Goblins Minesweepers - A Grave Situation (Turn 19)

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Nerre
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by Nerre » Fri Feb 21, 2014 9:46 am

Flags Fuses moves back to F3 and flags G3.
Last edited by Nerre on Fri Feb 21, 2014 3:28 pm, edited 1 time in total.
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GathersIngredients
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by GathersIngredients » Fri Feb 21, 2014 10:11 am

Stumbles fights the last remaining skeleton with his sword. If there is no more skeleton left to fight, he'll move to B4.

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kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by kida » Fri Feb 21, 2014 10:24 am

white metal attacks the last skeleton if he is still there, otherwise move to C2

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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by Jibjib » Fri Feb 21, 2014 10:39 am

Craig runs F5 to F6.
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gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by gamecreator » Fri Feb 21, 2014 10:52 am

Tries flags G3 and uses Visions on E1.
Nerre wrote:Flags Fuses moves back to F3 and flags G3.
Mwaahaha! You have no double action! >:D :P
Last edited by gamecreator on Fri Feb 21, 2014 12:37 pm, edited 1 time in total.

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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by WearsHats » Fri Feb 21, 2014 11:09 am

I'll attack the last skeleton. If it's dead (again) before my turn comes around, I'll move down to A5.
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gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by gamecreator » Fri Feb 21, 2014 11:24 am

Also I forgot: is using visions a free action?

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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by Davecom3 » Fri Feb 21, 2014 11:29 am

Goska jumps to D9, trying to combine this action with her push action to knock the revenant back to B9. She also sees if she can activate her seer ability, should the revenant strike again.

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Theis2
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by Theis2 » Fri Feb 21, 2014 12:16 pm

Shiny stabs any remaining skeleton if any. He then moves to C4, D4 and then D5 and points with his Y-stick. (not exactly sure how many actions I got, but take those I can get done :) )
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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by LooksAndSmiles » Fri Feb 21, 2014 12:19 pm

gamecreator wrote:Also I forgot: is using visions a free action?
Yes. You can even make a conditional to the result too, if you like.
Theis2 wrote:Shiny stabs any remaining skeleton if any. He then moves to C4, D4 and then D5 and points with his Y-stick. (not exactly sure how many actions I got, but take those I can get done :) )
You encouraged 2 allies, so by the rule description you get 2-1 = 1 extra action. So you have 2 main actions.

@Goska: You have a level 1 jump skill token, so you can jump only to E9 and not D9. Won't change much in technicalities once evaluated, just your "landing point" will be different. Just saying in case it's not what you want.
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by gamecreator » Fri Feb 21, 2014 12:35 pm

LooksAndSmiles wrote:Yes. You can even make a conditional to the result too, if you like.
Thanks, I'll edit my move then, so I don't have to make it conditional.

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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by Davecom3 » Fri Feb 21, 2014 12:43 pm

Well, I meant to try to knock him onto C9, anyways.

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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by Lee » Fri Feb 21, 2014 1:47 pm

Questions flags E8 then yells and waves her arms around to distract the revenant while Goska moves in.

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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by Nerre » Fri Feb 21, 2014 3:28 pm

gamecreator wrote:Tries flags G3 and uses Visions on E1.
Nerre wrote:Flags Fuses moves back to F3 and flags G3.
Mwaahaha! You have no double action! >:D :P
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by gamecreator » Fri Feb 21, 2014 3:35 pm

Why, I still want to jump over it. :D

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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by LooksAndSmiles » Fri Feb 21, 2014 3:43 pm

gamecreator wrote:Why, I still want to jump over it. :D
The quick brown fox jumps over a lazy dog.
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by DiesasaYoungling » Fri Feb 21, 2014 3:52 pm

Dies moves to C6

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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by I'mBob » Sun Feb 23, 2014 8:47 am

Explores will choose the Dodge ability, and do nothing else cause sadly, he can't.
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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by LooksAndSmiles » Sun Feb 23, 2014 10:29 am

I'mBob wrote:Explores will choose the Dodge ability, and do nothing else cause sadly, he can't.
You can choose 2, and activate 1 of them :)
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by gamecreator » Sun Feb 23, 2014 11:42 am

No one ever reads rules. :(

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I'mBob
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by I'mBob » Sun Feb 23, 2014 11:49 am

Err, in that case, I pick Dodge & Visions, and activate Dodge.
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)

Post by gamecreator » Sun Feb 23, 2014 1:38 pm

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LooksAndSmiles
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Goblins Minesweepers - A Grave Situation (Turn 9)

Post by LooksAndSmiles » Sun Feb 23, 2014 2:29 pm

Turn 9 >>Next Turn

Schnitzel continues his journey to F6, oblivious to the unfolding events.
Flags Fuses returns to F3.
Stumbles around finishes off the skeleton with his sword. He and Flags Mines get 1XP each. Even though the skeleton retaliates, it deals no damage.
White Metal, steps to C2.
Blitz Craig runs to F5, and would continue to F6, but Schnitzel is already there!
Tries-and-Dies flags G3 and uses Visions on E1, discovering a "3". +1XP
Flags Mines moves to A5, finding a "1".
Oh See That Shiny moves to C4, discovering a "1", then continues to D4. Then he uses his stick, which pulls gently towards south-east. +1XP
Questions Everything flags E8, then tries to distract the revenant, but nothing happens.
Dies moves to C6, exploring a "3". +1XP (+1bonus)
Explore-Randomly takes dodge and Visions, and wonders how can he do this while he is stunned. Whatever.
Goska performs a Cannon-ball! She jumps to E9, revealing a "2", and pushes the skeleton! Unfortunately The revenant is too big and too strong to be pushed back by this attack, but at least Goska manages to disrupt its attack against the stunned Explore.

Goska and Explore feels weak. Goska feels her resist ability isn't triggered as it's mainly passive bonus, but she could trigger it, for a cost.

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Jump + Push: Cannon ball: A push with increased efficiency, the further the jump starts, the stronger.

Achievements
Goska Bluey: "Mix and Match", for discovering the first skill combo.
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Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 11. Deaths: 2

Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket

Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 4. Deaths: 0

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags

Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 0. Deaths: 2, 4/5HP, weak

Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags

Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 6. Deaths: 2

Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping

Hammerspace: 8 coins[/tabs]

.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 11. Deaths: 3

Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags

Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 4. Deaths: 2 , 4/5HP - Leader Level 1 (2 LP), weak

Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, seer(resist)
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 7. Deaths: 2, invigorated

Active Skills 3/3: Encourage (Available on Turn 18), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread

Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 1. Deaths: 0

Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 9 / 10 flags

Hammerspace empty[/tabs]

.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0

Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags

Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 18. Deaths: 2, 2/5HP

Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3: Visions (available at turn 26)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole

Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 5. Deaths: 3

Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 9 / 13 flags

Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 9. Deaths: 1

Active Skills 3 / 3: Run x2, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword

Hammerspace: 5 coins, flute[/tabs]
Last edited by LooksAndSmiles on Tue Feb 25, 2014 4:08 pm, edited 2 times in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by gamecreator » Sun Feb 23, 2014 2:55 pm

Ah, a 3. Very unfortunate.
Tries jumps to G2.
LooksAndSmiles wrote:Dies moves to C6, exploring a "2".
Impossible!
Also Goska jumped to E9, not E8.

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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by Nerre » Sun Feb 23, 2014 2:57 pm

Flags Fuses walks to F2.
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