May 11, 2015 Synergy, it's not just for skills anymore.

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Glemp
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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by Glemp » Wed May 13, 2015 12:47 pm

Brings Cupcakes wrote:@RocketScientist: I'm fairly sure that the person you quoted was being sarcastic there, mocking the idea that the handicap wouldn't apply in the case of ignorance.
@Rocket: As someone that dislikes beers, ales and wines, I'm very sorry you will never experience the glory that is Cider.

@BC: There are two interpretations I see here. One is that this exception doesn't make sense because an allergy wouldn't make one either, as you say. But the other is his friend genuinely thought he was allergic, and was/is a victim of the nocebo effect - an imagined disorder causing real effects. RP'ed abilities aren't a physical disorder like allergies - they're dependent on the player's and the player's character's mindset. Just as his friend didn't notice the allergen so didn't react, Minmax could have just not noticed that what he was saying rhymed, and just thought it sounded really good without realising why - much like how we can enjoy a good film without knowing why or being able to reproduce it.

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by nikohl » Wed May 13, 2015 12:59 pm

I assumed it was snark/sarcasm from our newly arrived friend too, as another person who doesn't really buy the 'except names!' addendum, but I might have been wrong. Either way, it gave me a giggle to picture someone with a big ol' wasp sting sticking out of them cheerfully skipping along visualising a friendly bumble bee.

I don't like cider... :/

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by RocketScientist » Wed May 13, 2015 9:01 pm

Poe's Law may apply here. I've heard that exact argument from people who don't actually believe that most allergies are real. Either way, I wanted to bust anybody's confirmation bias, if they read that and thought "see, another case of made-up allergies!"

I was talking about non-alcoholic cider. I'm not allowed to have alcohol at this time. But I do like beer and wine, so I'm good.

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by 0z79 » Wed May 13, 2015 11:25 pm

OK, I've read this for the fourth time and giggled just like the last three. I think I'm officially a Goblins addict again!

I've been a "fan" for about three years now, long enough to watch poor Thunt burn himself out, go through burnout suspiciously like what I've gone through and hit his stride again, this time in a restrained, though much more sustainable and wiser fashion; the story of Goblins itself has actually been very interesting.. but it feels great to read a fresh comic here and actually laugh at it again!

Learning that one is a fallible human being that must work within reasonable limits.. that's basically the most important part of living past 30.

Awesome comic, hope the author writes a book about the experience years down the road. Goblins has actually made me proud to be a nerd!

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by SpeaksManyLanguages » Thu May 14, 2015 10:05 am

A question, nobody seems to be asking:
What happenned to all the creepy bones?

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by Krulle » Thu May 14, 2015 10:10 am

They tirned around a corner, and his part of,the hallway seems to be different. For whatever reason.
Maybe luring you to thinking you're safe, and then hammering you?
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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by spiderwrangler » Thu May 14, 2015 10:19 am

Blocks embedded in the walls are more square here, so seems they have progressed to a new area. Possible that bones will be added in with final shading layer, but think they were there from the start on the initial hallway.
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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by Chthonic One » Thu May 14, 2015 11:26 am

spiderwrangler wrote:Blocks embedded in the walls are more square here, so seems they have progressed to a new area. Possible that bones will be added in with final shading layer, but think they were there from the start on the initial hallway.
Embedded is a strong word. The first panel looks like they are coming off the walls, almost like they are moving to new places. If the first panel is just used for setting the interaction than this could be innocuous, however it could also be foreshadowing.

I would put it past Thunt to try to sneak in a peek at what's to come without outright telling us. Those glowing gaps could be the walls shifting and moving as they move through.

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by SpeaksManyLanguages » Thu May 14, 2015 11:36 am

I was assuming that as soon as they walk up to the glowing gaps in the "first" part of the corridor, we'll at least have a look what's there. Gaps on the prev page looked like niches or even pathways to more rooms. On this page everybody is just going straight forward, as if they didn't pass anything of interest at all.

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by Glemp » Thu May 14, 2015 11:40 am

Chthonic One wrote:
spiderwrangler wrote:Blocks embedded in the walls are more square here, so seems they have progressed to a new area. Possible that bones will be added in with final shading layer, but think they were there from the start on the initial hallway.
Embedded is a strong word. The first panel looks like they are coming off the walls, almost like they are moving to new places. If the first panel is just used for setting the interaction than this could be innocuous, however it could also be foreshadowing.

I would put it past Thunt to try to sneak in a peek at what's to come without outright telling us. Those glowing gaps could be the walls shifting and moving as they move through.
Welcome!

As I recall, Chief said that this dungeon was particularly messed up when Complains first brought it up, so you may well be right.

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by Chthonic One » Thu May 14, 2015 11:45 am

Glemp wrote:
Chthonic One wrote:
spiderwrangler wrote:Blocks embedded in the walls are more square here, so seems they have progressed to a new area. Possible that bones will be added in with final shading layer, but think they were there from the start on the initial hallway.
Embedded is a strong word. The first panel looks like they are coming off the walls, almost like they are moving to new places. If the first panel is just used for setting the interaction than this could be innocuous, however it could also be foreshadowing.

I would put it past Thunt to try to sneak in a peek at what's to come without outright telling us. Those glowing gaps could be the walls shifting and moving as they move through.
Welcome!

As I recall, Chief said that this dungeon was particularly messed up when Complains first brought it up, so you may well be right.
Bah, I've lurked here for years without finding the need to comment. I just wanted to point out what I noticed and suspected :P

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by Aegis J Hyena » Thu May 14, 2015 12:24 pm

Figures. I get stranded offline twice in 3 days and missed the update.

I won't believe this is over and done with when it comes to MM and Complains until MM turns to Complains and throws him off by apologizing for what he did back at the warcamp. In either case, I'm wondering if MM won't project Kin onto Fumbles... I think he'll soon need something to "save". He lost Kin, he lost Forgath for all he knows, if it happens a third time...
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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by Glemp » Thu May 14, 2015 12:33 pm

Aegis J Hyena wrote:Figures. I get stranded offline twice in 3 days and missed the update.
;)

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by spiderwrangler » Thu May 14, 2015 12:35 pm

Chthonic One wrote:
spiderwrangler wrote:Blocks embedded in the walls are more square here, so seems they have progressed to a new area. Possible that bones will be added in with final shading layer, but think they were there from the start on the initial hallway.
Embedded is a strong word. The first panel looks like they are coming off the walls, almost like they are moving to new places.
On the previous page perhaps, on this page, some of them are clearly embedded in the walls, protruding at odd angles and otherwise unsupported (unless they grow 'legs' later).
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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by Chthonic One » Thu May 14, 2015 12:52 pm

spiderwrangler wrote:
Chthonic One wrote:
spiderwrangler wrote:Blocks embedded in the walls are more square here, so seems they have progressed to a new area. Possible that bones will be added in with final shading layer, but think they were there from the start on the initial hallway.
Embedded is a strong word. The first panel looks like they are coming off the walls, almost like they are moving to new places.
On the previous page perhaps, on this page, some of them are clearly embedded in the walls, protruding at odd angles and otherwise unsupported (unless they grow 'legs' later).
As you go down on this page, you notice that you see fewer and fewer odd stones like that. What exactly this means I don't know. My only point is that they don't seem to be embedded into the walls, closer to attached to the walls by some unknown means.

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by thesilence » Thu May 14, 2015 4:28 pm

knows-little wrote:and yet there not surprised that fumbles is now talking regularly with minmax as they was best friends by having a hand slapping fight.. did i miss a page after the splying and or the page after he fixed his mustache... that made fumbles start having conversations with minmax?
It appears that the pages are fast-forwarding a little bit, on the assumption that nothing of particular note happens during the interims. We see nothing about how the party got through the hallway of creepy bones; we simply presume that they traversed it without incident.
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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by thesilence » Thu May 14, 2015 4:32 pm

Krulle wrote:Wonderful page.
Also: the "announcement page":
► Show Spoiler
Hm. We wonder that only the first three balloons of a five-balloon exchange were used. Perhaps Thunt changed his mind on how the scene should play out? But we thought the entire script has been written for years, and Thunt is merely drawing it as fast as he can?
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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by thesilence » Thu May 14, 2015 4:37 pm

pwnd4areason wrote:Just like the guy who was allergic to apples. When he ate them by accident, nothing ever happened.
Do you have a source for this? It seems highly contradictory to the fact that the FDA mandates disclaimers on all things that contain e.g. peanuts, in case someone is allergic. If not knowing there were peanuts in a thing made a peanut-allergic person safe when eating that thing, adding a disclaimer to that thing would not help that person, but would in fact prohibit them from safely eating a thing which was safe for them previously.
pwnd4areason wrote:(or this other friend of mine who is allergic to wasps - she can't tell bees from wasps, so whenever she gets stung she just keeps pretending it must have been a bee.)
And this definitely should not work. When we were young, we were once stung by a wasp and suffered atrocious, so in an attempt to treat future such incidents swiftly, we memorized (for a while) the fact that of bee and wasp/hornet/yellowjacket stings, one features an intensely alkaline venom, so that immersing the stung extremity in a mild acid such as lemon juice decreases the pain by counteracting the toxin; the other's sting is acidic and can likewise palliated by water with baking soda dissolved in it.
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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by BuildsLegos » Thu May 14, 2015 4:52 pm

thesilence wrote:
Krulle wrote:Wonderful page.
Also: the "announcement page":
► Show Spoiler
Hm. We wonder that only the first three balloons of a five-balloon exchange were used. Perhaps Thunt changed his mind on how the scene should play out? But we thought the entire script has been written for years, and Thunt is merely drawing it as fast as he can?
We've all known since the beginning that Thunt has only the general story set in stone since before 2006; this fact is highlighted by the time he found a waterfall near his new home that was perfect for Fox vs. Duv. Other times, really cool moments like Thaco dropping the keys to summon the hoarde of escaped prisoners remained unchanged between initial imagining and being shown to us.
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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by Krulle » Fri May 15, 2015 3:34 am

The story outline is detailed, the important references back and forth are done, but the page-by-page detailing and dialogue may not be fully detailed, depending on the importance to the story line.
The "I see you" has been known to come quite a while before...

But even then it would not be uncommon to adapt the dialogue when the page is ready.

Also: The "story" has been written down in a rather unintellegible staple of notices and notes, and THunt does not expect anyone to be able to make something out of his notes, except maybe for his wife, Danielle.
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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by SpeaksManyLanguages » Fri May 15, 2015 3:37 am

thesilence wrote:
Krulle wrote:Wonderful page.
Also: the "announcement page":
► Show Spoiler
Hm. We wonder that only the first three balloons of a five-balloon exchange were used. Perhaps Thunt changed his mind on how the scene should play out? But we thought the entire script has been written for years, and Thunt is merely drawing it as fast as he can?
The outline was written for years, but not specific page by page dialogs. He writes the dialogues as he goes, but the scenes still play out in the direction, outlined by the overall unswerving plot.
Please, don't doublepost too much.

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by Lady Dawn » Sat May 16, 2015 2:21 am

I like how Minmax's player plays so flexible while starting such a rigid character.
When I make a character I like to make them open for growth. They start off as coming from one place and being formed by that but then they develop as they experience new things.
I never understood and will not ever want to understand how most people saw this as not playing your character well. I think characters that are immune to life changing experiences are unrealistic. :roll:
Some people understood when I clarified "remember when that happened? My character learned from that" and they go "Oooh! I never thought of playing that way" but too many people seem to believe in total static characters. Must be a Dutch thing I guess. ;)

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by Sidewaysgts » Sat May 16, 2015 2:30 am

Just my 02 cents on this rhyming business.

Saying two words that happen to rhyme, is different than *intentionally* thinking up and using a particular word to follow another word, BECAUSE it rhymed with that word.

This is how I imagined it worked for minmax. I never imagined that his "inability to rhyme on purpose" meant he was physically incapable of saying things that rhymed. Ie, Id imagine that if you asked minmax to say "red bed", hed be able to say "red bed" without having a complete and utter mental breakdown rendering him literally incapable of saying "red bed". I simply imagined his inability to rhyme "on purpose" meant hed be incapable of THINKING up things that rhymed on his own, "because they rhymed".
"hey minmax, what rhymes with red"
"Potato. Pretty sure potato rhymes with bed"
"lol minmax, no"
"Well how the crap should i know? Do i look like some kind of.... rhyming.. nerd to you?! Youre a rhymerd!"
Last edited by Sidewaysgts on Sat May 16, 2015 2:35 am, edited 1 time in total.

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by nikohl » Sat May 16, 2015 2:34 am

And that makes rational sense... But we were told he could say Maxo Kickaxo not because someone else thought of it and it was part of a sentence or whatever, but that it was because it was a name, which left a few of us scratching our heads.

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Re: May 11, 2015 Synergy, it's not just for skills anymore.

Post by Sidewaysgts » Sat May 16, 2015 2:44 am

nikohl wrote:And that makes rational sense... But we were told he could say Maxo Kickaxo not because someone else thought of it and it was part of a sentence or whatever, but that it was because it was a name, which left a few of us scratching our heads.
I was under the impression thunt was just trying to explain it a little bit, more than give an entire list of rules for "why" he can or cant say things. I think people got too hung up on the "because its like a name" thing, especially when you consider thunt followed it up by elaborating: " he couldn't name someone Fred Pled or come up with maxo kickaxo"- Which kind of further supports the idea that its more or less that he simply cant come up with rhymes on his own. To me anyways.

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