I think trapped is usually only resolved when the battle ends, or the user in question gets knocked out..? You're right though, in that I don't think it actually has any effect on a trainer- I'm just listing it in case it somehow ends up being relevant.
Switching out equipment is a standard action.
Also clarifying position again- In the warehouse, you'd be right up against the northern wall, so the opposite wall WOULD be the Southern one, which as stated before is about forty feet to the left... Would you guys want a quick pic to help visualize that?
ALSO, just realized that PTU actually uses sane meters instead of the dumb imperial system, so I can just say how many meters it is instead of eyeball distance in feet. It'd be... About 14 meters to the left. You can't reach it this turn, I'm pretty sure.
As for Bruce currently not having any pokemon - I'll allow him to command someone else's pokemon, assuming someone first is willing to use their command action to allow this...
so, could I theoretically next turn Ally switch with Bruce, and then either next time or when she's attacked teleport out of the trapped status?
So you'd mean to intercept the mean look now, then teleport later? You definitely could. (Although as said before, trapped doesn't actually do anything for a trainer)
Would have to be now, though, given how ally switch doesn't switch status effects, just the target of a single move.