Turn 4 >>Next Turn
Stumbles around digs up a grave at A3, revealing a "1". +1XP
White Metal runs through K9-K8-K7, revealing a bunch of numbers. Yes, looks like 2 of the same token works like a level 2 one. +3XP
Goska unearthes a "2" from K4. +1XP
Oh See That Shiny uses his Y-stick, and feels a gentle pull towards south-east. He then steps over to C1, which is a "3". +1XP
Questions Everything respawns on G6 and promptly inspects the statue. It is a man in a cloak that looks like some kind of priest clothing. Or maybe a wizard. Or a sorcerer. The face isn't too compelling, the more she is looking at it, the less she likes standing there. It's made of marble just like everything else. She barely pays attention to the "2" she has just discovered, though. +1XP (+1bonus)
Flags Mines desecrates yet another grave, finding a "2" this time . +1XP
Flags Fuses steps over to F3, uncovering a "4". +1XP
Tries-and-Dies flags J6.
Schnitzel keeps moving, this time to C8.
Blitz Craig moves to C5, finding another "2". +1XP
Dies sleeps in a little.
Explore-Randomly explores his dreams, too.
Achievements
Group Achievement:
"Grave Robbers", for opening 5 graves. (Awarded in Round 2, Chapter 2, Turn 4)
► Show Spoiler
White Metal (white): "Double Up!", for activating two of the same skill token.
Schnitzel: "Newcomer's Luck", for instantly reaching level 1 in a game.
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 9. Deaths: 2
Active Skills 2/2: evil (use corpse), spelunky (run)
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket
Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 0. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags
Hammerspace
empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 0, XP: 4. Deaths: 1
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace
empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 5. Deaths: 2
Active Skills 2/2:
Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 9 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 9. Deaths: 3
Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 10 / 10 flags
Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 19. Deaths: 2 -
Leader Level 1 (2 LP)
Marks: Sign of Goodwill*
Active Skills 3/3: Jump, Rescue, Push
Unused Skills 1/3:
Visions (available at turn 26)
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 3. Deaths: 2
Active Skills 2/3: hero(shout), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread
Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 0, XP: 8. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace
empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0
Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags
Hammerspace
empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 14. Deaths: 2
Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3:
Visions (available at turn 26)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole
Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 2. Deaths: 3
Active Skills 3/3: Call, Jump (level 2), Visions
Unused Skills 0/3:
Inventory: 12 / 13 flags
Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 4. Deaths: 1
Active Skills 3 / 3: Run x2, Warning
Unused Skills 2 / 3: unaligned(+1 pow), hero(return)
Inventory: 9 / 9 flags, trousers, sword
Hammerspace: 5 coins, flute[/tabs]