YardMeat wrote:There are other attacks that can cause bleed damage as well, from what I remember, they just arenÔÇÖt very common. I know there are in Pathfinder, so maybe IÔÇÖm just getting it confused. IÔÇÖm assuming that dismemberment would have something house ruled in.
stevedj wrote:So, you mentioned constitution damage... hmmm... perhaps she is still in positive HP, but is losing constitution every round. At some point, it becomes fatal, and she just dies right then (sudden -10). THunt hasn't had any mechanism to show constitution drain. And, this solves one other problem for those predicting a final moment between Kin and MM before her death. If she hits negative HP, she cannot talk to MM, even just to say her expected line of "I see you". But if she is in positive HP, with imminent death due to constitution loss, she can still talk to MM for that final moment before CON hits 0 and she simply dies.
(Gonna tackle those two at the same time)
Constitution damage is a one time thing, not a continuous effect. When attacked by a wounding weapon, your constitution is drained 1 point for every successful attack, thus potentially making short work of you. Even if you have some hitpoints left, you instantly die if you hit 0 constitution. Btw, when I first saw
this page, I always figured that this was Thunt depicting wounding weapons in action.
Vampires drinking your blood nets constitution damage. A druid spell called Bleed causes your blood to thin so that you bleed faster upon receiving wounds, it has the same effect as if all weapons, that strike you, were wounding. Everything that has to do with you losing allot of blood is constitution related and it's never a continuous effect. That's how the 3rd edition was designed. Pathfinder may do things differently but Goblins is not based on Pathfinder, even though Pathfinder may be based on 3rd edition.
YardMeat wrote:So, as unrealistic as it may sound, while that growing puddle of blood certainly adds drama to the situation, she's not bleeding to death unless there's a red negative number floating over head.
IÔÇÖm not as certain about that. The basic rules as written donÔÇÖt have anything about bleeding out except for falling below 0 hp or (maybe) special attacks, but they also donÔÇÖt have anything about dismemberment. I think most DMs would rule that a severed limb bleeds until you do something to fix it.
And yes, I know that the story is based on a modified 3rd edition ruleset. All I'm saying is that unless Thunt is specifically house ruling that players receive continued hp loss, after crippling attacks like that, there are no standard rules in place that support this theory. Since I don't have Thunt's special rulebook in my hands, I can only draw from the original source material.
Whatever is going on, I think it is safe to say that it isnÔÇÖt covered by the PlayerÔÇÖs Handbook alone. There are no standard rules in place to deal with this type of bleeding, but there are also no standard rules in place to deal with this kind of dismemberment. Saying she isnÔÇÖt bleeding to death seems about as realistic at this point as saying that she hasnÔÇÖt lost the lower half of her body.
In a realistic world, losing the entire lower half of your body and not being 3 feet away from a regenerating casting wizard or a modern day surgery table, is a death sentence. Few would argue against that fact. The closest thing that Kin went through, that's covered in the 3rd edition would be the "Massive Damage" event. That normally happens when a player receives 50 or more damage, in a single spell/attack. Player has to do a constitution save or die on the spot, even if he has enough hitpoints to survive. It's an instant event, you're dead, do no pass the go. You don't get to lie on the ground and act dramatically beforehand. That would have been the most realistic event.
I'm well aware that Vanilla 3rd edition doesn't tackle dismemberment in a good way, which I've always kinda found silly, since the Regeneration spell specifically comments on making limbs grow back. Many different groups make up all kinds of houserules to fix that yet, in my experience, it ends up being ignored just like grappling tends to be avoided.
But seriously, that last disclaimer of mine was there for a reason. I
know that there are no standard rules dealing situations like these. I
know that there are Thunt flavored houserules in place. But it means diddly squat to me, if I don't know what they are. If we were in Herbert's room, right now, he would be explaining to us how he'd be handling this situation. He'd have to be ready to defend his decisions when players pick up rulebooks and start asking "Where does it say that someone can bleed out, when he or she isn't 0 hp or lover?" Failure to do so is being a bad GM. Thunt is not a bad GM, since we're not entitled to same explanations as Herbert's players are but it's still frustrating to not know how he's handling the situation.