Random thought
Bowst rings break .... so does he have any rings .... like a tree maybe?
No, but having to consider doing it to save others can be decent storyline regardless of whether Idle does that or not. Also, lets face it, the Idle's Bad Idea spell is horribly unbalanced unless situations that could call for it's repeated use in one day crop up.BuildsLegos wrote: ↑Thu Oct 25, 2018 8:58 am Well suicide bombing isn't exactly "defending yourself" now is it?
I think you are jumping to conclusions here. TrueFederalist has a point that it would be very hard to GM a character like Idle. Work up to a big baddie for the team to fight, and then BOOM. She just one-shots him and the team gets the loot without any challenge.BuildsLegos wrote: ↑Fri Oct 26, 2018 5:44 am Let me get this straight: your idea of balance is that there's literally no rest for the living and everyone needs to die as soon as possible. You sound like a very popular GM.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Giving her a challenge is already accomplished by using the extra life. Now that she's as fragile as any other unarmored Level 3 spell-caster, lesser threats than Buzzin' Woody could easily kill her and proceed to hurt the others. Junior is exactly how you don't maintain a fair challenge because the only solution for even the most prepared minmaxer, even more so than with Kore, is run indefinitely. Junior would be Herbert's way of telling these players "I don't want to play with you ever again" and anybody who tolerates Minmax's ridiculous feats has no right to be cross with a once-per-day suicide bomber. And if it does bother him, it was his own fault for putting the daily death curse on the Curse Wheel to begin with!Rooks wrote: ↑Fri Oct 26, 2018 7:40 amI think you are jumping to conclusions here. TrueFederalist has a point that it would be very hard to GM a character like Idle. Work up to a big baddie for the team to fight, and then BOOM. She just one-shots him and the team gets the loot without any challenge.
Like I said in my previous post, it would be fun to play her, but I can see how DMing a campaign with that type of character would be very hard. How do you make it challenging without causing that character to have a guaranteed death (i.e. installing 2 big bad bosses in 1 day)? But I suppose something else to consider is how you personally like to DM. Personally, my favorite campaigns were always run by my friend who tried to make things hard, but far from impossible. He loved DMing and put a lot of effort into his campaigns. We had to be smart to survive. I know other DMs were all about just getting folks loot and making them feel like they were all-powerful which is fun for awhile, until you are loaded with +5 weapons at level 12 and steamrolling everything day after day.
Something else to consider about Idle, we don't really know what else she has for abilities (or I could have forgotten). How useful is her character when she's not doing her 1 big boom spell per day?
The mistake is not to put the death curse on the wheel. The mistake is to allow a level 3 character without access to a laboratory or funds to research incredibly overpowered spells that take advantage of the curse, and within only a few days., let alone letting them cast those spells. The curse in itself is a feature that would allow for great role-playing opportunities and interesting stories in the hands of a good storyteller.BuildsLegos wrote: ↑Fri Oct 26, 2018 9:27 amGiving her a challenge is already accomplished by using the extra life. Now that she's as fragile as any other unarmored Level 3 spell-caster, lesser threats than Buzzin' Woody could easily kill her and proceed to hurt the others. Junior is exactly how you don't maintain a fair challenge because the only solution for even the most prepared minmaxer, even more so than with Kore, is run indefinitely. Junior would be Herbert's way of telling these players "I don't want to play with you ever again" and anybody who tolerates Minmax's ridiculous feats has no right to be cross with a once-per-day suicide bomber. And if it does bother him, it was his own fault for putting the daily death curse on the Curse Wheel to begin with!Rooks wrote: ↑Fri Oct 26, 2018 7:40 amI think you are jumping to conclusions here. TrueFederalist has a point that it would be very hard to GM a character like Idle. Work up to a big baddie for the team to fight, and then BOOM. She just one-shots him and the team gets the loot without any challenge.
Like I said in my previous post, it would be fun to play her, but I can see how DMing a campaign with that type of character would be very hard. How do you make it challenging without causing that character to have a guaranteed death (i.e. installing 2 big bad bosses in 1 day)? But I suppose something else to consider is how you personally like to DM. Personally, my favorite campaigns were always run by my friend who tried to make things hard, but far from impossible. He loved DMing and put a lot of effort into his campaigns. We had to be smart to survive. I know other DMs were all about just getting folks loot and making them feel like they were all-powerful which is fun for awhile, until you are loaded with +5 weapons at level 12 and steamrolling everything day after day.
Something else to consider about Idle, we don't really know what else she has for abilities (or I could have forgotten). How useful is her character when she's not doing her 1 big boom spell per day?
All great points in thinking about these characters in the context of Thunt's story/campaign, which I wasn't. I was more thinking just in general a character that is a low level spell caster who's cursed to die once per day and having way overpowered spells at her disposal. Herbert's campaign does definitely seem to portray itself as a type where you have to propose crazy minmax strategies even to have a prayer of surviving.BuildsLegos wrote: ↑Fri Oct 26, 2018 9:27 am [Giving her a challenge is already accomplished by using the extra life. Now that she's as fragile as any other unarmored Level 3 spell-caster, lesser threats than Buzzin' Woody could easily kill her and proceed to hurt the others. Junior is exactly how you don't maintain a fair challenge because the only solution for even the most prepared minmaxer, even more so than with Kore, is run indefinitely. Junior would be Herbert's way of telling these players "I don't want to play with you ever again" and anybody who tolerates Minmax's ridiculous feats has no right to be cross with a once-per-day suicide bomber. And if it does bother him, it was his own fault for putting the daily death curse on the Curse Wheel to begin with!
And for the record, what I mean by this is more than the budding romance I mentioned earlier; if Bowst survives the death of his only willing sex-partner, then he'll likely become a survival-rapist. And going by Thunt's passionate denial of this ever happening, it's safe to say that's the only exception.BuildsLegos wrote: ↑Fri Oct 26, 2018 12:07 pmAnd la-de-da wouldn't you know, Thunt seems to be telling an interesting story with this character trait, but he's clearly not DONE yet!
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
I completely forgot (repressed the memory) about that.GathersIngredients wrote: ↑Sun Oct 28, 2018 11:46 pm NSFW musings about Bowst's duly curse► Show Spoiler
If you want to name this new, now hopefully dead klik, call it either "Buzz" or "Woody". I like Buzz better.BuildsLegos wrote: ↑Wed Oct 24, 2018 2:24 pm Even if it is Buzzin' Woody, which is suggested by the word-balloon and the angle now that you mention it, look at the state of him with skeleton-Idle hanging out of its mouth like a cartoon tongue. The teeth are cracked, the jaws have been severed, and the bugs are no longer buzzing around it. This is the creature's dying words, same as Bowler* before him.
How's that for original klik's name? "Dies' pal" just doesn't cut it and his given name has been obsolete for a while now.
There are always ways to punish players for overreach. If the players honestly attempt to beat your threat without resorting to an Idle spell, so much the better.Rooks wrote: ↑Fri Oct 26, 2018 7:40 amI think you are jumping to conclusions here. TrueFederalist has a point that it would be very hard to GM a character like Idle. Work up to a big baddie for the team to fight, and then BOOM. She just one-shots him and the team gets the loot without any challenge.BuildsLegos wrote: ↑Fri Oct 26, 2018 5:44 am Let me get this straight: your idea of balance is that there's literally no rest for the living and everyone needs to die as soon as possible. You sound like a very popular GM.
Like I said in my previous post, it would be fun to play her, but I can see how DMing a campaign with that type of character would be very hard. How do you make it challenging without causing that character to have a guaranteed death (i.e. installing 2 big bad bosses in 1 day)? But I suppose something else to consider is how you personally like to DM. Personally, my favorite campaigns were always run by my friend who tried to make things hard, but far from impossible. He loved DMing and put a lot of effort into his campaigns. We had to be smart to survive. I know other DMs were all about just getting folks loot and making them feel like they were all-powerful which is fun for awhile, until you are loaded with +5 weapons at level 12 and steamrolling everything day after day.
Something else to consider about Idle, we don't really know what else she has for abilities (or I could have forgotten). How useful is her character when she's not doing her 1 big boom spell per day?
Perhaps give her curse an extra condition, like if she uses her free life up, she is exceedingly frail for the rest of the day until her free life returns? Basically, that would put her out of commission and possibly turn her into a handicap for the tradeoff of having convenient suicide spells.Rooks wrote: ↑Fri Oct 26, 2018 7:40 amI think you are jumping to conclusions here. TrueFederalist has a point that it would be very hard to GM a character like Idle. Work up to a big baddie for the team to fight, and then BOOM. She just one-shots him and the team gets the loot without any challenge.BuildsLegos wrote: ↑Fri Oct 26, 2018 5:44 am Let me get this straight: your idea of balance is that there's literally no rest for the living and everyone needs to die as soon as possible. You sound like a very popular GM.
Like I said in my previous post, it would be fun to play her, but I can see how DMing a campaign with that type of character would be very hard. How do you make it challenging without causing that character to have a guaranteed death (i.e. installing 2 big bad bosses in 1 day)? But I suppose something else to consider is how you personally like to DM. Personally, my favorite campaigns were always run by my friend who tried to make things hard, but far from impossible. He loved DMing and put a lot of effort into his campaigns. We had to be smart to survive. I know other DMs were all about just getting folks loot and making them feel like they were all-powerful which is fun for awhile, until you are loaded with +5 weapons at level 12 and steamrolling everything day after day.
Something else to consider about Idle, we don't really know what else she has for abilities (or I could have forgotten). How useful is her character when she's not doing her 1 big boom spell per day?
Actually, as a DM, I'd probably never even allow such a spell in the first place. But Herbert's campaign has quite a few unbalanced aspects. That said, it's fairly clear that the players who have Herbert as their GM are quite willing to play campaigns in which character death has a fairly high chance of happening.BuildsLegos wrote: ↑Fri Oct 26, 2018 5:44 am Let me get this straight: your idea of balance is that there's literally no rest for the living and everyone needs to die as soon as possible. You sound like a very popular GM.