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Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Mon Jul 29, 2013 12:32 am
by LooksAndSmiles
BeanDip wrote:Looks, I can attempt to resist the poisoning? If so, is it a free action?
I roll automatically every turn to see whether you resisted or not. You have failed so far, sorry.

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Mon Jul 29, 2013 11:12 am
by Davecom3
Um, Looks And Smiles, there's a mistake in Map 2. Either A4 is a 3, not a 2, or A2 is a 2, not a 3.

Mines bordering A4: A3, B3, B5
Mines bordering A2: B2, A3, B3

Assuming most likely possibilities:

Map 1:
► Show Spoiler
Map 2:
► Show Spoiler
Map 3:
► Show Spoiler
Look or not as you wish.

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Mon Jul 29, 2013 11:57 am
by GathersIngredients
Stumbles Around, MINI MAP 3, Marshland Marches: Stumbles moves to B4.

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Tue Jul 30, 2013 12:36 am
by LooksAndSmiles
Davecom3 wrote:Um, Looks And Smiles, there's a mistake in Map 2. Either A4 is a 3, not a 2, or A2 is a 2, not a 3.
Whoops, yes, A4 is a "3" indeed.

Also Dave, feel free to autobot No-legs (for LP) too since she said she is on vacation. Or you could make it a team vote. Too bad she left right before a battle, else I'd have no problems moving her off-map, but this way...

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Tue Jul 30, 2013 12:58 am
by Davecom3
Move No-Legs to B4, attacking the skeleton pygmies afterward if there's still time.

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sat Aug 03, 2013 10:19 pm
by Zigit
I'm back! Um... is anybody else? :) Go ahead with Davecom's move for me, I approve.

Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 10:03 am
by LooksAndSmiles
Turn 8 >>Next Turn

Flags Mines moves to C2.
Oops (who has the yellow token equipped already) steps back to E4. Unfortunately to her, she is still poisoned and now very sick.
Tries-and-Dies jumps to C4. He feels sick.

MINI MAP 1: Forest In Peace
Image
Players:
Oops
Tries-and-Dies
Flags Mines
Goska Bluey
---
KABOOM (AWOL)

Oh See That Shiny moves to F2, which is a "2", again. +1XP
Blitz Craig flags A3.
No-Legs steps over to B4, which is a "3"! She doesn't have time to fight back as the two pygmies run over to her and attack her by crawling up! They deal 1 HP damage (together), and weigh her down so she can't jump. She can't use her bow against them either as they are too near. +1XP

MINI MAP 2: The Road of the Forgotten
Image
Players:
Blitz Craig
Oh See That Shiny
No-Legs
---
Finds Mines
White Metal (white) runs down on the column A, where he finds a "2" and a mine! +2XP
Goska Bluey flags F5, then rescues White Metal. She also transfers to MaP 1, where she can spawn. +1XP
Flags Fuses walks over to E5, uncovering a "3"! DING! (1XP x2 bonus).
His newbie bonus also deactivates.
Stumbles around moves down to B4, getting a "2". +1XP

MINI MAP 3: Marshland Marches
Image
Players:
---
White Metal (white)
Stumbles around
Flags Fuses
---
Train Wreck (AWOL)

Skill information unlocked
► Show Spoiler
Item information unlocked
► Show Spoiler
Achievements
► Show Spoiler

Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 5. Deaths: 2

Active Skills 1/2: evil (use corpse)
Unused Skills 1/2: spelunky (run)
Inventory: 8 / 10 flags

Hammerspace: 3 coins, no equipment
[tabs:Finds Mines]
Arch Lich Burns' Finds Mines
Level 1, XP: 11. Deaths: 1

Active Skills 2/2: hero(return), Warning (Cooldown until Turn 27)
Unused Skills 0/2:
Inventory: 8 / 10 flags

Hammerspace: 0 coins, whip, candy, shield, fedora
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 0, XP: 9. Deaths: 2

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags, Carved Figure of Hiccuping

Hammerspace: empty
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 4. Deaths: 3

Active Skills 2/3: Call (level 2), Treasure
Unused Skills 1/3: seer (resist)
Inventory: 9 / 10 flags

Hammerspace: 11 coins, no equipment
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 11. Deaths: 2 - Leader (3 LP)

Marks: Sign of Goodwill*
Active Skills 3/3: Jump, Rescue, Push
Unused Skills 1/3: Visions, (Cooldown until Turn 26),
Inventory: 9 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't act anything else this turn, and gains 1 XP upon successful heal.[/tabs]

.[tabs:KABOOM]
DoubleFried's KABOOM
Level 0, XP: 3. Deaths: 1

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace: empty
[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 6. Deaths: 2 , 4/5HP , cannot jump

Active Skills 3/3: Warning (Cooldown until Turn 26), Jump (level 2), Answer the Call
Unused Skills 0/3:
Inventory: 9 / 10 flags, bow (9 arrows)

Hammerspace: 0 coins, frying pan, Y-stick, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 1, XP: 11. Deaths: 2

Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 8 / 10 flags

Hammerspace: 4 coins, sword, Y-stick
[tabs:Oops]
BeanDip's Oops
Level 1, XP: 2. Deaths: 0 , 3/5HP, very sick, poisoned

Active Skills 1/2: hero(return)
Unused Skills 1/2: Treasure!
Inventory: 9 / 10 flags

Hammerspace: empty[/tabs]

.[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 7 Deaths: 2

Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3: Visions (Cooldown until Turn 26)
Inventory: 12 / 13 flags , boots, frying pan, pointy stick

Hammerspace: 6 coins, 10ft pole
[tabs: Train Wreck]
WhirdCheese's Train Wreck
Level 0, XP: 0. Deaths: 0

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace: empty
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 1 XP: 9. Deaths: 3, sick

Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 12 / 13 flags, jacket, trousers, boots, frying pan, whip

Hammerspace: 2 coins, pebble of teleportation, 10ft pole
[tabs:White Metal]
kida's White Metal (white)
Level 1, XP: 8. Deaths: 1

Active Skills 2 / 2: spelunky(run), hero(return)
Unused Skills 1 / 2: unaligned(+1 pow),
Inventory: 8 / 9 flags

Hammerspace: 5 coins, trousers, flute, sword[/tabs]

EDIT: E5 is a "3". It has been always a "3", and don't believe it be anything else even if the picture says so.

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 10:04 am
by Theis2
Shiny moves to E2

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 10:11 am
by Nerre
What are the 4 icons orbiting around Flags Fuses?

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 10:13 am
by Theis2
Nerre wrote:What are the 4 icons orbiting around Flags Fuses?
Skill tokens. You can pick two of them, and equip one of the two right away. They will grant you a specific skill like rescue. the symbols are a clue to what the skill does.

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 10:40 am
by gamecreator
Tries goes to C5.

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 11:00 am
by Arch Lich Burns
Finds spawns on c5 with her whip, fedora, and candy. She then whips a pigmy if possible.

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 11:13 am
by WearsHats
C1.

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 11:49 am
by BeanDip
D4.

Did I miss what my yellow token does somewhere?

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 12:28 pm
by gamecreator
It's Return. It allows you to return to the map after death or something.

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 12:38 pm
by WearsHats
As I recall, it allows you to immediately respawn after you die, regardless of the waiting list, even if the map is technically full. Can be used once per game. More if you level it up. Kind of moot under current conditions, but perhaps useful down the line.

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 12:54 pm
by BeanDip
Ah. Thanks guys.

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 1:33 pm
by Nerre
Flags Fuses flags E6.
I think I will pick blue and yellow.

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 2:39 pm
by Jibjib
Craig will flag B3.

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 3:06 pm
by kida
"Thanks for the save Goska"
White metal spawns on A6

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 3:45 pm
by Nerre
If Goska spawn on A5 we will (maybe) have the map clean next turn, since Stumbles can reach B5. :D

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Sun Aug 04, 2013 5:35 pm
by kida
Nerre wrote:If Goska spawn on A5 we will (maybe) have the map clean next turn, since Stumbles can reach B5. :D
We still need someone to go for F6

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Sun Aug 04, 2013 11:16 pm
by GathersIngredients
Stumbles Around, MINI MAP 3, Marshland Marches: Stumbles moves to B5. Declare rescue on White Metal, just in case.

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Mon Aug 05, 2013 12:51 am
by Nerre
kida wrote:
Nerre wrote:If Goska spawn on A5 we will (maybe) have the map clean next turn, since Stumbles can reach B5. :D
We still need someone to go for F6
I have the hope that my green skill icon is jump, then I could get there next turn. :)
Else we need another plan.

Re: Goblins Minesweepers - A New Adventure (Turn 8)

Posted: Mon Aug 05, 2013 2:43 am
by LooksAndSmiles
Nerre wrote:
kida wrote:
Nerre wrote:If Goska spawn on A5 we will (maybe) have the map clean next turn, since Stumbles can reach B5. :D
We still need someone to go for F6
I have the hope that my green skill icon is jump, then I could get there next turn. :)
Else we need another plan.
It's not jump. Jump looks different. :)