Civilization V: Real Life in the way, calling it quits.

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Aegis J Hyena
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Civilization V: Real Life in the way, calling it quits.

Post by Aegis J Hyena » Tue Oct 01, 2013 8:07 am

And-a one, and-a two...

I'm back! Didja miss me? ... ... ... *crickets* ... ... ... Ingrates. *dodges thrown anvils* Hey!

Anyhoo, it's time for a new Civilization. Not going back to Civ IV, as I don't have my notes and it was already well underway to being a survivable situation and I was (sorta) running out of ideas.

So, let's get some groundwork laid, shall we?

THE RACES

Rather than just goblins, I decided to open the field up to allow other breeds of "monster" as well. The tribe will be made up of the percentages of the votes, so if there's 10 votes and seven vote goblins and three vote Orcs, then the tribe is made up of 70% goblins and 30% Orcs. If people vote one of each for a mix of everything, then it'll be up to you to decide how the hell you can stop them from mass murdering each other (and I ain't helpin' ya). If you pick races that are incompatible, the starting tribe *will* still have the population made up of them but you'll have to design ways to stop them from going at each other's throats. Animosity is dangerous.

The top three races that get the most votes will have their racial powers available for the entire tribe. Each race also has racial Aspect modifiers, but I'm keeping those hidden; you can infer them from the descriptions below. You will start with a population of 2d150 (+100 if the result is less than 100).

Finally, on the advice of Badgeaddict, I'm adding something else. Each vote for a race shows you have some "investment" toward that race. If players go inactive or leave, those "shares" (as Badge put them) begin to shift. If one species finds itself no longer the 'dominant' race, and another one rises, it might make for some very interesting politics!

You can choose from the following list of victims races (one vote for race per player):
► Show Spoiler
ASPECTS OF LIFE
► Show Spoiler
Divine Casters start at Level 0 spells and get one level of spells for every 7 total levels (counting Aspect and Sub-Trees), so if you have Spiritual 5, and 3 in each of the Sub-Trees, that's 14 levels for a total of Level 2 spells. However, to advance a Spell Level as a tribe requires a Finest Hour as the first spell is "discovered" and becomes an event to remember. The roll for the new spell level might not be successful but can be reattempted every Midsummer thereafter (without using a Finest Hour).

ACTIONS
► Show Spoiler
Aspects level in multiples of 40, while Sub-Trees level in multiples of 21. I've done the math, If an Aspect is used every month and is successful all months of the year, that's 10 (.5 * 10 months + 2 + 3 for Midsummer and Winter's) plus 9 (.75 * 12 months) + 24 (potential high-end Winter's Meet EXP pool) + ?? (whatever you guys spend as EXP as the OTHER pool that is available) = 43 EXP or thereabouts.

UNIVERSE TWEAKS
► Show Spoiler


That being said, let me know what you want. Give me your votes for starting race, location (just give me a basic scenery type, such as "rocky desert" "mountain", "Chain of islands" etc. shut up, madmartin o:) and tweaks (you can pick "no tweaks" if you don't like any of these). We'll begin the actual adventure in 600; the first three months will be setting up basic stuff before the game really gets underway.

3... 2... 1... Hit it!
Last edited by Aegis J Hyena on Fri Apr 04, 2014 10:47 am, edited 63 times in total.
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by BadgeAddict » Tue Oct 01, 2013 8:10 am

Now, just to point out something to everyone. If a small race and a medium (or bigger) race are chosen, then you could have a mixed-race of intelligent player Riders and Mounts. (please keep this in mind when choosing races)

Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
0 Drow: ()
0 Skaven: ()
0 Ponies: ()
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
0 Wemics: ()
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
1 Floating Islands in the sky: (Badgeaddict, )

Please continue this list for voting, borys i added your for you.
Last edited by BadgeAddict on Tue Oct 01, 2013 8:35 am, edited 2 times in total.
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by Borys » Tue Oct 01, 2013 8:34 am

Vote for lizardmen for now, I guess.
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by madmartin26 » Tue Oct 01, 2013 8:42 am

Starting Race: Drow

Preferred Starting Environment: Moderately sized island, or chain of islands. You know me so well. :P

universe tweaks:

Can i suggest a universe tweak? if so, then i suggest:

Underdark connections: The village is either underground, or sits on a large entrance to the underdark(Depending on the location terrain chosen). This gives the tribe access to the underdarks natural resources(Lots of metals, some gems, rare funguses) and to interaction(Trade, alliances, war) with underdark nations... BUT The underdark is inherently dangerous and dangerous beasts and roving bandits could come to call, not to mention that not all underdark nations are friendly.

Other universe tweaks(I'm choosing three total in case my idea is rejected/ because i want drow to be dominant):

Resource rich(Maybe the tribe was founded on a treasure island with a magical treasure the whole surface world wants, and adventurers and explorers are constantly trying to get it? other possibilities too)
Mysterious benefactor(I think it would be interesting to have a start location that is an abandoned fortress or outpost of a large civilization(Going with my underdark island idea, maybe it was an underdark nations surface outpost, large enough that the nation could get resources by sailing or from the island, but placed on the island so it is difficult for the aboveground civilizations to find and attack it).

I'm not sure how some of these will work together, but they're the ones that sound cool to me, and if i chose ones i liked slightly less that worked together, then it would probably be messed up by other peoples votes anyway. :)

Edit: Using badgeaddicts list:

Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
1 Drow: (Madmartin26)
0 Skaven: ()
0 Ponies: ()
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
0 Wemics: ()
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
1 Floating Islands in the sky: (Badgeaddict, )
1 Island or chain of islands: (Madmartin26)

Universe tweaks:
1 Underdark Connections(Madmartin26) <--May not be valid, see rest of post and whatever response Aegis makes
1 Resource rich(madmartin26)
1 Mysterious Benefactor(Madamartin26)

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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by kida » Tue Oct 01, 2013 9:01 am

Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
1 Drow: (madmartin,)
0 Skaven: ()
1 Ponies: (kida,)
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
0 Wemics: ()
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
1 Floating Islands in the sky: (Badgeaddict, )
1 Moderately sized island, or chain of islands (madmartin,)
1 rain forest (kida,)

Tweaks votes:
0 No tweaks ()
0 light Population Shift ()
0 heavy Population Shift ()
0 Dungeon maze ()
0 Distressingly Furry ()
0 Lycanthropy ()
1 Resource Source (madmartin,)
0 Magic Zone ()
1 Celestial Event (kida,)
0 Divinely Barren ()
0 Divinely Boosted ()
0 Arcanely Barren ()
0 Arcanely Boosted ()
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
1 Mysterious Benefactor (madmartin,)
1 Underdark Connections(Madmartin26) <--May not be valid, see rest of post and whatever response Aegis makes

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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by BadgeAddict » Tue Oct 01, 2013 9:03 am

Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
1 Drow: (madmartin,)
0 Skaven: ()
1 Ponies: (kida,)
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
0 Wemics: ()
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
1 Floating Islands in the sky: (Badgeaddict, )
1 Moderately sized island, or chain of islands (madmartin,)
1 rain forest (kida,)

Tweaks votes:
0 No tweaks ()
0 light Population Shift ()
1 heavy Population Shift (Badge, )
0 Dungeon maze ()
0 Distressingly Furry ()
1 Lycanthropy (Badge, )
1 Resource Source (madmartin,)
0 Magic Zone ()
1 Celestial Event (kida,)
0 Divinely Barren ()
1 Divinely Boosted (Badge, )
0 Arcanely Barren ()
0 Arcanely Boosted ()
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
1 Mysterious Benefactor (madmartin,)
1 Underdark Connections(Madmartin26) <--May not be valid, see rest of post and whatever response Aegis makes

I would like to apologize for my incorrect comments, they were out of line, please don't hurt me.
Last edited by BadgeAddict on Tue Oct 01, 2013 9:19 am, edited 3 times in total.
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Aegis J Hyena
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by Aegis J Hyena » Tue Oct 01, 2013 9:11 am

[quote="BadgeAddict"]just a note from aegis, tweaks will be voted on after race and location are picked.
► Show Spoiler
Tweaks are a part of this vote. Underdark Connections tweak idea will be added in a moment.

ETA: That's the last (and only) thing I'm adding, too. No more extra ideas :P Madmartin's vote goes to the Underdark Connections spot.
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by madmartin26 » Tue Oct 01, 2013 9:35 am

Edited to reflect Aegis' next post.

Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
1 Drow: (madmartin,)
0 Skaven: ()
1 Ponies: (kida,)
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
0 Wemics: ()
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
1 Floating Islands in the sky: (Badgeaddict, )
1 Moderately sized island, or chain of islands (madmartin,)
1 rain forest (kida,)

Tweaks votes:
0 No tweaks ()
0 light Population Shift ()
1 heavy Population Shift (Badge(Or he could possibly vote for divinely boosted), )
0 Dungeon maze ()
0 Distressingly Furry ()
1 Lycanthropy (Badge)
0 Resource Source ()
0 Magic Zone ()
1 Celestial Event (kida, )
0 Divinely Barren ()
0 Divinely Boosted ()
0 Arcanely Barren ()
0 Arcanely Boosted ()
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
1 Mysterious Benefactor (Madmartin26, )
1 Underdark Connections(Madmartin26, )
Last edited by madmartin26 on Tue Oct 01, 2013 9:44 am, edited 3 times in total.

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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by Aegis J Hyena » Tue Oct 01, 2013 9:41 am

Derp, two tweaks. My bad. I'm distracted. Playin' some Bloodbowl.
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by LAYF » Tue Oct 01, 2013 9:58 am

Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
2 Drow: (madmartin, LAYF)
0 Skaven: ()
1 Ponies: (kida,)
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
0 Wemics: ()
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
1 Floating Islands in the sky: (Badgeaddict)
1 Moderately sized island, or chain of islands (madmartin,)
1 rain forest (kida,)
1 Cave system on the edge between a rain-forest/dessert (LAYF, )

Tweaks votes:
0 No tweaks ()
0 light Population Shift ()
1 heavy Population Shift (Badge(Or he could possibly vote for divinely boosted), )
0 Dungeon maze ()
0 Distressingly Furry ()
1 Lycanthropy (Badge)
0 Resource Source ()
0 Magic Zone ()
1 Celestial Event (kida, )
0 Divinely Barren ()
0 Divinely Boosted ()
0 Arcanely Barren ()
1 Arcanely Boosted (LAYF)
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
1 Mysterious Benefactor (Madmartin26, )
1 Underdark Connections(Madmartin26, )
-Best regards LAYF

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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by BadgeAddict » Tue Oct 01, 2013 10:11 am

Thank you for trying to choose what I want as far as tweaks, i got it though.

Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
2 Drow: (madmartin, LAYF)
0 Skaven: ()
1 Ponies: (kida,)
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
0 Wemics: ()
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
1 Floating Islands in the sky: (Badgeaddict)
1 Moderately sized island, or chain of islands (madmartin,)
1 rain forest (kida,)
1 Cave system on the edge between a rain-forest/dessert (LAYF, )

Tweaks votes:
0 No tweaks ()
0 light Population Shift ()
1 heavy Population Shift (Badge, )
0 Dungeon maze ()
0 Distressingly Furry ()
0 Lycanthropy ()
0 Resource Source ()
0 Magic Zone ()
1 Celestial Event (kida, )
0 Divinely Barren ()
1 Divinely Boosted (Badge, )
0 Arcanely Barren ()
1 Arcanely Boosted (LAYF)
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
1 Mysterious Benefactor (Madmartin26, )
1 Underdark Connections(Madmartin26, )
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by LAYF » Tue Oct 01, 2013 10:26 am

what? did I do something I did not notes?
-Best regards LAYF

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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by ThroughTheWell » Tue Oct 01, 2013 10:52 am

Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
2 Drow: (madmartin, LAYF, )
0 Skaven: ()
1 Ponies: (kida, )
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
1 Wemics: (TTW, )
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
1 Floating Islands in the sky: (Badgeaddict, )
1 Moderately sized island, or chain of islands (madmartin, )
1 Rain forest (kida, )
1 Cave system on the edge between a rain-forest/dessert (LAYF, )
1 Great plains (TTW, )

Tweaks votes:
0 No tweaks ()
0 light Population Shift ()
1 heavy Population Shift (Badge, )
0 Dungeon maze ()
0 Distressingly Furry ()
0 Lycanthropy ()
0 Resource Source ()
1 Magic Zone (TTW, )
1 Celestial Event (kida, )
0 Divinely Barren ()
1 Divinely Boosted (Badge, )
0 Arcanely Barren ()
1 Arcanely Boosted (LAYF, )
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
1 Mysterious Benefactor (Madmartin26, )
1 Underdark Connections(Madmartin26, )
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by Feytala » Tue Oct 01, 2013 10:58 am

Heavens, I waited for this, since you stopped the last Civ... I still miss Reaches...

Not to fond of the Characteroptions, but I'll give it a try... Another question before votes -> Can a player later shift his vote on races ? So, for example, if someone voted for Drow and later says : Bah... These Toads are much cooler... Could he shift to Grippli, resulting in a Power shift ?

And, will the population include the thought, that, even when a race dominates, another one can become much larger by population (For example, I see Drow, even with threee votes vs 1 beeing quickly boasted in terms of numbers by kobolds or goblins.

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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by ThroughTheWell » Tue Oct 01, 2013 11:02 am

Or if people had enough votes for their 2nd favorite? I'd probably 2nd drow and caves.
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by Aegis J Hyena » Tue Oct 01, 2013 11:08 am

Feytala wrote:Can a player later shift his vote on races ?
No vote shifting. In for one, in for all.

And just because something's "dominant" doesn't mean "all powerful" (unless we end up with a twisted multi-racial divide).
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by Nolandking » Tue Oct 01, 2013 11:12 am

Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
3 Drow: (madmartin, LAYF,Nolandking )
0 Skaven: ()
1 Ponies: (kida, )
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
1 Wemics: (TTW, )
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
2 Floating Islands in the sky: (Badgeaddict, Nolandking )
1 Moderately sized island, or chain of islands (madmartin, )
1 Rain forest (kida, )
1 Cave system on the edge between a rain-forest/dessert (LAYF, )
1 Great plains (TTW, )

Tweaks votes:
0 No tweaks ()
0 light Population Shift ()
1 heavy Population Shift (Badge, )
0 Dungeon maze ()
0 Distressingly Furry ()
1 Lycanthropy (Nolandking,) Am a sucker for werebeast
0 Resource Source ()
1 Magic Zone (TTW, )
2 Celestial Event (kida,Nolandking )
0 Divinely Barren ()
1 Divinely Boosted (Badge, )
0 Arcanely Barren ()
1 Arcanely Boosted (LAYF, )
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
1 Mysterious Benefactor (Madmartin26, )
1 Underdark Connections(Madmartin26,)
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by BadgeAddict » Tue Oct 01, 2013 11:32 am

LooksAtYouFunny wrote:what? did I do something I did not notes?
No worries LAYF, i didn't realize i could only vote on Tweaks twice, thus i changed my votes.
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by LAYF » Tue Oct 01, 2013 11:41 am

BadgeAddict wrote:
LooksAtYouFunny wrote:what? did I do something I did not notes?
No worries LAYF, i didn't realize i could only vote on Tweaks twice, thus i changed my votes.
Hu? Ah.. I did not note we could vote twice on them at all.... will fix :P

(Hmm.. I don't think we are supposed to vote on tweeks yet.. since he says that If Drows are the dominant race, we will get to vote trice and not twice on tweeks :S)


Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
3 Drow: (madmartin, LAYF,Nolandking )
0 Skaven: ()
1 Ponies: (kida, )
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
1 Wemics: (TTW, )
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
2 Floating Islands in the sky: (Badgeaddict, Nolandking )
1 Moderately sized island, or chain of islands (madmartin, )
1 Rain forest (kida, )
1 Cave system on the edge between a rain-forest/dessert (LAYF, )
1 Great plains (TTW, )

Tweaks votes:
0 No tweaks ()
0 light Population Shift ()
1 heavy Population Shift (Badge, )
0 Dungeon maze ()
0 Distressingly Furry ()
1 Lycanthropy (Nolandking,) Am a sucker for werebeast
0 Resource Source ()
1 Magic Zone (TTW, )
2 Celestial Event (kida,Nolandking )
0 Divinely Barren ()
1 Divinely Boosted (Badge, )
0 Arcanely Barren ()
1 Arcanely Boosted (LAYF, )
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
1 Mysterious Benefactor (Madmartin26, )
2 Underdark Connections(Madmartin26,,LAYF)





**Extra tweek vote If Drow becomes the dominate race is:
0 No tweaks ()
0 light Population Shift ()
0 heavy Population Shift ( )
0 Dungeon maze ()
0 Distressingly Furry ()
0 Lycanthropy ()
0 Resource Source ()
0 Magic Zone ()
1 Celestial Event (LAYF )
0 Divinely Barren ()
0 Divinely Boosted ()
0 Arcanely Barren ()
0 Arcanely Boosted ( )
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
0 Mysterious Benefactor ()
0 Underdark Connections()
-Best regards LAYF

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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by Aegis J Hyena » Tue Oct 01, 2013 11:48 am

It looks like Drow so far are edging ahead, so go ahead and add that vote for a third tweak, LAYF. :) I'm not closing this vote for a good day or two, so.
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by ThroughTheWell » Tue Oct 01, 2013 11:54 am

Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
3 Drow: (madmartin, LAYF,Nolandking )
0 Skaven: ()
1 Ponies: (kida, )
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
1 Wemics: (TTW, )
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
2 Floating Islands in the sky: (Badgeaddict, Nolandking )
1 Moderately sized island, or chain of islands (madmartin, )
1 Rain forest (kida, )
1 Cave system on the edge between a rain-forest/dessert (LAYF, )
1 Great plains (TTW, )

Tweaks votes:
0 No tweaks ()
0 light Population Shift ()
1 heavy Population Shift (Badge, )
0 Dungeon maze ()
0 Distressingly Furry ()
2 Lycanthropy (Nolandking, TTW)
0 Resource Source ()
1 Magic Zone (TTW, )
2 Celestial Event (kida, Nolandking )
0 Divinely Barren ()
1 Divinely Boosted (Badge, )
0 Arcanely Barren ()
1 Arcanely Boosted (LAYF, )
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
1 Mysterious Benefactor (Madmartin26, )
2 Underdark Connections(Madmartin26, LAYF)


**Extra tweek vote If Drow becomes the dominate race is:
0 No tweaks ()
0 light Population Shift ()
0 heavy Population Shift ( )
0 Dungeon maze ()
0 Distressingly Furry ()
0 Lycanthropy ()
0 Resource Source ()
1 Magic Zone (TTW)
1 Celestial Event (LAYF )
0 Divinely Barren ()
0 Divinely Boosted ()
0 Arcanely Barren ()
0 Arcanely Boosted ( )
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
0 Mysterious Benefactor ()
0 Underdark Connections()

(I added my votes for the extra tweaks & 2nd tweek, although if there is a clear 3rd winner in the main vote, why not have that one be the extra?)
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BadgeAddict
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Location: Ohio

Re: Civilization V: Heart of the Maelstrom: 599.09

Post by BadgeAddict » Tue Oct 01, 2013 12:00 pm

Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
3 Drow: (madmartin, LAYF,Nolandking )
0 Skaven: ()
1 Ponies: (kida, )
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
1 Wemics: (TTW, )
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
2 Floating Islands in the sky: (Badgeaddict, Nolandking )
1 Moderately sized island, or chain of islands (madmartin, )
1 Rain forest (kida, )
1 Cave system on the edge between a rain-forest/dessert (LAYF, )
1 Great plains (TTW, )

Tweaks votes:
0 No tweaks ()
0 light Population Shift ()
1 heavy Population Shift (Badge, )
0 Dungeon maze ()
0 Distressingly Furry ()
2 Lycanthropy (Nolandking, TTW)
0 Resource Source ()
1 Magic Zone (TTW, )
2 Celestial Event (kida, Nolandking )
0 Divinely Barren ()
1 Divinely Boosted (Badge, )
0 Arcanely Barren ()
1 Arcanely Boosted (LAYF, )
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
1 Mysterious Benefactor (Madmartin26, )
2 Underdark Connections(Madmartin26, LAYF)


**Extra tweek vote If Drow becomes the dominate race is:
0 No tweaks ()
0 light Population Shift ()
0 heavy Population Shift ( )
0 Dungeon maze ()
1 Distressingly Furry (Badge, )
0 Lycanthropy ()
0 Resource Source ()
1 Magic Zone (TTW)
1 Celestial Event (LAYF )
0 Divinely Barren ()
0 Divinely Boosted ()
0 Arcanely Barren ()
0 Arcanely Boosted ( )
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
0 Mysterious Benefactor ()
0 Underdark Connections()

Update for possible Drow Domination

I don't care if Drow are dominate species, i just want my grippli....
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kida
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by kida » Tue Oct 01, 2013 12:07 pm

Changing my votes

Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
3 Drow: (madmartin, LAYF,Nolandking )
0 Skaven: ()
1 Ponies: (kida, )
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
1 Wemics: (TTW, )
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
2 Floating Islands in the sky: (Badgeaddict, Nolandking )
1 Moderately sized island, or chain of islands (madmartin, )
0 Rain forest ( )
2 Cave system on the edge between a rain-forest/dessert (LAYF, kida )
1 Great plains (TTW, )

Tweaks votes:
0 No tweaks ()
0 light Population Shift ()
1 heavy Population Shift (Badge, )
0 Dungeon maze ()
0 Distressingly Furry ()
2 Lycanthropy (Nolandking, TTW)
0 Resource Source ()
1 Magic Zone (TTW, )
2 Celestial Event (kida, Nolandking )
0 Divinely Barren ()
1 Divinely Boosted (Badge, )
0 Arcanely Barren ()
2 Arcanely Boosted (LAYF, kida )
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
1 Mysterious Benefactor (Madmartin26, )
2 Underdark Connections(Madmartin26, LAYF)


**Extra tweek vote If Drow becomes the dominate race is:
0 No tweaks ()
0 light Population Shift ()
0 heavy Population Shift ( )
0 Dungeon maze ()
1 Distressingly Furry (Badge, )
0 Lycanthropy ()
0 Resource Source ()
1 Magic Zone (TTW)
1 Celestial Event (LAYF )
0 Divinely Barren ()
0 Divinely Boosted ()
0 Arcanely Barren ()
0 Arcanely Boosted ( )
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
0 Mysterious Benefactor ()
1 Underdark Connections(kida,)

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madmartin26
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Posts: 895

Re: Civilization V: Heart of the Maelstrom: 599.09

Post by madmartin26 » Tue Oct 01, 2013 12:15 pm

Adding my extra vote for the drow additional tweak, though i do think doing it this way is going to get confusing, and won't be fair in the long run. Should we just each choose three instead?

Race:
0 Kobolds: ()
0 Goblins: ()
0 Orcs: ()
1 Lizard Men: (Borys, )
3 Drow: (madmartin, LAYF,Nolandking )
0 Skaven: ()
1 Ponies: (kida, )
1 Grippi: (Badgeaddict, )
0 Centaurs: ()
1 Wemics: (TTW, )
0 ???: ()

General Location: (based on the above info, come up with whatever you want)
2 Floating Islands in the sky: (Badgeaddict, Nolandking )
1 Moderately sized island, or chain of islands (madmartin, )
0 Rain forest ( )
2 Cave system on the edge between a rain-forest/dessert (LAYF, kida )
1 Great plains (TTW, )

Tweaks votes:
0 No tweaks ()
0 light Population Shift ()
1 heavy Population Shift (Badge, )
0 Dungeon maze ()
0 Distressingly Furry ()
2 Lycanthropy (Nolandking, TTW)
0 Resource Source ()
1 Magic Zone (TTW, )
2 Celestial Event (kida, Nolandking )
0 Divinely Barren ()
1 Divinely Boosted (Badge, )
0 Arcanely Barren ()
2 Arcanely Boosted (LAYF, kida )
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
1 Mysterious Benefactor (Madmartin26, )
2 Underdark Connections(Madmartin26, LAYF)


**Extra tweek vote If Drow becomes the dominate race is:
0 No tweaks ()
0 light Population Shift ()
0 heavy Population Shift ( )
0 Dungeon maze ()
1 Distressingly Furry (Badge, )
0 Lycanthropy ()
0 Resource Source ()
1 Magic Zone (TTW)
1 Celestial Event (LAYF )
0 Divinely Barren ()
0 Divinely Boosted ()
0 Arcanely Barren ()
0 Arcanely Boosted ( )
0 Technological ()
0 Deviant Deity ()
0 War Zone ()
0 Gaia()
0 Mysterious Benefactor ()
1 Underdark Connections(kida, Madmartin26)[/quote]

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LAYF
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Re: Civilization V: Heart of the Maelstrom: 599.09

Post by LAYF » Tue Oct 01, 2013 12:18 pm

madmartin26 wrote:Adding my extra vote for the drow additional tweak, though i do think doing it this way is going to get confusing, and won't be fair in the long run. Should we just each choose three instead?
How is it unfair? everyone can vote trice if the Drow wins.
the reason to keep it separated is if the Drow don't win. Its easy for Aegis to take peoples 2 first votes instead of us all having to remove the third... :)
-Best regards LAYF

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