Goblins Minesweepers - On Stranger Lands (Turn 18-Finished)

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Nolandking
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Re: Goblins Minesweepers - On Stranger Lands (Turn 8)

Post by Nolandking » Thu Mar 14, 2013 10:34 am

Step-and-Boom will place a flag on H4.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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gamecreator
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Re: Goblins Minesweepers - On Stranger Lands (Turn 8)

Post by gamecreator » Thu Mar 14, 2013 10:42 am

I hoped you would uncover some numbers for me.

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LooksAndSmiles
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Re: Goblins Minesweepers - On Stranger Lands (Turn 8)

Post by LooksAndSmiles » Thu Mar 14, 2013 12:04 pm

Zigit wrote:Your daily pixelart. Today: Dies-to-a Mine Image
Great! I'm changing the girls now, because Peg-leg Sue is currently on pause so she wouldn't mind being temporarily left out. However, please draw her too if you find the time!
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CroverusRaven
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Re: Goblins Minesweepers - On Stranger Lands (Turn 8)

Post by CroverusRaven » Thu Mar 14, 2013 12:48 pm

I'm sorry last turn I meant to flag C8 but it didn't post.

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LooksAndSmiles
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Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by LooksAndSmiles » Thu Mar 14, 2013 3:54 pm

Now with improved females, thanks to Zigit & Co!

Also, looking at the characters, the ones that have some uniqueness are now outweighing the ones who don't (aside from the color).

Which means I'm offering a slight addition to each character that has no distinctive feature, namely:
Oh See That Shiny, Tries-and-Dies, Step-and-Boom (yellow) and Bada Boom.

If you have something simple in mind, please state so! I'm willing to add tattoo, hair, or crippling (ear, arms, headshape), or anything that is easily feasible.

Turn 9>>Next Turn

Finds Mines moves to B7.
No-Legs moves to F0, finding a "3". +1XP
Goska Bluey heads to B4.
Tries-and-Dies proceeds to J7.
Flags Mines moves to K2, exploring yet another "3". +1XP
Oh See That Shiny turns around, and steps onto D3.
Stumbles around moves to F4, uncovering a "4"! +1XP
See Four moves to D4.
Step-and-Boom (yellow) flags H4.
Bouncing Burt flags C8.

MAP:
Image

.[tabs:Players on the Map 10/10]
Finds Mines
Flags Mines
Oh See That Shiny
Goska Bluey
No-Legs
Bouncing Burt
Tries-and-Dies
See Four
Stumbles around
Step-and-Boom (yellow)

[tabs:Players Who Can Spawn 0/2]
noone
[tabs:Players Waiting 2/3]
Bada Boom
Dies-to-a-Mine

Peg-leg Sue (Paused)[/tabs]

Achievements
► Show Spoiler
Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 3. Deaths: 1
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 4. Deaths: 2
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 2. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 0, XP: 8. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Flags Mines]
Flags Mines Level 0, XP: 8. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:Goska Bluey]
Goska Bluey Level 0, XP: 5. Deaths: 1
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 0, XP: 6. Deaths: 1
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 4. Deaths: 1
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Peg-leg Sue]
Peg-leg Sue Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:See Four]
See Four Level 0, XP: 3. Deaths: 1
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 0, XP: 3. Deaths: 2
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 0, XP: 5. Deaths: 2
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 3. Deaths: 2
Inventory: 11 / 13 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Fri Mar 15, 2013 8:22 am, edited 3 times in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by Arch Lich Burns » Thu Mar 14, 2013 3:56 pm

Finds to a7!

CroverusRaven
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by CroverusRaven » Thu Mar 14, 2013 4:04 pm

Move to B9 (unless I can move to A9, then go there.)

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Theis2
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by Theis2 » Thu Mar 14, 2013 4:16 pm

Shiny to D4 if he can get rid of see four!

Oh as for the character alteration, maybe just smack my symbol on top of the head to ease the visibility for me and others :P
I don't really have any other thoughts about it so if you feel inspired (and motivated) for something you think might fit, feel free to do so :P
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Zigit
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by Zigit » Thu Mar 14, 2013 4:30 pm

Yay! The sprites look good, if i do say so myself. ;)

I'm going to be rich, or at least have some money.. No-Legs flags G0.

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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by Davecom3 » Thu Mar 14, 2013 4:50 pm

Goska Bluey to B5.

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gamecreator
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by gamecreator » Thu Mar 14, 2013 4:55 pm

J8. Let's try and hope there is no mine.
LooksAndSmiles wrote: If you have something simple in mind, please state so! I'm willing to add tattoo, hair, or crippling (ear, arms, headshape), or anything that is easily feasible.
I don't have anything in mind for now, but I would like to keep the possibility.
LooksAndSmiles wrote: No-Legs moves to F0, finding a "3". +1XP
Stumbles around moves to F4, uncovering a "4"! +1XP
It's amazing how these two moves indirectly opened additional 15 cells.

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John
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by John » Thu Mar 14, 2013 6:40 pm

Theis2 wrote:Shiny to D4 if he can get rid of see four!
See Four to E4; before Shiny moves to D4 8)
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WearsHats
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by WearsHats » Thu Mar 14, 2013 10:44 pm

Playing it safe. Back to k3. Over to L2.

No worries on the death tracker. I thinking it might be fun, as much to see your own personal best as for bragging rights against everyone else, but it's not a big deal at all. It is more work for you, and if you don't think it's worth it, I totally get that. Just thought I'd float the possibly, especially since we're still early in the game.
Last edited by WearsHats on Fri Mar 15, 2013 6:20 am, edited 1 time in total.
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GathersIngredients
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by GathersIngredients » Thu Mar 14, 2013 11:51 pm

Stumbles flags F5 (one down).




gamecreator wrote:
LooksAndSmiles wrote: No-Legs moves to F0, finding a "3". +1XP
Stumbles around moves to F4, uncovering a "4"! +1XP
It's amazing how these two moves indirectly opened additional 15 cells.
Care to elaborate? I don't have the time to look at the whole playfield and analyze in depth, so only do the bit immediately surrounding Stumbles. I was sure that F4 couldn't contain a mine, though, so I might understand what you are saying and reproduce the result, if you explained it a little, but atm. I am a bit of a loss over what exactly you are trying to say.
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by Arch Lich Burns » Fri Mar 15, 2013 3:46 am

I cannot analyze it very easily myself, but I have a map that I made that I may or may not be using for guidance, and I have no idea what he is talking about. It opened up a few spaces for my map, but not 15 of them.....

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gamecreator
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by gamecreator » Fri Mar 15, 2013 3:54 am

WearsHats wrote:Playing it safe. Back to k3.
Why don't you take free experience on L2-3?
GathersIngredients wrote:Care to elaborate?
Sure. While by itself F4 gives us information about mines in 7 cells at most, with information from F0 we will be able to see everything around H2, which allows us to competely determine position of mines around F4 and H5. I think I better show you the map:
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by Arch Lich Burns » Fri Mar 15, 2013 4:21 am

Huh. It all checks out. Somehow I missed the 4 in F3, which actually helped out a lot.

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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by WearsHats » Fri Mar 15, 2013 4:25 am

D'oh. You're right. I was headed for L3 and completely forgot L2 was safe, too.


Can I change my move to L2? If not, I'll just hit it on the way back. (Assuming no one else gets there first...)
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LooksAndSmiles
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by LooksAndSmiles » Fri Mar 15, 2013 5:09 am

Wears, yeah, you can change it, just make sure you strike the previous out so I don't mistake it.

Also,
Update comes today in a regular fashion!

Because the harsh snowing made travelling home impossible, or at least causes a more severe delay than it is worth. So yeah. I'm stuck here, making updates for ya.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
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Nolandking
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by Nolandking » Fri Mar 15, 2013 6:10 am

Step-and-Boom move on to H6
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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John
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by John » Fri Mar 15, 2013 6:25 am

Can my flags have a backward 4 on them? Might as well keep going with it :)
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gamecreator
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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by gamecreator » Fri Mar 15, 2013 7:29 am

Why would it be backward?

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LooksAndSmiles
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Goblins Minesweepers - On Stranger Lands (Turn 10)

Post by LooksAndSmiles » Fri Mar 15, 2013 8:21 am

@John: I've been thinking of that, but decided that putting numbers onto flags in this context might be confusing, and I try to avoid that.

Also, early update, because I have the time!

Turn 10>>Next Turn

Finds Mines moves to A7, exploring a "1" +1XP.
Bouncing Burt moves to B9. He tries to see whether his unaligned skill allows to move further, but it looks like that it doesn't affect normal movement. Or maybe he's just forgotten to equip it?
Oh See That Shiny moves to D4. He also dislikes the crowd forming around there.
No-Legs flags G0.
Goska Bluey heads to B5.
Tries-and-Dies steps over to J8, which is also a "4". +1XP
See Four keeps himself to the 4-lane, E4, this time.
Flags Mines moves to L2, revealing a "1". +1XP
Stumbles around flags F5.
Step-and-Boom (yellow) moves to H6, uncovering a "3". +1XP

MAP:
Image

.[tabs:Players on the Map 10/10]
Finds Mines
Flags Mines
Oh See That Shiny
Goska Bluey
No-Legs
Bouncing Burt
Tries-and-Dies
See Four
Stumbles around
Step-and-Boom (yellow)

[tabs:Players Who Can Spawn 0/2]
noone
[tabs:Players Waiting 2/3]
Bada Boom
Dies-to-a-Mine

Peg-leg Sue (Paused)[/tabs]

Achievements
► Show Spoiler
Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 3. Deaths: 1
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 4. Deaths: 2
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 2. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 0, XP: 9. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Flags Mines]
Flags Mines Level 0, XP: 9. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:Goska Bluey]
Goska Bluey Level 0, XP: 5. Deaths: 1
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 0, XP: 6. Deaths: 1
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 4. Deaths: 1
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Peg-leg Sue]
Peg-leg Sue Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:See Four]
See Four Level 0, XP: 3. Deaths: 1
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 0, XP: 4. Deaths: 2
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 0, XP: 5. Deaths: 2
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 4. Deaths: 2
Inventory: 11 / 13 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Mon Mar 18, 2013 4:32 pm, edited 2 times in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - On Stranger Lands (Turn 9)

Post by Dusk9 » Fri Mar 15, 2013 8:22 am

Hurry up and die already! :evil:

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Arch Lich Burns
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Re: Goblins Minesweepers - On Stranger Lands (Turn 10)

Post by Arch Lich Burns » Fri Mar 15, 2013 8:24 am

Finds to A8! She also hisses at the red haired girl.
Nope not gonna die!

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