Note 1
I know Oops is a female even though having a male sprite. Zigit has been kind so far drawing all the hair for the gals, so I have to do some catch-up now. I'll try to make a proper one this weekend unless someone else is faster than me.
Note 2
KABOOM and
Blitz Craig are very similarly coloured. This is not a problem as long as they are on different maps, but will get confusing once they are reunited. Since Craig is the "older" player, he may choose something small to make his character a bit more distinctive. (For example by his name I could offer a small lighting, or a german military cross
(either the black&white greek cross, or the patty cross, NO swastica to keep the peace on forums), but you can choose anything else, really.)
Note 3
I forgot to send a pm to No-Legs for her Warning skill, hence the shenanigans in her actions. It's my fault, so feel free to blame me.
Turn 1 >>Next Turn
Oops spawns in the forest, on D2, which is a "2". +2XP ( 1XP x2 bonus)
Tries-and-Dies spawns there too with his equipment, on A2, uncovering another "2". +1XP
Flags Mines arrives to B5, finding yet another "2". DING!
KABOOM begins on C3, revealing a "1". +2XP (1XP x2 bonus)
MINI MAP 1: Forest In Peace

Players:
Oops
Tries-and-Dies
Flags Mines
KABOOM
Flags Mines can choose from the following tokens: Treasure!, a red token with a sword breaking, a blue token with an evil figure crossed out, a golden token with an evil figure put in a cage.
Blitz Craig starts his adventure on the second map, C3, which is a "3". +2XP (1XP x2 bonus)
Finds Mines spawns on C4, with a "3" below her feet. Or hooves. Whatever. +1XP
Oh See That Shiny arrives onto E5, exploring a "2". +1XP
No-Legs gets the eerie feeling that spawning on E3 might not be the best idea, so she decides to spawn elsewhere next turn, (and then gets an extra action to make up for the lost turn).
MINI MAP 2: The Road of the Forgotten

Players:
Blitz Craig
Oh See That Shiny
Finds Mines
---
No-Legs
Meanwhile, in the swamp...
White Metal (
white) spawns on A1, a bit sad, because No-Legs wouldn't want to see him pants-less. The tile is a "1", but his grief increases as it also turns out to be a swamp pit! He sinks in waist deep, and can't move.
Goska Bluey begins her career on C6, revealing a "2". She uses her vision on F1, which is empty! She gets 2XP
Stumbles around arrives to D3, which is a "3". He also uses his vision on D2, only to detect a mine! +2XP
Flags Fuses spawns on E4, which is a "2". It's also a swamp pit, and he sinks in waist-deep. +2XP (1XP x2 bonus)
Train Wreck dozes out.
MINI MAP 3: Marshland Marches

Players:
White Metal (
white)
Goska Bluey
Stumbles around
Flags Fuses
---
Train Wreck
Goska Bluey receives 1 Leadership Point (LP) for selecting a map for White Metal, another LP for advising Shiny spawning elsewhere, and one for giving advice to No-legs too.
Skill information unlocked!
Treasure! (Spelunky): Upon first spawning of the map, the player will recieve a pm, which will contain a very vague information about the whereabouts of 1 treasure item, if there is any buried on the map. Higher levels of this skill give more exact details.
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 0, XP: 9. Deaths: 2
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: 3 coins, no equipment
[tabs:Finds Mines]
Arch Lich Burns' Finds Mines
Level 1, XP: 12. Deaths: 0
Active Skills 2/2: hero(return), Warning
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, candy, shield, fedora
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 0, XP: 2. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 0. Deaths: 3
Active Skills 2/3: Call (level 1), Treasure
Unused Skills 0/3:
Inventory: 10 / 10 flags
Hammerspace: 11 coins, no equipment
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 4. Deaths: 2 -
Leader (3 LP)
Marks: Sign of Goodwill*
Active Skills 3/3:
Visions (Cooldown until Turn 26), Jump, Rescue
Unused Skills 1/3: evil(push)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, Y-shaped stick
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't act anything else this turn, and gains 1 XP upon successful heal.[/tabs]
.[tabs:KABOOM]
DoubleFried's KABOOM
Level 0, XP: 2. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 0. Deaths: 1
Active Skills 3/3:
Warning (Cooldown until Turn 26), Jump (level 2), Answer the Call
Unused Skills 0/3:
Inventory: 10 / 10 flags, bow (9 arrows)
Hammerspace: 0 coins, frying pan, Y-stick, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 1, XP: 7. Deaths: 2
Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 4 coins, sword, Y-stick
[tabs:Oops]
BeanDip's Oops
Level 0, XP: 2. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty[/tabs]
.[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 1, XP: 12. Deaths: 2
Active Skills 2/2: Rescue,
Visions (Cooldown until Turn 26)
Unused Skills 0/2:
Inventory: 13 / 13 flags , boots, frying pan
Hammerspace: 6 coins, 10ft pole, pointy stick
[tabs: Train Wreck]
WhirdCheese's Train Wreck
Level 0, XP: 0. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 1 XP: 7. Deaths: 3
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 13 / 13 flags, jacket, trousers, boots, frying pan, whip
Hammerspace: 2 coins, pebble of teleportation, 10ft pole
[tabs:White Metal]
kida's White Metal (white)
Level 1, XP: 1. Deaths: 1
Active Skills 2 / 2: spelunky(run), hero(return)
Unused Skills 1 / 2: unaligned(+1 pow),
Inventory: 10 / 10 flags, boots
Hammerspace: 3 coins, trousers, flute, sword[/tabs]