Doors and Shadows 5e game OOC (Open for one more.)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Doors and Shadows 5e game OOC (Open for one more.)
You could challenge yourself by making a character who is just a supremely chill dude.
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- BadgeAddict
- Saves-A-Hyena
- Posts: 9147
- Location: Ohio
Re: Doors and Shadows 5e game OOC (Open for one more.)
Actually, I've had in mind a character who is largely a pacifist... But I suppose I could try to create a character who is not a complete arsehole.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Doors and Shadows 5e game OOC (Open for one more.)

Badge, have you ever considered just making a character who is fundamentally happy with their life choices* and nice to other people?

I have no problem with you being a player at all if you want to join

*As an adventurer of course, there's no point being a happy farmer or else you'd still be doing that

Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- BadgeAddict
- Saves-A-Hyena
- Posts: 9147
- Location: Ohio
Re: Doors and Shadows 5e game OOC (Open for one more.)
So, rolling for stats and level 5 if I read it right, and any books EE, SCAG or base are okay?
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Doors and Shadows 5e game OOC (Open for one more.)
No, we're level 1
I think any published material is fine, plus the DMs guild stuff DEM mentioned in the first post.

I think any published material is fine, plus the DMs guild stuff DEM mentioned in the first post.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
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- Of Few Words
- Posts: 98
Re: Doors and Shadows 5e game OOC (Open for one more.)
BadgeAddict: 4D6.HIGH(3) = [5, 4, 4, 5] = 14
4D6.HIGH(3) = [6, 5, 6, 3] = 17
4D6.HIGH(3) = [4, 5, 4, 5] = 14
4D6.HIGH(3) = [5, 2, 4, 1] = 11
4D6.HIGH(3) = [3, 4, 3, 5] = 12
4D6.HIGH(3) = [4, 2, 1, 5] = 11
Just starting at level one, but you can use any published Wizards material, including their Plane Shift stuff. Playtest material is probably okay too, so long as you swing it by me first, or if there's a DM's Guild race or class that you really like (and also swing by me first.) And you start with a free feat.
If you get in fast, as another survivor, it might work best from a story perspective, but take your time.
4D6.HIGH(3) = [6, 5, 6, 3] = 17
4D6.HIGH(3) = [4, 5, 4, 5] = 14
4D6.HIGH(3) = [5, 2, 4, 1] = 11
4D6.HIGH(3) = [3, 4, 3, 5] = 12
4D6.HIGH(3) = [4, 2, 1, 5] = 11
Just starting at level one, but you can use any published Wizards material, including their Plane Shift stuff. Playtest material is probably okay too, so long as you swing it by me first, or if there's a DM's Guild race or class that you really like (and also swing by me first.) And you start with a free feat.
If you get in fast, as another survivor, it might work best from a story perspective, but take your time.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Doors and Shadows 5e game OOC (Open for one more.)
((what do you prefer we call you, by the way? Draco or DEM? ... Or something else?))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
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- Of Few Words
- Posts: 98
Re: Doors and Shadows 5e game OOC (Open for one more.)
((Well, I normally go by Draco for short, but DEM is fine.
))

- BadgeAddict
- Saves-A-Hyena
- Posts: 9147
- Location: Ohio
Re: Doors and Shadows 5e game OOC (Open for one more.)
Do we have a spreadsheet up and running yet?
Name: Scat
Race: Kobold
Height: 2' 5"
Weight: 22 lbs
Description: Scat got his name by being the color of excrement, his skin, his eyes, his lack of hair. Thus, people tended to use his name to not only describe what he looked like, but also to get him away from them. Not that he cared because it means people tend to avoid looking at him, at least directly. This and the years of seeking to hide from the torment given to him by humanoids and even his own race gained him an uncanny skill in hiding, quite efficiently. Using this ability he learned that the fastest way to make ungodly amounts of money was to learn the secrets of those in power and sell or blackmail them to the highest bidder. He may be sneered at, given looks of disgust and generally hated, but Scat was smart, small and extremely fast and one day, he hoped he could retire.
(9) STR
(19) DEX
(14) CON
(11) INT
(12) WIS
(14) CHA
Class: Rogue
Background: Spy
Alignment: Lawful Evil
Languages: Common, Draconic
Weapon Proficiency: Simple, Crossbow, hand, longsword, rapier, shortsword
Armor proficiency: light
Skills:
Acr - Proficient - Expert - +8
Ani - +1
Arc - 0
Ath - -1
Dec - Proficient - +4
His - 0
Ins - +1
Int - +2
Inv - 0
Med - +1
Nat - 0
Perc - proficient - +3
Perf - +2
Pers - proficient - +4
Rel - 0
Sle - proficient - +6
Ste - proficient - expert - +8
Sur - +1
Feat:
Alert - +5 to Initiative, Can't be surprised, creatures who are hidden don't gain advantage on attacking me
Tools:
Thieves' Tools - Proficient - +2
Dice Set - Proficient - +2
Features, Traits, Feats:
Criminal Contact
Grovel, Cower & Beg
Pack Tactics
Sneak Attack
Sunlight Sensitivity
Theives Cant.
Equipment:
Rapier
Shortbow, quiver, 20 arrows
Burgler's Pack
*Let me know if I did something wrong.*
Name: Scat
Race: Kobold
Height: 2' 5"
Weight: 22 lbs
Description: Scat got his name by being the color of excrement, his skin, his eyes, his lack of hair. Thus, people tended to use his name to not only describe what he looked like, but also to get him away from them. Not that he cared because it means people tend to avoid looking at him, at least directly. This and the years of seeking to hide from the torment given to him by humanoids and even his own race gained him an uncanny skill in hiding, quite efficiently. Using this ability he learned that the fastest way to make ungodly amounts of money was to learn the secrets of those in power and sell or blackmail them to the highest bidder. He may be sneered at, given looks of disgust and generally hated, but Scat was smart, small and extremely fast and one day, he hoped he could retire.
(9) STR
(19) DEX
(14) CON
(11) INT
(12) WIS
(14) CHA
Class: Rogue
Background: Spy
Alignment: Lawful Evil
Languages: Common, Draconic
Weapon Proficiency: Simple, Crossbow, hand, longsword, rapier, shortsword
Armor proficiency: light
Skills:
Acr - Proficient - Expert - +8
Ani - +1
Arc - 0
Ath - -1
Dec - Proficient - +4
His - 0
Ins - +1
Int - +2
Inv - 0
Med - +1
Nat - 0
Perc - proficient - +3
Perf - +2
Pers - proficient - +4
Rel - 0
Sle - proficient - +6
Ste - proficient - expert - +8
Sur - +1
Feat:
Alert - +5 to Initiative, Can't be surprised, creatures who are hidden don't gain advantage on attacking me
Tools:
Thieves' Tools - Proficient - +2
Dice Set - Proficient - +2
Features, Traits, Feats:
Criminal Contact
Grovel, Cower & Beg
Pack Tactics
Sneak Attack
Sunlight Sensitivity
Theives Cant.
Equipment:
Rapier
Shortbow, quiver, 20 arrows
Burgler's Pack
*Let me know if I did something wrong.*
Last edited by BadgeAddict on Thu Sep 28, 2017 9:20 am, edited 1 time in total.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Doors and Shadows 5e game OOC (Open for one more.)
Draco it is then!
And so much for badge making a guy with a happy story
And so much for badge making a guy with a happy story

Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- BadgeAddict
- Saves-A-Hyena
- Posts: 9147
- Location: Ohio
Re: Doors and Shadows 5e game OOC (Open for one more.)
Scat is quite happy thank you.
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- Of Few Words
- Posts: 98
Re: Doors and Shadows 5e game OOC (Open for one more.)
Haha, I'm sure he'll make things interesting.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Doors and Shadows 5e game OOC (Open for one more.)
Yes... "seeking to hide from torment" sounds like he's had a great time 
Anyway, I'm just messing. Welcome to the game

Anyway, I'm just messing. Welcome to the game

Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- BadgeAddict
- Saves-A-Hyena
- Posts: 9147
- Location: Ohio
Re: Doors and Shadows 5e game OOC (Open for one more.)
He had a rough childhood, but he made the most of it. Most of his childhood tormentors are dead, he's had his revenge...life is wonderful.
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- Of Few Words
- Posts: 98
Re: Doors and Shadows 5e game OOC (Open for one more.)
I don't have my books on me to look up kobold and feat stuff right now though, what did you pick for your bonus feat badge?
- BadgeAddict
- Saves-A-Hyena
- Posts: 9147
- Location: Ohio
Re: Doors and Shadows 5e game OOC (Open for one more.)
It either allowed me to pick one additional skill and Thieves tools or two additional skills. I went with two additional skills, which is how I have expertise in 2 of my skills.
otherwise I'm not sure I know what you're asking.
otherwise I'm not sure I know what you're asking.
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- Of Few Words
- Posts: 98
Re: Doors and Shadows 5e game OOC (Open for one more.)
I mean, everyone gets a free feat to start with. In part, I'm doing it to see how it affects balance, but it actually also fits story wise. Did you pick one?
You can still use any source, including unearthed arcana.
You can still use any source, including unearthed arcana.
- BadgeAddict
- Saves-A-Hyena
- Posts: 9147
- Location: Ohio
Re: Doors and Shadows 5e game OOC (Open for one more.)
My apologies, I didn't realize I was allowed to, pick a feat, any feat. Let me see here.....
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- Of Few Words
- Posts: 98
Re: Doors and Shadows 5e game OOC (Open for one more.)
Well you do still need to fit the prerequisites. 
And feel free to enter the thread at any time. You've entered the fray, though no one knows where you are yet.

And feel free to enter the thread at any time. You've entered the fray, though no one knows where you are yet.
Last edited by Draco Ex Machina on Thu Sep 28, 2017 9:18 am, edited 1 time in total.
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- Of Few Words
- Posts: 98
Re: Doors and Shadows 5e game OOC (Open for one more.)
Oooh, Alert should be fun. Good choice.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Doors and Shadows 5e game OOC (Open for one more.)
I don't think I got clear confirmation, so made the choice that Trill knows the set of notes that her name comes from, but is picking up vocabulary along the way. It'll eventually probably become more descriptive than quotey, once she has the vocabulary to get that across.
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- Synch
- Game Master
- Posts: 4767
- Location: New Zealand
Re: Doors and Shadows 5e game OOC (Open for one more.)
Man, I somehow missed this. Been waiting for a new D&D game. (Quarg, get your pathfinder back up again, Makita is awesome and I want to play him!)
Bah who am I kidding, I have no time for more games!
Bah who am I kidding, I have no time for more games!

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- Quarg
- .
- Posts: 5400
Re: Doors and Shadows 5e game OOC (Open for one more.)
Yes, yes he is...but I don't have the time to DM till I find a new job...and stop getting sent to desert....Synch wrote:Man, I somehow missed this. Been waiting for a new D&D game. (Quarg, get your pathfinder back up again, Makita is awesome and I want to play him!)
Bah who am I kidding, I have no time for more games!

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- Of Few Words
- Posts: 98
Re: Doors and Shadows 5e game OOC (Open for one more.)
Well, I didn't edit out the open for one more because the 5 max was a soft max. If you're in, come on in. 
Synch: 4D6.HIGH(3) = [1, 3, 5, 6] = 14
4D6.HIGH(3) = [1, 6, 4, 2] = 12
4D6.HIGH(3) = [3, 1, 6, 3] = 12
4D6.HIGH(3) = [2, 2, 1, 6] = 10
4D6.HIGH(3) = [6, 3, 3, 6] = 15
4D6.HIGH(3) = [5, 2, 1, 6] = 13
Here's some numbers for you if you do. The sooner, the better.

Synch: 4D6.HIGH(3) = [1, 3, 5, 6] = 14
4D6.HIGH(3) = [1, 6, 4, 2] = 12
4D6.HIGH(3) = [3, 1, 6, 3] = 12
4D6.HIGH(3) = [2, 2, 1, 6] = 10
4D6.HIGH(3) = [6, 3, 3, 6] = 15
4D6.HIGH(3) = [5, 2, 1, 6] = 13
Here's some numbers for you if you do. The sooner, the better.
