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@ Quarg: No, please don't take the torch. You'll most likely need both hands to use bow & arrow. Just USE the torch, if you want to try and light the arrows before letting them loose.
@ Wears: I dunno about a 'back up plan'. Originally I hoped that the spider would walk upside down on the bridge, when lured with the rat corpse. Then, if turning off the bridge didn't make it fall into the acid, we would only have lost a rat corpse, and could have tried the other option, namely to poke the spider with the spear so it will stay still and shoot it with bow and arrow.
Now we have the chests to make sure that the spider gets thrown into the acid vat, even if it walks on the walls rather than on the bridge. Additionally we all stand ready to fight it with conventional methods (spear, pointy stick and bow & arrow), in case it gets aggressive after being hit by some chests.
What else can we do?
Also, if the bridge is turned off, you don't need to fit the spear through the holes, because there will be one big hole where the bridge used to be, right?
And I don't know why you keep on going on about some rope. We don't have any rope. And the gnomes basically just told us that they could make us something for flaming arrows, but that would be the only thing they could give us.
@SGTdude: I think you said something about what we want to achieve before we leave the dungeon again, after/if we successfully deal with the spider, the underwear crisis and the beer shortage. This is an excellent idea and I'm sorry for missing/ignoring it earlier.
I would be thrilled if we could loot all the chests. But I'm not sure if Walks would survive much more fighting.
Also, I'd like to rescue the gnome from the web (I already mentioned that, though).
If we can take one (or more) of the indestructible chests with us, that would be super cool, too! Maybe the tiny one under the web, at least? If we manage to kill the spider somehow.
Oh, and I edited my action post, so that Walks shouts to Odd when to trigger the bridge. But I'm not sure if she actually can do it, because of what else she's already doing that turn. Maybe you could condition your button pressing action similar to my shouting condition, to make sure the bridge gets triggered, if the spider is in a good position for that, no matter if Odd gets a command, or not?
@ the gesture: And here I was thinking that it was Odd hovering his finger over the button, so eager to press it and just waiting for the opportune moment.
But it made me chuckle, anyways, and SGT's interpretation is even more hilarious! Especially in combination with the facial expression of Rork and William. 
@ Wears: I dunno about a 'back up plan'. Originally I hoped that the spider would walk upside down on the bridge, when lured with the rat corpse. Then, if turning off the bridge didn't make it fall into the acid, we would only have lost a rat corpse, and could have tried the other option, namely to poke the spider with the spear so it will stay still and shoot it with bow and arrow.
Now we have the chests to make sure that the spider gets thrown into the acid vat, even if it walks on the walls rather than on the bridge. Additionally we all stand ready to fight it with conventional methods (spear, pointy stick and bow & arrow), in case it gets aggressive after being hit by some chests.
What else can we do?
Also, if the bridge is turned off, you don't need to fit the spear through the holes, because there will be one big hole where the bridge used to be, right?
And I don't know why you keep on going on about some rope. We don't have any rope. And the gnomes basically just told us that they could make us something for flaming arrows, but that would be the only thing they could give us.

@SGTdude: I think you said something about what we want to achieve before we leave the dungeon again, after/if we successfully deal with the spider, the underwear crisis and the beer shortage. This is an excellent idea and I'm sorry for missing/ignoring it earlier.
I would be thrilled if we could loot all the chests. But I'm not sure if Walks would survive much more fighting.

Also, I'd like to rescue the gnome from the web (I already mentioned that, though).
If we can take one (or more) of the indestructible chests with us, that would be super cool, too! Maybe the tiny one under the web, at least? If we manage to kill the spider somehow.
Oh, and I edited my action post, so that Walks shouts to Odd when to trigger the bridge. But I'm not sure if she actually can do it, because of what else she's already doing that turn. Maybe you could condition your button pressing action similar to my shouting condition, to make sure the bridge gets triggered, if the spider is in a good position for that, no matter if Odd gets a command, or not?
@ the gesture: And here I was thinking that it was Odd hovering his finger over the button, so eager to press it and just waiting for the opportune moment.

