Goblins Minesweepers - A Grave Situation (Turn 19)
- gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 5)
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- LooksAndSmiles
- Game Master
- Posts: 1364
Goblins Minesweepers - A Grave Situation (Turn 6)
Turn 6 >>Next Turn
Stumbles around jumps to B3, digging up a "1". Suddenly, bony hands grab his legs, and he cannot move away! Three skeletons crawl out of the grave. They are not looking friendly at all. +1XP
Goska steps down to K6, promptly revealing a "2". She then turns around with her stick, which points straight towards west. Interesting. +1XP
White Metal flags H8.
Blitz Craig flags F5.
Questions Everything steps down to G8, finding a "2", and getting her tokens. She tries to cast the skill on Flags, but it seems to do nothing. Ah well. +1XP
Flags Mines eagerly makes space for Schnitzel, by moving to C7. He does not start digging, though.
Schnitzel majestically moves over to D7.
Oh See That Shiny closes onto C3, uncovering a "2". +1XP
Explore-Randomly heads down to H10, exploring a "1". +1XP (+1bonus)
Tries-and-Dies flags H4.
Flags Fuses removes his flag from E3 and steps over there. He waits. Then waits some more. Then he realizes has forgotten to declare digging, too.
Dies is busy in real life.

Achievements
Goska Bluey: "Colorful Personality", for having four basic colors equipped.
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 10. Deaths: 2
Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 9 / 10 flags, sword, jacket
Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 0. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags
Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 0, XP: 8. Deaths: 1
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 5. Deaths: 2
Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 9 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 9. Deaths: 3
Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 1. Deaths: 2 - Leader Level 1 (2 LP)
Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, seer(resist)
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 3. Deaths: 2
Active Skills 2/3: hero(shout), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread
Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 1. Deaths: 0
Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 10 / 10 flags
Hammerspace empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0
Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags
Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 16. Deaths: 2
Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3: Visions (available at turn 26)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole
Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 2. Deaths: 3
Active Skills 3/3: Call, Jump (level 2), Visions
Unused Skills 0/3:
Inventory: 10 / 13 flags
Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 7. Deaths: 1
Active Skills 3 / 3: Run x2, Warning
Unused Skills 2 / 3: unaligned(+1 pow), hero(return)
Inventory: 8 / 9 flags, trousers, sword
Hammerspace: 5 coins, flute[/tabs]
Stumbles around jumps to B3, digging up a "1". Suddenly, bony hands grab his legs, and he cannot move away! Three skeletons crawl out of the grave. They are not looking friendly at all. +1XP
Goska steps down to K6, promptly revealing a "2". She then turns around with her stick, which points straight towards west. Interesting. +1XP
White Metal flags H8.
Blitz Craig flags F5.
Questions Everything steps down to G8, finding a "2", and getting her tokens. She tries to cast the skill on Flags, but it seems to do nothing. Ah well. +1XP
Flags Mines eagerly makes space for Schnitzel, by moving to C7. He does not start digging, though.
Schnitzel majestically moves over to D7.
Oh See That Shiny closes onto C3, uncovering a "2". +1XP
Explore-Randomly heads down to H10, exploring a "1". +1XP (+1bonus)
Tries-and-Dies flags H4.
Flags Fuses removes his flag from E3 and steps over there. He waits. Then waits some more. Then he realizes has forgotten to declare digging, too.
Dies is busy in real life.

Achievements
Goska Bluey: "Colorful Personality", for having four basic colors equipped.
► Show Spoiler
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 10. Deaths: 2
Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 9 / 10 flags, sword, jacket
Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 0. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags
Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 0, XP: 8. Deaths: 1
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 5. Deaths: 2
Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 9 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 9. Deaths: 3
Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 1. Deaths: 2 - Leader Level 1 (2 LP)
Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, seer(resist)
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 3. Deaths: 2
Active Skills 2/3: hero(shout), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread
Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 1. Deaths: 0
Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 10 / 10 flags
Hammerspace empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0
Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags
Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 16. Deaths: 2
Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3: Visions (available at turn 26)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole
Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 2. Deaths: 3
Active Skills 3/3: Call, Jump (level 2), Visions
Unused Skills 0/3:
Inventory: 10 / 13 flags
Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 7. Deaths: 1
Active Skills 3 / 3: Run x2, Warning
Unused Skills 2 / 3: unaligned(+1 pow), hero(return)
Inventory: 8 / 9 flags, trousers, sword
Hammerspace: 5 coins, flute[/tabs]
Last edited by LooksAndSmiles on Tue Feb 18, 2014 12:46 pm, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:


And my own dragons are here. The hatched ones like the clicks! 
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:





- kida
- Gives Speeches
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Re: Goblins Minesweepers - A Grave Situation (Turn 6)
White metal runs G7->F7->E7
- BadgeAddict
- Saves-A-Hyena
- Posts: 9147
- Location: Ohio
Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Schtnizel moves to E7 in pursuit of his lofty goal, sneers at the grave marker and then attempts to kick it over.
- gamecreator
- Prattles on Unremittingly
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Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Tries jumps to G5.
- Jibjib
- Game Master
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Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Craig reconsiders and removes the flag he just placed.
Last edited by Jibjib on Mon Feb 17, 2014 3:33 am, edited 1 time in total.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
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- Chronically Blathering
- Posts: 1522
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Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Goska moves to L6. She attempts to rescue White Metal after the confusing incident with her Y-stick.
- GathersIngredients
- Discussion Moderator
- Posts: 5161
Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Stumbles calls for aid (multiple times, if multiple heroes want to come) and smacks the lower right skeleton with his sword. If he can move, also, he'll move to B4.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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- WearsHats
- Global Moderator
- Posts: 7384
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- Location: Third star to the left, and straight on until midafternoon.
Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Forgot about digging. Good thing, too.
I will Answer The Call, appearing on A4. I will then try to push/pull one of the skeletons onto B4.
I will Answer The Call, appearing on A4. I will then try to push/pull one of the skeletons onto B4.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
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- GathersIngredients
- Discussion Moderator
- Posts: 5161
Re: Goblins Minesweepers - A Grave Situation (Turn 6)
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Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
► Show Spoiler
- WearsHats
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- UStream Username: WearsHats
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Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Yeah, I figured I could try. The evil skill mainly applied to attacking players. I don't recall if it worked differently on monsters, but we're operating under a different rule set anyway now. At the least, I should keep it occupied. Worth a shot, especially since I don't have a weapon.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
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- Lee
- Pipes Up Sometimes
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Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Questions flags F8
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Shiny will stab ALL (or just one) the skeletons! (And maybe shout/punish one of them too..)
- LooksAndSmiles
- Game Master
- Posts: 1364
Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Every offensive skill works on monsters/enemies by default. The peculiarity of evil skills is that they work on players too.WearsHats wrote:Yeah, I figured I could try. The evil skill mainly applied to attacking players. I don't recall if it worked differently on monsters, but we're operating under a different rule set anyway now. At the least, I should keep it occupied. Worth a shot, especially since I don't have a weapon.
I think this is the proper wording to describe the abilities well. (This was the case in older games too, and I didn't change afair.)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:


And my own dragons are here. The hatched ones like the clicks! 
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:





- I'mBob
- Game Master
- Posts: 2102
- Location: The Holy Land
Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Move to G10.
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- gamecreator
- Prattles on Unremittingly
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- Location: Ukraine
Re: Goblins Minesweepers - A Grave Situation (Turn 6)
You still can move or place a flag, for example. Digging is a free action.
-
- Game Master
- Posts: 4876
Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Thanks. Then I will put the flag on E4 instead. (Flagging before the digging, just in case skeletons appear).

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- Whispers Softly
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Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Dies moves to B6
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- Game Master
- Posts: 4876
Re: Goblins Minesweepers - A Grave Situation (Turn 6)
Anybody wants to join my Minesweeper game? Still looking for 2-3 more players.

- LooksAndSmiles
- Game Master
- Posts: 1364
Goblins Minesweepers - A Grave Situation (Turn 7)
Turn 7 >>Next Turn
White Metal starts to run, but explodes on F7! Luckily Goska is there to save him, who also took the time to explore L6, which is a "1". +1XP, +2XP, repsectively
Schnitzel continues to E7, where he kicks the marker. One hurting foot later he concludes that might not have looked that aristocratic.
Tries-and-Dies jumps to G5, revealing a "3". +1XP
Blitz Craig removes his last placed flag. I forgot to repeat that removing a flag is a free action, so he might have wanted to step there. Well, maybe next turn.
Questions Everything flags F8.
Explore-Randomly moves to G10 and explodes! Unfortunately, everyone is too busy to save him...
Dies moves to B6, uncovering a "3". +1XP (+1bonus)
Flags Fuses flags E4, and also digs up E3, unearthing a "4". +1XP
The three skeletons attack, but only manage to deal 2 damage on Stumbles thanks to his jacket. Stumbles around and Oh See That Shiny attack the bottom right skeleton, annihilating it with their swords, both of them gaining 1XP.
Flags Mines answers the call and rushes to A4. Then he tries to move a skeleton away, but he doesn't have the physical prowess or the appropriate skill to pull that off... (badum-tss)

Achievements
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 10. Deaths: 2
Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket
Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 2. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags
Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 0, XP: 8. Deaths: 2
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 6. Deaths: 2
Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 8 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 9. Deaths: 3
Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 3. Deaths: 2 - Leader Level 1 (2 LP)
Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, seer(resist)
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 6. Deaths: 2
Active Skills 2/3: hero(shout), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread
Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 1. Deaths: 0
Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 9 / 10 flags
Hammerspace empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0
Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags
Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 17. Deaths: 2, 3/5HP
Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3: Visions (available at turn 26)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole
Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 3. Deaths: 3
Active Skills 3/3: Call, Jump (level 2), Visions
Unused Skills 0/3:
Inventory: 10 / 13 flags
Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 8. Deaths: 1
Active Skills 3 / 3: Run x2, Warning
Unused Skills 2 / 3: unaligned(+1 pow), hero(return)
Inventory: 8 / 9 flags, trousers, sword
Hammerspace: 5 coins, flute[/tabs]
White Metal starts to run, but explodes on F7! Luckily Goska is there to save him, who also took the time to explore L6, which is a "1". +1XP, +2XP, repsectively
Schnitzel continues to E7, where he kicks the marker. One hurting foot later he concludes that might not have looked that aristocratic.
Tries-and-Dies jumps to G5, revealing a "3". +1XP
Blitz Craig removes his last placed flag. I forgot to repeat that removing a flag is a free action, so he might have wanted to step there. Well, maybe next turn.
Questions Everything flags F8.
Explore-Randomly moves to G10 and explodes! Unfortunately, everyone is too busy to save him...
Dies moves to B6, uncovering a "3". +1XP (+1bonus)
Flags Fuses flags E4, and also digs up E3, unearthing a "4". +1XP
The three skeletons attack, but only manage to deal 2 damage on Stumbles thanks to his jacket. Stumbles around and Oh See That Shiny attack the bottom right skeleton, annihilating it with their swords, both of them gaining 1XP.
Flags Mines answers the call and rushes to A4. Then he tries to move a skeleton away, but he doesn't have the physical prowess or the appropriate skill to pull that off... (badum-tss)

Achievements
► Show Spoiler
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 10. Deaths: 2
Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket
Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 2. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags
Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 0, XP: 8. Deaths: 2
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 6. Deaths: 2
Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 8 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 9. Deaths: 3
Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 3. Deaths: 2 - Leader Level 1 (2 LP)
Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, seer(resist)
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 6. Deaths: 2
Active Skills 2/3: hero(shout), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread
Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 1. Deaths: 0
Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 9 / 10 flags
Hammerspace empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0
Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags
Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 17. Deaths: 2, 3/5HP
Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3: Visions (available at turn 26)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole
Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 3. Deaths: 3
Active Skills 3/3: Call, Jump (level 2), Visions
Unused Skills 0/3:
Inventory: 10 / 13 flags
Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 8. Deaths: 1
Active Skills 3 / 3: Run x2, Warning
Unused Skills 2 / 3: unaligned(+1 pow), hero(return)
Inventory: 8 / 9 flags, trousers, sword
Hammerspace: 5 coins, flute[/tabs]
Last edited by LooksAndSmiles on Fri Feb 21, 2014 9:23 am, edited 2 times in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:


And my own dragons are here. The hatched ones like the clicks! 
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:





- BadgeAddict
- Saves-A-Hyena
- Posts: 9147
- Location: Ohio
Re: Goblins Minesweepers - A Grave Situation (Turn 7)
Schtnizel ignores his wounded foot and steps kingly into E6.
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Goblins Minesweepers - A Grave Situation (Turn 7)
Tries goes to G4.
- kida
- Gives Speeches
- Posts: 1166
Re: Goblins Minesweepers - A Grave Situation (Turn 7)
Why didn't I get a warning from my token?
White metal joins the fight,:
Equiping 2xrun and power tokens
Spawning on B2 and attacking the upper skeleton with the sword
White metal joins the fight,:
Equiping 2xrun and power tokens
Spawning on B2 and attacking the upper skeleton with the sword
- LooksAndSmiles
- Game Master
- Posts: 1364
Re: Goblins Minesweepers - A Grave Situation (Turn 7)
In its basic form, it combines only with the standard stepping/spawning action, and using a running skill is not that one. Sorry, the skill's description is not making this obvious!kida wrote:Why didn't I get a warning from my token?
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:


And my own dragons are here. The hatched ones like the clicks! 
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:




