Turn 8 >>Next Turn
Flags Mines moves to C2.
Oops (who has the yellow token equipped already) steps back to E4. Unfortunately to her, she is still
poisoned and now
very sick.
Tries-and-Dies jumps to C4. He feels
sick.
MINI MAP 1: Forest In Peace

Players:
Oops
Tries-and-Dies
Flags Mines
Goska Bluey
---
KABOOM (AWOL)
Oh See That Shiny moves to F2, which is a "2", again. +1XP
Blitz Craig flags A3.
No-Legs steps over to B4, which is a "3"! She doesn't have time to fight back as the two pygmies run over to her and attack her by crawling up! They deal 1 HP damage (together), and weigh her down so she can't jump. She can't use her bow against them either as they are too near. +1XP
MINI MAP 2: The Road of the Forgotten

Players:
Blitz Craig
Oh See That Shiny
No-Legs
---
Finds Mines
White Metal (
white) runs down on the column A, where he finds a "2" and a mine! +2XP
Goska Bluey flags F5, then rescues White Metal. She also transfers to MaP 1, where she can spawn. +1XP
Flags Fuses walks over to E5, uncovering a "3"! DING! (1XP x2 bonus).
His newbie bonus also deactivates.
Stumbles around moves down to B4, getting a "2". +1XP
MINI MAP 3: Marshland Marches

Players:
---
White Metal (
white)
Stumbles around
Flags Fuses
---
Train Wreck (AWOL)
Skill information unlocked
► Show Spoiler
Run (Spelunky): The player is able to move through as many adjacent tiles as his movement points + this skill's level. Running stops if all movement (or shorter specified distance) is used up, or the player falls into a trap, steps into a mine, or otherwise inhibited in their movement. Each unexplored tile passed through via this skill will be explored and evaluated accordingly. The player cannot run back and forth between the same tiles in the same turn.
Push (Evil): The player is able to move a target (both enemy or player) on an adjacent tile in the direction pointing away. If this action results in any kind of exploration, then the pushing player recieves the XP! WARNING: pushing fellow players counts as an evil act and is readily punishable. Pushing fails if the tile where the target is pushed towards is occupied or doesn't exist, or if the target is stronger or larger than the pusher.
Answer the Call - Level 2: The player is able to teleport any unoccupied tile next to another player who requests their assistance on the same map.
Treasure! (Spelunky): Upon first spawning of the map, the player will recieve a pm, which will contain a very vague information about the whereabouts of 1 treasure item, if there is any buried on the map. Higher levels of this skill give more exact details.
Item information unlocked
► Show Spoiler
Boots: When landing on a mine, boots propel the player in the direction identical to the directon in which they come moved, having 50% chance of destroying in the process. In case of spawning or teleporting (or other form of directionless movement), the player isn't moved further anywhere, though they will still avoid the explosion.
Frying Pan: deals 1 damage to enemies.
Leather Jacket: Prevents 1 physical damage from attacks.
Achievements
► Show Spoiler
Goska Bluey: "Wanna Be F(r)iends?", for committing the first evil act.
Finds Mines is now the longest record holder of not dying: 1 Level and 13 XP.
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 5. Deaths: 2
Active Skills 1/2: evil (use corpse)
Unused Skills 1/2: spelunky (run)
Inventory: 8 / 10 flags
Hammerspace: 3 coins, no equipment
[tabs:Finds Mines]
Arch Lich Burns' Finds Mines
Level 1, XP: 11. Deaths: 1
Active Skills 2/2: hero(return),
Warning (Cooldown until Turn 27)
Unused Skills 0/2:
Inventory: 8 / 10 flags
Hammerspace: 0 coins, whip, candy, shield, fedora
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 0, XP: 9. Deaths: 2
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags, Carved Figure of Hiccuping
Hammerspace: empty
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 4. Deaths: 3
Active Skills 2/3: Call (level 2), Treasure
Unused Skills 1/3: seer (resist)
Inventory: 9 / 10 flags
Hammerspace: 11 coins, no equipment
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 11. Deaths: 2 -
Leader (3 LP)
Marks: Sign of Goodwill*
Active Skills 3/3: Jump, Rescue, Push
Unused Skills 1/3:
Visions, (Cooldown until Turn 26),
Inventory: 9 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't act anything else this turn, and gains 1 XP upon successful heal.[/tabs]
.[tabs:KABOOM]
DoubleFried's KABOOM
Level 0, XP: 3. Deaths: 1
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 6. Deaths: 2 , 4/5HP , cannot jump
Active Skills 3/3:
Warning (Cooldown until Turn 26), Jump (level 2), Answer the Call
Unused Skills 0/3:
Inventory: 9 / 10 flags, bow (9 arrows)
Hammerspace: 0 coins, frying pan, Y-stick, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 1, XP: 11. Deaths: 2
Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 8 / 10 flags
Hammerspace: 4 coins, sword, Y-stick
[tabs:Oops]
BeanDip's Oops
Level 1, XP: 2. Deaths: 0 , 3/5HP, very sick, poisoned
Active Skills 1/2: hero(return)
Unused Skills 1/2: Treasure!
Inventory: 9 / 10 flags
Hammerspace: empty[/tabs]
.[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 7 Deaths: 2
Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3:
Visions (Cooldown until Turn 26)
Inventory: 12 / 13 flags , boots, frying pan, pointy stick
Hammerspace: 6 coins, 10ft pole
[tabs: Train Wreck]
WhirdCheese's Train Wreck
Level 0, XP: 0. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace: empty
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 1 XP: 9. Deaths: 3, sick
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 12 / 13 flags, jacket, trousers, boots, frying pan, whip
Hammerspace: 2 coins, pebble of teleportation, 10ft pole
[tabs:White Metal]
kida's White Metal (white)
Level 1, XP: 8. Deaths: 1
Active Skills 2 / 2: spelunky(run), hero(return)
Unused Skills 1 / 2: unaligned(+1 pow),
Inventory: 8 / 9 flags
Hammerspace: 5 coins, trousers, flute, sword[/tabs]
EDIT: E5 is a "3". It has been always a "3", and don't believe it be anything else even if the picture says so.