Capture The Flag: Mission 1 - Hunting - Turn 25
- ChuckDaRighteous
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
The problem is that if I do move to F7 afterwards, I can't guard next turn in order to prevent him from getting away. Which means relying on not missing the 50% tackle if he goes north. So If I'm sucessful, I want to stay and if I fail, he gets away regardless.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
I'm in favour of killing the rabbit killing rabbit.
That may be one of our objectives. But getting there will take most of our remainng moves.
Here's also hoping that we can pick up the rabbits after the hunt (as long as no fox is around to pick them up)...
Dreamer sprints towards A6
(I'll try to check for proposaals and might amend ifdesired.)
That may be one of our objectives. But getting there will take most of our remainng moves.
Here's also hoping that we can pick up the rabbits after the hunt (as long as no fox is around to pick them up)...
Dreamer sprints towards A6
(I'll try to check for proposaals and might amend ifdesired.)
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- Patdragon
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
Fair enough I was assuming its heading toward the kits which would move him in that direction, and then next turn it you were successful you would get a bonus to your charge instead of just guarding.ChuckDaRighteous wrote:The problem is that if I do move to F7 afterwards, I can't guard next turn in order to prevent him from getting away. Which means relying on not missing the 50% tackle if he goes north. So If I'm sucessful, I want to stay and if I fail, he gets away regardless.
As for Pats ... Sprint to D8 and decide next turn what i'm doing

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- Karn, Silver golem
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
I'll let you tgather everything up and head back to camp.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Pats sprints East, as does Dreamer. No Name moves West after Boots (who is currently sprinting away to the Southwest) and Mines tackles down hitting nothing. Finally we have Righteous tackling towards Mama Fox.
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Dreamer and Pats continue sprinting East. Righteous stands smugly next to the injured Mama fox who whines. No Name tackles air to the South and Mines moves East.
Yarzog continues nomming away.
Players:
Has No Name Level 3 Defender, 4/5 HP, 1 ATK, 3 DEF:
Improved Guarding 1, Banner Guardian 1 +1 DEF
Dreamer Level 2 Defender, 5/5 HP, 1 ATK, 3 DEF:
Tackle Stamina 1 +1 DEF
Righteous Charger Level 3 Attacker, 5/5 HP, 3 ATK, 1 DEF:
Sprint Endurance 1 +1 ATK, Improved Tackle 1
Mines Flags Level 2 Strategist, 4/6 HP, 1 ATK, 1 DEF:
Cheer effectiveness 1
Pats Dragons Level 3 Strategist, 6/6 HP, 1 ATK, 1 DEF:
Cheer Effectiveness 1, Cheer Range 1
Rabbit 1 - Yarzog the Gluttonous: Nomming
Rabbit 2: MEAT!
Rabbit 3: MEAT!
Rabbit 4: In view... also MEAT!
Rabbit 5: MEAT!
Rabbit 6: Decapitated!

Kit 1: Uninjured, left the area
Kit 2: Injured, left the area
Kit 3&4: Whining
Fox 0 -1st Mama Fox: Meat?
Fox 1 - Papa Fox: Left the area
Fox 2 - Boots: Injured
Fox 3 - New Mama Fox: Badly injured
Dead Fox: Probably enough food for 5 goblins. Tough and stringy meat.
Dead Rabbit: Probably enough food for 5 goblins. Succulent and tasty looking.
You need at least 2 animals worth of meals for tribute. You need more for your clan.
Will send the animal players their stuff shortly.
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- M0rtimer
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
Assuming we finish this at the end of those 5 turns, I suppose we can gather up the dropped fox and such..? Cause if not, I'll be picking up the one to the left to me- Otherwise, sprint to A5
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
As I said, I will let you gather everything up at the end of the match. And again, if you guys are close to meeting an objective we'll keep going.
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- ChuckDaRighteous
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
Technically I should have an extra 5% (improved tackle) but it doesn't matter anyways.
Almost enough so if I win the guard I should be able to move again Guard the square, kill the fox, move to f7
Almost enough so if I win the guard I should be able to move again Guard the square, kill the fox, move to f7
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
Can'tmove southwards, so Dreamer uses all the considerable stealth abilities of Goblins to stealthily creep towards A7, A8
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
I have no idea what you're talking about, it was totally includedChuckDaRighteous wrote:Technically I should have an extra 5% (improved tackle) but it doesn't matter anyways.
Almost enough so if I win the guard I should be able to move again Guard the square, kill the fox, move to f7

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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
Since we're on a plane, I will jet eastwards and intrude upon A6.
A5 to A6
A5 to A6
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
Just got home, but I still need a move from Pats.
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- Patdragon
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
can i get to D10 ?
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- Karn, Silver golem
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
I figure you should, there's room and everyone's moving in the general direction... Why though?
- Patdragon
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
Why... because Pat likes running. Seriously though... I was trying to cover both of next turn options again. If the animals both veer off we'd actually need to decide which way we went... and as this hunting trip has been more of a scavenge of what the fox and rabbit has killed.
The male has not been sighted for a while.
Boots has run away south west and the other is in the north east so we can't kill off the females at this rate...
And there's a bloody thirsty rabbit about...in south east corner...
So we can't achieve any bonus objective as this rate, unless we maybe kill Yarzog who could just flee south.
I will change my action and run south towards the bunny as its the last chance we have.
Pat runs to B8
The male has not been sighted for a while.
Boots has run away south west and the other is in the north east so we can't kill off the females at this rate...
And there's a bloody thirsty rabbit about...in south east corner...
So we can't achieve any bonus objective as this rate, unless we maybe kill Yarzog who could just flee south.
I will change my action and run south towards the bunny as its the last chance we have.
Pat runs to B8
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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Pats runs South, Dreamer,No Name and Mines move East. Finally we have Righteous trying to keep Mama Fox from getting away.
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No Name, Righteous, Dreamer and Mines move East as Pats move South.
Yarzog moves over to the rabbit's body and starts eating its guts... and staring at Dreamer. Staring straight into his eyes into the deepest and darkest depths of his soul. Staring at him as if he's food.

Players:
Has No Name Level 3 Defender, 4/5 HP, 1 ATK, 3 DEF:
Improved Guarding 1, Banner Guardian 1 +1 DEF
Dreamer Level 2 Defender, 5/5 HP, 1 ATK, 3 DEF:
Tackle Stamina 1 +1 DEF
Righteous Charger Level 3 Attacker, 5/5 HP, 3 ATK, 1 DEF:
Sprint Endurance 1 +1 ATK, Improved Tackle 1
Mines Flags Level 2 Strategist, 4/6 HP, 1 ATK, 1 DEF:
Cheer effectiveness 1
Pats Dragons Level 3 Strategist, 6/6 HP, 1 ATK, 1 DEF:
Cheer Effectiveness 1, Cheer Range 1
Rabbit 1 - Yarzog the Gluttonous: Nomming
Rabbit 2: MEAT!
Rabbit 3: MEAT!
Rabbit 4: In view... also MEAT!
Rabbit 5: MEAT!
Rabbit 6: Decapitated!

Kit 1: Uninjured, left the area
Kit 2: Injured, left the area
Kit 3&4: Whining
Fox 0 -1st Mama Fox: Meat?
Fox 1 - Papa Fox: Left the area
Fox 2 - Boots: Injured
Fox 3 - New Mama Fox: Meat?
Dead Fox: Probably enough food for 5 goblins. Tough and stringy meat.
Dead Rabbit: Probably enough food for 5 goblins. Succulent and tasty looking.
You need at least 2 animals worth of meals for tribute. You need more for your clan.
Will send the animal players their stuff shortly. It is still possible for you to clear the second objective although I may need to extend the game a round or two in order to let you get there.
I am one of the forum admins and chat moderators. Drop any of us a line if you ever need a hand in either the forum or the chat.
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- Patdragon
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
pats runs to a6
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- Karn, Silver golem
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
If Boots is female, we still need to kill one more fox.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
Boots is male, and no you haven't managed to meet the objective yet.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
Fucking dice always ruining things for me why can't someone else get the bad rolls for once fucking 80% chance of getting away but noooooooo I get hit twice in a fucking row and why does a level three goblin have three fucking attack that's fucking bullshit no I'm not bitter what are you talking about -_-
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- ChuckDaRighteous
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
lol, well if it makes you feel better I have no defense so you were better off attacking me and hoping to stun me. And I insta-killed the last fox so at least you did mildly better.
I'm tempted to still go after the kits. But I need to head down so others can go down to attack Yarzog. The question is do I want to go help them kill Yarzog or head east afterward to continue after the kits. I also get the feeling that they're hiding in the bush so I might be able to capture 1 by tackling into the bush. (they're not labeled left the area but instead as whining) So do you guys think you need my help with Yarzog or not.
I'm tempted to still go after the kits. But I need to head down so others can go down to attack Yarzog. The question is do I want to go help them kill Yarzog or head east afterward to continue after the kits. I also get the feeling that they're hiding in the bush so I might be able to capture 1 by tackling into the bush. (they're not labeled left the area but instead as whining) So do you guys think you need my help with Yarzog or not.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
Go for the kits.
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- Dusk9
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
noooooooo leave my poor kits alone you monsters D:
- M0rtimer
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21
Don't worries, we won't by killing them, just enslaving them... 
