GMSO - Asteroid Slalom (Final)

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Nerre
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Re: Goblins Minesweepers - Space Odyssey (Turn 14/ 2 Spots l

Post by Nerre » Fri Mar 07, 2014 2:55 am

gamecreator wrote:Ninja'd. :(
Can I despawn like in Looks's game?
No, but you can move into the same tile. Space is 3d, just imagine flying over or below him. :)
But only the first to get there gets the credits for the discovering. You do not and cannot block each other, you are a team.
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Re: Goblins Minesweepers - Space Odyssey (Turn 14/ 2 Spots l

Post by gamecreator » Fri Mar 07, 2014 3:07 am

Not as useful, but it will do this time.
Starshine flies to A6.

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Re: Goblins Minesweepers - Space Odyssey (Turn 14/ 2 Spots l

Post by LAYF » Fri Mar 07, 2014 3:31 am

J Carter deploys a beacon on G6
-Best regards LAYF

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Zigit
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Re: Goblins Minesweepers - Space Odyssey (Turn 14/ 2 Spots l

Post by Zigit » Fri Mar 07, 2014 8:09 am

Ka'A activates a beacon for D3.

(There's an error on my space. PM'd GM, it's a 3.)

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kida
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Re: Goblins Minesweepers - Space Odyssey (Turn 14/ 2 Spots l

Post by kida » Fri Mar 07, 2014 8:58 am

Turbo Sonic shoot the ship again

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Goblins Minesweepers - Space Odyssey (Turn 15/ 2 Spots left)

Post by Nerre » Fri Mar 07, 2014 3:31 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 15
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.

Actions:
Blastwave stays on J7 and repairs his suit for 2 hp. The ship next to him deals another damage.
J. Carter places a beacon on G6.
Ka's Splaat places a beacon on D3.
Starshine flies to A6.
Sy B. Netic flies to A6 and uncovers a 2.
Turbo Sonic remains on K5 and destroys the ship that is firing at him. He loses 1 hp.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Health: 2/5
Fields uncovered: 14
Kills: 1
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Beacons placed: 3
Deaths: 2
Fields uncovered: 8
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Beacons placed: 3
Deaths: 0
Fields uncovered: 11
Mines found: 1
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Beacons placed: 1
Deaths: 1
Fields uncovered: 11
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 1
Fields uncovered: 13
Mines found: 1
Mines destroyed: 1
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Deaths: 2
Health: 3/5
Fields uncovered: 11
Kills: 1
Mines found: 2
Mines destroyed: 2[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
:zzz:

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Re: Goblins Minesweepers - Space Odyssey (Turn 15)

Post by LAYF » Fri Mar 07, 2014 3:37 pm

J Carter Rotate by 90 degrees. Lasers fire at I7, I repeat, lasers fire at Indigo-Seven!
-Best regards LAYF

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Zigit
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Re: Goblins Minesweepers - Space Odyssey (Turn 15)

Post by Zigit » Fri Mar 07, 2014 3:48 pm

Deploying beacon to D4. Ka'A out.

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Re: Goblins Minesweepers - Space Odyssey (Turn 15)

Post by gamecreator » Fri Mar 07, 2014 3:55 pm

B6.

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kida
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Re: Goblins Minesweepers - Space Odyssey (Turn 15)

Post by kida » Fri Mar 07, 2014 3:58 pm

Deploy beacon to K6.
Turbo Sonic self repair

Nerre - Is it true that enemy ships doesn't activate mines on the fields they are located?
Last edited by kida on Sat Mar 08, 2014 4:30 am, edited 1 time in total.

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Re: Goblins Minesweepers - Space Odyssey (Turn 15)

Post by Jibjib » Fri Mar 07, 2014 4:20 pm

A7!
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Re: Goblins Minesweepers - Space Odyssey (Turn 15)

Post by LAYF » Fri Mar 07, 2014 4:45 pm

*Edited action.
-Best regards LAYF

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LooksAndSmiles
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Re: Goblins Minesweepers - Space Odyssey (Turn 15)

Post by LooksAndSmiles » Sat Mar 08, 2014 3:37 am

Blastwave fires at the last remaining enemy on I7.

[INTERSPACE MESSAGE TO TURBO SONIC]
*** kzt *** zkkrzzt **** Thanks for sav ***** ving *** my as***** s there, mate! **** zrkrkrzt ****

[MESSAGE ENDED]

Btw, I think something is wrong with the map. If K3 is a mine, then the "1" on K4 suggests that L3-L4-L5 are mine free. Which also means that since K5 is a "3", then J6, K6 and L6 should be a mine too, but then all the numbers around are wrong! (J5 should be at least "2", K7 should be a "4", and J7 can only be a "2" if I9 is the third mine around H8.)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - Space Odyssey (Turn 15)

Post by Nerre » Sat Mar 08, 2014 3:53 am

kida wrote:Nerre - Is it true that enemy ships doesn't activate mines on the fields they are located?
Yes. They know where they put them and got the control codes.
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Re: Goblins Minesweepers - Space Odyssey (Turn 15)

Post by kida » Sat Mar 08, 2014 4:28 am

LooksAndSmiles wrote:Blastwave fires at the last remaining enemy on I7.

[INTERSPACE MESSAGE TO TURBO SONIC]
*** kzt *** zkkrzzt **** Thanks for sav ***** ving *** my as***** s there, mate! **** zrkrkrzt ****

[MESSAGE ENDED]

Btw, I think something is wrong with the map. If K3 is a mine, then the "1" on K4 suggests that L3-L4-L5 are mine free. Which also means that since K5 is a "3", then J6, K6 and L6 should be a mine too, but then all the numbers around are wrong! (J5 should be at least "2", K7 should be a "4", and J7 can only be a "2" if I9 is the third mine around H8.)
[MESSAGE ACCEPTED-REPLY TO BLASTWAVE]
No problem friend, I trust you'll handle the last ship!
[END REPLY]

-------------
It seems like the number in K5 is not consistent withe the rest of the map. I've edited my action.

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Re: Goblins Minesweepers - Space Odyssey (Turn 15)

Post by gamecreator » Sat Mar 08, 2014 4:30 am

LooksAndSmiles wrote:Btw, I think something is wrong with the map. If K3 is a mine, then the "1" on K4 suggests that L3-L4-L5 are mine free. Which also means that since K5 is a "3", then J6, K6 and L6 should be a mine too, but then all the numbers around are wrong! (J5 should be at least "2", K7 should be a "4", and J7 can only be a "2" if I9 is the third mine around H8.)
K5 was a 1, but spontaneously changed to a 3 at some time.

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Re: Goblins Minesweepers - Space Odyssey (Turn 15)

Post by Nerre » Sun Mar 09, 2014 12:10 pm

Yes, it was a mistake and I wrote it somewhere and then changed it. If I wrote it only in a PM I am sorry, but I had little time on friday. I did transfer it wrong from my excel sheet to the picture.

Edit: Checked it, and it seems I did correct the wrong field = it is wrong currently. Will change it now and double check it.
Edit2: I initially made E4 a 1, which was wrong. Then I wanted to change it but somehow messed it up and changed K5 to a 3. Now it should be ok, K5 a 1 and E4 a 3. Sorry! :wall: Press F5 to update your cookies so the new picture is loaded (you need to do that cause it has the same name).
:zzz:

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Goblins Minesweepers - Space Odyssey (Turn 16)

Post by Nerre » Tue Mar 11, 2014 2:04 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 16
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.

Actions:
Blastwave stays on J7 and fires at the enemy on I7. He and J.Carter destroy it. The ship could not fire before it was destroyed.
J. Carter stays on F7 and fires at the enemy on I7. He and Blastwave destroy it. The ship could not fire before it was destroyed.
Ka's Splaat places a beacon on D4.
Starshine flies to B6.
Sy B. Netic flies to A7 which to his regret is a mine. His clone will be deployed in turn 18 (post actions in turn 17).
Turbo Sonic remains on K5 repairs his suit, regaining 2 hp.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Health: 2/5
Fields uncovered: 14
Kills: 2
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Beacons placed: 3
Deaths: 2
Health: 5/5
Fields uncovered: 8
Kills: 1
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Beacons placed: 4
Deaths: 0
Health: 5/5
Fields uncovered: 11
Mines found: 1
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Beacons placed: 1
Deaths: 1
Health: 5/5
Fields uncovered: 11
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 2
Fields uncovered: 14
Mines found: 2
Mines destroyed: 2
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Deaths: 2
Health: 5/5
Fields uncovered: 11
Kills: 1
Mines found: 2
Mines destroyed: 2[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
:zzz:

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Re: Goblins Minesweepers - Space Odyssey (Turn 16)

Post by gamecreator » Tue Mar 11, 2014 2:41 am

Problem solved.

Starshine moves to B7.

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LooksAndSmiles
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Re: Goblins Minesweepers - Space Odyssey (Turn 16)

Post by LooksAndSmiles » Tue Mar 11, 2014 3:07 am

Blastwave to J8!

I hope I don't meet another fleet this soon. :D
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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kida
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Re: Goblins Minesweepers - Space Odyssey (Turn 16)

Post by kida » Tue Mar 11, 2014 6:23 am

Turbo Sonic continue to L5

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Zigit
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Re: Goblins Minesweepers - Space Odyssey (Turn 16)

Post by Zigit » Tue Mar 11, 2014 9:11 am

Ka'A punches in the coordinates for E3.

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Re: Goblins Minesweepers - Space Odyssey (Turn 16)

Post by Nerre » Wed Mar 12, 2014 1:24 am

Waiting for LooksAtYouFunny.
:zzz:

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Re: Goblins Minesweepers - Space Odyssey (Turn 16)

Post by LAYF » Wed Mar 12, 2014 1:51 am

G7 sorry.
-Best regards LAYF

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Goblins Minesweepers - Space Odyssey (Turn 17)

Post by Nerre » Sun Mar 23, 2014 11:00 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 17
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.

Actions:
Blastwave flies to J8 and uncovers a 1.
J. Carter flies to G7 and uncovers a 2.
Ka's Splaat flies to E3 and uncovers a 3.
Starshine flies to B7 and uncovers a 2.
Sy B. Netic awakes in the cloning tank. He will be equipped and send back to the minefield soon. He should decide where he wants to be deployed.
Turbo Sonic flies to L5 and uncovers a 1.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Health: 2/5
Fields uncovered: 15
Kills: 2
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Beacons placed: 3
Deaths: 2
Health: 5/5
Fields uncovered: 9
Kills: 1
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Beacons placed: 4
Deaths: 0
Health: 5/5
Fields uncovered: 12
Mines found: 1
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Beacons placed: 1
Deaths: 1
Health: 5/5
Fields uncovered: 12
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 2
Fields uncovered: 14
Mines found: 2
Mines destroyed: 2
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Deaths: 2
Health: 5/5
Fields uncovered: 12
Kills: 1
Mines found: 2
Mines destroyed: 2[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
:zzz:

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