Turn 10 >>Next Turn
Flags Mines flags D1.
Oops replaces her flag to D5. She is still
delirious from the poison.
Tries-and-Dies throws his pan onto C6, where it blows up, damaging the pan to uselessness. It also sets off some kind of trap: a net made of rope hurls through the air, and hits Tries! He can't move until this thing is removed by outside help. +1XP
Goska Bluey heals the wounds of Oops that were made by the fight, but she can't cure sickness with that skill yet. Since Tries cautiously stayed behind he needs no rescuing from the explosion. Unfortunately he cannot be "rescued" from the net-trap, since it is not exactly a trap, but then ... what? Aside from the 1 XP Goska also gains a Leadership Point for first using her mark!
MINI MAP 1: Forest In Peace

Players:
Oops
Tries-and-Dies
Flags Mines
Goska Bluey
---
KABOOM (AWOL)
Finds Mines throws the candy onto D4. The pygmie skeleton runs after it, with arms stret...
BOOM! Finds Mines recieves 2XP for killing the monster by luring it into a trap. She also recieves 1XP and 2 coins for the destroyed flag. The skeleton leaves no corpse behind.
Oh See That Shiny moves to D2, which is a ... "2". Yeah, he totally can't remember when has seen a number like that last time. +1XP
Blitz Craig turns around to A1.
No-Legs engages in fisticuffs with the pygmie! She deals 1 damage bare handed, and recieves in turn a whopping ... nothing. Yeah, pygmies alone are weak.
MINI MAP 2: The Road of the Forgotten

Players:
Blitz Craig
Oh See That Shiny
No-Legs
Finds Mines
White Metal (
white) moves to A5, uncovering a "2". He has no actions left to pull out Stumbles just yet. +1XP
Stumbles around waits patiently, while he sinks in chest deep. He also flags B6 in the mean time.
Flags Fuses uses his Vision on F6, revealing a "2" and gaining an XP!
MINI MAP 3: Marshland Marches

Players:
---
White Metal (
white)
Stumbles around
Flags Fuses
---
Train Wreck (AWOL)
MINI MAP 3 is now considered done. Players on it have one last turn to act, then they will be removed from the current Chapter. (They will be back at the next map when the next chapter begins, don't worry!
)
Skill information unlocked
► Show Spoiler
Run (Spelunky): The player is able to move through as many adjacent tiles as his movement points + this skill's level. Running stops if all movement (or shorter specified distance) is used up, or the player falls into a trap, steps into a mine, or otherwise inhibited in their movement. Each unexplored tile passed through via this skill will be explored and evaluated accordingly. The player cannot run back and forth between the same tiles in the same turn.
Push (Evil): The player is able to move a target (both enemy or player) on an adjacent tile in the direction pointing away. If this action results in any kind of exploration, then the pushing player recieves the XP! WARNING: pushing fellow players counts as an evil act and is readily punishable. Pushing fails if the tile where the target is pushed towards is occupied or doesn't exist, or if the target is stronger or larger than the pusher.
Answer the Call - Level 2: The player is able to teleport any unoccupied tile next to another player who requests their assistance on the same map.
Treasure! (Spelunky): Upon first spawning of the map, the player will recieve a pm, which will contain a very vague information about the whereabouts of 1 treasure item, if there is any buried on the map. Higher levels of this skill give more exact details.
Item information unlocked
Frying Pan: deals 1 damage to enemies.
Can trigger mines, but is destroyed in the process.
► Show Spoiler
Boots: When landing on a mine, boots propel the player in the direction identical to the directon in which they come moved, having 50% chance of destroying in the process. In case of spawning or teleporting (or other form of directionless movement), the player isn't moved further anywhere, though they will still avoid the explosion.
Leather Jacket: Prevents 1 physical damage from attacks.
Achievements
Finds Mines:
"It's a Trap!", for luring a monster into a mine.
► Show Spoiler
Goska Bluey: "Wanna Be F(r)iends?", for committing the first evil act.
Finds Mines is now the longest record holder of not dying: 1 Level and 13 XP.
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 5. Deaths: 2
Active Skills 1/2: evil (use corpse)
Unused Skills 1/2: spelunky (run)
Inventory: 7 / 10 flags
Hammerspace: 3 coins, no equipment
[tabs:Finds Mines]
Arch Lich Burns' Finds Mines
Level 1, XP: 14. Deaths: 1
Active Skills 2/2: hero(return),
Warning (Cooldown until Turn 27)
Unused Skills 0/2:
Inventory: 8 / 9 flags, whip, fedora
Hammerspace: 0 coins, shield
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 1. Deaths: 2
Active Skills 1/2: Visions (Cooldown until Turn 35)
Unused Skills 1/2: hero(return)
Inventory: 8 / 10 flags, Carved Figure of Hiccuping
Hammerspace: empty
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 5. Deaths: 3
Active Skills 2/3: Call (level 2), Treasure
Unused Skills 1/3: seer (resist)
Inventory: 8 / 10 flags
Hammerspace: 11 coins, no equipment
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 12. Deaths: 2 -
Leader (4 LP)
Marks: Sign of Goodwill*
Active Skills 3/3: Jump, Rescue, Push
Unused Skills 1/3:
Visions, (Cooldown until Turn 26),
Inventory: 9 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else.[/tabs]
.[tabs:KABOOM]
DoubleFried's KABOOM
Level 0, XP: 3. Deaths: 1
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 6. Deaths: 2 , 4/5HP , cannot jump
Active Skills 3/3:
Warning (Cooldown until Turn 26), Jump (level 2), Answer the Call
Unused Skills 0/3:
Inventory: 9 / 10 flags, bow (9 arrows)
Hammerspace: 0 coins, frying pan, Y-stick, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 1, XP: 13. Deaths: 2
Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 8 / 10 flags
Hammerspace: 4 coins, sword, Y-stick
[tabs:Oops]
BeanDip's Oops
Level 1, XP: 2. Deaths: 0 , delirious
Active Skills 1/2: hero(return)
Unused Skills 1/2: Treasure!
Inventory: 9 / 10 flags
Hammerspace: empty[/tabs]
.[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 8. Deaths: 2
Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3:
Visions (Cooldown until Turn 26)
Inventory: 11 / 13 flags , boots, frying pan, pointy stick
Hammerspace: 6 coins, 10ft pole
[tabs: Train Wreck]
WhirdCheese's Train Wreck
Level 0, XP: 0. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 1 XP: 14. Deaths: 3, sick
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 12 / 13 flags, jacket, trousers, boots, whip
Hammerspace: 2 coins, pebble of teleportation, 10ft pole
[tabs:White Metal]
kida's White Metal (white)
Level 1, XP: 10. Deaths: 1
Active Skills 2 / 2: spelunky(run), hero(return)
Unused Skills 1 / 2: unaligned(+1 pow),
Inventory: 8 / 9 flags
Hammerspace: 5 coins, trousers, flute, sword[/tabs]