Turn 16
1. Player Actions
Krat
Active action: Perform blood magic on gnome (See text above for details) and perhaps return to the mine with loot.
Dificulty:10 -2 minor effect, -2 self only, +3 fast cast, +3 no selfsacrifice = 12
I will write a exacter rule in time but I will go for +3 Dificulty for everything negative and -2 for everthing positive in the casting I can come up with.
[Blood Magic: 1 d 6 -2 (noskill) +1 (fluff) +10 (offering) = 14]
[R14 S14 D12] -success +5XP (5XP)
Passive action: Help with first aid.
[Heal: 1 d 5 +1 Fluff = 2]
Training: Blood magic +10XP(15XP) Blood Magic 1 (and a quite unpleasant feeling)
Nockit
Action: Rest and try not to bleed.
Rest ÔÇô 12 success +1 Con
Chance to get permanent damage (25%) - 42 ÔÇô no damage
Click-Clank
Click-Clank decides he does not want to have an active part in leading the colony.
He digs rooms and minerals.
Active and Passive:
Back to mining a forge room.
[Mine: 3 d 4 + 0 = 7]
[Mine: 3 d 4 + 0 = 6]
R11+7+6 S24 D75 -ongoing +3XP (62XP) Mine 4
pickaxe Break 15 : ÔÇô -1 Drability
pickaxe Break 15 : ÔÇô nothing
Training: Mine
KnickKnack
Active: lead other conscious kobolds (Ludo and Krat) to heal the wounded (Ludo heals Krat & Krat heals Nockit; I'm assuming that giving someone else first aid isn't strainous enough to make Krat's condition go from bad to worse) [Lead]
Leading 2 Kobolds
[Lead: 2d4 + 5 (FLS) +1 (Fluff) = 10]
R10 S10 D5 - +1 to Heal skill for Ludo + Krat +5XP (30XP)
Passive: gather up the spoils (frisk gnomes, loot everything, dispose of bodies - preferably in a way that makes it look like they were killed by animals or accident - obscure any trails/tracks) and go back to the mine, preferably not in a direct line
If necessary, construct a makeshift stretcher for the wounded by using the two willow wood as structure and the backpacks as the part whereupon the wounded are lying (Just place the wood parallel to each other at a distance about a kobold's width and pull the straps of the backpack, that normally would go over the arms of the wearer around it. Tie it together and place the injured ones that cannot walk on their own on it, if there's still room and this won't put the Nockit and/or Krat at risk, we can put some of the loot on it, too.) [craft wood? and/or perception/stealth to obscure our presence and any tracks we might be leaving]
Clarification: I don't want to CRAFT a stretcher, just use the object that are there together. It's just tying a knot into the straps of the backpacks or something. I don't want to end up with an item 'stretcher', but I want to preserve the wood and the backpacks as they are. This is just a temporary modification.
[Stealth: 2 d 5 +1 (fluff) = 8] - +1XP(26XP)
[Forage: 3 d 4 +1 (fluff) =7] - +1XP(42XP)
[Craft ÔÇô Wood: 1 d 4 +1 (fluff) = 4] - +1XP(19XP)
You are sure your preparations will make it harder to follow your tracks, but you don't know what to do to the corpses. If a bit time passes animals WILL eat the corpses.
Your 'strecher' is not exactly brilliant but better than nothing.
Training: Healing (non-magical) (Int) +10XP (15XP) Heal 1
+1 Str: You are one of the Strongest kobolds everyone in the mine has EVER seen.
Ludo
A: Attempt to heal wounded kobolds
[Heal: 1 d 5 +1 (Fluff) +2 (kobold helper) = 7] ÔÇô succeed +5XP (both)
P: Loot corpses/dispose of corpses.
With the helf of Knick-Knack you scatter the corpses a few dozend meters to make it possible for more scavenger to eat at the same time.
T: Melee (edge) +10XP (25) Meele ÔÇô Edge 2
Free (?): Try to figure out what the sealed clay bottles and connected wooden rings are.
Traknesh
Active: Lead a kobold to make him a bed.
[Lead: 3 d 6 +5 (FLS) = 14] +2 Skill for 1 Kobold +5 XP(60XP) Lead 4
Passive: Help the kobold make his bed.
Craft ÔÇô Wood: 1 d 4 = 2 - +1XP
Training: +10XP Mine 2
2. NPC Actions
1 Kobold dig for Quarz (T18)
[Mine: 1 d 4 = 4]
[R17+4 S21 D20] ÔÇô success
Break 15 ÔÇô -1 Durabolity
Prisarz cares for this pet hamster.
1 Kobold makes a bed in 5 turns
Craft wood: 0+2 d 4 +2 (helper)= 6
R6+6 S12 D10 ÔÇô ongoing 3/5
Pskal + 5 kobold cook (21x meat (turtle), 3x egg (bird), 5x meat (snake), 1x stone, soft (salt), 1x unbelivable tasty stew)
[Craft - Cooking: 3 d 5 = 11]
[Craft ÔÇô Cooking: 1d 4 -2 (noskill) = 1
[Craft ÔÇô Cooking: 1d 4 -2 (noskill) = 2
[Craft ÔÇô Cooking: 1d 4 -2 (noskill) = 0
[Craft ÔÇô Cooking: 1d 4 -2 (noskill) = 1
[Craft ÔÇô Cooking: 1d 4 -2 (noskill) = 1
R11+1+2+1+1 S16 D31 ÔÇô Gain 16x mixed meat rissole
Ozt + 2 kobold stand guard.
Zi'it rests: nothing
Kaleb rests: nothing
3. Event
Good: nothing good happend ÔÇô the chance something will happen increased
Neutral: nothing neutral happend ÔÇô the chance something will happen increased
Bad: nothing bad happend ÔÇô the chance something will happen increased
4. Trader
The traders are scared.
Chance of recovery 25%. - 6
A trader visits. It's Lossa
10x meat jerky
10x dried mushrooms
10x egg powder
1x axe [wood (ash / metal (copper)]
1x breastplate (metal (copper)
5. Wandering Monster
You make it back to the mine without being attacked.
The guards see nothing.
________________________________________________
Krat sees the fight is over and uses his last bit of energy to crawl back to the battleground. In case it's one of the gnomes that says he can see a rib Krat will crawl towards him (or just the one breathing quickly.) He'll grab the ruby ring and put it on deciding that the blood red ruby wouldn't hurt as he grabs at the wounds with both hands on the quickly dying gnome with a big grin on his face showing his sharp teeth.
"This will hurt you more than help me, but that's alright."
Krat will then try to muster every bit of magical energy inside him, the ruby ring and in the gnomes blood in order to drain the last bit of life from him and into Krat while clenching to the wounds of the gnome.
Krats mind wanders into the deepest reaches of his inborn knowledge. He serches for raw and primal forms of magic.
His mind is suddenly overwhelmed by the image of a huge dragon coved in broken, withered black scales and a face leathered by the sun of thousends of years. The dragon sits on a crater surounded by humanoids coverd in furs and he sings in a deep voice using only the basic vocals of dragonkin. He lifts the humanoids into the air one by one ripping them limp from limp and throws them still screaming in agony into the crater producing a wet sound. Every kill he makes lets his scales look less old and dry and a faint silvery glow emanates from the crater. The faces of the remaining humanoids are twisted by fear but somehow they cant run. One of them looses consciousness and starts peeing himself.
The vision fades and he sees himself holding the ruby ring in one hand and the craws of the other hand clutching the heart of the still living gnome. Uttering a raw word of power he feels a strong pull and some things happen at the same time: The gnome withers to a dried husk, Krats near fatal wounds close and a silvery light runs from his one claw to the other stopping in the ruby.
Krat stand up again and brush a bit of the dust off him. Still inebriated by the power his claws twiches and he grins wikedly.
"That helped a lot, guess I should help with taking care of Nockit now?"
Nockit Doubles over. That was one hell of a swing that gnome took. His armor barely slowed the blow at all. But it did slow him just enough to let the blow hit. A curse upon his luck. He holds a claw over the wound, trying to slow the bleeding. He barely moves so as not to aggravate the wound. Even the slightest movement shoots excruciating pain throughout his whole body. Despite the pain he struggles to fill his lungs with enough air to squeak out a "Help!"
KnickKnack is very worried about Krat and Nockit and the injuries they have suffered, even moreso when she hears Nockit cry out - more like wheeze - for help. She tries to take care of them the best she can, but since she has no experience in first aid, she just tries to inspire Ludo to do his best to bandage Krat, and likewise Krat to patch up Nockit the best he can.
"Oh my gosh, this is bad, this is BAD! But we need to keep a clear head about this. Ludo, you take care of Krat, stop the bleeding and bandage his wounds the best you can. Use some of the mint herbs, that the gnomes had with them. Krat, you do the same for Nockit, and we just might all get through this alive..."
(If the gifted kobolds are un-cooperative, she runs to fetch help from the mine, instead, since it would be too much of a risk to move the wounded.)
In any case she concludes it would be a good idea to learn some healing skills herself for the next time they get into a situation like this.
Whether or not the attempts to stop the bleeding and keep the wounded kobolds alive were successful, there is need to take them home to the mine, so
KnickKnack comes up with the idea of utilizing the two willow wood they just found among the gnomes' possesion and their backpacks to construct a makeshift stretcher to get them and the loot home safely. She will gladly take one end of the stretcher and pull it, while Ludo (or, if KnickKnack had to fetch NPC kobolds, one of them) either takes the other end - so they can carry it between them - or
KnickKnack drags it over the ground and Ludo (or NPC kobold, as available) follows her, using branches to smear and cover the tracks the wood poles would be leaving.
Still high on the adrenaline from the fight, Ludo glances about the clearing wildly. Seeing that several of his fellow kobolds are wounded he runs over right away, trying to decide if there's anything he can do to help. Not being a very skilled healer, he looks imploringly at KnickKnack, hoping he has some idea of what to do.
Once he has done what he can to help the other kobolds, he snatches up the gnome leader's axe, as well as some of the minor valuables he sees around the camp.
All kobold eat.
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.
.[tabs: In front of the cave]
Active Traps:
3x masterwork hunting snare, small [metal (iron)] [Set to capture small creatures sneaking in] [D:10]
[tabs: Ore Room]
Resources:
6x ore, high quality (copper)
2x ore, low quality (gold)
Active Traps:
[tabs: 1st Room]
► Show Spoiler
4x pickaxe [metal (copper) / wood (ash)]
2x Shovel [hard wood (oak), fire hardend / hard wood (oak]
1x rope, 15' [leather (cave lizard)]
1x masterwork anvil [metal (meteoritide)]
1x almost unusable biface [stone, soft (siltstone)]
1x cooking pot, large [metal (iron)]
1x crude loom [wood (ash)]
1x fine refining tools [metal (copper) / semi-pecious gem (rock crystal)]
4x crude floortile, stone [stone, soft (siltstone)]
5x crude nestbox [wood (aspen)]
1x scaleshine oil [herb, medical (scaleshine)]
3x crude blanket, tiny [fur (squirrel]
2x crude sewing needle [bone (squirrel)]
1x shovel [metal (iron), metal (iron)]
5x plate [chitin (spider)]
► Show Spoiler
1x knive [metal (copper) / leather (cave lizard)] Break: 20 Durability: 4/6
8x knive [metal (copper) / leather (cave lizard)]
15x arrow, shortbow [hard stone (flint) / wood (ash)]
1x axe [hard stone (flint) / wood (ash)]
good breast armor [leather (bat)] [9/11]
► Show Spoiler
1x mixed meat rissole
Ingediens:
4x stone, soft (salt)
15x eggs (bird)
4x egg (snake)
1x snake
11x berries, food (gooseberries)
1x entrails (snake)
1x happy-nut fruit
Recources:
1x stone, soft (siltstone)
6x magical gem (firestone)
11x firewood
1x herb, poison (wolfbane)
8x stone, hard (flint)
5x silk (gigant spider)
1x bone (rat)
4x bone (bat)
9x leather (warthog)
8x bone (warthog)
4x horn (warthog)
1x leather (rat)
5x bolt of cloth [wool (hamster, gigant)]
5x assorted trapparts [metal (copper)]
8x chitin (gigant spider)
1x monster part, silk gland (gigant spider)
8x herb, medical (mint)
2x herb, medical (nightmare bane)
4x herb, poison (ivy)
1x berries, poison (lords and ladys)
14x berries, poison (belladonna)
3x wool (gigant hamster)
2x entrails (turtle)
9x bone (turtle)
8x shell (turtle)
1x broken breast armor [leather (cave lizard)] Durability 0/6
3x gem, semi precious (malachite)
5x gem, semi precious (quarz)
3xherb, medical (nightmare bane)
1x gem, magical, cut (firestone)
2x bone (snake)
Container:
6x bag [leather (cave lizard)]
1x barrel [wood (ash) / metal (iron)]
1x barrel, small [wood (ash) / metal (iron)]
1x quiver [wood (ash)]
2x bottle (glass)
Spells:
1x Spell: Forgefire [refined magical gem (firestone) / rare wood (firelife)]
1x Spell: Healing [refined water (molten snow) / refined herb, poison (stinging nettle)]
1x Spell: Revive [refined blood (red dragon) / refined magical gem (earthbone)]
[tabs: Stone Room]
1x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2[/tabs]
► Show Spoiler
Zim
male
Kobold, craftman [Mine 1 Stealth 1 Heal 1]
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Isarl
male
Kobold, craftman [Mine 1 Stealth 1 Spell: Revive 1]
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Trixxa
female
Kobold, common
pickaxe [metal (copper) / wood (ash)] Durability 5/7
bag [leather (cave lizard)]
Uliika
female
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Zeet
female
Kobold, common
bag [leather (cave lizard)]
Vaina
female
Kobold, common
Shovel [hard wood (oak), fire hardend / hard wood (oak)]
bag [leather (cave lizard)]
Kritti "Hot Glance"
female
Kobold, common
axe [hard stone (flint) / wood (ash)]
bag [leather (cave lizard)]
Pskal
male
Kobold, expert [+Int Mine 1 Stealth 1 Craft ÔÇô Cooking 2 Forage 1]
knive [metal (copper) / leather (cave lizard)]
bag [leather (cave lizard)]
Zi'it -1 Con
male
Kobold, craftman [Mine 1 Stealth 1 Perception 1]
spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
bag [leather (cave lizard)]
Juzzu
female
Kobold, common
1x chitin (gigant spider)
bag [leather (cave lizard)]
Kaleb -1 Con
male
Kobold, common
bag [leather (cave lizard)]
Prisarz
male
Kobold, expert (+Wis / Mine 1 / Stealth 1 / Farm 2 / Spell:Charm Rodent (Cha) 1)
shears [metal (copper)]
Spell:Charm Rodent [refined wool (gigant hamster) / refined semi-pecious gem (Quarz)]
Ozt
parthenogenetic
Kroga, craftman [Meele ÔÇô Blunt 2 / Armor 1]
club [hard wood (oak), fire hardend]
► Show Spoiler
1 gigant hamster, male
1 strange frog (Tedook) (Not a normal species) (mutant?)
.[tabs: Krat]
Player: Theis2
Color: #8000FF
Stats:
Strength 2 Dexterity 5 Constitution 3(2) Intelligence 5 Wisdom 6 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Combat:
Dodge (Dex) 1
Ranged ÔÇô Bow & Crossbow (Dex) 2
Gathering:
Farm (Wis) 1
Forage (Wis) 2
Mine (Wis) 2
Craft:
Social:
Sense motive (Wis) 2
Knowledge:
Blood Magic (Wis) 1
Knowledge ÔÇô Magic (Int) 2
Knowledge ÔÇô Nature & Minerals (Int) 2
Knowledge ÔÇô Creatures (Int) 1
Magic:
Spell: Enchant (Wis) 2
Misc:
Perception (Wis) 2
Stealth (Dex) 2
Inventory:
1x Shortbow [wood (ash) / bow string [entrails (cave lizard)])]
15x arrow, shortbow [hard stone (flint) / wood (ash)] B60 D2
1x quiver [wood (ash)]
masterwork Magnifying glass [metal(silver) / magical gem (skyclear crystal)] B35 D15
pickaxe [metal (copper) / wood (ash)] B15 D7
► Show Spoiler
Round 1: Sneak up upon it
Round 2: shoot if enemy closes try to get away
Round 3: shoot if wounded or outnumbered run away if enemy seems very wounded (close to death): shoot
► Show Spoiler
1st Round: Run away.
2nd Round Run away. If being held gravel for mercy.
3rd Round Run away. If being held gravel for mercy or try to bribe the enemy.
[tabs: Nockit]
Player: ChuckDaRighteous
Color: #400000
Stats:
Strength 2 Dexterity 6 Constitution 3 Intelligence 6 Wisdom 4 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Combat:
Armor (Con) 2
Dodge (Dex) 2
Meele ÔÇô Edge (Str)
Ranged ÔÇô Bow & Crossbow (Dex) 1
Gathering:
Forage (Wis) 2
Mine (Wis) 1
Craft:
Craft ÔÇô Tailor (Int) 2
Social:
Persuade (Cha) 1
Knowledge:
Knowledge - Defensive Strategies (Int) 2
Knowledge ÔÇô Nature & Minerals (Int) 2
Knowledge ÔÇô Magic (Int) 1
Magic:
Spell: Healing (Wis) 1
Spell: Blind (Int) 1
Misc:
Perception (Wis) 2
Ride (Dex) 1
Stealth (Dex) 2
Inventory:
Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Break: 30 Damage: 1d3 Durability: 2/3
9x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
3x cloth wrapped arrow, shortbow [hard stone (flint) / wood (ash) / cloth (gigant hanster)] Durability: 2
2x cloth wrapped arrow, shortbow [hard stone (flint) / wood (ash) / cloth (gigant hanster)] Durability: 1/2
1x fine sword [metal (iron)]
quiver [wood (ash)]
brestplate [metal (copper)]
► Show Spoiler
1st Round: Sneak to sniping position
2nd Round: Fire upon the enemy, if allies retreat or die then retreat as well
3rd Round Keep firing upon the enemy, if charged and allies are still fighting draw knife, if allies retreat or die then retreat as well.
► Show Spoiler
1st Round: Sneak to sniping position
2nd Round: Snipe enemy or if seen run like hell
3rd Round: Snipe enemy if wounded or enemy closes to meele run away towards a trap if enemy seems very wounded (close to death): shoot
[tabs: Clink-Clank]
Player: no player ÔÇô slot free
Color: #008080
Stats:
Strength 3 Dexterity 5 Constitution 3 (1) Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5
► Show Spoiler
Combat:
Meele ÔÇô Blunt (Str) 1
Gathering:
Mine (Wis) 4
Craft:
Craft ÔÇô Metal (Int) 1
Craft - Smelting and Alloying (Int) 1
Social:
Lead (Cha) 1
Persuade (Cha) 2
Knowledge:
Heal (Int) 1
Magic:
Spell: Dragonfire (Con) 1
Misc:
Perception (Wis) 1
Stealth (Dex) 1
Equipment:
pickaxe [metal (copper) / wood (ash)] Break 15 Durability 4/7
► Show Spoiler
1st Round: Kill
2nd Round: Maim
3rd Round: Burn
[tabs: KnickKnack]
Player: GathersIngredients
Color: #FF8000
Stats:
Strength 3 Dexterity 5 Constitution 5 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5
► Show Spoiler
Combat:
Armor (Con) 1
Dodge (Dex) 1
Meele ÔÇô Spear (Str) 1
Ranged ÔÇô Throw (Dex) 2
Gathering:
Cut Tree (Wis) 1
Forage (Wis) 3
Mine (Wis) 1
Craft:
Craft ÔÇô Bone (Int) 2
Craft ÔÇô Wood (Int) 1
Social:
Lead (Cha) 1
Persuade (Cha) 1
Knowledge:
Knowledge ÔÇô Creatures (Int) 2
Knowledge ÔÇô Nature & Minerals (Int) 2
Heal (Int) 1
Magic:
Spell:Charm Rodent (Cha) 1
Spell: Healing (Wis) 1
Spell: Dragonskin (Con) 1
Spell: Dragonfire (Con) 1
Misc:
Perception (Wis) 1
Stealth (Dex) 2
Inventory:
masterwork backpack [rare wood (floatwood) / metal (mithral) / leather (mounain troll)] Durability 30
2x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
3x good pole [wood (ash)]
2x fine spear head, bone [bone(rat)]
1x axe [hard stone (flint) / wood (ash)]
1x good javelin [bone (rat) / wood (ash)]
1x wood (ash)
► Show Spoiler
Round 1: Draw his axe and try to hit the opponent.
Round 2: try to hit the opponent, if wounded run
Round 3: try to hit the opponent, if wounded run; if near a trap and being pursued, try to lure them into the trap
► Show Spoiler
Round 1: Run like hell
Round 2: Run like hell, if there are traps in the area lead them into the traps
Round 3: Hide, if its not possible to hide run, if its not possible to run or hide beg for mercy
► Show Spoiler
Round 1: Throw a spear on nearest enemy
Round 2: Throw a spear on nearest enemy, if forced into meele hit attacker with his trusty axe
Round 3: Fight like he fought in Round 2, if an enemy is casting spells swap his target to him, if wounded run away
[tabs: Ludo]
Player: eirikdaude
Color: olive
Stats:
Strength 2 Dexterity 5 Constitution 4 Intelligence 5 Wisdom 5 Charisma 3
Fearless Leader Score: 5
► Show Spoiler
Combat:
Dodge (Dex): 2
Meele ÔÇô Edge (Str) 2
Ranged - Throw (Dex): 1
Gathering:
Forage (Wis) 2
Mine (Wis): 1
Craft:
Craft - Jewels (Int): 2
Social:
Persuade (Cha) 1
Knowledge:
Knowledge ÔÇô Creatures (Int) 1
Knowledge ÔÇô Nature & Minerals (Int): 1
Magic:
Misc:
Perception (Wis): 1
Stealth (Dex): 2
Inventory:
masterwork toolset, gemcutting [metal (mithral)]
axe [hard stone (flint) / wood (ash)]
2x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
► Show Spoiler
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, if opponent closes to melee hit it with the axe
Round 3: Throw stones at opponent, if opponent closes to melee hit it with the axe, if more than half of Ludo's con is gone run away
► Show Spoiler
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, If getting hurt run away.
Round 3: Throw stones at opponent, If getting hurt run away, if more than half the rest of the group is killed run away.
► Show Spoiler
Round 1: Run towards settlement
Round 2: Run towards settlement, if there is somewhere to hide nearby hide
Round 3: Run settlement, if there is somewhere to hide nearby hide, if still being hunted scream for help while running some more
[/tabs]