Turn 13 >>Next Turn
Stumbles around heads over to I3, which is also a "4". +1XP
Flags Mines respawns on I10, revealing a "2". +1XP
Goska heals herself up to maximum health.
Tries-and-Dies flags I2.
White Metal runs to A8, still playing. The rats obediently follow him to A8. Whatever the flute does, it will likely stop after some turns.
Dies starts to circle out!
Oh See That Shiny joins Goska on E7, looks like there is enough space for both of them on a grave tile.
Schnitzel moves to H6, continuing with his journey.
Explore-Randomly stays on K3 as someone wanted to make an update anyway...
Flags Fuses successfully circles out, and must wait a turn to respawn.
Questions Everything can spawn!
The revenant attacks
Blitz Craig and deals 2 damage.
Blitz Craig attacks the revenant, but he can't deal any damage, what with being weakened, and the revnant wearing some armor!
Skill Information
► Show Spoiler
Resist (Seer): Passive[1]: 50% chance to resist evil auras for the turn. Passive[2]: 20% chance to resist an evil skill or action for the turn. Active (pre-action): Become immune to all evil skills/auras/actions for the turn and the next, and the ability goes on a 15 turn cooldown. While on cooldown, passive bonuses do NOT apply.
Encouraging Shout (Hero): Main Action. The hero invigorates all nearby allies, who gain an additional "main action" for the turn. The hero gains additional main actions for the next turn, equal to the number of invigorated allies - 1. On a successful shout the ability goes on a 10 turn cooldown.
Power Surge (Unaligned): Passive. The player gains +1 bonus to power based actions. (E.g.: melee attack)
Combo Information
► Show Spoiler
Run + Sword Attack: Assault: A sword attack with increased damage on the next tile, which is in line with the direction of the run. The run has to be on a straight line, each tile passed (including the last tile the player steps on) adds +1 to the damage.
Jump + Push: Cannon ball: A push with increased efficiency, the further the jump starts, the stronger.
Achievements
► Show Spoiler
Supreme High Lord Schnitzel: "Follows Footsteps", for walking 10 tiles that were already explored.
Goska Bluey: "Mix and Match", for discovering the first skill combo.
Goska Bluey: "Colorful Personality", for having four basic colors equipped.
Group Achievement: "Grave Robbers", for opening 5 graves. (Awarded in Round 2, Chapter 2, Turn 4)
White Metal (white): "Double Up!", for activating two of the same skill token.
Schnitzel: "Newcomer's Luck", for instantly reaching level 1 in a game.
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 11. Deaths: 2, 3/5HP, weak
Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket
Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 6. Deaths: 0, weak
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags
Hammerspace
empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 3. Deaths: 3
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags
Hammerspace
empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 7. Deaths: 2
Active Skills 2/2:
Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 12. Deaths: 3
Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags, detector
Hammerspace: 0 coins
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 4. Deaths: 2 -
Leader Level 1 (2 LP)
Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, Resist
Unused Skills 2/4:
Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 7. Deaths: 2, invigorated
Active Skills 3/3: Encourage (Available on Turn 18), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread
Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 3. Deaths: 0
Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 9 / 10 flags
Hammerspace
empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0
Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags
Hammerspace
empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 3, XP: 3. Deaths: 2
Active Skills 3/4: Rescue, Jump, evil(greed), Resist
Unused Skills 1/4:
Visions (available at turn 26), evil(lure)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole
Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 6. Deaths: 3
Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 7 / 13 flags
Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 10. Deaths: 1
Active Skills 3 / 3: Run (Level 1), Run, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword, flute
Hammerspace: 5 coins[/tabs]