The Wandering Archipelago (OOC)

Home to all current Forum Games.
Post Reply
User avatar
SuperVaderMan
Extensively Logorrheic
Posts: 6177
Joined: Sun Feb 24, 2013 1:23 pm

Re: The Wandering Archipelago (OOC)

Post by SuperVaderMan »

Good to know, I'll be more careful about that! I was gonna post Shossk doing something along those lines after Dusk posted, but got sidetracked discussing trap searching and forgot :shifty:
User avatar
thinkslogically
Game Master
Posts: 17223
Joined: Sun Feb 24, 2013 2:28 pm
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically »

No worries :) it's a super handy spell and I'm not looking to limit what you can do with it (and reasonable retroactive casting is fine since you're not psychic!), I just wanted to flag that before it matters :)
User avatar
Dusk9
Games Moderator
Posts: 8012
Joined: Sat Feb 23, 2013 11:22 am
Location: Somewhere in the British Isles (exact location unknown).

Re: The Wandering Archipelago (OOC)

Post by Dusk9 »

Guidance on the Thieves' Tools if Thinks is okay with it: 1d4 = [1] = 1

So that'll be a 12 total... :lol:
User avatar
thinkslogically
Game Master
Posts: 17223
Joined: Sun Feb 24, 2013 2:28 pm
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically »

Okies, had a migraine and been up to my ears a bit with the end of semester but I think I'm wobbling back on track. Have to prep for one last final exam tonight, and then it's just (lol, just!) a bunch of grading, which should at least leave time for this when I inevitably need to take a break from it all :) hopefully will get you guys an update by tomorrow.
User avatar
Dlover
Game Master
Posts: 14130
Joined: Mon Feb 25, 2013 12:05 am
Location: Somewhere. Probably.

Re: The Wandering Archipelago (OOC)

Post by Dlover »

"lol, just" indeed. My mother's a primary teachers, and even helping her with grading that feels like a lot of work. XD
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
User avatar
thinkslogically
Game Master
Posts: 17223
Joined: Sun Feb 24, 2013 2:28 pm
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically »

Ok I think there's maybe some confusion over where you can go in the Sanctuary? Probably my fault, but I've edited my last post in the game thread to explain a little. Let me know if you have questions :)
User avatar
Dlover
Game Master
Posts: 14130
Joined: Mon Feb 25, 2013 12:05 am
Location: Somewhere. Probably.

Re: The Wandering Archipelago (OOC)

Post by Dlover »

Is the Sanctuary not, like... Some extradimensional glade where wandering would just lead to eternally being lost? I'd kinda assumed that was what it is. Thought it was safest to just stay where the druids left us.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
User avatar
thinkslogically
Game Master
Posts: 17223
Joined: Sun Feb 24, 2013 2:28 pm
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically »

The Sanctuary is certainly something weird :)

But there's also a way out of the glade, where you were brought in by Tam. Your call on whether to use it or not, but it is there if you don't want to wait.
User avatar
Dlover
Game Master
Posts: 14130
Joined: Mon Feb 25, 2013 12:05 am
Location: Somewhere. Probably.

Re: The Wandering Archipelago (OOC)

Post by Dlover »

Group vote! All in favour of exploring the weird magic forest dimension? (Well, I suppose it should really be an IC vote. Let's do that.)
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
User avatar
spiderwrangler
Game Master
Posts: 21091
Joined: Tue Feb 26, 2013 9:21 pm

Re: The Wandering Archipelago (OOC)

Post by spiderwrangler »

((Do you need a roll for Korrik?
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler
User avatar
Dlover
Game Master
Posts: 14130
Joined: Mon Feb 25, 2013 12:05 am
Location: Somewhere. Probably.

Re: The Wandering Archipelago (OOC)

Post by Dlover »

So, Druid Team. What we going for? The druids want us to check out the ruins place where I think the evil dragon died? If I'm not remembering things wrong yet again? It seems like an important thing to do, in the grand scheme, and since we've only got the three rings to protect us we can't take the others there. It's probably something to do now, then? Not like going back to where we were planning to meet would actually help us meet up with the others at all, anyway. Could maybe drop by there to leave behind a message so they know we're still kicking if they go back there?
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
User avatar
Rodgeir
Practiced Orator
Posts: 7557
Joined: Wed Feb 27, 2013 12:31 am

Re: The Wandering Archipelago (OOC)

Post by Rodgeir »

Varsk doesn't believe that there is actually a dragon but does want to find the hostages that are most likely in this city. Could we leave a message and still get magiced to the city?
User avatar
thinkslogically
Game Master
Posts: 17223
Joined: Sun Feb 24, 2013 2:28 pm
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically »

Mehriv has a silver messenger bird that you could try to use.
User avatar
Dlover
Game Master
Posts: 14130
Joined: Mon Feb 25, 2013 12:05 am
Location: Somewhere. Probably.

Re: The Wandering Archipelago (OOC)

Post by Dlover »

There's a big problem with the bird, though. A couple, even.
First, it only lasts 12 hours. By the terms of Animal Messenger, if wherever we're sent is further away than 25 miles from the destination it won't reach the destination and would be lost in the wilderness,
Second, if it does make it but the recipient isn't there it would eventually hit the twelve hour limit and shut down without giving them the message even when they find it.
Third, as far as I know Animal Messenger only takes one recipient, so Mehr would have to pick one person of the three and just hope they're present with the people who make it back.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
User avatar
thinkslogically
Game Master
Posts: 17223
Joined: Sun Feb 24, 2013 2:28 pm
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically »

Yup, it's definitely a risk :) I was just reminding you that it was an option if you wanted it. Feel free to ask if you have questions OOC regarding your options, but I'll otherwise leave you guys alone to decide what to do.
User avatar
Rodgeir
Practiced Orator
Posts: 7557
Joined: Wed Feb 27, 2013 12:31 am

Re: The Wandering Archipelago (OOC)

Post by Rodgeir »

Got no further input beyond the three of us may not be able to get the job done ourselves!
User avatar
Dlover
Game Master
Posts: 14130
Joined: Mon Feb 25, 2013 12:05 am
Location: Somewhere. Probably.

Re: The Wandering Archipelago (OOC)

Post by Dlover »

Can anyone join us on the job? Aren't the rings necessary to even get to the place?
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
User avatar
Rodgeir
Practiced Orator
Posts: 7557
Joined: Wed Feb 27, 2013 12:31 am

Re: The Wandering Archipelago (OOC)

Post by Rodgeir »

I understood it as others could join but they would be subject to some sort of acid related effect that would eventually kill them/force them to leave?

A re-read says 'scorch the flesh from your bones' so probably just going to be us.
User avatar
Dlover
Game Master
Posts: 14130
Joined: Mon Feb 25, 2013 12:05 am
Location: Somewhere. Probably.

Re: The Wandering Archipelago (OOC)

Post by Dlover »

Well, unless we're going to be punished for trusting the druids by being thrown into a fight against a zombie dragon, it'll probably be fine.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
User avatar
thinkslogically
Game Master
Posts: 17223
Joined: Sun Feb 24, 2013 2:28 pm
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically »

Lol! I mean, it's your call, but bear in mind the NPCs you're speaking to haven't been to the swamp in MANY, MANY years. They're also just NPCs :D
User avatar
Rodgeir
Practiced Orator
Posts: 7557
Joined: Wed Feb 27, 2013 12:31 am

Re: The Wandering Archipelago (OOC)

Post by Rodgeir »

Honestly if they thought it was a real problem they'd send someone other, more qualified, than the first group that showed up and told them about it...right?
User avatar
Dlover
Game Master
Posts: 14130
Joined: Mon Feb 25, 2013 12:05 am
Location: Somewhere. Probably.

Re: The Wandering Archipelago (OOC)

Post by Dlover »

Possibly, but they find it repulsive just to be in that marsh for a short while, don't they? Well, I suppose that's something we could ask, actually. Why does Goroth think we should be the ones to deal with that place?
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
User avatar
Rodgeir
Practiced Orator
Posts: 7557
Joined: Wed Feb 27, 2013 12:31 am

Re: The Wandering Archipelago (OOC)

Post by Rodgeir »

Ya, go ahead and ask. Why not? Varsk would actually prefer to speak with the council but doesn't seem like that is a possibility.
User avatar
thinkslogically
Game Master
Posts: 17223
Joined: Sun Feb 24, 2013 2:28 pm
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically »

Hey folks! Hope you guys are good :) apologies for the slow game lately, rl is a bit of a bastard right now. One thing I think I'm going to do with this game is skip the staggered leveling and go for something a little more like how Spider's doing it in the sundered way (ie you'll level up over a more extended break). As it is right now, trying to figure out the stated leveling is just an extra headache that is putting me if coming back to this. So... The original players can go ahead and just level up to 3 (except you, burns-we'll deal with your class switch in due course). Temple group- you guys will go up to 3 at the end of your mini adventure.

We'll look to come back to this in a couple of weeks if you guys are still around and interested.
User avatar
spiderwrangler
Game Master
Posts: 21091
Joined: Tue Feb 26, 2013 9:21 pm

Re: The Wandering Archipelago (OOC)

Post by spiderwrangler »

Woo! Finally a shadow monk!
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler
Post Reply