Turn 5 >>Next Turn
Flags Mines steps over to C2, revealing a "3". +1XP
Oops moves to E4, where she discovers a "3". Another spider jumps out of the wilderness, biting her and injuring her. +2XP (1XP x2 bonus)
Oops is now
poisoned.
Tries-and-Dies does some tactical maneuvers (such as not accidentally hitting his own head), then smites!
His trusty frying pan has now spider-goo all over on the bottom side. Ick. Nevertheless, he gains 2XP for his victory. He doesn't have an action left to move, as fighting takes time.
Tries-and-Dies feels
lightly sick, and is still
poisoned.
KABOOM thinks he is somewehere else.
MINI MAP 1: Forest In Peace

Players:
Oops
Tries-and-Dies
Flags Mines
---
KABOOM
No-Legs hops to A6, finding another "2". +1XP
Finds Mines steps onto B5, where she finds a mine! She leaves the map flying away in pieces... unless she wants to return?
Blitz Craig moves over to A1, a "1". (Badum-tsss) +1XP
Oh See That Shiny heads up to F3, stepping on another "2". +1XP
MINI MAP 2: The Road of the Forgotten

Players:
Blitz Craig
Oh See That Shiny
Finds Mines
No-Legs
Flags Fuses respawns on D4, which is a 2. +2XP (1XP x2 bonus)
Stumbles around arranges his tokens then jumps to C2, uncovering a "3" +1XP
White Metal (
white) would have gladly run to E3, but he had to wait for Stumbles to move away first. In the mean time,
Goska Bluey thought about and pushed him into the mine on D1 ! But as he lands on the tile and the mine explodes, his boots propel him towards C1, where he lands safely, exploring a "3". +1XP
WhiteMetal's flag is destroyed in the process, he gains 2 coins compensation. His boots also get destroyed in the explosion.
Goska Bluey pushes White Metal onto D1, and gains an XP for revealing that tile! She cannot save him though as he technically doesn't die. She waves around the Y-stick carefully, but it seems to do nothing. What a useless piece of crap.
Goska Bluey has commited an evil act!
MINI MAP 3: Marshland Marches

Players:
---
White Metal (
white)
Goska Bluey
Stumbles around
Flags Fuses
---
Train Wreck (AWOL)
Skill information unlocked!
Push (Evil): The player is able to move a target (both enemy or player) on an adjacent tile in the direction pointing away. If this action results in any kind of exploration, then the pushing player recieves the XP! WARNING: pushing fellow players counts as an evil act and is readily punishable.
Pushing fails if the tile where the target is pushed towards is occupied or doesn't exist, or if the target is stronger or larger than the pusher.
► Show Spoiler
Answer the Call - Level 2: The player is able to teleport any unoccupied tile next to another player who requests their assistance on the same map.
Treasure! (Spelunky): Upon first spawning of the map, the player will recieve a pm, which will contain a very vague information about the whereabouts of 1 treasure item, if there is any buried on the map. Higher levels of this skill give more exact details.
Item information unlocked!
Boots: When landing on a mine, boots propel the player in the direction identical to the directon in which they come moved, having 50% chance of destroying in the process. In case of spawning or teleporting (or other form of directionless movement), the player isn't moved further anywhere, though they will still avoid the explosion.
Frying Pan: deals 1 damage to enemies.
► Show Spoiler
Leather Jacket: Prevents 1 physical damage from attacks.
Achievements
Goska Bluey:
"Wanna Be F(r)iends?", for committing the first evil act.
Finds Mines is now the longest record holder of not dying: 1 Level and 13 XP.
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 4. Deaths: 2
Active Skills 1/2: evil (use corpse)
Unused Skills 1/2: spelunky (run)
Inventory: 10 / 10 flags
Hammerspace: 3 coins, no equipment
[tabs:Finds Mines]
Arch Lich Burns' Finds Mines
Level 1, XP: 11. Deaths: 1
Active Skills 2/2: hero(return),
Warning (Cooldown until Turn 27)
Unused Skills 0/2:
Inventory: 8 / 10 flags
Hammerspace: 0 coins, whip, candy, shield, fedora
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 0, XP: 6. Deaths: 2
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags, Carved Figure of Hiccuping
Hammerspace: empty
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 3. Deaths: 3
Active Skills 2/3: Call (level 2), Treasure
Unused Skills 1/3: seer (resist)
Inventory: 10 / 10 flags
Hammerspace: 11 coins, no equipment
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 8. Deaths: 2 -
Leader (3 LP)
Marks: Sign of Goodwill*
Active Skills 3/3: Jump, Rescue, Push
Unused Skills 1/3:
Visions, (Cooldown until Turn 26),
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't act anything else this turn, and gains 1 XP upon successful heal.[/tabs]
.[tabs:KABOOM]
DoubleFried's KABOOM
Level 0, XP: 3. Deaths: 1
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 5. Deaths: 2
Active Skills 3/3:
Warning (Cooldown until Turn 26), Jump (level 2), Answer the Call
Unused Skills 0/3:
Inventory: 10 / 10 flags, bow (9 arrows)
Hammerspace: 0 coins, frying pan, Y-stick, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 1, XP: 10. Deaths: 2
Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 9 / 10 flags
Hammerspace: 4 coins, sword, Y-stick
[tabs:Oops]
BeanDip's Oops
Level 0, XP: 8. Deaths: 0 , 4/5HP, poisoned
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags
Hammerspace: empty[/tabs]
.[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 3 Deaths: 2
Active Skills 3/3: Rescue,
Visions (Cooldown until Turn 26), Jump
Unused Skills 1/3: evil(greed)
Inventory: 12 / 13 flags , boots, frying pan, pointy stick
Hammerspace: 6 coins, 10ft pole
[tabs: Train Wreck]
WhirdCheese's Train Wreck
Level 0, XP: 0. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 1 XP: 9. Deaths: 3, lightly sick, poisoned
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 13 / 13 flags, jacket, trousers, boots, frying pan, whip
Hammerspace: 2 coins, pebble of teleportation, 10ft pole
[tabs:White Metal]
kida's White Metal (white)
Level 1, XP: 3. Deaths: 1
Active Skills 2 / 2: spelunky(run), hero(return)
Unused Skills 1 / 2: unaligned(+1 pow),
Inventory: 8 / 9 flags, boots
Hammerspace: 5 coins, trousers, flute, sword[/tabs]
GM NOTES
A bit of explanation on the events on Map 3, because (even though I find it hilarious), you might call for shenanigans.
► Show Spoiler
There are two questions that have to be answered:
- Why couldn't WhiteMetal run to E3 to dodge Goska's push?
The answer lies in the order of the player's posts:
If E2 had been empty by the time, WM would have run to E3 (since he posted first), and Goska would have pushed the air only. However, Stumbles' first post appeared after Goska's post, which means Stumbles actively occupied E2 until he jumped away to C2. This means WM had to wait, and since Goska's post got inbetween, he could push WM into the mine.
- Why couldn't Goska save WM sooner, so he could have kept his boots (and the exploration wouldn't have happened?)
This comes from the description of the actions. Namely, Goska's actions.
Using an equipment is a pre- or post-action (see in the Almanac, I think I have updated it.), which means it happens before or after the main action. (Except for passive items, or weapons, where their usage is tightly bound with the main action.)
WM's turn happened as following:
free action: none
pre actions: none
main action: getting pushed into D1
post action: boots activate upon explosion
Goska's turn:
free: none
pre action: none
main action: pushing WM
post action: try to use the stick
(absolute) post action: try to save WM
From the above you can see that while Goska's been busy fiddling with the Y-shaped stick, WM's boots triggered. Had Goska did it before pushing (or didn't try to do it at all), then she would have succeeded and this turn would have been a lot more boring.