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SuperVaderMan
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by SuperVaderMan » Mon Jul 16, 2018 6:35 pm
M0rtimer wrote:(Some of the rolls below might not be applicable, but I rolled just in case... Also used dex modifier because I'm pretty sure you have to while throwing?)
Thrown weapons usually use Strength, actually, unless they're Finesse weapons like Daggers, in which case you can choose either Dex or Strength.
Also Uragh's proficient in Simple weapons, which includes Daggers. So if he uses Strength that should be +7 to hit and 10 damage total.
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M0rtimer
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by M0rtimer » Mon Jul 16, 2018 6:38 pm
Right. What Vader is saying up there, Dusk.
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SuperVaderMan
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by SuperVaderMan » Tue Jul 17, 2018 6:51 am
spiderwrangler wrote:((Disengage is an action though, so takes the place of being able to attack unless you have a class feature that lets you do it as a bonus action.))
She's not Disengaging. I'm taking advantage of the second condition that says, so long as I'm not using my own movement and am being moved by an outside force, such as falling past an enemy due to gravity, I don't provoke an Opportunity Attack.
Veska is simply letting go of the wall and letting gravity take her to the ground. She isn't using her movement to get down, so she still has 30 feet of movement, albeit she has to use 15 of it to stand up from being Prone.
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thinkslogically
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by thinkslogically » Tue Jul 17, 2018 7:40 am
That one's for Dusk to decide I think.
I read it as forced movt doesn't trigger an AOO, but moving voluntarily does, so if you willingly fall to avoid an enemy, it becomes a pretty grey area IMO that would have circumstantial rules because you are still choosing to move out of the creature's range, but using gravity to do it.
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Dusk9
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by Dusk9 » Tue Jul 17, 2018 10:01 am
I think I'm fine with it.
Mainly because it's not a "free" Disengage - you've still got to worry about the falling damage and being prone at the bottom. Unless you're a cheaty Monk
Not that it matters in this case (beyond the obvious), since I just discovered that you need to see your enemy to trigger AoO. So that's yet another reason free Greater Invisibility is kinda nuts
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Dusk9
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by Dusk9 » Tue Jul 17, 2018 10:30 am
@Mort;
Dusk9 wrote: ↑Mon Jul 16, 2018 2:38 pm
The chamber has a 20x20ft square floor, and is 40ft tall. There are eight 10x10ft tunnels leading into it, two on each wall, one upper and one lower. If you guys entered through the lower-south tunnel, then the centipede is on a ledge by the south-side of the upper-east tunnel, about 20ft off the ground.
The body is in the north-west corner. The ledge is in the south-east corner, about 20ft off the ground. There is a 10x10ft wide pit in the middle of the room, but it has a grate over it so you don't have to worry about falling down it.
Also, I noticed you have a Heavy Crossbow in your inventory, but no bolts for it? Since you were asking about ranged attacks earlier
(...also, why
three scimitars?
)
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M0rtimer
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by M0rtimer » Tue Jul 17, 2018 10:40 am
It's called being
prepared.
...Which is definitely why I forgot to add bolts. And more daggers. And more rope too while I'm at it.
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Dusk9
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by Dusk9 » Tue Jul 17, 2018 10:42 am
Speaking of weapons, I've been meaning to ask: what is your Weapon of Warning? Just so I know what to steal when there's the inevitable rival-thieves encounter
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by M0rtimer » Tue Jul 17, 2018 10:51 am
I'd say it's like a curved dagger? Like one of those fancy ones in a hilt you use to show off, but never practically use.
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Dusk9
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by Dusk9 » Tue Jul 17, 2018 1:23 pm
The only dead thing Uragh can see is the "Tentapede" (totally calling it that now btw). The Kobold bodies are all up on the ledge with Veska.
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by Dusk9 » Wed Jul 18, 2018 7:38 am
Can I get a Persuasion check, Spider?
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thinkslogically
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by thinkslogically » Wed Jul 18, 2018 7:54 am
Can Jax provide Help on that? Possibly with a well-timed, "Oh yes, do tell!"
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spiderwrangler
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by spiderwrangler » Wed Jul 18, 2018 8:01 am
Games I GM:
Games I play in:
► Show Spoiler
Kroshav Xjindraakvar, a newly confirmed (probationary) paladin of The Five in Rodgeir's
Tests and Trials
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M0rtimer
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by M0rtimer » Thu Jul 19, 2018 12:49 pm
Bought 80 bolts, for 4 gold. That'll probably last a while, won't it..?
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Dusk9
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by Dusk9 » Fri Jul 20, 2018 4:50 am
@Thinks: Make an Arcana check with disadvantage. You can't examine the door closely without the guards/gnome noticing.
Also I just realised I forgot to have the gnome introduce himself. So I'm just gonna retcon it to say you all exchanged names when you entered his office
His name is Barric Goldweaver.
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Dusk9
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by Dusk9 » Fri Jul 20, 2018 7:12 am
@Mort: You can either hide off to the side of the tunnel entrance, or behind the Tentapede corpse.
And I'll let you two decide whether Uragh acts before or after Veska tells him what's going on. Or you can roll initiative for it if you can't decide
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M0rtimer
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by M0rtimer » Fri Jul 20, 2018 7:16 am
I think Uragh would want to go and hide in one of the side passages first anyways, to potentially have cover, and assure sneak damage after he can actually see what's coming towards em...
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Dusk9
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by Dusk9 » Fri Jul 20, 2018 8:51 am
Stealth check
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Dusk9
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by Dusk9 » Mon Jul 23, 2018 12:04 pm
Are you other two about finished in the bank? Or is there something else you'd like to ask/do/look for?
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thinkslogically
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by thinkslogically » Mon Jul 23, 2018 12:38 pm
Ah, sorry. I was waiting to see if spider had any other input at this point. Will post IC.
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by Dusk9 » Mon Jul 23, 2018 2:42 pm
@Thinks:
For Greyhaven, you can make a History or Arcane check, depending on what you want to know.
For the wink, you can attempt an Insight check if you want.
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M0rtimer
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by M0rtimer » Mon Jul 23, 2018 2:48 pm
So, when are we gonna get to kidnapping this gnome and some of his extended family to coerce information or compliance out of him..?