[...] After some discussion, the brave minesweeping team has decided that they should not look for known areas to clean, but capitalize on the freshly gained information.
To be precise, freshly gained piece of map, which contains some information. In any case, it is a start as good as any, and since all the goblins prefer nice pictures over boring texts, here is a quick shot:
Unfortunately, the legend - if there was any - along with any comments or notes on how to get to the treasure has been lost, it probably has been on the part that has been torn or burned away. What a convenient circumstance for plot twists and whatnot!
But our goblins aren't stupid. Well, some of them might be, but they aren't around now or won't willingly admit it, so let's continue. Using their sharp little minds (and also asking the elders of the war camp), they figured out the following:
- The treasure is probably marked by an X. That should be their ultimate goal. If it has a whole (well, not "whole" in this case, but let's not get distracted by all the petty details) map and stuff, it must be something cool!
- There is no direct way they can end up there right at the start.
- The witch hut probably means that old hag near to the eastern edge of the marshlands. Maybe she knows how to reach the ruins.
- The burial grounds is a nasty place which should be avoided! It's cursed and has undead and smells foul anyway. It is rumoured to have a direct passage to the ruins, though.
- The hexing swamps are separated from those ruins by high mountains. It would take a lot of time getting there, and it is possible that they won't find a passage at all. Nevertheless, it would be a long and boring travel, but it might just work as it shouldn't be that scary.
- This map is no work of a goblin for two reasons: 1) there is a goblin warcamp of a friendly tribe somewhere in the area, but it is not shown for some reason. 2) goblins don't bother with maps anyway.
Okay, so here is the deal if the silly intro didn't make it obvious:
This adventure can start 3 ways, depending on what the majority of you are voting:
- Visiting the witch and asking for help. She will likely ask for something in return, or maybe isn't at home, or just turn you all into frogs and call it a day.
- Attempt to get to the ruins by passing through the burial grounds. Expect traps, undead, curses, and loot. Oh and gratuitous character deaths, mostly.
- Trying to get through the northern swamps and the mountains which hold no undead, witches, and is a long and boring way, really.

Depending on your decision, you may also buy equipment accordingly. ALL of the options contain trouble, and you will surely have to clear minefields!
Nerre, your character obtained 20 coins by placing 5 correct flags, if I can believe the old pictures of the melt-down forum. Since I do, it means you have that many coins to spend. You start at 0xp though, just like all the newcomers (bonus applying).