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Re: Goblins Minesweepers - A New Adventure (Turn 4)

Posted: Wed Jul 17, 2013 7:18 am
by Nerre
Zigit wrote:I don't want to hold up the game and they're not my characters, but it seems like option 1 would hold up things less in the long run, as it would partially solve the traffic jam you've got going on...
You mean cause Gathers char could now respawn on a different tile instead being trapped with the other two in the upper right corner? Well, they are not totally trapped, and stepping on a mine is part of the game. But you are right, she would not be trapped if she would have been able to save me. :/ Hmm.
Well, still, from my side I would not object option 2. But if somebody wants option 1, it is fine with me.

Re: Goblins Minesweepers - A New Adventure (Turn 4)

Posted: Wed Jul 17, 2013 9:16 am
by GathersIngredients
► Show Spoiler
Ok, I don't want to cause you more work, if it can be avoided. And I don't mind much either way, whether you pick option one or two.

Stumbles, MINI MAP 3, Marshland Marches: I think I would like Stumbles to pick the green and red tokens in any case.

If option 1 gets picked: Stumbles de-equips visions and equips both his new tokens and spawns on C2. (with boots, pointy stick and frying pan)
If option 2 gets picked: Stumbles picks and equips the green token, storing away the red token and jumps to C2.
In any case he prays that there's no mine there and/or that his boots will help. He also declares his rescue on FF again (and I'll leave it up to you whether or not his "freebie" gets in the way of things ;) ).

How's that for minimum extra work?

Also, don't fret about making a mistake, it happens to everyone occasionally. You're still doing a terrific job. :thumbsup: With that many players, maps, items, skills and whatnot, I'm pretty sure I would have this happen to me a lot more often, if I were GM. ;)

Re: Goblins Minesweepers - A New Adventure (Turn 4)

Posted: Wed Jul 17, 2013 10:41 am
by Zigit
Another quick and easy solution... perhaps we could revise the rules so that if there is no waiting list you can circle out but have a time penalty?( Say 1-2 rounds) Just a thought, so that people don't have to suicide to get unstuck...

Re: Goblins Minesweepers - A New Adventure (Turn 4)

Posted: Wed Jul 17, 2013 1:01 pm
by LooksAndSmiles
@Zigit:
I would like to avoid that to force people to think before they spawn / move anywhere to the map. If you can circle out any time, even with a slight penalty, then you wouldn't take locations too seriously. And let's be honest, a minesweeping game is moreless all about the tiles. I'm adding all the game fluff to make it worth staying alive, else people could just lemming-steamroll every map. And if someone intends to stay alive, well they should do it wisely. ;)

@Hiccup
As Nerre expressed a preference towards option 2, and Gathers' don't mind either way, then option 2, it is. (I won't grant the rescue xp to Stumbles as that rescue never happened (right?), but I'll think up something for compensation.)

Flags Fuses suddenly finds a "Carved Figure of Hiccuping" in his pocket! He is now confident that the next harm that would get to him will have no chance at all. He looks happily at the figurine turning it this way and that, only to notice a small engraving: Sideeffects may include sudden bursts of hiccuping, handle with care and maybe drink some water. And of course on the other side, Made in China, but that is to be expected.

Re: Goblins Minesweepers - A New Adventure (Turn 4)

Posted: Wed Jul 17, 2013 2:57 pm
by Zigit
I understand your reasoning, I was just suggesting that in all fairness, we could circle out until we lost some players. Penalizing the whole group for others actions isn't fun and it isn't fun to be stuck. That being said, thank you for hosting this game, it is frequently the highlight of my day. Keep up the good work!

Re: Goblins Minesweepers - A New Adventure (Turn 4)

Posted: Thu Jul 18, 2013 7:21 am
by gamecreator
Traffic jam on map 3 can be solved by White Metal picking his flag up and stepping onto the mine. He will lose 2 coins, gain 1 XP and possibly grant some XP to Goska for rescuing him.

Tries will squash the spider with his pan and proceed to A4, unless that spider is huge (then he will whip the spider and shield himself with frying pan).

Re: Goblins Minesweepers - A New Adventure (Turn 4)

Posted: Thu Jul 18, 2013 8:40 am
by LooksAndSmiles
gamecreator wrote:Tries will squash the spider with his pan and proceed to A4, unless that spider is huge (then he will whip the spider and shield himself with frying pan).
The spider is on the top of Tries' head. Now, imagine Tries aiming carefully, swinging, when suddenly the spider jumps away... :D >:D

Re: Goblins Minesweepers - A New Adventure (Turn 4)

Posted: Fri Jul 19, 2013 4:44 am
by gamecreator
Oh, so that's what that blot is. I thought it was some indication of being poisoned. Then Tries will shake the spider off to the ground first.

Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sat Jul 20, 2013 7:55 am
by LooksAndSmiles
Turn 5 >>Next Turn

Flags Mines steps over to C2, revealing a "3". +1XP

Oops moves to E4, where she discovers a "3". Another spider jumps out of the wilderness, biting her and injuring her. +2XP (1XP x2 bonus)

Oops is now poisoned.

Tries-and-Dies does some tactical maneuvers (such as not accidentally hitting his own head), then smites!
His trusty frying pan has now spider-goo all over on the bottom side. Ick. Nevertheless, he gains 2XP for his victory. He doesn't have an action left to move, as fighting takes time.

Tries-and-Dies feels lightly sick, and is still poisoned.

KABOOM thinks he is somewehere else.

MINI MAP 1: Forest In Peace
Image
Players:
Oops
Tries-and-Dies
Flags Mines
---
KABOOM

No-Legs hops to A6, finding another "2". +1XP
Finds Mines steps onto B5, where she finds a mine! She leaves the map flying away in pieces... unless she wants to return?
Blitz Craig moves over to A1, a "1". (Badum-tsss) +1XP
Oh See That Shiny heads up to F3, stepping on another "2". +1XP

MINI MAP 2: The Road of the Forgotten
Image
Players:
Blitz Craig
Oh See That Shiny
Finds Mines
No-Legs

Flags Fuses respawns on D4, which is a 2. +2XP (1XP x2 bonus)
Stumbles around arranges his tokens then jumps to C2, uncovering a "3" +1XP

White Metal (white) would have gladly run to E3, but he had to wait for Stumbles to move away first. In the mean time, Goska Bluey thought about and pushed him into the mine on D1 ! But as he lands on the tile and the mine explodes, his boots propel him towards C1, where he lands safely, exploring a "3". +1XP

WhiteMetal's flag is destroyed in the process, he gains 2 coins compensation. His boots also get destroyed in the explosion.

Goska Bluey pushes White Metal onto D1, and gains an XP for revealing that tile! She cannot save him though as he technically doesn't die. She waves around the Y-stick carefully, but it seems to do nothing. What a useless piece of crap.

Goska Bluey has commited an evil act!

MINI MAP 3: Marshland Marches
Image
Players:
---
White Metal (white)
Goska Bluey
Stumbles around
Flags Fuses
---
Train Wreck (AWOL)

Skill information unlocked!
Push (Evil): The player is able to move a target (both enemy or player) on an adjacent tile in the direction pointing away. If this action results in any kind of exploration, then the pushing player recieves the XP! WARNING: pushing fellow players counts as an evil act and is readily punishable. Pushing fails if the tile where the target is pushed towards is occupied or doesn't exist, or if the target is stronger or larger than the pusher.
► Show Spoiler
Item information unlocked!
Boots: When landing on a mine, boots propel the player in the direction identical to the directon in which they come moved, having 50% chance of destroying in the process. In case of spawning or teleporting (or other form of directionless movement), the player isn't moved further anywhere, though they will still avoid the explosion.
Frying Pan: deals 1 damage to enemies.
► Show Spoiler
Achievements
Goska Bluey: "Wanna Be F(r)iends?", for committing the first evil act.

Finds Mines is now the longest record holder of not dying: 1 Level and 13 XP.

Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 4. Deaths: 2

Active Skills 1/2: evil (use corpse)
Unused Skills 1/2: spelunky (run)
Inventory: 10 / 10 flags

Hammerspace: 3 coins, no equipment
[tabs:Finds Mines]
Arch Lich Burns' Finds Mines
Level 1, XP: 11. Deaths: 1

Active Skills 2/2: hero(return), Warning (Cooldown until Turn 27)
Unused Skills 0/2:
Inventory: 8 / 10 flags

Hammerspace: 0 coins, whip, candy, shield, fedora
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 0, XP: 6. Deaths: 2

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags, Carved Figure of Hiccuping

Hammerspace: empty
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 3. Deaths: 3

Active Skills 2/3: Call (level 2), Treasure
Unused Skills 1/3: seer (resist)
Inventory: 10 / 10 flags

Hammerspace: 11 coins, no equipment
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 8. Deaths: 2 - Leader (3 LP)

Marks: Sign of Goodwill*
Active Skills 3/3: Jump, Rescue, Push
Unused Skills 1/3: Visions, (Cooldown until Turn 26),
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't act anything else this turn, and gains 1 XP upon successful heal.[/tabs]

.[tabs:KABOOM]
DoubleFried's KABOOM
Level 0, XP: 3. Deaths: 1

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace: empty
[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 5. Deaths: 2

Active Skills 3/3: Warning (Cooldown until Turn 26), Jump (level 2), Answer the Call
Unused Skills 0/3:
Inventory: 10 / 10 flags, bow (9 arrows)

Hammerspace: 0 coins, frying pan, Y-stick, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 1, XP: 10. Deaths: 2

Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 9 / 10 flags

Hammerspace: 4 coins, sword, Y-stick
[tabs:Oops]
BeanDip's Oops
Level 0, XP: 8. Deaths: 0 , 4/5HP, poisoned

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags

Hammerspace: empty[/tabs]

.[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 3 Deaths: 2

Active Skills 3/3: Rescue, Visions (Cooldown until Turn 26), Jump
Unused Skills 1/3: evil(greed)
Inventory: 12 / 13 flags , boots, frying pan, pointy stick

Hammerspace: 6 coins, 10ft pole
[tabs: Train Wreck]
WhirdCheese's Train Wreck
Level 0, XP: 0. Deaths: 0

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace: empty
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 1 XP: 9. Deaths: 3, lightly sick, poisoned

Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 13 / 13 flags, jacket, trousers, boots, frying pan, whip

Hammerspace: 2 coins, pebble of teleportation, 10ft pole
[tabs:White Metal]
kida's White Metal (white)
Level 1, XP: 3. Deaths: 1

Active Skills 2 / 2: spelunky(run), hero(return)
Unused Skills 1 / 2: unaligned(+1 pow),
Inventory: 8 / 9 flags, boots

Hammerspace: 5 coins, trousers, flute, sword[/tabs]

GM NOTES

A bit of explanation on the events on Map 3, because (even though I find it hilarious), you might call for shenanigans.
► Show Spoiler

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sat Jul 20, 2013 8:08 am
by Arch Lich Burns
Eh. I knew that would happen. I just don't care anymore...

Not spawn

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sat Jul 20, 2013 8:49 am
by GathersIngredients
Stumbles, MINI MAP 3, Marshland Marches: Stumbles moves to C3. He also declares his rescue on White Metal.

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sat Jul 20, 2013 10:05 am
by Jibjib
Craig flags B2. If he can "Use Corpse" this turn for... something... he will.

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sat Jul 20, 2013 10:07 am
by kida
White metal tries running again B1->B2.
He counts on Stumbles to rescue him.

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sat Jul 20, 2013 10:17 am
by gamecreator
Tries moves to A4 as planned.

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sat Jul 20, 2013 11:18 am
by Davecom3
Goska Bluey will jump to F3.

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sat Jul 20, 2013 11:36 am
by Zigit
No-Legs flags B6.

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sat Jul 20, 2013 11:45 am
by Nerre
Flags Fuses puts a Flag on E3. There has to be a mine there!
Then he moves to D5.

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sat Jul 20, 2013 6:17 pm
by WearsHats
Flags Mines moves to B2.

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sun Jul 21, 2013 12:33 am
by kida

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sun Jul 21, 2013 3:47 am
by LooksAndSmiles
kida wrote:To all minesweepers:
http://www.youtube.com/watch?v=LHY8NKj3RKs
- That counter is going to count until´╗┐ it says 999.
- What then?
- Nothing. You just suck!

:D :D

Haven't seen this video since like a year, thank you for reminding me! :D

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sun Jul 21, 2013 6:24 am
by Theis2
Shiny flags E3

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sun Jul 21, 2013 12:16 pm
by Davecom3
Move Oops over to F4 if BeanDip doesn't decide otherwise. There's a 1/2 chance she'll blow up no matter where she steps unless she backtracks right now, unfortunately.

And I don't tend to play expert. Rather, I play 183 mines on the biggest board, if i remember correctly something like 24x 36. Expert is tamer.

Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Tue Jul 23, 2013 12:56 pm
by LooksAndSmiles
@Nerre: I registered your pm plea for being recoloured to a lighter green to match your new avatar, but given that this character has been around longer than the other one (and I don't like colour changing goblins anyway), I'm afraid I have to refuse it. The current color is not the best on the marshland background, I will have to see how it fares in the graveyard. If it keeps being bad I'll reconsider the color change! ;)
(Noone uses light green at the moment, so color-collision shouldn't be a problem.)

Turn 6 >>Next Turn


Tries-and-Dies steps down to A4, which is a "2". +1XP
Tries-and-Dies feels sick, but successfully resists further poisoning.

Flags Mines moves to B2, it be "2". +1XP

Oops moves to F4, where she finds a "2". The spider on her head keeps attacking, dealing another damage! DING! (1XP x2 bonus)
Oops is now lightly sick, and poisoned. Beginner's bonus also expires.

KABOOM sleeps.

MINI MAP 1: Forest In Peace
Image
Players:
Oops
Tries-and-Dies
Flags Mines
---
KABOOM

Finds Mines decides she doesn't respawn.
Blitz Craig flags B2. He tries his use corpse ability... but it needs a corpse within reach! Unfortunately, Finds died quite far from him.
No-Legs places a neat flag on B6.
Oh See That Shiny flags E3.

MINI MAP 2: The Road of the Forgotten
Image
Players:
Blitz Craig
Oh See That Shiny
Finds Mines
No-Legs

White Metal (white) runs through B1 to B2, discovering a "1" and a mine, respectively. +2XP
Stumbles around uncovers a "3" on C3, then rescues White Metal. +2XP.
Goska Bluey jumps to F3, revealing a "1". +1XP
Flags Fuses sticks a flag into E3.

MINI MAP 3: Marshland Marches
Image
Players:
---
White Metal (white)
Goska Bluey
Stumbles around
Flags Fuses
---
Train Wreck (AWOL)

Skill information unlocked!
Run (Spelunky): The player is able to move through as many adjacent tiles as his movement points + this skill's level. Running stops if all movement (or shorter specified distance) is used up, or the player falls into a trap, steps into a mine, or otherwise inhibited in their movement. Each unexplored tile passed through via this skill will be explored and evaluated accordingly. The player cannot run back and forth between the same tiles in the same turn.
► Show Spoiler
Item information unlocked
► Show Spoiler
Achievements
► Show Spoiler

Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 4. Deaths: 2

Active Skills 1/2: evil (use corpse)
Unused Skills 1/2: spelunky (run)
Inventory: 9 / 10 flags

Hammerspace: 3 coins, no equipment
[tabs:Finds Mines]
Arch Lich Burns' Finds Mines
Level 1, XP: 11. Deaths: 1

Active Skills 2/2: hero(return), Warning (Cooldown until Turn 27)
Unused Skills 0/2:
Inventory: 8 / 10 flags

Hammerspace: 0 coins, whip, candy, shield, fedora
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 0, XP: 6. Deaths: 2

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags, Carved Figure of Hiccuping

Hammerspace: empty
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 4. Deaths: 3

Active Skills 2/3: Call (level 2), Treasure
Unused Skills 1/3: seer (resist)
Inventory: 10 / 10 flags

Hammerspace: 11 coins, no equipment
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 9. Deaths: 2 - Leader (3 LP)

Marks: Sign of Goodwill*
Active Skills 3/3: Jump, Rescue, Push
Unused Skills 1/3: Visions, (Cooldown until Turn 26),
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't act anything else this turn, and gains 1 XP upon successful heal.[/tabs]

.[tabs:KABOOM]
DoubleFried's KABOOM
Level 0, XP: 3. Deaths: 1

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace: empty
[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 5. Deaths: 2

Active Skills 3/3: Warning (Cooldown until Turn 26), Jump (level 2), Answer the Call
Unused Skills 0/3:
Inventory: 9 / 10 flags, bow (9 arrows)

Hammerspace: 0 coins, frying pan, Y-stick, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 1, XP: 10. Deaths: 2

Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 8 / 10 flags

Hammerspace: 4 coins, sword, Y-stick
[tabs:Oops]
BeanDip's Oops
Level 1, XP: 0. Deaths: 0 , 3/5HP, lightly sick, poisoned

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags

Hammerspace: empty[/tabs]

.[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 5 Deaths: 2

Active Skills 3/3: Rescue, Visions (Cooldown until Turn 26), Jump
Unused Skills 1/3: evil(greed)
Inventory: 12 / 13 flags , boots, frying pan, pointy stick

Hammerspace: 6 coins, 10ft pole
[tabs: Train Wreck]
WhirdCheese's Train Wreck
Level 0, XP: 0. Deaths: 0

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace: empty
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 1 XP: 9. Deaths: 3, sick

Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 13 / 13 flags, jacket, trousers, boots, frying pan, whip

Hammerspace: 2 coins, pebble of teleportation, 10ft pole
[tabs:White Metal]
kida's White Metal (white)
Level 1, XP: 5. Deaths: 1

Active Skills 2 / 2: spelunky(run), hero(return)
Unused Skills 1 / 2: unaligned(+1 pow),
Inventory: 8 / 9 flags, boots

Hammerspace: 5 coins, trousers, flute, sword[/tabs]

Re: Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Tue Jul 23, 2013 1:10 pm
by Nerre
Flags Fuses moves down to D5 and yells over to Goska "That is looking good, the next field should also be safe."

Re: Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Tue Jul 23, 2013 1:23 pm
by kida
White metal spawns on A2