Goblins Minesweepers - On Stranger Lands (Turn 18-Finished)
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Re: Goblins Minesweepers - On Stranger Lands (Turn 8)
Step-and-Boom will place a flag on H4.
- gamecreator
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Re: Goblins Minesweepers - On Stranger Lands (Turn 8)
I hoped you would uncover some numbers for me.
- LooksAndSmiles
- Game Master
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Re: Goblins Minesweepers - On Stranger Lands (Turn 8)
Great! I'm changing the girls now, because Peg-leg Sue is currently on pause so she wouldn't mind being temporarily left out. However, please draw her too if you find the time!Zigit wrote:Your daily pixelart. Today: Dies-to-a Mine
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
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Re: Goblins Minesweepers - On Stranger Lands (Turn 8)
I'm sorry last turn I meant to flag C8 but it didn't post.
- LooksAndSmiles
- Game Master
- Posts: 1364
Goblins Minesweepers - On Stranger Lands (Turn 9)
Now with improved females, thanks to Zigit & Co!
Also, looking at the characters, the ones that have some uniqueness are now outweighing the ones who don't (aside from the color).
Which means I'm offering a slight addition to each character that has no distinctive feature, namely:
Oh See That Shiny, Tries-and-Dies, Step-and-Boom (yellow) and Bada Boom.
If you have something simple in mind, please state so! I'm willing to add tattoo, hair, or crippling (ear, arms, headshape), or anything that is easily feasible.
Turn 9>>Next Turn
Finds Mines moves to B7.
No-Legs moves to F0, finding a "3". +1XP
Goska Bluey heads to B4.
Tries-and-Dies proceeds to J7.
Flags Mines moves to K2, exploring yet another "3". +1XP
Oh See That Shiny turns around, and steps onto D3.
Stumbles around moves to F4, uncovering a "4"! +1XP
See Four moves to D4.
Step-and-Boom (yellow) flags H4.
Bouncing Burt flags C8.
MAP:
.[tabs:Players on the Map 10/10]
Finds Mines
Flags Mines
Oh See That Shiny
Goska Bluey
No-Legs
Bouncing Burt
Tries-and-Dies
See Four
Stumbles around
Step-and-Boom (yellow)
[tabs:Players Who Can Spawn 0/2]
noone
[tabs:Players Waiting 2/3]
Bada Boom
Dies-to-a-Mine
Peg-leg Sue (Paused)[/tabs]
Achievements
Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 3. Deaths: 1
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 4. Deaths: 2
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 2. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 0, XP: 8. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Flags Mines]
Flags Mines Level 0, XP: 8. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:Goska Bluey]
Goska Bluey Level 0, XP: 5. Deaths: 1
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 0, XP: 6. Deaths: 1
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 4. Deaths: 1
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Peg-leg Sue]
Peg-leg Sue Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:See Four]
See Four Level 0, XP: 3. Deaths: 1
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 0, XP: 3. Deaths: 2
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 0, XP: 5. Deaths: 2
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 3. Deaths: 2
Inventory: 11 / 13 flags
Hammerspace: 0 coins, no equipment[/tabs]
Also, looking at the characters, the ones that have some uniqueness are now outweighing the ones who don't (aside from the color).
Which means I'm offering a slight addition to each character that has no distinctive feature, namely:
Oh See That Shiny, Tries-and-Dies, Step-and-Boom (yellow) and Bada Boom.
If you have something simple in mind, please state so! I'm willing to add tattoo, hair, or crippling (ear, arms, headshape), or anything that is easily feasible.
Turn 9>>Next Turn
Finds Mines moves to B7.
No-Legs moves to F0, finding a "3". +1XP
Goska Bluey heads to B4.
Tries-and-Dies proceeds to J7.
Flags Mines moves to K2, exploring yet another "3". +1XP
Oh See That Shiny turns around, and steps onto D3.
Stumbles around moves to F4, uncovering a "4"! +1XP
See Four moves to D4.
Step-and-Boom (yellow) flags H4.
Bouncing Burt flags C8.
MAP:
.[tabs:Players on the Map 10/10]
Finds Mines
Flags Mines
Oh See That Shiny
Goska Bluey
No-Legs
Bouncing Burt
Tries-and-Dies
See Four
Stumbles around
Step-and-Boom (yellow)
[tabs:Players Who Can Spawn 0/2]
noone
[tabs:Players Waiting 2/3]
Bada Boom
Dies-to-a-Mine
Peg-leg Sue (Paused)[/tabs]
Achievements
► Show Spoiler
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 3. Deaths: 1
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 4. Deaths: 2
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 2. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 0, XP: 8. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Flags Mines]
Flags Mines Level 0, XP: 8. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:Goska Bluey]
Goska Bluey Level 0, XP: 5. Deaths: 1
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 0, XP: 6. Deaths: 1
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 4. Deaths: 1
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Peg-leg Sue]
Peg-leg Sue Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:See Four]
See Four Level 0, XP: 3. Deaths: 1
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 0, XP: 3. Deaths: 2
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 0, XP: 5. Deaths: 2
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 3. Deaths: 2
Inventory: 11 / 13 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Fri Mar 15, 2013 8:22 am, edited 3 times in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
- Arch Lich Burns
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
Move to B9 (unless I can move to A9, then go there.)
- Theis2
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
Shiny to D4 if he can get rid of see four!
Oh as for the character alteration, maybe just smack my symbol on top of the head to ease the visibility for me and others
I don't really have any other thoughts about it so if you feel inspired (and motivated) for something you think might fit, feel free to do so
Oh as for the character alteration, maybe just smack my symbol on top of the head to ease the visibility for me and others
I don't really have any other thoughts about it so if you feel inspired (and motivated) for something you think might fit, feel free to do so
- Zigit
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
Yay! The sprites look good, if i do say so myself.
I'm going to be rich, or at least have some money.. No-Legs flags G0.
I'm going to be rich, or at least have some money.. No-Legs flags G0.
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
Goska Bluey to B5.
- gamecreator
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
J8. Let's try and hope there is no mine.
I don't have anything in mind for now, but I would like to keep the possibility.LooksAndSmiles wrote: If you have something simple in mind, please state so! I'm willing to add tattoo, hair, or crippling (ear, arms, headshape), or anything that is easily feasible.
It's amazing how these two moves indirectly opened additional 15 cells.LooksAndSmiles wrote: No-Legs moves to F0, finding a "3". +1XP
Stumbles around moves to F4, uncovering a "4"! +1XP
- John
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
See Four to E4; before Shiny moves to D4Theis2 wrote:Shiny to D4 if he can get rid of see four!
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- WearsHats
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
Playing it safe. Back to k3. Over to L2.
No worries on the death tracker. I thinking it might be fun, as much to see your own personal best as for bragging rights against everyone else, but it's not a big deal at all. It is more work for you, and if you don't think it's worth it, I totally get that. Just thought I'd float the possibly, especially since we're still early in the game.
No worries on the death tracker. I thinking it might be fun, as much to see your own personal best as for bragging rights against everyone else, but it's not a big deal at all. It is more work for you, and if you don't think it's worth it, I totally get that. Just thought I'd float the possibly, especially since we're still early in the game.
Last edited by WearsHats on Fri Mar 15, 2013 6:20 am, edited 1 time in total.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
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- GathersIngredients
- Discussion Moderator
- Posts: 5150
Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
Stumbles flags F5 (one down).
Care to elaborate? I don't have the time to look at the whole playfield and analyze in depth, so only do the bit immediately surrounding Stumbles. I was sure that F4 couldn't contain a mine, though, so I might understand what you are saying and reproduce the result, if you explained it a little, but atm. I am a bit of a loss over what exactly you are trying to say.gamecreator wrote:It's amazing how these two moves indirectly opened additional 15 cells.LooksAndSmiles wrote: No-Legs moves to F0, finding a "3". +1XP
Stumbles around moves to F4, uncovering a "4"! +1XP
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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- Arch Lich Burns
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
I cannot analyze it very easily myself, but I have a map that I made that I may or may not be using for guidance, and I have no idea what he is talking about. It opened up a few spaces for my map, but not 15 of them.....
- gamecreator
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
Why don't you take free experience on L2-3?WearsHats wrote:Playing it safe. Back to k3.
Sure. While by itself F4 gives us information about mines in 7 cells at most, with information from F0 we will be able to see everything around H2, which allows us to competely determine position of mines around F4 and H5. I think I better show you the map:GathersIngredients wrote:Care to elaborate?
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- Arch Lich Burns
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
Huh. It all checks out. Somehow I missed the 4 in F3, which actually helped out a lot.
- WearsHats
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
D'oh. You're right. I was headed for L3 and completely forgot L2 was safe, too.
Can I change my move to L2? If not, I'll just hit it on the way back. (Assuming no one else gets there first...)
Can I change my move to L2? If not, I'll just hit it on the way back. (Assuming no one else gets there first...)
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
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- LooksAndSmiles
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
Wears, yeah, you can change it, just make sure you strike the previous out so I don't mistake it.
Also,
Update comes today in a regular fashion!
Because the harsh snowing made travelling home impossible, or at least causes a more severe delay than it is worth. So yeah. I'm stuck here, making updates for ya.
Also,
Update comes today in a regular fashion!
Because the harsh snowing made travelling home impossible, or at least causes a more severe delay than it is worth. So yeah. I'm stuck here, making updates for ya.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
Step-and-Boom move on to H6
- John
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
Can my flags have a backward 4 on them? Might as well keep going with it
Games:
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- gamecreator
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
Why would it be backward?
- LooksAndSmiles
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Goblins Minesweepers - On Stranger Lands (Turn 10)
@John: I've been thinking of that, but decided that putting numbers onto flags in this context might be confusing, and I try to avoid that.
Also, early update, because I have the time!
Turn 10>>Next Turn
Finds Mines moves to A7, exploring a "1" +1XP.
Bouncing Burt moves to B9. He tries to see whether his unaligned skill allows to move further, but it looks like that it doesn't affect normal movement. Or maybe he's just forgotten to equip it?
Oh See That Shiny moves to D4. He also dislikes the crowd forming around there.
No-Legs flags G0.
Goska Bluey heads to B5.
Tries-and-Dies steps over to J8, which is also a "4". +1XP
See Four keeps himself to the 4-lane, E4, this time.
Flags Mines moves to L2, revealing a "1". +1XP
Stumbles around flags F5.
Step-and-Boom (yellow) moves to H6, uncovering a "3". +1XP
MAP:
.[tabs:Players on the Map 10/10]
Finds Mines
Flags Mines
Oh See That Shiny
Goska Bluey
No-Legs
Bouncing Burt
Tries-and-Dies
See Four
Stumbles around
Step-and-Boom (yellow)
[tabs:Players Who Can Spawn 0/2]
noone
[tabs:Players Waiting 2/3]
Bada Boom
Dies-to-a-Mine
Peg-leg Sue (Paused)[/tabs]
Achievements
Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 3. Deaths: 1
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 4. Deaths: 2
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 2. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 0, XP: 9. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Flags Mines]
Flags Mines Level 0, XP: 9. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:Goska Bluey]
Goska Bluey Level 0, XP: 5. Deaths: 1
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 0, XP: 6. Deaths: 1
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 4. Deaths: 1
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Peg-leg Sue]
Peg-leg Sue Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:See Four]
See Four Level 0, XP: 3. Deaths: 1
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 0, XP: 4. Deaths: 2
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 0, XP: 5. Deaths: 2
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 4. Deaths: 2
Inventory: 11 / 13 flags
Hammerspace: 0 coins, no equipment[/tabs]
Also, early update, because I have the time!
Turn 10>>Next Turn
Finds Mines moves to A7, exploring a "1" +1XP.
Bouncing Burt moves to B9. He tries to see whether his unaligned skill allows to move further, but it looks like that it doesn't affect normal movement. Or maybe he's just forgotten to equip it?
Oh See That Shiny moves to D4. He also dislikes the crowd forming around there.
No-Legs flags G0.
Goska Bluey heads to B5.
Tries-and-Dies steps over to J8, which is also a "4". +1XP
See Four keeps himself to the 4-lane, E4, this time.
Flags Mines moves to L2, revealing a "1". +1XP
Stumbles around flags F5.
Step-and-Boom (yellow) moves to H6, uncovering a "3". +1XP
MAP:
.[tabs:Players on the Map 10/10]
Finds Mines
Flags Mines
Oh See That Shiny
Goska Bluey
No-Legs
Bouncing Burt
Tries-and-Dies
See Four
Stumbles around
Step-and-Boom (yellow)
[tabs:Players Who Can Spawn 0/2]
noone
[tabs:Players Waiting 2/3]
Bada Boom
Dies-to-a-Mine
Peg-leg Sue (Paused)[/tabs]
Achievements
► Show Spoiler
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 3. Deaths: 1
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 4. Deaths: 2
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 2. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 0, XP: 9. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Flags Mines]
Flags Mines Level 0, XP: 9. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:Goska Bluey]
Goska Bluey Level 0, XP: 5. Deaths: 1
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 0, XP: 6. Deaths: 1
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 4. Deaths: 1
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Peg-leg Sue]
Peg-leg Sue Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:See Four]
See Four Level 0, XP: 3. Deaths: 1
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 0, XP: 4. Deaths: 2
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 0, XP: 5. Deaths: 2
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 4. Deaths: 2
Inventory: 11 / 13 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Mon Mar 18, 2013 4:32 pm, edited 2 times in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
- Dusk9
- Games Moderator
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)
Hurry up and die already!
- Arch Lich Burns
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Re: Goblins Minesweepers - On Stranger Lands (Turn 10)
Finds to A8! She also hisses at the red haired girl.
Nope not gonna die!
Nope not gonna die!