Turn 7 >>Next Turn
White Metal starts to run, but explodes on F7! Luckily
Goska is there to save him, who also took the time to explore L6, which is a "1". +1XP, +2XP, repsectively
Schnitzel continues to E7, where he kicks the marker. One hurting foot later he concludes that might not have looked that aristocratic.
Tries-and-Dies jumps to G5, revealing a "3". +1XP
Blitz Craig removes his last placed flag. I forgot to repeat that removing a flag is a free action, so he might have wanted to step there. Well, maybe next turn.
Questions Everything flags F8.
Explore-Randomly moves to G10 and explodes! Unfortunately, everyone is too busy to save him...
Dies moves to B6, uncovering a "3". +1XP (+1bonus)
Flags Fuses flags E4, and also digs up E3, unearthing a "4". +1XP
The three skeletons attack, but only manage to deal 2 damage on Stumbles thanks to his jacket.
Stumbles around and
Oh See That Shiny attack the bottom right skeleton, annihilating it with their swords, both of them gaining 1XP.
Flags Mines answers the call and rushes to A4. Then he tries to move a skeleton away, but he doesn't have the physical prowess or the appropriate skill to pull that off... (badum-tss)
Achievements
► Show Spoiler
Goska Bluey: "Colorful Personality", for having four basic colors equipped.
Group Achievement: "Grave Robbers", for opening 5 graves. (Awarded in Round 2, Chapter 2, Turn 4)
White Metal (white): "Double Up!", for activating two of the same skill token.
Schnitzel: "Newcomer's Luck", for instantly reaching level 1 in a game.
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 10. Deaths: 2
Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket
Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 2. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags
Hammerspace
empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 0, XP: 8. Deaths: 2
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace
empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 6. Deaths: 2
Active Skills 2/2:
Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 8 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 9. Deaths: 3
Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 3. Deaths: 2 -
Leader Level 1 (2 LP)
Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, seer(resist)
Unused Skills 2/4:
Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 6. Deaths: 2
Active Skills 2/3: hero(shout), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread
Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 1. Deaths: 0
Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 9 / 10 flags
Hammerspace
empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0
Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags
Hammerspace
empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 17. Deaths: 2, 3/5HP
Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3:
Visions (available at turn 26)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole
Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 3. Deaths: 3
Active Skills 3/3: Call, Jump (level 2), Visions
Unused Skills 0/3:
Inventory: 10 / 13 flags
Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 8. Deaths: 1
Active Skills 3 / 3: Run x2, Warning
Unused Skills 2 / 3: unaligned(+1 pow), hero(return)
Inventory: 8 / 9 flags, trousers, sword
Hammerspace: 5 coins, flute[/tabs]