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Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 5:49 am
by spiderwrangler
((Does he have things he wants inspected?))
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 6:02 am
by askstoomuch
ahhh it ended just when I came back =p this was a fun game even if you fucked us over with mosquitos and ruined my blade xd fun times
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 6:04 am
by spiderwrangler
((Asks, if you want to do it, there is still 'Bloodsong quest' for Costa to do.... I was just going to epilogue it since we hadn't seen you since you'd been back. The other goblins will be able to return to HQ with assurances from Mantagar that he'll accompany Costa back once they've done what they can to fix Bloodsong, or I suppose they could come hang out at his place for a while.... And for the record, you ruined her... In the most epic way possible!))
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 7:02 am
by Nerre
Remedy continues to talk to Mantagar
"Thanks a lot. I would like to get a chainmail made out of the heavier black chains. I think I would prefer a helmet over a hood, as it fits better and isn't as likely to shift during battle.
Can you maybe shape the chains so they have a closable neck protection collar with a strap? I know I cannot put it on if the neck hole is smaller than my head - and i got a large head - so maybe that would help. I don't want to get my throat cut only cause the chains end before my neck starts."
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 7:23 am
by askstoomuch
spiderwrangler wrote:((Asks, if you want to do it, there is still 'Bloodsong quest' for Costa to do.... I was just going to epilogue it since we hadn't seen you since you'd been back. The other goblins will be able to return to HQ with assurances from Mantagar that he'll accompany Costa back once they've done what they can to fix Bloodsong, or I suppose they could come hang out at his place for a while.... And for the record, you ruined her... In the midst epic way possible!))
nah ah brother, you are the dm so your basicly god everything I do is on you =p
yeah sure costa would never leave without bloodsong
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 7:27 am
by Nerre
you could try to put it in the horadrim cube. While it seems to be one item, it is still part magic sword, part troll flesh.
Maybe - if spider is very very nice - you would end up getting bloodsong back with a trollsslaying (+1 vs trolls).
Or with trollphobia, meaning bloodsong would get limp like a soft noodle if you want to use her again a troll ever again. Actually, I like this one better.

Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 7:30 am
by askstoomuch
i'll just try getting her back the traditional way, and if that not works i'll send spider tastefull nudes till he caves and fix her back up
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 7:32 am
by spiderwrangler
The cube is entirely on Thinks, you might end up with a knee high troll with sword hands.... though I think living items have failed to produce a result in the past.
Nudes of you? Tempted to hold off on case I need blackmail material....
Mantagar has a plan for her, once he gets home they will work on it... Whether you're interested in RP ing that but is up to you.
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 7:37 am
by askstoomuch
let me read up on the last 10 odd turns or so and post then somewhere tonight or tommorow ish ?
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 7:39 am
by spiderwrangler
Ok, it will likely be a bit until he returns, so no hurry... The others are having him look at stuff, etc.
Essentially, you have collected the cost he t told you to get in his note, but haven't gotten the yellow leaves yet.
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 8:49 am
by spiderwrangler
Remedy takes the ring from
Leaves and slips it over her finger. She gasps in pain as blood wells from her pores and begins migrating across her skin to her outstretched hand. The blood has taken on slug-like shapes as they join, growing larger and larger before thrusting itself into the ring. With a brilliant flash, the blood is absorbed into the ring... which this time remains on her finger, the tip of which is now glowing a bright blue.
[Remedy minus 1/1 to 4/4 HP for the next 49 TURNS]
The pain slowly fading, she raises the dirk with her other hand and touches her glowing finger to the pommel.
► Show Spoiler
Fever Dirk: 1H, +2 ATT, Has a 50% chance to ignore 1 DEF of target, with 25% to deal additional 1 fever damage. If triggered, target becomes Fevered, and takes 1 additional fever damage each turn for 1d3 turns.
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 9:29 am
by Nerre
Remedy thanks Leaves and hands him back the ring. "Interessting. Now I know what hit you, Mines. It is an Fever enchant."
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 9:40 am
by spiderwrangler
((I talked to Wears, the only thing he really wanted for Mines was the last 2m of rope, which he already got back. He said he'd be happy with whatever distribution you all decide on... I don't think he'd looted any magic items to contribute to the discussion, but there may have been some mundane stuff of interest? Just make sure you don't screw over your healer.

))
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 10:25 am
by spiderwrangler
Caravan Route Under Threat! Epilogue
Ormila looks around at the goblins.
"Hmmm, perhaps my guess was wrong, or there were others she'd collected from."
Wiggling her fingers in the air this time, she mutters before thrusting one finger into each of the other three blood orbs as the spell completes.
[All +1 to 7/6 HP, Steals +1 to 6/5 HP, Mantagar to 25/24 HP]
"I thought they might be a form of blood focus, but perhaps I had that wrong..."
► Show Spoiler
If you don't have anything else to as Mantagar and Ormila about, or custom items to request of them, you guys can depart as you see fit. Nerre pointed out that full identification of magical items may make distribution easier, which can only happen back at the GAL HQ.
► Show Spoiler
Costa
Remedy
All
Steals
Leaves
Mines
Blood Song
Mantagar
.[tabs:
Costa]
► Show Spoiler
STARTING ITEMS:
Ghost Gloves ÔÇô Allows ATT/DEF vs. ethereal creatures (2x/adventure can phase gloves through solid material for 1 round (used for this adventure).)
Fancy Scabbard-(improves Bloodsongs mood)
Blood Song
2 small bags
GAL 8 MUNDANE ITEMS:
Iron Bracelet: Provides minor resistance to mind altering effects.
Mosquito Grass, unlit (10 turns remaining)
Mosquito Mouthparts (1)
Bone Blade: ATT +1
Mosquito Wings (2)
Stinky Silk (2)
Bone Shield: (+1 DEF, % chance to give attacker -1 ATT for one round)
Dried Bit of Meat
bucket
bowl
short knife
halfling corpse
GAL 8 MAGIC ITEMS:
Skeletal Arm Wand (strong)
ITEMS WANTED:
ITEMS NOT WANTED:
[tabs:
Remedy]
► Show Spoiler
STARTING ITEMS:
Berserker Axe: (+3 ATT/ -2 DEF, Temporary Bonus: % chance for additional +1 ATT; % chance to reduce opponent DEF by -1) (On loan from Leaves)
GAL 8 MUNDANE ITEMS:
Iron Gladius: (+1 ATT, 1H, % chance for +1 additional ATT, Temporary Bonus: % chance to cause bleed damage at start of enemyÔÇÖs next turn, triggered thrice)
Bone Shield: (+1 DEF, % chance to give attacker -1 ATT for one round)
Muddy Shirt
Swamp Hopper Vest
Iron Bracelet: Provides minor resistance to mind altering effects.
Belt and Bottomless Belt Pouch
Black Linen Pants
Dwarf Boots
Hide Swamp Hopper Shield: (+1 DEF, 1H, 15% chance to break)
Bone-studded Wooden Club: ATT +1, 25% to cause 1 bleed damage next round
Dark Blue Robe
Black Silk Shirt (bloody hole)
Slightly Dirty Dwarf Pants
Walnut
Patch of troll hide
Human right hand
Pup paws (2)
Mosquito corpse
Muddy Pants
Human teeth (6)
Soiled Underclothes
Hide Swamp Hopper Shield: (+1 DEF, 1H, 15% chance to break)
Rat Trophies (claws, teeth, tail)
Mosquito Mouthparts (13)
Mosquito Wings (15)
Mosquito Exoskeleton (6)
Human Rib Bone
light chainshirt: +1 DEF
conical helmet: +1 DEF
barbed spear
black padded tunic
leather breeches
belt and pouch
leather boots
underclothes
GAL 8 MAGIC ITEMS:
Amber and Scale Necklace (strong)
Wicked Looking Dirk: +2 ATT, chance to bypass DEF, plus a low to moderate enchantment
Dark Cloak (low to moderate)
Glass Sphere: Point it at an enemy and will it to hurt them (very strong)
Four orbs of blood on a string (moderate)
Yellow, Orange and Indigo Prismatic snake corpses - Fangs contain natural magic that matches color
ITEMS WANTED:
Armor of some sort (magic preferred, if possible)
Available upgrades in a tanky/protector type build
ITEMS NOT WANTED:
Glass Sphere (very strong)
Four orbs of blood on a string (moderate)
[tabs:
First-of-All ]
► Show Spoiler
STARTING ITEMS:
Veil of Protection ÔÇô DarkVision, Immune to sight and sleep effects while worn.
Dreamers bow (+2 ATT 2H)(+25% chance of causes sleep to target even if target was not damaged.)
Echo Mace (+3ATT 2H) (Damage from Mace vs. creature happens again automatically on next round, regardless of attack)
Magical Glasses - Allows you to see magical Auras (On loan from Costa)
Burning wand -This does 2 Damage, ignores Armour (not Def) -This wand has 3 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
1 Anger berry
1 small bags
Boots of levitation - Activation allows vert. but not Horiz. Movement (3 x height/turn; max 10 rounds/adventure, doesn't need to be consecutive. [3 remaining])
GAL 8 MUNDANE ITEMS:
Turtleshell Buckler - Wearer gains +1 DEF when using ranged weapons. When using melee weapons, each round the wearer can choose to attempt to use it defensively (retains +1 DEF, but attacks are made at -1 ATT), or attempt to fight offensively ( +1 DEF bonus is lost, but attack is made without penalty).
Iron Tipped Swamp Hopper Spears (9)
Iron Bracelet: Provides minor resistance to mind altering effects.
Swamp Hopper Spears (5)
Elegant Rapier:
Lumpy Pouch (contains knotted bundle of herbs and dried meat)
Iron Tip x 3
bowl o' gruel
big paw pups (2)
Small Hard Purple Berries (6)
Mangled Mosquito Corpse
Wrung out mosquito corpse
Bronze Dagger (5) (+1 ATT; 5% to break)
Grey Mushroom, small
Large Right Paw
Left Forelimb and Large Paw
flask of clear liquid
flask of amber liquid
parchment letter to Mother
parchment letter to Garvin
box of blades (7 assorted small bronze blades)
GAL 8 MAGIC ITEMS:
Chain Shirt (moderate aura)
Runed Leather Gloves (moderate aura)
MotherÔÇÖs Twisted Staff (moderate)
Blue, Green and Red Prismatic snake corpses - Fangs contain natural magic that matches color
elf thrallÔÇÖs wooden staff (faint)
green potion (low to moderate)
pink potion (moderate)
blue potion (low)
two stoppered vials (low)
grey triangular potion (moderately strong)
stoneware crock of mudhoney (low)
ITEMS WANTED:
Chain Shirt (moderate aura) (self)
Runed Leather Gloves (moderate aura) (self)
ITEMS NOT WANTED:
MotherÔÇÖs Twisted Staff (moderate)
elf thrallÔÇÖs wooden staff (faint)
Elegant Rapier:
[tabs:
Leaves No Trace]
► Show Spoiler
STARTING ITEMS:
White Rat Cloak
Dagger (+1 ATT, Temporary Bonus: % chance to bypass some of targetÔÇÖs DEF, triggered twice)
Dagger (+1 ATT, Temporary Bonus: % chance to cause target to lose 1 HP before their next turn, triggered thrice)
Crossbow (Ranged)(2-handed) (Can be used to bludgeon someone for +1 ATT)
Bundle of Iron-Tipped Bolts (x6)(+2 ATT)(Once shot, cannot be recovered & Reused)
2-handed shield (+1 Def)
GAL 8 MUNDANE ITEMS:
Muddy Black Leathers (+1 DEF; additional +1 if vs melee)
Iron Bracelet: Provides minor resistance to mind altering effects.
Black ThievesÔÇÖ Shoes
Short Bone Blade, +1 ATT
Acorn
Purple mushroom with white spots (2)
Swamp Hopper Vest
dried jerky
dirty, bloody rags
Grey Mushrooms: 1 large, 1 small
Small Hard Purple Berries (2)
Assorted Bronze Blades (7)
Mosquito Mouthparts (2)
Stinky Silk (large swath)
leather pouch
walnut
GAL 8 MAGIC ITEMS:
Ring of Swift Slaying -
Wrap of the Swamp Witch -
Violet Prismatic snake corpse - Fangs contain natural magic that matches color
Ring of Identification
ITEMS WANTED:
Spidersilk Scarf-Mask (commissioned from Ormila)
Dirk (from Remedy)
Dark Cloak (from Remedy)
Wrap of the Swamp Witch? (self)
Ring of Swift Slaying (self)
ITEMS NOT WANTED:
Ring of Identification
BerserkerÔÇÖs Axe
[tabs:
Steals]
► Show Spoiler
STARTING ITEMS:
Steel-Reinforced Leather Armour (+1 DEF, 75% to give additional +1 DEF)
Amulet of the fish - Water breathing
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Lucky pants
Wand of Light
Chief Planners shield
Burning Blade:
A crossbow
5 crossbow bolts (+1ATT)
1 potion of shrink
Mushroom - red with a purple edge - +1 attack for 3 round
Mushroom - Brown with darker brown rings - +1 defense for 3 rounds
Mushroom - white with black and red stripes - heals 1 hp
Mushroom - yellow with silver specks - gets you really really high and you may see things
flame shaped gem (Warm to the touch, used to get past strangler mold
GAL 8 MUNDANE ITEMS:
Iron Bracelet: Provides minor resistance to mind altering effects.
Bone Blade: +1 ATT
Hickory Nut
Ashes of a Human Female
Acorn
Knobbed Mace: 2-H, +2 ATT, chance to stun target for 1 round
Black Chainshirt with a Cowled Hood: +2 DEF, plus chance for additional DEF with hood up
Black Padded Tunic
Black Leather Cap
Black Leather Breeches
Black Leather Boots
Grey Knitted Socks
A straight, slender stick
Bronze Dagger (+1 ATT; 5% to break)
Dead Pups (4)
Swamp Hopper Boss corpse
insectoid creature corpse (Reg Jr.)
Purple mushroom with white spots (2)
Severed Rat Head (missing its teeth)
Mangled Mosquito Corpses (10)
Mosquito Corpse without legs, wings or mouthparts
GAL 8 MAGIC ITEMS:
Dwarf's Pendant
ITEMS WANTED:
ITEMS NOT WANTED:
[tabs:
Mines Flagons]
► Show Spoiler
STARTING ITEMS:
Pope-Peller Hat
Steel-Reinforced Old Leather Armour (+1 DEF, 75% to give additional +1 DEF) (On loan from All)
Dawnstar Token
Belt of Fisticuffs(+1 ATT when unarmed)
Torch
Dawnstar Robe(+1 DEF) Bears the symbol of the broken god, Dawnstar
Steel Reinforced Wooden Shield: +1 DEF, 50% to gain +1 DEF,
Gnomish Rope - 48m
Gnomish Rope - 2m
GAL 8 MUNDANE ITEMS:
Iron Bracelet: Provides minor resistance to mind altering effects.
Shoulderblade Swamp Hopper Axe (1H)
Slightly Split Iron Shod Quarterstaff: +1 ATT, 2H, 25% chance to gain +2 DEF, 10% chance to split further
Sack of Iron Filings (1 uses remaining)
broken holy symbol of Pelor
Oilcloth wrap
Mangled Mosquito Corpse
Reasonably large leaf
Mosquito Grass, unlit (1 turns remaining)
Pelvic Swamp Hopper Axe (1H)
GAL 8 MAGIC ITEMS:
ITEMS WANTED:
ITEMS NOT WANTED:
[/tabs]
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 10:48 am
by Nerre
Remedy returns with the others to the HQ if they join her.
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 2:48 pm
by spiderwrangler
Caravan Route Under Threat! Epilogue
All and
Mantagar speak up, mentioning that they feel healthier than before.
"You should destroy this... just make sure it's destroyed without magic. A fire would probably work best. I suspect she collected your blood and used that to form these blood orbs that allowed her to cast touch ranged spells on you from a distance. Not the sort of thing you want out in the world. Just make sure magic isn't used to destroy it!"
All mentions that the lumpy pouch was found on the body of a half-orc.
"Probably some kind of healing pouch from a shaman? The... identity of the meat might be somewhat questionable, but consuming the herbs alone should have essentially the same effect."
All pulls forth some of the other items she'd collected along the way to see if the druid can tell her anything about them, informing her of the magical aura strength of those that seem magical.
"Unless you're a bird, you don't want to eat those berries. Just one will bind you up for days, and then everything softens to liquid and leaves your body all at once. If properly prepared, it has limited medicinal uses, but not if consumed raw.
Yeah, that mushroom's no good for eating either, it'll give you the chills, and you'll feel like you're freezing even though anyone touching you would think you're burning up.
Phew, both of these are pretty boozy smelling, but some of the herbs smell medicinal, I think they might be infused into the alcohol.
This certainly is an ugly staff, the dried plants, animals and fungus dangling from the end seem to have some sort of sickness and mind control aspect to them... was this another of Mother's inventions? It sounds like we are all well rid of her.
Ah, some more of the Prismatic snakes, I'm assuming you have a seventh?
Can't make anything out on this other staff...
Not able to figure out anything on these colored potions, though the vials seem to hold a dose of healing potion each.
And a crock of mudhoney, nice! Well, I don't think I was of too much help there, but hopefully gave you at least a bit more of an idea of what you've got."
► Show Spoiler
Small Hard Purple Berries (6) - constipation, and then the runs
Grey Mushroom, small - fevered chills
flask of clear liquid - healing herbal alcohol?
flask of amber liquid - stronger herbal healing alcohol?
MotherÔÇÖs Twisted Staff (moderate) - sick and mind control
Blue, Green and Red Prismatic snake corpses - Fangs contain natural magic that matches color
elf thrallÔÇÖs wooden staff (faint)
green potion (low to moderate)
pink potion (moderate)
blue potion (low)
grey triangular potion (moderately strong)
two stoppered vials of healing potion - Restores 1d3 HP
stoneware crock of mudhoney - minor healing properties
The minotaur squats on the ground beside the tiny gnome and rummages through the pile after she has had a chance to look at things.
"That rapier is fancy looking, but it's not just show, the blade is well tempered and strong... you could probably do a fair bit of stabbing with it.
The daggers are OK, but I don't really think those bronze blades are worth much as weapons, they look more like they were for cutting folks apart, but if there's any of the bronze stuff you guys don't want, I could make you an offer on it, bronze isn't as good as steel for blades, but there's other stuff I could use it for.
The chain you're wearing doesn't have much flourish to it, but its sturdy and well made. Ought to protect you well, especially with whatever the enchantment does.
That swamp bitches' staff can barely be called a weapon, you could probably do more damage punching someone.
Not sure what the enchantment in the stone does, but the other staff at least can be used to hit and block blows."
► Show Spoiler
Elegant Rapier: +2 ATT
Bronze Dagger (5) (+1 ATT; 5% to break) - Mantagar may purchase
box of blades (7 assorted small bronze blades) - Mantagar may purchase
Chain Shirt: +2 DEF plus a moderate enchantment
MotherÔÇÖs Twisted Staff: +0 ATT, plus a moderate enchantment
elf thrallÔÇÖs wooden staff: 1H, ATT:+1, 25% to give +1 DEF, plus faint aura
All thanks them both, and asks the druid if she could get measured for a custom pair of pants.
► Show Spoiler
Costa
Remedy
All
Steals
Leaves
Mines
Blood Song
Mantagar
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Fri Jan 15, 2016 3:20 pm
by spiderwrangler
Last call for inspection by minotaur out droid, add well as any custom item requests... They will be ready when they stop by with Costa, otherwise you'd have to wait for them to stop by, get your order, go home, work on it, and come back.
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Sat Jan 16, 2016 6:22 am
by nikohl
(If no one objects, All will sell the bronze blades to Mantagar - whatever coin he offers can go into the group pool and probably be used for paying Dashon for any necessary Identify services back at HQ after the old man has had a look, so that we can better assess the magic loot and split it up.)
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Sat Jan 16, 2016 8:05 am
by Theis2
Steals would like to have the chainmail redone to goblin size. He'll also offer to sell the bronze knife to pay for the identification of the magic loot.
If Mantagar can improve the chainmail to 3 def instead he would like that (not sure what the price will be or if possible)
I'd like any upgrades to my equipment from the magic loot pool but hard to say what that will be yet besides the magic chainmail if mine can't be upgraded
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Sat Jan 16, 2016 8:54 am
by spiderwrangler
Are you and Nerre looking to get something out of the same black chain shirt?
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Sat Jan 16, 2016 10:04 am
by Theis2
I wanted to do it with the one I looted, not sure which one Nerre wanted to use.
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Sat Jan 16, 2016 4:08 pm
by spiderwrangler
I think you'd picked up the black one, yes? That is the one Remedy was asking about, but I think she currently has the lighter chain in inventory. Mantagar can modify both to fit goblins, but he won't be the one sorting out who gets what.
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Sat Jan 16, 2016 4:15 pm
by Nerre
I don't know which one. Synch said that we got surplus chainmail and a helmet. Then Spider wrote me all options I had, including the black chainmail. If the black chain is already owned by Theis char, I will use the light chainmail and the (hopefully still surplus) helmet, although I had hoped for more than just +1 DEF at least for the chainmail. :/
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Sat Jan 16, 2016 4:28 pm
by spiderwrangler
If you provide additional materials/gold, I'd say that Mantagar could use the light chain as a base to overlay with scales, upgrading it to +2 DEF. Once he reaches the HQ, he'll offer upgrade services like this (similar to what he did for you guys previously), as well as selling things as a normal vendor.
Re: GAL 8: Caravan Route Under Threat! (Epilogue)
Posted: Sat Jan 16, 2016 4:31 pm
by Nerre
I got several swamp hopper items, maybe their leather/scales might do?
By the way (think I asked it already somewhere else): Do we get any gold as payment for the job? Most trading is done in gold, and while we did loot a lot, we did loot none or almost no gold.