extra forest for 5 points.
They may place down another animal heard for 5 points.
They may create another monster for 20 points.
Afterwards IÔÇÖll send the Players a PM about where their own monster is, and it will be in sleep there)
4th Landing parties.
This time, the players has 3 Landing parties to form, so they can send to the island in the next round. They must choose a race for each. They have 5 turns to do this.
Creating a race for a landing party is free.
Making 2 landing parties of the same race cost 5 points.
Making 3 landing parties of the same race cost 15 points.
Giving a landing party a Magician cost 10 points.
Giving a landing party a cleric cost 15 points.
Giving a landing party a Hero costs 25 points.
5th colonization.
In this round, we will be using a smaller Grid, so that there are more squares to move and form one.
Now itÔÇÖs time for the players to colonize their world.
I will role random results in this turn, even for things you pay for, you may risk hitting into a dormant monster or the climate change on you, the local tribes men may defend their river side to well for your territory to expand that way. All sorts of things....
Colonies will grow into cities by them self, depending upon how many recourses there are, and how long time they have been there .
Each turn the players may chose to send a landing party (or donÔÇÖt), in from one of the edge squares.
Each turn they may move their landing parties 2 squares for free.
Moving the party 3 squares cost 5 points.
Moving them 4 squares cost 12 points.
Moving them 5 squares cost 20 points.
Saving a landing party from a monster cost 30 points.
Starting a colony with a landing party cost 10 points.
You can pay extra energy to a colony, to raise its chance of growing, the amount is your choice.
You can pay extra energy to a enemies colony, to lower its chance of growing, the amount is your choice.
Getting a city to send out a people to make a colony another palace cost 20 points.
Moving a landing party into a colony or city is free if they are of same race.
Moving a landing party of another race into a colony or city costs 5 points first time and 1 point each subsequent turn.
Expanding once territory from the edge of a colonyÔÇÖs or cityÔÇÖs territory cost 6 points
Expanding once territory into another territory costs 15 points.
Now.. thatÔÇÖs the rounds.
Gods start with 1d20+20 Energy.
Each turn. A God receives energy, depending on the age they are in.
Stage 1: 1D20
Stage 2: 1D12
Stage 3: 1D10
Stage 4: 1D8
Stage 5: 1D6
Each new stage a god receives depending on the stage:
Stage 2: 4D12
Stage 3: 4D10
Stage 4: 4D8
Stage 5: 4D6
If gods gets below a certain amount of energy, they get a bigger amount of energy the following turn. This is different from Stage to stage.
Stage 1 - When below 10 - Gets 3 extra.
Stage 2 - When below 8 - Gets 2 extra.
Stage 3 - When below 6 - Gets 1 extra.
Stage 4 - When below 5 - Gets 1 extra.
Stage 5 - When below 5 - Gets 2 extra.
We should end up with a layout of a map. With this, IÔÇÖll make a map in this style, but much bigger (IÔÇÖm thinking making it around 3000*3000 or maybe 4000*4000):

Recruiting gods now:
There are room for 4 gods in this world.
Signups start now.
IÔÇÖll roll for players within the coming week.
To sign up. Plase the name of the god and a small description of him as minimum should be like this:
ÔÇØMerÔÇÖalkar is a good of war and sea, pleased by the waves and the people who lives close by
ThatÔÇÖs enough... but fluff is always good. What we are trying to make here is a complete world with a religion and states that you as players and spectators will know