.[tabs: Alaen]
![Image](http://www.freewebs.com/ihalon/RoG/-Alaen.png)
Equipped: Light Armor, Knife. Carrying: Tools, Meat (+40 Energy)
Special Abilities: Passive Stealth, Reroll Saving Throw (the 6+7+8 roll), Danger Sense, Pick Locks, Pick Pockets, Find/Disable Traps
Special Weakness: Squishy (Suffers 1 extra Armor/HP damage, +3 if a critical)
Reroll Strategy: Reroll Crits, one-shots and anything danger sense classifies as majorly dangerous
[tabs: Dies]
![Image](http://www.freewebs.com/ihalon/RoG/-DiesAsAYoungling.png)
Equipped: Light Armor, Mace. Carrying: Potion of Madi, Orange of Healing (15 HP), Meat (+40 Energy)
Magic Known: Group Cure I [3-5 MP] (8% Max HP, hits three people), Solo Cure I [2 MP] (Heals 12% Max HP to one target)
Special Abilities: Healing effects heal 25% more, Greater Likelihood of Something Interesting (doubles instead of triples)
Reroll Strategy: Criticals against, and personal Critfails.
[tabs: Kida]
![Image](http://www.freewebs.com/ihalon/RoG/-Kida.png)
Equipped: Robes, Stick of Darts (Deals 33% Magic Power damage at range, may miss but cannot be resisted, Rate of Fire 2/round), Potion of Acid (You throw this, not drink it)
Magic Known: Power Burst [6 MP] (deals ((50% Magic Power) +3) in damage, does not miss but can be resisted), Deathshield [14 MP] (Single Target, Protects against 15 HP Damage, lasts 4 turns), Blind Man's Vision [3 MP] (Danger Sense, pierces weak illusions/misdirections).
Special Abilities: Detect Magic, Identify Magic Item, HP <=> MP Conversion
Reroll Strategy: On Criticals against him
[tabs: Nerre]
![Image](http://www.freewebs.com/ihalon/RoG/-Nerre.png)
Equipped: Light Armor, Medium Shield, Heavy Blade (Damage +1). Carrying: Meat (+40 Energy) x2, Light Armor, Medium Shield, Heavy Blade (Damage +1).
Special Abilities: Damage +2, Reduced Combat Energy Cost, suffer 1 less Armor Break during combat
Reroll Strategy: Only if about to Die
[tabs: Nikohl]
![Image](http://www.freewebs.com/ihalon/RoG/-Nikohl.png)
Equipped: Light Armor, Knife. Carrying: Tools, Meat (+40 Energy)
Special Abilities: Passive Stealth, Reroll Saving Throw (the 6+7+8 roll), Danger Sense, Pick Locks, Pick Pockets, Find/Disable Traps
Special Weakness: Squishy (Suffers 1 extra Armor/HP damage, +3 if a critical)
Reroll Strategy: Crit fails and potential one-shots
[tabs: WearsHats]
![Image](http://www.freewebs.com/ihalon/RoG/-WearsHats.png)
Equipped: Light Armor, Mace. Carrying: Potion of Madi, Orange of Healing (15 HP), Meat (+40 Energy), Ceramic Blood-Eye Plate, two Emeralds
Magic Known: Group Cure I [3-5 MP] (8% Max HP, hits three people), Solo Cure I [2 MP] (Heals 12% Max HP to one target)
Special Abilities: Healing effects heal 25% more, Greater Likelihood of Something Interesting (doubles instead of triples)
Reroll Strategy: Crits against me, critical failures for me, and "mortal peril"
[tabs: Lee]
![Image](http://www.freewebs.com/ihalon/RoG/-Lee.png)
Equipped: 0
Special Abilities: Damage +2, Reduced Combat Energy Cost, suffer 1 less Armor Break during combat
Reroll Strategy: Oneshots and "Verge of Death Scenarios"
[tabs: Sarusama]
![Image](http://www.freewebs.com/ihalon/RoG/-Sarusama.png)
Equipped: Walkin' Stick, Granite-Weighted Mace (+0), Medium Buckler (+0)
Reroll Strategy: Only if about to Die[/tabs]