The Sundered Way
- Lurks_In_Shadows
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Re: The Sundered Way
((Which others is Holger talking to? Tess, Holger, and Ily are on opposite sides of the house to Randy and zokk))
- Theis2
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Re: The Sundered Way
((Then I assume Tess will message you ))
- spiderwrangler
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Re: The Sundered Way
((Thinks hopes to be back soon, but in the meantime, Tess'll continue relaying info back and forth. She summarizes Holger's thoughts in a message or two, then gives Randy a bit of time to discuss and process before contacting him again for his thoughts.))
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- Lurks_In_Shadows
- Cures Light Wounds
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- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( Give me a bit here. The admin side of this stupid virus is driving everyone nuts here. ))
"Zokk has a spell that can get us all up to a window without being seen."
"Zokk has a spell that can get us all up to a window without being seen."
- Rodgeir
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Re: The Sundered Way
Underslem investigation of cerebro: 1D20+2 = [4]+2 = 6
Huh
Whoops
Huh
Whoops
Last edited by Rodgeir on Fri Mar 20, 2020 1:43 am, edited 2 times in total.
- Lurks_In_Shadows
- Cures Light Wounds
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- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy looks shocked and confused at the sudden appearance of a rather strange acting minion.
Wrong thread!
- Theis2
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Re: The Sundered Way
"Sounds great, can you see if there are any windows that seem easy to open on your side?"
Holger will try to look on their side of the house but it's hard to see while hiding.
Holger perception: 1D20+1 = [5]+1 = 6
Holger will try to look on their side of the house but it's hard to see while hiding.
Holger perception: 1D20+1 = [5]+1 = 6
- spiderwrangler
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Re: The Sundered Way
Holger indeed sees windows, and a mage of his caliber would have no trouble opening them... but blowing the windows in with magic isn't very stealthy.
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
"Maybe. Looked like a simple latch when I checked it over. Couldn't get too good of a look because there were a bunch of goons inside at the moment."
- Lurks_In_Shadows
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- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
After some heated discussion about what to do next, the group outside the house decide on a plan of action. Per Holger's request they will take a short rest first, while keeping an eye on the house, carefully timing out the guards on their rounds. In the meantime, Holger decides to conduct an experiment...
- spiderwrangler
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Re: The Sundered Way
((Whoever is timing the guards on their rounds, give me an INT check with advantage (to reflect the others helping to time).))
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- NotStickFigures
- Prattles on Unremittingly
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Re: The Sundered Way
Coljin checks in on Ulmwin to see what he is up to at the inn. He'll also see who else he finds is waiting for the others to come back.
- spiderwrangler
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Re: The Sundered Way
((Gordo was eating or resting, and Dornikal was working on gems, I think?))
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Re: The Sundered Way
If Coljin sees Donrikal he will chat for a bit and then let the dwarf work on his gems in peace. He will go check on Gordo to make sure the gnome is all right. Finding the gnome he will check by miming if he needs anything, then he will practice common with him, trying to teach him to speak some common phrases that might help in explaining combat or direction comments.
- Lurks_In_Shadows
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- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy settles down to watch the guards.
iintelligence+advantage: 2D20.HIGH(1)+1 = [1, 20]+1 = 21
He easily discerns the pattern of their patrol.
(( whew! A crit fail +a crit success in the same roll! Glad for the advantage! ))
iintelligence+advantage: 2D20.HIGH(1)+1 = [1, 20]+1 = 21
He easily discerns the pattern of their patrol.
(( whew! A crit fail +a crit success in the same roll! Glad for the advantage! ))
- Rodgeir
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Re: The Sundered Way
Dornikal will greet Coljin and indicates Gordo has eaten and not to give him more, explaining the gnome's upset tummy.
- spiderwrangler
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Re: The Sundered Way
Randy has a pretty good idea of both the interval and variation in the rounds that the guards make. When it comes time to make your move, you'll know the best time to go, and how long you'll have to get in before the next guard comes past.
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy looks over at Zokk. "Do you think you can get all three of us over to that side window there? " He points to the window near the tree.
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Re: The Sundered Way
”Yees, I thiiiiink sooo.” Zokk moves quietly with the group, moving slow to allow them to keep up.
- Lurks_In_Shadows
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- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy coordinates the approach to give the group maximum safe time at the window.
- BadgeAddict
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Re: The Sundered Way
Gordon attempts to mimic the other with difficulties.
- spiderwrangler
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Re: The Sundered Way
((I was going to impose disadvantage for you guys approaching the house in broad daylight, but Randy did such a good job clocking the guard's movements, that you've got a window to move in, so it's just a straight roll. Everyone moving with Zokk give me a stealth roll, with the +10 from Zokk's PWT. Tess didn't seem to notice the spell Holger cast on her.))
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- Lurks_In_Shadows
- Cures Light Wounds
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- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Stealth with PWOT: 1D20+5+10 = [11]+5+10 = 26
Randy and Zokk are no more than flickering shadows in the afternoon sun.
Randy and Zokk are no more than flickering shadows in the afternoon sun.
- spiderwrangler
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Re: The Sundered Way
((I was letting you guys confirm here what you were planning on doing. Pushing on, or pulling back?))
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