Page 6 of 8
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 6:04 pm
by WearsHats
Aww, crumb. I saw that you'd changed your action to cheer him on but missed that you'd also changed the other half of your move. I can't fix it tonight. The files are on the other computer. I'll let both teams know.
CTF Game 3: Turn 12 (Still Alive!)
Posted: Sun May 17, 2015 10:03 am
by WearsHats
Score:
19 to
15
Bomb Diggety and
Righteous Charger advance as
Boar Slayer moves to the flag square.
Pats Dragons and
Yells At Others line up with them in column 6. Meanwhile,
Dreamer crosses the center line.
Tumbles Down a Hill moves towards the lower flag as
Has No Name spawns in the same square.
Nerre waits patiently as
CarvesAPumpkin,
Hides Cloth, and
Stands Firm all move one column closer to the flag.
Yells At Others cheers on
Boar Slayer, but
Righteous Charger tackles down instead of forward.
Pats Dragons runs forward.
Our two rookie orange defenders go for a rematch!
Stands Firm and
CarvesAPumpkin tackle each other in B2 as
Nerre cheers for
Hides Cloth.
► Show Spoiler
Stands has a +4 tackle bonus and a +2 defender bonus but a -1 crowding penalty. Carves has a +4 tackle bonus. Stands wins on 1-11, Carves wins on 12-20.
Roll: 12!
Those crowding penalties really do seem to make all the difference for
Carves, as he just manages to overpower
Stands.
Carves gets 1 XP and a point for the red team.
Stands must stand again in the first half of the next turn.
Score:
19 to
16!
Has No Name guards as
Tumbles Down a Hill prepares to tackle the flag square.
► Show Spoiler
Has No Name has a +2 defender bonus and a +2 improved guard bonus. Tumbles Down a Hill has a +1 attacker bonus, a +2 nimble bonus, a +1 improved dodge bonus, and a -2 penalty for being intercepted mid tackle. No Name wins on 1-12, Tumbles wins on 13-20.
Roll: 2!
Has No Name easily catches
Tumbles Down a Hill, earning 1 xp for winning the tussle, 1 xp for sending
Tumbles back to his side of the field, and a point for the blue team.
Tumbles must respawn.
Score:
20 to
16!
The next point could determine it all.
Bomb Diggety and
Righteous Charger cannot sprint next turn.
Boar Slayer,
Hides Cloth, and
Righteous Charger have -1 to tussles for their missed tackles.
► Show Spoiler
Bomb Diggety gets 2 advancement XP. CarvesAPumpkin, Dreamer, and Righteous Charger get 1 advancement XP. CarvesAPumpkin gets 1 XP for winning his tussle. Has No Name gets 2 XP for his tussle.
Total:
Bomb Diggety: 15
Boar Slayer: 8
CarvesAPumpkin: 8
Dreamer: 5
Has No Name: 12
Hides Cloth: 1
Nerre: 4
Pats Dragons: 5
Righteous Charger: 13
Stands Firm: 7
Tumbles Down a Hill: 8
Yells At Others: 8
► Show Spoiler
Bomb Diggety, Level 1 Attacker

Player: KnuckleKraken - Color: #FF0000 - Shirt Color: #N/A - Exp: 0/5
Games: 1/3 - Missions: 0/1
Feats: N/A
Has No Name, Lv4 Defender

Player: M0rtimer - Color: #BF0000 - Shirt Color: #000000 - Exp: 24/26
Games: 2/3 - Missions: 1/1 - Hosted: Practice Game #2
Feats: Improved Guarding 2, Banner Guardian 1
Achievements:
MVP Practice Game #1:

Hides Cloth, Lv3 Defender
Player: lokthar - Color: #008040 - Shirt Color: #N/A - Exp: 13/18
Games: 2/3 - Missions: 0/1
Feats: Improved Guard 2
Nerre, Level 3 Strategist

Player: Nerre - Color: #40FF00 - Shirt Color: #N/A - Exp: 11/18
Games: 2/3 - Missions: 0/1
Feats: Teamwork 1, Cheer Effectiveness 1
Righteous Charger, Lv4 Attacker

Player: ChuckDaRighteous - Color: #800000 - Shirt Color: #A03000 - Exp: 22/26
Games: 2/3 - Missions: 1/1
Feats: Sprint Endurance 1, Improved Tackle 2
Stands Firm, Level 1 Defender

Player: Bahamut - Color: #BF8000 - Shirt Color: #N/A - Exp: 0/5
Games: 1/3 - Missions: 0/1
Feats: N/A
► Show Spoiler
Boar Slayer, Lv 2 Attacker

Player: Arch Lich Burns - Color: #8080BF - Shirt Color: #N/A - Exp: 10/11
Games: 2/3 - Missions: 0/1
Feats: Nimble
CarvesAPumpkin, Level 2 Defender

Player: Davis8488 - Color: #FF8000 - Shirt Color: #N/A - Exp: 5/11
Games: 2/3 - Missions: 0/1
Feats: Improved Guarding
Achievements:
MVP Practice Game #2:

Dreamer, Lv4 Defender

Player: Krulle - Color: #FF70FF - Shirt Color: #N/A - Exp: 20/26
Games: 2/3 - Missions: 1/1
Feats: Tackle Stamina 2, Teamwork 1
Pats Dragons, Lv4 Strategist
Player: Patdragon - Color: #FFFF00 - Shirt Color: #000000 - Exp: 24/26
Games: 2/3 - Missions: 1/1
Feats: Cheer Effectiveness 2, Cheer Range 1
Tumbles Down a Hill, Lv 4 Attacker

Player: SeeAMoose - Color: #004080 - Shirt Color: #a20000 - Exp: 21/26
Games: 2/3 - Missions: 0/1 - Hosted: 1 Game, 1 Mission
Feats: Sprint Endurance 1, Nimble 1, Improved Dodge 1
Yells At Others, Lv2 Strategist
Player: Theis2 - Color: #8000ff - Shirt Color: #N/A - Exp: 9/11
Games: 2/3 - Missions: 0/1
Feats: Cheer Range 1
Re: CTF Game 3: Turn 12 (Still Alive!)
Posted: Sun May 17, 2015 10:09 am
by M0rtimer
Not that it matters, but the nimble bonus is canceled if the user is tackling or etc I believe?

Re: CTF Game 3: Turn 12 (Still Alive!)
Posted: Sun May 17, 2015 10:12 am
by SeeAMoose
me wrote:Nimble (ATT 1, 3 levels). Use your speed to gain a +10% to dodge against stationary (guarding) opponents when you are moving. Bonus doesn't apply while sprinting.
It doesn't apply on a tackle roll obviously, but as long as I'm not sprinting it applies.
Re: CTF Game 3: Turn 12 (Still Alive!)
Posted: Sun May 17, 2015 10:23 am
by ChuckDaRighteous
Its a dodge bonus. Since he wasn't tackling the square you were in, he's still dodging. If he had been tackling d1 or you had been in e1 he would have been tackling not dodging. But because he wasn't tackling your square the nimble bonus still applied.
Edit: I just noticed I did not get advancement xp.
Re: CTF Game 3: Turn 12 (Still Alive!)
Posted: Sun May 17, 2015 11:04 am
by Krulle
Tackle bonus gets cancelled when the other defends...
Re: CTF Game 3: Turn 12 (Still Alive!)
Posted: Sun May 17, 2015 11:09 am
by WearsHats
Krulle wrote:Tackle bonus gets cancelled when the other defends...
Yes, but the tackle bonus didn't come into this. No Name guarded, attempting to pin Tumbles. Tumbles was running through the square. He was on his way to tackle the flag square. But to get there, he had to dodge No Name. So, for that tussle, he wasn't tackling. He was dodging.
ChuckDaRighteous wrote:Edit: I just noticed I did not get advancement xp.
Ah, right. Sorry. I saw you were due for it, but was shuffling things around and I guess you got lost in the shuffle. I'll fix.
Re: CTF Game 3: Turn 12 (Still Alive!)
Posted: Sun May 17, 2015 11:10 am
by Krulle
I tried to help him finding the cause for the confusion.... That's what gets cancelled, and likely what he remembered faultily...
Re: CTF Game 3: Turn 12 (Still Alive!)
Posted: Sun May 17, 2015 11:16 am
by WearsHats
Also fixing Dreamer's advancement XP. He only gets 1, not 2. He's spent almost the entire game on his side of the field, but did make it to column 4 early in the game, and red has not made a successful flag capture to reset that.
Re: CTF Game 3: Turn 12 (Still Alive!)
Posted: Sun May 17, 2015 1:38 pm
by Bahamut
CROWDING PENALTIES!
Re: CTF Game 3: Turn 12 (Still Alive!)
Posted: Mon May 18, 2015 1:06 am
by Krulle
WearsHats wrote:Also fixing Dreamer's advancement XP. He only gets 1, not 2. He's spent almost the entire game on his side of the field, but did make it to column 4 early in the game, and red has not made a successful flag capture to reset that.
Thanks. :(
I saw I got two, and thought I have to check it later, when I have time to look at the full moves....
Now one more to get to next level... :p
► Show Spoiler
Okay, 5 XP so far, 2 from advancement, 2 from sending someone back, and one for a won tussle on our side.
dice rolls with me:
turn 04: roll 05 (11-20 for win);
turn 06: roll 08 (01-10 for a tussle);
turn 06: roll 17 (01-13 to win);
turn 07: roll 14 (14-20 to win);
turn 08: roll 06 (11-20 to win);
turn 09: roll 12 (01-13 to win);
turn 11: roll 20 (01-17 to win);
7 rolls, out of which I won 3
6 tussles, out of which I won 2
1 roll won due to positive modifiers
no rolls lost due to negative modifiers.
With just 50/50 throws I'd have won only one tussle out of six.
-=> MVP: the dice!
CTF Game 3: Turn 13 (Three's a crowd...)
Posted: Mon May 18, 2015 10:41 am
by WearsHats
Score:
20 to
16
Righteous Charger,
Pats Dragons, and
Dreamer advance.
Has No Name moves to the flag square.
Bomb Diggety moves to E7 on his way to tackle D7, but
Boar Slayer is guarding.
► Show Spoiler
Boar Slayer has -1 for the missed tackle last turn but a +1 cheer bonus. Bomb Diggety has a +1 attacker bonus but -2 for being caught mid tackle.
Boar Slayer wins on 1-11, Bomb Diggety wins on 12-20.
Roll: 9!
Boar Slayer catches
Bomb Diggety. He gets 1 XP for winning the tussle, 1 XP for sending
Bomb Diggety back to his side of the field, and a point for the red team.
Bomb Diggety will have to respawn... if there's another turn this game.
Score:
20 to
17!
Over in B2,
Stands Firm stands up.
CarvesAPumpkin guards.
Nerre cheers on
Hides Cloth as the defender tackles in.
► Show Spoiler
Guarding negates the tackle bonus. Hides has a +2 defender bonus, a -2 crowding penalty, a +2 cheer bonus, and a -1 for his missed tackle last turn. Carves has no bonuses or penalties. Hides wins on 1-11, Carves wins on 12-20.
Roll: 13!
Once again, it's the crowding penalty that decides it for
Carves. He wins 1 XP and another point for the red team.
Hides Cloth must spend the first half of the next turn standing up.
Tumbles Down a Hill respawns on the sidelines.
Score:
20 to
18!
Dreamer tackles into the blue's home column as
Has No Name tackles forward.
Yells At Others guards, but
Boar Slayer has already taken down
Bomb Diggety.
Nerre cheers on
Stands Firm as he tackles the empty flag square.
CarvesAPumpkin is distracted by having knocked down
Hides Cloth.
Pats Dragons continues his advance.
Righteous Charger makes it to the red's home column as
Tumbles Down a Hill spaces out.
Has No Name and
Stands Firm have -1 to tussles for their missed tackles.
Score:
20 to
18!
Blue is one point from victory. But you have to win by two, and the game won't end if red has possession of a blue flag.
► Show Spoiler
Boar Slayer gets 2 XP for his tussle. Yells At Others gets 1 XP for helping. CarvesAPumpkin gets 1 XP for his tussle. Dreamer and Righteous Charger get 2 advancement XP. Pats Dragons already made it to column 1, and there hasn't been a flag capture to reset that, so he doesn't get advancement XP.
Total:
Bomb Diggety: 15
Boar Slayer: 10
CarvesAPumpkin: 9
Dreamer: 7
Has No Name: 12
Hides Cloth: 1
Nerre: 4
Pats Dragons: 5
Righteous Charger: 15
Stands Firm: 7
Tumbles Down a Hill: 8
Yells At Others: 9
► Show Spoiler
Bomb Diggety, Level 1 Attacker

Player: KnuckleKraken - Color: #FF0000 - Shirt Color: #N/A - Exp: 0/5
Games: 1/3 - Missions: 0/1
Feats: N/A
Has No Name, Lv4 Defender

Player: M0rtimer - Color: #BF0000 - Shirt Color: #000000 - Exp: 24/26
Games: 2/3 - Missions: 1/1 - Hosted: Practice Game #2
Feats: Improved Guarding 2, Banner Guardian 1
Achievements:
MVP Practice Game #1:

Hides Cloth, Lv3 Defender
Player: lokthar - Color: #008040 - Shirt Color: #N/A - Exp: 13/18
Games: 2/3 - Missions: 0/1
Feats: Improved Guard 2
Nerre, Level 3 Strategist

Player: Nerre - Color: #40FF00 - Shirt Color: #N/A - Exp: 11/18
Games: 2/3 - Missions: 0/1
Feats: Teamwork 1, Cheer Effectiveness 1
Righteous Charger, Lv4 Attacker

Player: ChuckDaRighteous - Color: #800000 - Shirt Color: #A03000 - Exp: 22/26
Games: 2/3 - Missions: 1/1
Feats: Sprint Endurance 1, Improved Tackle 2
Stands Firm, Level 1 Defender

Player: Bahamut - Color: #BF8000 - Shirt Color: #N/A - Exp: 0/5
Games: 1/3 - Missions: 0/1
Feats: N/A
► Show Spoiler
Boar Slayer, Lv 2 Attacker

Player: Arch Lich Burns - Color: #8080BF - Shirt Color: #N/A - Exp: 10/11
Games: 2/3 - Missions: 0/1
Feats: Nimble
CarvesAPumpkin, Level 2 Defender

Player: Davis8488 - Color: #FF8000 - Shirt Color: #N/A - Exp: 5/11
Games: 2/3 - Missions: 0/1
Feats: Improved Guarding
Achievements:
MVP Practice Game #2:

Dreamer, Lv4 Defender

Player: Krulle - Color: #FF70FF - Shirt Color: #N/A - Exp: 20/26
Games: 2/3 - Missions: 1/1
Feats: Tackle Stamina 2, Teamwork 1
Pats Dragons, Lv4 Strategist
Player: Patdragon - Color: #FFFF00 - Shirt Color: #000000 - Exp: 24/26
Games: 2/3 - Missions: 1/1
Feats: Cheer Effectiveness 2, Cheer Range 1
Tumbles Down a Hill, Lv 4 Attacker

Player: SeeAMoose - Color: #004080 - Shirt Color: #a20000 - Exp: 21/26
Games: 2/3 - Missions: 0/1 - Hosted: 1 Game, 1 Mission
Feats: Sprint Endurance 1, Nimble 1, Improved Dodge 1
Yells At Others, Lv2 Strategist
Player: Theis2 - Color: #8000ff - Shirt Color: #N/A - Exp: 9/11
Games: 2/3 - Missions: 0/1
Feats: Cheer Range 1
Re: CTF Game 3: Turn 13 (Three's a crowd...)
Posted: Mon May 18, 2015 10:49 am
by Patdragon
so what will happen with tumbles next turn?
Re: CTF Game 3: Turn 13 (Three's a crowd...)
Posted: Mon May 18, 2015 10:56 am
by ChuckDaRighteous
Agh! 1 point away and we can't seem to get it!
Re: CTF Game 3: Turn 13 (Three's a crowd...)
Posted: Mon May 18, 2015 11:31 am
by WearsHats
Patdragon wrote:so what will happen with tumbles next turn?
He'll need to spawn in the first half.
Re: CTF Game 3: Turn 13 (Three's a crowd...)
Posted: Mon May 18, 2015 12:04 pm
by Krulle
Would a move to F8 be sufficient?
Moving in from the sidelines?
Re: CTF Game 3: Turn 13 (Three's a crowd...)
Posted: Mon May 18, 2015 12:11 pm
by M0rtimer
Wouldn't that be exactly the same as spawn into F8? Unless you're trying to say "tackle into" rather than "move", of course.

Re: CTF Game 3: Turn 13 (Three's a crowd...)
Posted: Mon May 18, 2015 12:13 pm
by Krulle
Tackling in would be an option, IMHO, but if Righteous moves North the tackle is missed anyway....
Re: CTF Game 3: Turn 13 (Three's a crowd...)
Posted: Mon May 18, 2015 12:54 pm
by ChuckDaRighteous
I think he meant it as move north to tackle into e8 would it count toward the bonus.
I think he was only placed there as an indication of "this person slept through the turn."
Re: CTF Game 3: Turn 13 (Three's a crowd...)
Posted: Mon May 18, 2015 2:01 pm
by Krulle
I understand that, but then it might justnas well allow this small possibility, although in this situation it will not help.
I found the updates coming rather quick in succession this time. But that may be me....
Also: I like the idea of using the sideline... :)
If I find the time to host a game, I might implement a few "let's try this" rules...
CTF Game 3: Turn 14 (MVP voting open! ... But who won?)
Posted: Tue May 19, 2015 11:02 am
by WearsHats
Score:
20 to
18
Boar Slayer tackles into the flag square, finding nothing but his translucent teleporting teammate
Tumbles.
Righteous Charger guards.
Yells At Others sprints to midfield.
Bomb Diggety spawns.
Dreamer runs for the flag as
Has No Name tackles in.
► Show Spoiler
Dreamer has no bonuses or penalties. No Name has a +2 tackle bonus and a +2 defender bonus but -1 for his missed tackle last turn. No Name wins on 1-13, Dreamer escapes on 14-20.
Roll: 15!
Dreamer dodges! He gets 1XP, 1 point for winning the tussle, and 1 point for reaching the flag square. The score is now tied!
Score:
20 to
20!
As
Nerre begins to sprint across the field and
Stands Firm stands up,
CarvesAPumpkin guards with
Pats Dragons cheering him on.
► Show Spoiler
Carves did not specify a target, and neither Nerre nor Stands is taking hostile action.
1-10, he targets Nerre. 11-20, he targets Stands.
Roll: 1
Nerre has a -1 crowding penalty and -2 for being caught sprinting. Carves has a +3 cheer bonus. Carves wins on 1-16, Nerre escapes on 17-20.
Roll: 13!
Carves wins. He gets 1XP and a point for the red team. For the first time in the game, the red team has the lead!
Score:
20 to
21!
Red is first to 21! But they have to win by 2. One more point could decide the game!
Bomb Diggety tackles the flag square as
Dreamer reaches to pick up the flag.
► Show Spoiler
Dreamer has no bonuses or penalties. Bomb has a +2 tackle bonus but -1 crowding penalty.
Bomb wins on 1-11,Dreamer escapes on 12-20.
Roll: 5!
Bomb takes Dreamer down. He gets 1XP for winning the tussle, 1 XP for sending Dreamer back to his side of the field, and a point for the blue team. The score is now once again tied!
Score: 21 to 21!
Yells At Others crosses back into blue territory. Stands Firm guards the other blue flag. CarvesAPumpkin would move, but he's recovering from pinning Nerre.
Hides Cloth would tackle B2, but he's already standing there. So instead he guards.
► Show Spoiler
Hides has a +2 defender bonus. Carves has a +3 cheer bonus from Pats Dragons. Carves wins on 1-11, Hides wins on 12-20.
Roll: 19!
Hides wins! He gets 1 xp for winning the tussle, 1 xp for sending Carves back to his side of the field, and a point for the blue team!
Score: 22 to 21!
The blue team is back in the lead, but it's still anybody's game!
Righteous Charger tackles the flag square, but Tumbles Down a Hill is guarding.
► Show Spoiler
Righteous Charger's tackle bonus is negated by Tumbles's guarding. Tumbles has a -1 crowding penalty. Righteous Charger wins on 1-11, Tumbles wins on 12-20.
Roll: 8!
Righteous Charger sends Tumbles tumbling, winning 1 XP, a point for the blue team, and a point for reaching the flag square!
Score: 24 to 21!

Final score: Score: 24 to 21!
► Show Spoiler
Bomb Diggety and Hides Cloth get 2 XP for their tussles. CarvesAPumpkin, Dreamer, and Righteous Charger get 1 XP for winning their tussles. Pats Dragons gets 1XP for assisting. The blue team get 1XP for winning the game.
Total:
Bomb Diggety: 18
Boar Slayer: 10
CarvesAPumpkin: 10
Dreamer: 8
Has No Name: 13
Hides Cloth: 4
Nerre: 5
Pats Dragons: 6
Righteous Charger: 17
Stands Firm: 8
Tumbles Down a Hill: 8
Yells At Others: 9
► Show Spoiler
Bomb Diggety, Level 1 Attacker

Player: KnuckleKraken - Color: #FF0000 - Shirt Color: #N/A - Exp: 0/5
Games: 1/3 - Missions: 0/1
Feats: N/A
Has No Name, Lv4 Defender

Player: M0rtimer - Color: #BF0000 - Shirt Color: #000000 - Exp: 24/26
Games: 2/3 - Missions: 1/1 - Hosted: Practice Game #2
Feats: Improved Guarding 2, Banner Guardian 1
Achievements:
MVP Practice Game #1:

Hides Cloth, Lv3 Defender
Player: lokthar - Color: #008040 - Shirt Color: #N/A - Exp: 13/18
Games: 2/3 - Missions: 0/1
Feats: Improved Guard 2
Nerre, Level 3 Strategist

Player: Nerre - Color: #40FF00 - Shirt Color: #N/A - Exp: 11/18
Games: 2/3 - Missions: 0/1
Feats: Teamwork 1, Cheer Effectiveness 1
Righteous Charger, Lv4 Attacker

Player: ChuckDaRighteous - Color: #800000 - Shirt Color: #A03000 - Exp: 22/26
Games: 2/3 - Missions: 1/1
Feats: Sprint Endurance 1, Improved Tackle 2
Stands Firm, Level 1 Defender

Player: Bahamut - Color: #BF8000 - Shirt Color: #N/A - Exp: 0/5
Games: 1/3 - Missions: 0/1
Feats: N/A
► Show Spoiler
Boar Slayer, Lv 2 Attacker

Player: Arch Lich Burns - Color: #8080BF - Shirt Color: #N/A - Exp: 10/11
Games: 2/3 - Missions: 0/1
Feats: Nimble
CarvesAPumpkin, Level 2 Defender

Player: Davis8488 - Color: #FF8000 - Shirt Color: #N/A - Exp: 5/11
Games: 2/3 - Missions: 0/1
Feats: Improved Guarding
Achievements:
MVP Practice Game #2: 
Dreamer, Lv4 Defender

Player: Krulle - Color: #FF70FF - Shirt Color: #N/A - Exp: 20/26
Games: 2/3 - Missions: 1/1
Feats: Tackle Stamina 2, Teamwork 1
Pats Dragons, Lv4 Strategist
Player: Patdragon - Color: #FFFF00 - Shirt Color: #000000 - Exp: 24/26
Games: 2/3 - Missions: 1/1
Feats: Cheer Effectiveness 2, Cheer Range 1
Tumbles Down a Hill, Lv 4 Attacker

Player: SeeAMoose - Color: #004080 - Shirt Color: #a20000 - Exp: 21/26
Games: 2/3 - Missions: 0/1 - Hosted: 1 Game, 1 Mission
Feats: Sprint Endurance 1, Nimble 1, Improved Dodge 1
Yells At Others, Lv2 Strategist
Player: Theis2 - Color: #8000ff - Shirt Color: #N/A - Exp: 9/11
Games: 2/3 - Missions: 0/1
Feats: Cheer Range 1
CTF Game 3: Turn 14 (MVP voting open! ... But who won?)
Posted: Tue May 19, 2015 11:03 am
by WearsHats
MVP voting is now open!
You can vote for the dice.
Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)
Posted: Tue May 19, 2015 11:05 am
by M0rtimer
The dice: 1 (M0rtimer)
Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)
Posted: Tue May 19, 2015 11:06 am
by Arch Lich Burns
I vote for dice.
Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)
Posted: Tue May 19, 2015 11:42 am
by ChuckDaRighteous
lol, the dice were evil enough that I refuse to vote for them.
I'll go with the XP values and vote for Bomb Diggety. A lot of important participation on his part. He gets 3 level ups off this game!