He could find reason to say "gray" within ten in-game seconds; no sensible judgment can be made about how long it will take. The reddish light is a better signal. But maybe he'll be so busy complaining about the goblins' refusal to talk that someone with a gray body and a red IME will show up and attack him in this room.SpeaksManyLanguages wrote:By the way, last time we saw Minmax's hand through the oblivious-time-hole, the armor was greyish in reddish surroundings. So, he's not summoning sword any time soon, while he's yellow.
May 3, 2015: Talking in Colours
- thesilence
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Re: May 3, 2015: Talking in Colours
We are somewhat befuddled to notice how drastically the colors in panel 1 changed after shading. We like both versions, although the bones looked more bone-hued in the first.
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- stevedj
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Re: May 3, 2015: Talking in Colours
Well, my initial thought of a trap -- a pushing-device thing on the left that would've pushed into the hallway on the right -- is nixed as well. The lighting makes it clear that it doesn't line up.Sessine wrote:The corridor behind the secret door appears quite different now that the fully shaded version is up. Go look at it!So... as players, where would you expect traps to be?► Show Spoiler
As for that damage on the stairs... This is stone construction. Such damage is not trivial. Something very big... very heavy... must've caused it. (well, that, or magic

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Re: May 3, 2015: Talking in Colours
I can far-too-easily picture those discs standing up and crawling around on the walls and ceiling, now that I can see them all coloured and shaded. 

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Re: May 3, 2015: Talking in Colours
I wonder if the "I left this here for no reason" picture of the wardrobes is coming into play....stevedj wrote:As for that damage on the stairs... This is stone construction. Such damage is not trivial. Something very big... very heavy... must've caused it. (well, that, or magic)
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"If I have a +2 strength sword and I stab you, you won't get a +2 strength, you get wounds" ~Sir Butcher
"How few there are who have courage enough to own their faults, or resolution enough to mend them." ~Benjamin Franklin
- Arch Lich Burns
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Re: May 3, 2015: Talking in Colours
I am pretty sure those 'creepy bones' are the bodies of past adventurers. I suspect some sort of odd gravity at work down the cooridoor
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Re: May 3, 2015: Talking in Colours
Round discs in magic colour-changing symbol = round discs on walls and ceiling.
The old name was Twocoo. The avatar is the scariest thing in Wizardry I, circa 1981.
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Re: May 3, 2015: Talking in Colours
I haven't noticed the circles; back to the actual comic to take a second look.ForgetsOldName wrote:Round discs in magic colour-changing symbol = round discs on walls and ceiling.
BTW, Forgets, what game is your avatar from? It's been driving me insane for the two or so years I've been staring at it, trying to figure out which classic that is...
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Re: May 3, 2015: Talking in Colours
Based on his signature, I'd hazard a guess at... Wizardry I. 

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Re: May 3, 2015: Talking in Colours
Oh, for the love of...nikohl wrote:Based on his signature, I'd hazard a guess at... Wizardry I.

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Re: May 3, 2015: Talking in Colours
Heehee. Sorry, couldn't help myself 

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Re: May 3, 2015: Talking in Colours

Yes, that's the Greater demon from Wiz I. That game had very limited tiles for monsters and they got reused. Guessing what you were facing by its tile and your location in the humongous maze was an extremely important survival skill. If you were surprised by two Greater Demons, you were basically dead. Maybe there was a way to beat it but they didn't have walkthroughs and forums back then. If you were surprised by something that used that tile but wasn't actually the Greater Demon, you were fine.
It was a nerve-wracking game and unbelievably immersive. Nothing being made today has achieved that level of frustration.
The old name was Twocoo. The avatar is the scariest thing in Wizardry I, circa 1981.
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Re: May 3, 2015: Talking in Colours
Dwarf Fortress.ForgetsOldName wrote: It was a nerve-wracking game and unbelievably immersive. Nothing being made today has achieved that level of frustration.
- stevedj
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Re: May 3, 2015: Talking in Colours
Having also played that game, oh so long ago... I don't think a walkthrough was possible. Oh, sure, you could've got the mazes, but I think *every* encounter was basically a random encounter.ForgetsOldName wrote:![]()
Yes, that's the Greater demon from Wiz I. That game had very limited tiles for monsters and they got reused. Guessing what you were facing by its tile and your location in the humongous maze was an extremely important survival skill. If you were surprised by two Greater Demons, you were basically dead. Maybe there was a way to beat it but they didn't have walkthroughs and forums back then. If you were surprised by something that used that tile but wasn't actually the Greater Demon, you were fine.
It was a nerve-wracking game and unbelievably immersive. Nothing being made today has achieved that level of frustration.
Now, do you remember the final "Boss" encounter? I think it was WERDNA? (or was it W.E.R.D.N.A. ?)
Well, here's a bit of information that may change your perspective on the game ... WERDNA was GOOD!!!
How do I know? Well, having repeated that final level numerous times (just to level-grind), on more than one occasion I entered that final room to the message "A friendly WERDNA hails you in welcome...!" According to the documentation, only Good monsters could offer that to non-evil parties.
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Re: May 3, 2015: Talking in Colours
On Wikia they say nothing about that.
But on the Wikipedia page about Wizardry IV: The Return of Werdna someone stated:
"The Return of Werdna's protagonist is Werdna, the evil wizard that was defeated", stating that Werdna is eveil.
But on the Wikipedia page about Wizardry IV: The Return of Werdna someone stated:
"The Return of Werdna's protagonist is Werdna, the evil wizard that was defeated", stating that Werdna is eveil.
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
it's fully funded, and all realistic stretch goals reached!
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Re: May 3, 2015: Talking in Colours
Guessing these games were written by someone named Andrew.
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Re: May 3, 2015: Talking in Colours
Oh, yes indeed, Wernda was documented as Evil. I'm just saying somebody left a bug in the software, or a bit wasn't set correctly, such that the software treated Werdna as a "good" monster. Only good monsters could greet the party in "Welcome".Krulle wrote:On Wikia they say nothing about that.
But on the Wikipedia page about Wizardry IV: The Return of Werdna someone stated:
"The Return of Werdna's protagonist is Werdna, the evil wizard that was defeated", stating that Werdna is eveil.
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Re: May 3, 2015: Talking in Colours
It may be that Werdna is good, and the protagonist is ebil.
It wouldn't be the onl interactive story where you find out you're evil with the last fight...
It wouldn't be the onl interactive story where you find out you're evil with the last fight...
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
it's fully funded, and all realistic stretch goals reached!
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Re: May 3, 2015: Talking in Colours
Anyone notice the colors inside their eyes? Minmax has green and kickasso has purple. The others seem to have colors too but I can't see them very well.
- SpeaksManyLanguages
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Re: May 3, 2015: Talking in Colours
Yes, Tarol began to add hue to the eyes since about 10 pages ago. Somewhere at the time when he started Patreon and posting HD pages there.mertol wrote:Anyone notice the colors inside their eyes? Minmax has green and kickasso has purple. The others seem to have colors too but I can't see them very well.