MyrMen OOC.

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LooksAndSmiles
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Re: MyrMen OOC.

Post by LooksAndSmiles » Thu Apr 25, 2013 4:02 pm

You could also start a new thread in the Resources subforum dedicated for the rules & info for this game. That would make looking up and keeping information tidy easier. The idea of this game is cool and I can't wait to see what it will become.
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LAYF
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Re: MyrMen OOC.

Post by LAYF » Thu Apr 25, 2013 4:06 pm

ThroughTheWell wrote:What is the new item that I thought was a gas mask? Can I pick ANY blueprint, cause if so, I'll take another mother machine. If I'm more limited than that, and the earlier item is not a gas mask, then we really do need a stand alone lader, unless you will let someone try swinging a pickaxe on a rope to try to climb up to one of the tunnles above us, in which case can I wait to decide what my blueprint is? Wait, a mother machine is already one of our engineering items, and yet a shovel is not. I'm kind of confused at what the difference is now between a blueprint, an engineering item, and something one of our machines can build.
One of you must examine it to find out... 1 is not smart enough to figure it out.
Yes, you can pick more or less any blueprint... You allready have the mothermachine blueprint, so thats not needed.

Blueprints are Either Enginering Blueprints or Item blueprints.
Enginering blueprints are instructions MyrMen Player characters can use to build Buildings and Machines.
Item Blueprints are Blueprints machines can use to produce products and tools....

ThroughTheWell wrote:My char name could simply be "T", if that would help replace a 5. Otherwise, TTW works or goblinized names like Itsa short for "Its Alive". Seems good for a mad scientist inventor type.
okay :)
ThroughTheWell wrote:LAYF, I think you need to update the first post, either here or in the game thread, using lots of spoilers, but to show who is a character, rules, the calender, what can be built, etc. So that is in one place. Then you might get away with less info in game updates, including just the new or chaanged things once.
Working on it... But I'm a bit tired, and dont want to make mistakes in it....
-Best regards LAYF

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ThroughTheWell
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Re: MyrMen OOC.

Post by ThroughTheWell » Thu Apr 25, 2013 4:12 pm

Cool. I can only imagine the work you are putting into this many games. We'll wait if we know more is coming.

Although, I must say, calling 2 different things blueprints is a recipie for disaster. Maybe the engineering things could be Instructions. But it is odd then that you'd have a player make a mother machine instead of treating it like an item made by a machine. And then you have to ask yourself if the distinction is worth it in terms of additional rules complexity.
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LooksAndSmiles
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Re: MyrMen OOC.

Post by LooksAndSmiles » Thu Apr 25, 2013 4:14 pm

Suggestion for people inventing stuff:
You may want to come up with buckets / vases / liquid containers so the myrmen could gather water faster, and that might also help to store more...

For example we could make a closable tube through the wall to the pond, which would lead to a container unit. I assume opening and closing the tap would cost only 1 action together and we would gain a big amount of water (whatever the container can hold), and would also leave us with more actionpoints to spend on non-existential activities.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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LAYF
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Re: MyrMen OOC.

Post by LAYF » Thu Apr 25, 2013 4:17 pm

ThroughTheWell wrote:Cool. I can only imagine the work you are putting into this many games. We'll wait if we know more is coming.

Although, I must say, calling 2 different things blueprints is a recipie for disaster. Maybe the engineering things could be Instructions. But it is odd then that you'd have a player make a mother machine instead of treating it like an item made by a machine. And then you have to ask yourself if the distinction is worth it in terms of additional rules complexity.
I'm glad to hear that you appriciate my work :)

Hmm.. name wise... Its made so because Inventors are better at creating both... so I can say they are better at Blueprints... and Analysts are better at getting blueprints from found items/buieldings/machines... but if you have another suggestion I'm all ears, Instructions actuealy sounds good... :)

It is worh the diffrence, as machines cannot make machines and buildings.... and MyrMen characters have to be able to place, lets say, a ladder if they have made a deep tunnel, or a mother machine if the only one they have is destroyed...


Oh... also forgot... you must choose your blueprint now, so that it will not end up as a "god in a box" I'll ofcorse say if its something you allready have....
-Best regards LAYF

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ThroughTheWell
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Re: MyrMen OOC.

Post by ThroughTheWell » Thu Apr 25, 2013 4:23 pm

Desired items:
gas mask
free standing ladder
bucket

What about a "hydroponic trough"? Put water in it, and a green plant, and then grow the plant to provide sustainable food? It would probably need an inventor, some actions, some resources, and a dedicated farmer, plus maybe a standard action or finest hour or 2.

Hmm, give me until tomorrow to decide on my blueprint? Gas mask may be too technical, OTOH we can build making machines from stone and iron. Yeah, if I don't get back to you, make it a gas mask.
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LAYF
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Re: MyrMen OOC.

Post by LAYF » Thu Apr 25, 2013 4:30 pm

ThroughTheWell wrote:Desired items:
gas mask
free standing ladder
bucket
All those are all acceptable, a bit of info:
Gas mask (works for 10 weeks) cost 1 Copper and 1 iron to build.
10 pixel free standing ladder, costs 1 building stone and 1 iron to build.
bucket, can hold up to 4 pixels worth of water or other liquid. cost 1 iron or root to build.

ThroughTheWell wrote:What about a "hydroponic trough"? Put water in it, and a green plant, and then grow the plant to provide sustainable food? It would probably need an inventor, some actions, some resources, and a dedicated farmer, plus maybe a standard action or finest hour or 2.
That would be possible, but I'll not comment on how hard.
ThroughTheWell wrote: Hmm, give me until tomorrow to decide on my blueprint? Gas mask may be too technical, OTOH we can build making machines from stone and iron. Yeah, if I don't get back to you, make it a gas mask.
Hmm. Okay... 2 hours.... But i must max it at that... :)
-Best regards LAYF

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ThroughTheWell
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Re: MyrMen OOC.

Post by ThroughTheWell » Thu Apr 25, 2013 4:59 pm

Well shoot, we need a ladder to get to the copper to get the gas mask. And at the copper, the pick + rope trick won't work.

My blueprint = free standing ladder.
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BadgeAddict
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Re: MyrMen OOC.

Post by BadgeAddict » Thu Apr 25, 2013 6:25 pm

First we will need a bridge of some sort over the water. Or we try to get at the metal from above. Also I think it would be wise to, as much as possible, allow the miners to mine as it gets us more ores and minerals.

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Dlover
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Re: MyrMen OOC.

Post by Dlover » Thu Apr 25, 2013 9:54 pm

Nobody's going to argue if I take my analyst and use an SA on deconstructing a pickaxe, right? 'cause that's what I'm preparing my action for.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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gamecreator
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Re: MyrMen OOC.

Post by gamecreator » Thu Apr 25, 2013 11:45 pm

ThroughTheWell wrote:My blueprint = free standing ladder.
Then I choose a gas mask. Seems like useful for me. Though maybe it would be better to have some weapon instead?

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Re: MyrMen OOC.

Post by BadgeAddict » Fri Apr 26, 2013 3:42 am

Layf I have a question. You mentioned that this was a 2d environment. Is the background simply a flat cave wall? Or are there layers. Lemme try to explain my thoughts, are there multiple layers.
1. The layer the myrmen walk on
2. The background (like the mother machine)
3. The foreground (where ceiling supports might go)

The reason for me asking this is: couldn't the ladder simply lean against the background cave wall?

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Re: MyrMen OOC.

Post by gamecreator » Fri Apr 26, 2013 4:09 am

BadgeAddict wrote:The reason for me asking this is: couldn't the ladder simply lean against the background cave wall?
This was the first question I asked here. Pay attention.

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LAYF
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Re: MyrMen OOC.

Post by LAYF » Fri Apr 26, 2013 4:41 am

BadgeAddict wrote:Layf I have a question. You mentioned that this was a 2d environment. Is the background simply a flat cave wall? Or are there layers. Lemme try to explain my thoughts, are there multiple layers.
1. The layer the myrmen walk on
2. The background (like the mother machine)
3. The foreground (where ceiling supports might go)

The reason for me asking this is: couldn't the ladder simply lean against the background cave wall?
Nope... only one layer.... Think Worms armageddon...... :) Except... MyrMen can pass trough theire own tripes men and items, without problem.... but not opponent MyrMen and items.....
-Best regards LAYF

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Re: MyrMen OOC.

Post by BadgeAddict » Fri Apr 26, 2013 4:56 am

gamecreator wrote:
BadgeAddict wrote:The reason for me asking this is: couldn't the ladder simply lean against the background cave wall?
This was the first question I asked here. Pay attention.
My apologies, I read what you said before and still somehow missed it.

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Re: MyrMen OOC.

Post by LAYF » Fri Apr 26, 2013 5:33 am

Hay every one...

I have a terrible headache right now. So IÔÇÖm not sure IÔÇÖll be able to update today.
If I am. It will be in this order:
-The horde
-Maze of horror (If Jacor posts)
-MyrMen
-Gods of the world (if 2 more post)

If Jacor donÔÇÖt post before that. It will be:
-The horde
-MyrMen
-Gods of the world (if 2 more post)
-Maze of horror.

Thanks for your patience....
-Best regards LAYF

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ThroughTheWell
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Re: MyrMen OOC.

Post by ThroughTheWell » Fri Apr 26, 2013 10:19 am

gamecreator wrote:
ThroughTheWell wrote:My blueprint = free standing ladder.
Then I choose a gas mask. Seems like useful for me. Though maybe it would be better to have some weapon instead?
I'll not disagree with gas mask. But, picks and shovels make fair weapons, so we are not completely barehanded.

Dlover, what about nondestructively analyzing the new item? We don't even know what it is yet.

LAYF, with a headache, you have my sympathy.
I survived the forum move 4 times... yeah, I feel old.

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Re: MyrMen OOC.

Post by LAYF » Fri Apr 26, 2013 12:09 pm

ThroughTheWell wrote:
gamecreator wrote:
ThroughTheWell wrote:My blueprint = free standing ladder.
Then I choose a gas mask. Seems like useful for me. Though maybe it would be better to have some weapon instead?
I'll not disagree with gas mask. But, picks and shovels make fair weapons, so we are not completely barehanded.

Dlover, what about nondestructively analyzing the new item? We don't even know what it is yet.

LAYF, with a headache, you have my sympathy.
Thanks :)


Eh? Dlover dismantels a pick axe... not the new item (Presure activated valve... "Mike" have looked it over)

ThroughTheWell wrote:Spelling:
► Show Spoiler
No problem...

and thanks... will fix that :)
-Best regards LAYF

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Re: MyrMen OOC.

Post by ThroughTheWell » Fri Apr 26, 2013 12:23 pm

Well, we probably don't need 2 pressure valves, so I don't think we need to destructively analyze it and then have to spend resources to build a new one.
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Re: MyrMen OOC.

Post by LAYF » Fri Apr 26, 2013 12:38 pm

Oh.. i missed
ThroughTheWell wrote:Can a farmer, or player, figure out how to grow the green food so that we don't use it all up? Or even transfer some from the new pond to the lower pond in such a way that it will grow there?
Well.. any player in theory can... A farmer would be best at moving and farming them... An inventor would be best at inventing a "Growth tank" that speeds up the growth... and a Sicentist would be best at finding a recourse that, added to the water would make them grow faster (And yes.. there are one of those... there are also other food courses)
-Best regards LAYF

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Re: MyrMen OOC.

Post by BadgeAddict » Fri Apr 26, 2013 1:02 pm

Idea:

If we could create some kind of a drill (im thinking like the ones used to dig for wells, small, but extendable(able to go very deep)), we could start taking bore samples into the rocks to see if it would be beneficial to spend the time digging in that direction. A drill might also allow us to create a water channel from the top pool to the bottom pool.

Also, i thought of another hobby:

Forman (When another myrman is within x number of pixels from a forman they work (either 1. twice as fast)(or 2. gain a bonus to their bonus)

example: A ore miner is mining some ores giving him +1 to ores collected, when within the (area of effect) of the forman, the miner gains +2 ores when mining.
Last edited by BadgeAddict on Fri Apr 26, 2013 1:07 pm, edited 1 time in total.

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Re: MyrMen OOC.

Post by LAYF » Fri Apr 26, 2013 1:05 pm

gamecreator wrote: Mike goes and helps Mint to figure out how to build a bridge. On the way there he leaves his blueprint beside the mother machine.
Asuming Mint helps (I guess he do).. You can make the blueprints with 45% Chanse (not using any SA or FH) This will cost 1 Enginering point to attempt.
-Best regards LAYF

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Re: MyrMen OOC.

Post by gamecreator » Fri Apr 26, 2013 1:16 pm

Then I'll add 1 SA to it.
Mint added 1 SA, so will it be (45+20%)%=54% or 45%+20%=65%?

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Re: MyrMen OOC.

Post by ThroughTheWell » Fri Apr 26, 2013 1:19 pm

The drill to test bore idea: it would probably be 1 pixel wide. But to be useful over regular mining, you'd need to be able to drill at least 2 test holes in a single turn, otherwise the action economy makes regular mining better (excepting the fact that you then have pits in places). And oddly enough, if we did drill from the top pond to the lower pond, we might actualy need a second pressure valve (regulator), otherwise the top pond could just drip out.

LAYF, so if we had a 3rd player working on a bridge that would bump it up to at least 50% (though an inventor might bump that up more)?
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Re: MyrMen OOC.

Post by gamecreator » Fri Apr 26, 2013 1:27 pm

I think invention chance is standard chance multiplied by number of characters inventing together with added bonus of 5% for each character except first. And on top of that is inventor hobbie bonus.
So if basic chance was 15%, Mint has that chance and Mike has 25% chance. When they work together they get 15%+25%+5%=45%.
If T was to aid, the chance would've been 75%.

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