Goblins Minesweepers - A Grave Situation (Turn 19)

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GathersIngredients
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Re: Goblins Minesweepers - A Grave Situation (Turn 4)

Post by GathersIngredients » Mon Feb 10, 2014 5:17 am

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Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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Nerre
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Re: Goblins Minesweepers - A Grave Situation (Turn 4)

Post by Nerre » Mon Feb 10, 2014 5:30 am

I agree on Gathers. I also made a picture which shows like 25 of 30 mines already, and having 50:50 or 33:67 chances for 4 of the remaining 5, but I think everybody should think for themselves, so I did not post it. Most of us are smart and can do the math on their own. On top of that, you also should keep in mind that some just don't want any help or want to sort it out on their own. It might not only spoil the mines, but also the game for some people if you post anything you know before they have a chance to sort it out.
It is like if you are playing memory, and somebody who's turn it is not or who just watches you play tells you where the tiles are that match.
:zzz:

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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 4)

Post by LooksAndSmiles » Mon Feb 10, 2014 8:55 am

Okay, to keep the peace and to possibly appeal to all parties:

From now on, please keep all the "where is the mine" type discussion within spoilered tags.

It helps if you give a header to the spoiler, so it doesn't get mixed with other spoilers:

Example:

Code: Select all

[spoiler=Mine Layout Discussion]
working code:
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Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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BadgeAddict
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Re: Goblins Minesweepers - A Grave Situation (Turn 4)

Post by BadgeAddict » Mon Feb 10, 2014 9:54 am

5 turns without stepping onto a new spot? Bah...I can go double that no problem. my new goal will be to make it to the end of the map without doing anything else but moving to a new tile that i haven't walked on yet. (specifically that i haven't walked on yet.)

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LooksAndSmiles
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Goblins Minesweepers - A Grave Situation (Turn 5)

Post by LooksAndSmiles » Tue Feb 11, 2014 12:24 pm

Turn 5 >>Next Turn

Goska moves to K5, which is another "2". She turns around slowly and the stick points towards south-west this time. DING!
Stumbles around heads over to A4, finding a "1". +1XP
Blitz Craig turns around and runs to E5, revealing a "3". +1XP
Flags Mines flags D6.
Questions Everything slowly backs away from the statue, landing on G7, that uncovers a "2". +1XP (+1bonus) DING!
White Metal runs through J-I-H7, exploring "1", "2", "1" accordingly. +3XP
Schnitzel continues to D8, not giving up on the task he has given to himself, like a true Lord.
Tries-and-Dies flags H5.
Flags Fuses places a flag on E3.
Dies moves up to A6.
Explore-Randomly explores a "2" on H9. +1XP (+1bonus)
Oh See That Shiny steps over to C2, finding another "3" +1XP

Goska sees the following tokens: a green token with a nimble figure, a red token with an item getting destroyed, a blue token with an evil looking figure crossed out and an answering a call token.
Questions Everything sees the following tokens: a green token with a nimble figure, a red token with an item prevented to drop, a golden token with a caped figure over a grave, and a Warning token.

Image

Achievements
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Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 10. Deaths: 2

Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket

Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 0. Deaths: 0

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags

Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 0, XP: 6. Deaths: 1

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 5. Deaths: 2

Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 8 / 10 flags, Carved Figure of Hiccuping

Hammerspace: 8 coins[/tabs]

.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 9. Deaths: 3

Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags

Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 0. Deaths: 2 - Leader Level 1 (2 LP)

Marks: Sign of Goodwill*
Active Skills 3/4: Jump, Rescue, Push
Unused Skills 1/4: Visions (available at turn 26)
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 3. Deaths: 2

Active Skills 2/3: hero(shout), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread

Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 0. Deaths: 0

Active Skills 0/2:
Unused Skills 0/2:
Inventory: 10 / 10 flags

Hammerspace empty[/tabs]

.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0

Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags

Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 15. Deaths: 2

Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3: Visions (available at turn 26)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole

Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 2. Deaths: 3

Active Skills 3/3: Call, Jump (level 2), Visions
Unused Skills 0/3:
Inventory: 11 / 13 flags

Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 7. Deaths: 1

Active Skills 3 / 3: Run x2, Warning
Unused Skills 2 / 3: unaligned(+1 pow), hero(return)
Inventory: 9 / 9 flags, trousers, sword

Hammerspace: 5 coins, flute[/tabs]
Last edited by LooksAndSmiles on Fri Feb 14, 2014 10:22 am, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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BadgeAddict
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by BadgeAddict » Tue Feb 11, 2014 12:44 pm

Schnitzel moves to D7, and gives Flags Mines a cold hard stare. Schnitzel fingers his skills in an attempt to determine their usefulness.

Schnitzel assumes that Flags will move, allowing him to enter the square, if he doesn't, he will attempt to move into the square anyways.

"Kneel before your King you pheasant" Schnitzel commands to flags "throw yourself upon the unknown and show me your worth" he demands as he curls his hand into a small fist and shakes it at the unknown.

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Last edited by BadgeAddict on Tue Feb 11, 2014 1:38 pm, edited 3 times in total.

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GathersIngredients
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by GathersIngredients » Tue Feb 11, 2014 1:06 pm

Stumbles jumps to B3 and digs. He also declares his rescue on Flags Mines.

@ Badge: I thought you wanted a rescue this turn?
Also, I think you cannot move onto a square that already is occupied by another player.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by LooksAndSmiles » Tue Feb 11, 2014 1:26 pm

GathersIngredients wrote: Also, I think you cannot move onto a square that already is occupied by another player.
You are right. Unless, of course, there is a hidden movement rule on grave tiles. You will never know!
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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BadgeAddict
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by BadgeAddict » Tue Feb 11, 2014 1:36 pm

Thanks,
I fixed it. >:D

Davecom3
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by Davecom3 » Tue Feb 11, 2014 2:07 pm

Goska takes the blue and green tokens, putting the blue token into effect, finally finding out if there is an achievement for having all colors on her person unless she has to attempt to equip all colors (which is likely not possible). She then moves south to K6, repeating her spinning trick with her Y-stick. She predicts that she'll wind up pointing southwest. She, then, attempts to rescue Flags Fuses.
Last edited by Davecom3 on Wed Feb 12, 2014 8:26 am, edited 8 times in total.

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kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by kida » Tue Feb 11, 2014 2:41 pm

White metal flags H8

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Jibjib
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by Jibjib » Tue Feb 11, 2014 5:27 pm

Craig flags F5.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

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Lee
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by Lee » Tue Feb 11, 2014 7:29 pm

Questions lets out a small shriek of delight at leveling up, knowing that she'll get to learn some new skills. Having completely forgotten about the creepy statue in favor of inspecting the tokens; she chooses the gold and green tokens, equipping the gold token. Awaiting the chance to find out what her new skills do, she preemptively declares that she'll use her skill to save Flags Mines (if she can and he's in danger) then moves over to G8.

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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by WearsHats » Tue Feb 11, 2014 9:26 pm

I believe the cape over the grave token is "I Shall Return!" which allows you to respawn sooner after blowing up or circling out. It will not allow you to rescue me (that token has been identified, so you would have been told), but I appreciate the thought.

Speaking of circling out... The last thing I want to do is get in the way of my kingly friend. Also, I want my detector. Also, I don't really see a useful thing I can do within the next couple of turns.

Gathers, if you want to declare your Rescue on me, I'll take my chances on C7. Otherwise, I'll circle out.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

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Theis2
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by Theis2 » Wed Feb 12, 2014 12:53 am

Shiny moves to C3
Games I'm in
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I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

Nerre
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by Nerre » Wed Feb 12, 2014 1:32 am

Flag on G3
:zzz:

Davecom3
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by Davecom3 » Wed Feb 12, 2014 1:43 am

Okay, so you'd prefer not to test whether yoou've flagged the correct spaces, Nerre. I guess I'll look for somebody who actually could use Goska's help, then. (Upon inspection, nobody else needs protection at the moment.)

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I'mBob
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by I'mBob » Wed Feb 12, 2014 2:54 am

To H10!
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This account is on a hiatus until unknown.

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GathersIngredients
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by GathersIngredients » Wed Feb 12, 2014 5:39 am

WearsHats wrote:Gathers, if you want to declare your Rescue on me, I'll take my chances on C7. Otherwise, I'll circle out.
Done. Always glad to be of help (and earn an extra XP o:) ).
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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WearsHats
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by WearsHats » Wed Feb 12, 2014 5:50 am

Okay, then. C7 it is. (It's got roughly a 50/50 shot, I think.) Let's find out what we've got. Thanks. :)
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by Nerre » Wed Feb 12, 2014 6:02 am

Davecom3 wrote:Okay, so you'd prefer not to test whether yoou've flagged the correct spaces, Nerre. I guess I'll look for somebody who actually could use Goska's help, then. (Upon inspection, nobody else needs protection at the moment.)
You could protect me if you want, then I will change my action: Flags, seeing he made an mistake steps onto the field where he places the last flag and grabs it (E3), now suddenly being sure there is no mine her.
If he is wrong, Goska will take care of him anyway.
:zzz:

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gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by gamecreator » Wed Feb 12, 2014 8:39 am

Tries flags H4.

Davecom3
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by Davecom3 » Thu Feb 13, 2014 4:17 am

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gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by gamecreator » Thu Feb 13, 2014 4:43 pm

Now you forced me to make a proper map. I can't understand a thing on my modified turn image. :P
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Davecom3
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)

Post by Davecom3 » Thu Feb 13, 2014 9:41 pm

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Last edited by Davecom3 on Thu Feb 13, 2014 11:40 pm, edited 2 times in total.

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