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Re: Goblins Minesweepers - A New Adventure (Turn 9)

Posted: Fri Aug 09, 2013 2:34 am
by GathersIngredients
LooksAndSmiles wrote: Hint: you have the pointy stick and the pan equipped, you left the 10ft pole off-map :)
Oh. :wall:
Ok, then, Stumbles'll just jump in-augmentedly. But still, not into any known mine locations (especially B6, E6, F5). I adjusted the post above accrodingly, as I still want Stumbles to flag B6, if he can.

Re: Goblins Minesweepers - A New Adventure (Turn 9)

Posted: Fri Aug 09, 2013 3:10 am
by Nerre
Flags fuses actives "Visions" and tests it on F6 (I think this is the easiest way to check the last square of the map, and stumbles won't have to jump over mines.)

With White going to A5, somebody flagging B6 Stumbles climbing out of the swamp to B6 and me uncovering F6 with visions, we should have tha map clear this turn! :cheer:

Re: Goblins Minesweepers - A New Adventure (Turn 9)

Posted: Fri Aug 09, 2013 4:16 am
by Davecom3
Nerre, Stumbles is absolutely not being pulled to B6. It's a mine.

Re: Goblins Minesweepers - A New Adventure (Turn 9)

Posted: Fri Aug 09, 2013 4:33 am
by Nerre
Davecom3 wrote:Nerre, Stumbles is absolutely not being pulled to B6. It's a mine.
Yes, you are right. Then somebody should flag it. :D

Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 11:03 am
by LooksAndSmiles
Turn 10 >>Next Turn

Flags Mines flags D1.
Oops replaces her flag to D5. She is still delirious from the poison.
Tries-and-Dies throws his pan onto C6, where it blows up, damaging the pan to uselessness. It also sets off some kind of trap: a net made of rope hurls through the air, and hits Tries! He can't move until this thing is removed by outside help. +1XP
Goska Bluey heals the wounds of Oops that were made by the fight, but she can't cure sickness with that skill yet. Since Tries cautiously stayed behind he needs no rescuing from the explosion. Unfortunately he cannot be "rescued" from the net-trap, since it is not exactly a trap, but then ... what? Aside from the 1 XP Goska also gains a Leadership Point for first using her mark!

MINI MAP 1: Forest In Peace
Image
Players:
Oops
Tries-and-Dies
Flags Mines
Goska Bluey
---
KABOOM (AWOL)

Finds Mines throws the candy onto D4. The pygmie skeleton runs after it, with arms stret... BOOM! Finds Mines recieves 2XP for killing the monster by luring it into a trap. She also recieves 1XP and 2 coins for the destroyed flag. The skeleton leaves no corpse behind.
Oh See That Shiny moves to D2, which is a ... "2". Yeah, he totally can't remember when has seen a number like that last time. +1XP
Blitz Craig turns around to A1.
No-Legs engages in fisticuffs with the pygmie! She deals 1 damage bare handed, and recieves in turn a whopping ... nothing. Yeah, pygmies alone are weak.

MINI MAP 2: The Road of the Forgotten
Image
Players:
Blitz Craig
Oh See That Shiny
No-Legs
Finds Mines
White Metal (white) moves to A5, uncovering a "2". He has no actions left to pull out Stumbles just yet. +1XP
Stumbles around waits patiently, while he sinks in chest deep. He also flags B6 in the mean time.
Flags Fuses uses his Vision on F6, revealing a "2" and gaining an XP!

MINI MAP 3: Marshland Marches
Image
Players:
---
White Metal (white)
Stumbles around
Flags Fuses
---
Train Wreck (AWOL)

MINI MAP 3 is now considered done. Players on it have one last turn to act, then they will be removed from the current Chapter. (They will be back at the next map when the next chapter begins, don't worry! :) )

Skill information unlocked
► Show Spoiler
Item information unlocked
Frying Pan: deals 1 damage to enemies. Can trigger mines, but is destroyed in the process.
► Show Spoiler
Achievements
Finds Mines: "It's a Trap!", for luring a monster into a mine.
► Show Spoiler

Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 5. Deaths: 2

Active Skills 1/2: evil (use corpse)
Unused Skills 1/2: spelunky (run)
Inventory: 7 / 10 flags

Hammerspace: 3 coins, no equipment
[tabs:Finds Mines]
Arch Lich Burns' Finds Mines
Level 1, XP: 14. Deaths: 1

Active Skills 2/2: hero(return), Warning (Cooldown until Turn 27)
Unused Skills 0/2:
Inventory: 8 / 9 flags, whip, fedora

Hammerspace: 0 coins, shield
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 1. Deaths: 2

Active Skills 1/2: Visions (Cooldown until Turn 35)
Unused Skills 1/2: hero(return)
Inventory: 8 / 10 flags, Carved Figure of Hiccuping

Hammerspace: empty
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 5. Deaths: 3

Active Skills 2/3: Call (level 2), Treasure
Unused Skills 1/3: seer (resist)
Inventory: 8 / 10 flags

Hammerspace: 11 coins, no equipment
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 12. Deaths: 2 - Leader (4 LP)

Marks: Sign of Goodwill*
Active Skills 3/3: Jump, Rescue, Push
Unused Skills 1/3: Visions, (Cooldown until Turn 26),
Inventory: 9 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else.[/tabs]

.[tabs:KABOOM]
DoubleFried's KABOOM
Level 0, XP: 3. Deaths: 1

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace: empty
[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 6. Deaths: 2 , 4/5HP , cannot jump

Active Skills 3/3: Warning (Cooldown until Turn 26), Jump (level 2), Answer the Call
Unused Skills 0/3:
Inventory: 9 / 10 flags, bow (9 arrows)

Hammerspace: 0 coins, frying pan, Y-stick, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 1, XP: 13. Deaths: 2

Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 8 / 10 flags

Hammerspace: 4 coins, sword, Y-stick
[tabs:Oops]
BeanDip's Oops
Level 1, XP: 2. Deaths: 0 , delirious

Active Skills 1/2: hero(return)
Unused Skills 1/2: Treasure!
Inventory: 9 / 10 flags

Hammerspace: empty[/tabs]

.[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 8. Deaths: 2

Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3: Visions (Cooldown until Turn 26)
Inventory: 11 / 13 flags , boots, frying pan, pointy stick

Hammerspace: 6 coins, 10ft pole
[tabs: Train Wreck]
WhirdCheese's Train Wreck
Level 0, XP: 0. Deaths: 0

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace: empty
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 1 XP: 14. Deaths: 3, sick

Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 12 / 13 flags, jacket, trousers, boots, whip

Hammerspace: 2 coins, pebble of teleportation, 10ft pole
[tabs:White Metal]
kida's White Metal (white)
Level 1, XP: 10. Deaths: 1

Active Skills 2 / 2: spelunky(run), hero(return)
Unused Skills 1 / 2: unaligned(+1 pow),
Inventory: 8 / 9 flags

Hammerspace: 5 coins, trousers, flute, sword[/tabs]

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 11:32 am
by Jibjib
B1 for Craig, please :)

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 11:37 am
by kida
White metal pulls stumbles out of the pit

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 11:43 am
by Theis2
Shiny moves to D1

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 11:56 am
by BeanDip
Oops will try to free Tries

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 12:08 pm
by gamecreator
(Ninja'd by BeanDip)
Unfortunately, Tries left his pebble of teleportation behind. Help, anyone (especially, people with Call)?

If someone will rescue Tries, he will go to B5.

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 12:10 pm
by Davecom3
Goska jumps to B3.

The net may be some sort of monster or an item.
► Show Spoiler

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 12:14 pm
by gamecreator
There is also a rope going from the net toward C6.

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 12:33 pm
by Davecom3
Fastest way to complete Map 2 would be for Blitz to claim D1 and Shiny to claim F1 (one of these two flagging E1) while No-Legs heads to D3 and Finds moves to E6.

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 12:58 pm
by Nerre
Flags cheers for his team, having the map completed. And he died only twice on his first jobs. And he unveiled the last square, which makes him a proud little goblin.

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 2:01 pm
by Davecom3
If people wish to move on without waiting to complete the other maps, they may start a list.

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 6:29 pm
by WearsHats
I will answer Tries's call and free him from the trap.

I have no opinion on whether to move on or not.

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 11:37 pm
by gamecreator
I'm opposed to moving on without fully clearing all maps.

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Thu Aug 15, 2013 11:53 pm
by Nerre
Alternatively: How about giving give the team of map 3 a temporary map, we do not have to finish, just to keep us busy? Might take 3-6 turns until the others are done, which, at the current pace, might take a few weeks. How about that? I do not want anybody to stop midgame only cause we are already finished.

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Fri Aug 16, 2013 1:06 am
by Davecom3
I strongly doubt there would be any new temporary map, given that part of the burden of the Leader is that they're burdened with the irritation of the other players based on their choices, which includes when to move on. Truthfully, I don't think enough people are impatiently waiting to move on right now for me to make that decision. Still, if there are those who are, I'm leaving them the opportunity to state their position.

Also, Burns, don't forget to collect your misplaced flag before moving.

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Sun Aug 18, 2013 3:19 am
by GathersIngredients
Stumbles patiently waits to be pulled out of the boghole. He tries to hold onto some of the mud as he gets pulled out. "Maybe I can make that into a mud beauty mask or something. A hero has to look good when he goes on a rescue..." he thinks. :lol:


I'm all ok with waiting for the other teams to finish up their respective maps. I would only ask that either L&S as GM or Dave as leader would kindly PM me when Stumbles can do something sensible (other than wait) again. Would any of you two be so nice, pleast?

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Sun Aug 18, 2013 3:22 am
by Arch Lich Burns
Whip the pigmy!

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Sun Aug 18, 2013 5:54 am
by LooksAndSmiles
GathersIngredients wrote: I would only ask that either L&S as GM or Dave as leader would kindly PM me when Stumbles can do something sensible (other than wait) again. Would any of you two be so nice, pleast?
Sure, wanted to do this anyway. :)

Also, since your minimap will finish next turn, you will be able to go shopping, if you like. (Shopping between chapters? Insanity. )

Waiting for No-Legs, in case she wants to act something before update.

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Mon Aug 19, 2013 11:58 am
by Davecom3
If Zigit doesn't post before update, I say she punches the pygmy again if it's still alive, or jumps to D4 if it's dead.

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Tue Aug 20, 2013 3:03 am
by GathersIngredients
► Show Spoiler

Re: Goblins Minesweepers - A New Adventure (Turn 10)

Posted: Tue Aug 20, 2013 3:15 pm
by Zigit
Oo, sorry to be holding everyone up... Punch it, Chewie! (er, the pygmy that is...)