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M0rtimer
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by M0rtimer » Sat Sep 29, 2018 2:35 pm
So, for no specific reason, how much would a small keg of gunpowder go for on the market..?
(I definitely didn't post this in the wrong location first)
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Dusk9
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by Dusk9 » Sun Sep 30, 2018 2:40 am
Farawlen is pretty bureaucratic when it comes to selling stuff like black powder. The shops that sell it are rare, and they don't just give it to anyone. Basically, you need a license for it
If you
do get a license somehow though, you'd expect it to cost around 225-275 gold for a keg, depending on stock and availability. And you obviously won't need to worry about bureaucracy if you can find it on the black market....although you might have to pay a little extra for the trouble...
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by Dusk9 » Fri Oct 05, 2018 11:30 am
@Spider: The chamber you're in is 40ft tall, with a diameter of 30ft. There's a 10ft wide pit in the center, and various tunnels in the sides at various heights.
Most of the other tunnels are only 5-10ft diameter.
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by SuperVaderMan » Fri Oct 05, 2018 12:31 pm
Can Veska see anything down the central pit with 90 feet of Darkvision?
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spiderwrangler
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by spiderwrangler » Fri Oct 05, 2018 12:52 pm
I'm assuming that despite your small frame, between us we have too much gear to make carrying you a possibility for Kytiel's meager strength.
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by Dusk9 » Fri Oct 05, 2018 2:47 pm
SuperVaderMan wrote: ↑Fri Oct 05, 2018 12:31 pm
Can Veska see anything down the central pit with 90 feet of Darkvision?
Give me a Per check with disadvantage.
spiderwrangler wrote: ↑Fri Oct 05, 2018 12:52 pm
I'm assuming that despite your small frame, between us we have too much gear to make carrying you a possibility for Kytiel's meager strength.
Hmm...yeah, looking at everything you guys have on you, I'd say you'd be just over the 150lbs limit.
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by M0rtimer » Fri Oct 05, 2018 5:19 pm
Starting to realize Uragh's plan to steal/acquire gunpowder might not be fully thought through... What's thieves code rules from stealing from fellow thieves again..?

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by Dusk9 » Sat Oct 06, 2018 3:58 am
Well if you don't get caught, then anything goes...
But seriously: Uragh would know that there are a few different gangs and crime families working out of the Lower Quarter and Harbour. If you steal from one of the minor ones, then you'd probably be able to get away with it....but if your target is allied with one of the larger organisations (the big three you know being the Snatchers, Cutter's Crew, and Borgoni family) you might be inviting trouble.
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by M0rtimer » Sat Oct 06, 2018 5:48 am
If no one is left to tell the tale, then there's no witnesses, right..?
edit: also, question for my inevitable plotting: How big would such a keg be in dimensions?
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by SuperVaderMan » Wed Oct 10, 2018 2:13 pm
Roll Perception with disadvantage or no?
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by SuperVaderMan » Fri Oct 12, 2018 9:49 am
Is the cavern below all water, or is there a shore somewhere?
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by Dusk9 » Fri Oct 12, 2018 9:50 am
As far as you can see, just water. There might be shores on the far ends though.
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by Dusk9 » Thu Oct 18, 2018 2:10 pm
spiderwrangler wrote: ↑Wed Oct 17, 2018 5:16 pm
((Kytiel is following on ceiling/wall. Pact weapon longsword and shield equipped.))
In that case, just a Perception check for Kytiel please.
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by spiderwrangler » Thu Oct 18, 2018 4:03 pm
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by Dusk9 » Sat Oct 20, 2018 10:41 am
Roll Initiative, Veska (and Kytiel)
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by Dusk9 » Sat Oct 20, 2018 12:07 pm
@Spider: you can see her moving in, but not what she's doing or might be going for.
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by SuperVaderMan » Sat Oct 20, 2018 12:12 pm
Kytiel probably heard her drawing her swords and casting a spell, though, right?
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by Dusk9 » Sat Oct 20, 2018 12:24 pm
Yeah. But since he couldn't see your target, I'm going to rule that he's also Surprised.
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by spiderwrangler » Sat Oct 20, 2018 5:45 pm
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by SuperVaderMan » Mon Oct 22, 2018 11:56 am
Added actions to Veska's post, since I think that STR save is enough to stop whatever the water creature's doing.
If it does half damage or something, I can add a Concentration check to that if needed!
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by SuperVaderMan » Mon Oct 22, 2018 3:20 pm
spiderwrangler wrote:((That kobo ... er... halfling, does a ridiculous amount of damage (if it is taking any of this...)! Though that advantage from wherever you're getting it is a big part, since neither crit would have been on its own.))
You have ADV against targets that can't see you, and since Veska is invisible to darkvision that means that she has ADV against just about everything down here in the sewers. It won't work against things like blindsight and tremorsense, though, just darkvision.
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by SuperVaderMan » Mon Oct 22, 2018 3:57 pm
thinkslogically wrote:((If Kytiel is within 5 feet of the water thing, he gets ADV from pack tactics.
I don't understand why the shortsword damage has been doubled though. Regular shortswords are 1d6 damage, not 2d6))
See above, Veska's (potentially) getting ADV from being invisible.
Also she used Hunter's Mark on the water creature, so she does an extra 1d6 damage on every hit.