First up, I have a game I called Questopia.
You run an inn, where patrons can come visit (giving you income), accept quests, and even sometimes brawl or gamble.
This is a game where there really isn't an over-arching objective, and has trouble usually around the time the inn starts to actually make a decent profit and/or have a good standing; any suggestions, questions, or etc about anything from specific mechanics or other details are always welcome

Secondly, I have a game I spun off of Quarry Defense, which I called Once Upon A Castle
I've been considering changing it up quite a bit, but the basic premise is that you do some action, level up that action, and thereby have various players be better at specific tasks. During the day, the goal is to set up some defenses and the infrastructure for homes and etc. Then, at night the defenses are tested. Rinse and repeat for generally lighthearted fun.
Thirdly, I am interested to see if a new concept of mine, named Cloudweaver, could possibly be of interest.
It's a tile-based game where fog-of-war hides a good majority of the map; as players go deeper, it gets more dangerous. But magic is available; a blend of color and invention, and when combinations come together it can make for some nice interactions. The only issue arises when players drift a little too far away.
Thanks for reading if you did, and thanks in advance for any comments of any kind

Edit: Oh, and I almost forgot. I've always wanted to take a crack at an actual Menagerie game too!