Foray Carnage Turn 34
Posted: Sun Apr 10, 2016 3:05 pm
FORAY CARNAGE
Turn 34:
Events:
Kills takes a shot at the humans laying flat on the slope. His arrow flies wide and hits the rocks behind the humans. Misses cannot score a hit either. Defiles has more luck, it grazes the arm of one of the man. But it doesn't look like it did much damage.
Splinters, not being able to take part in the ranged combat, takes a look around. Above their position are more trees and larger rocks, but less undergrowth, as the tree's shadow keeps too much light away. It is darker there than on the exposed rock right beside the street, and about as steep as on the slope. All phases of erosion can be found on the slope, so he can spot rocks of various shapes and sizes, from large base rock sticking out through the soil to tiny gravel. He also spots a narrow moraine with several deeper holes, gaps and bolders, which leads to the gap between the rocks. During heavy rain a mountain torrent seems to run down there.
Blindingly climbs out of his ravine. "Hey, what now?" he asks his friends, not noticing the humans until he walked to the edge of the slop, right in front but still above them. "Oh. Clear off!" he missiles one of the humans crouching below him on the slope. It hits one of the surprised humans right on his back, sending him rolling down half the slope. The bright light of the spell combined with the dark of the night, makes Blindingly shine like a beacon for a second. On the one hand, this blinds the humans for several second and keeps their eyes from adapting to the dark. On the other hand, it gave him away as much as possible, so he isn't surprised to much, when a hatchet hits his legs, making him fall onto the rocky ground. As it hit him below his chainmail, it did not help. At least the humans now got one weapon less.
Info:
-All but Blindingly have a 1/3 chance to hit an human on the slop with an arrow while staying hidden in the bushes.
-Blindingly cannot see the humans on the slop until he goes to the edge of the rock again or until they advance.
=> Result proof: Kills - Defiles (win on 3):: 1D3 = [2] = 2 1D3 = [3] = 3
=> Result proof:Misses (win on 3):: 1D3 = [1] = 1
-Don't forget about voting for D34dlock until he fixed his PC.
Characters:
.[tabs: Kills the Pain]
Player: Dlover
Attributes:
8/8 hp (6+2)
2.5 DEF
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 2 hp and stop bleeding (1/turn)]
Spells:
Regrowth [heal over time: 1 hp in round 1 after casting, 1 hp in round 2 (1/turn)]
Inventory:
1 sword (+1 ATK) EQUIPPED
1 dagger (+0 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 mark [OATH OF SALUBRITY +2 HP grants spell "Regrowth"] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
1 book [How to properly clean and seal wounds]
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous
Attributes:
4/8 hp
4 DEF (2+2)
2 ATK (1+1)
2 RATK (1+1)
2 MATK (1+1)
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 mark [ARTFUL ASSASIN +1 ATK +1 RATK +1 MATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
[tabs: Misses Wildly]
Player: D34dlock
Attributes:
6/6 hp
3 DEF (1+2)
2 ATK (1+1)
6 RATK (3+3)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 dagger (+0 ATK)
1 mark [THE WHISPERING OF THE WINDBENDER +1 DEF +2 RATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler
Attributes:
8/8 hp
6 DEF (3+3)
7 ATK (3+4)
2 RATK (1+1)
Inventory:
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 bow (+1 RATK)
1 mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT +2 DEF +1 ATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
7 silver coins
1 two-handed sword (+3 ATK)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
[tabs: Splinters Bones]
Player: NotStickFigures
Attributes:
8/8 hp (6+2 temp)
3 DEF (2+2-1 temp)
7 ATK (2+3+2 temp)
1 RATK
Abilities:
Rage [grants 2 temporary hp that are lost first, +2 ATk -1 DEF] (1/fight)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 mark [A CRIMSON HARBINGER +2 ATK + Rage] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
2 silver coins
2 hatchet (+1 ATK)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.
Turn 34:
Events:
Kills takes a shot at the humans laying flat on the slope. His arrow flies wide and hits the rocks behind the humans. Misses cannot score a hit either. Defiles has more luck, it grazes the arm of one of the man. But it doesn't look like it did much damage.
Splinters, not being able to take part in the ranged combat, takes a look around. Above their position are more trees and larger rocks, but less undergrowth, as the tree's shadow keeps too much light away. It is darker there than on the exposed rock right beside the street, and about as steep as on the slope. All phases of erosion can be found on the slope, so he can spot rocks of various shapes and sizes, from large base rock sticking out through the soil to tiny gravel. He also spots a narrow moraine with several deeper holes, gaps and bolders, which leads to the gap between the rocks. During heavy rain a mountain torrent seems to run down there.
Blindingly climbs out of his ravine. "Hey, what now?" he asks his friends, not noticing the humans until he walked to the edge of the slop, right in front but still above them. "Oh. Clear off!" he missiles one of the humans crouching below him on the slope. It hits one of the surprised humans right on his back, sending him rolling down half the slope. The bright light of the spell combined with the dark of the night, makes Blindingly shine like a beacon for a second. On the one hand, this blinds the humans for several second and keeps their eyes from adapting to the dark. On the other hand, it gave him away as much as possible, so he isn't surprised to much, when a hatchet hits his legs, making him fall onto the rocky ground. As it hit him below his chainmail, it did not help. At least the humans now got one weapon less.
Info:
-All but Blindingly have a 1/3 chance to hit an human on the slop with an arrow while staying hidden in the bushes.
-Blindingly cannot see the humans on the slop until he goes to the edge of the rock again or until they advance.
=> Result proof: Kills - Defiles (win on 3):: 1D3 = [2] = 2 1D3 = [3] = 3
=> Result proof:Misses (win on 3):: 1D3 = [1] = 1
-Don't forget about voting for D34dlock until he fixed his PC.
Characters:
.[tabs: Kills the Pain]
Player: Dlover
Attributes:
8/8 hp (6+2)
2.5 DEF
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 2 hp and stop bleeding (1/turn)]
Spells:
Regrowth [heal over time: 1 hp in round 1 after casting, 1 hp in round 2 (1/turn)]
Inventory:
1 sword (+1 ATK) EQUIPPED
1 dagger (+0 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 mark [OATH OF SALUBRITY +2 HP grants spell "Regrowth"] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
1 book [How to properly clean and seal wounds]
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous
Attributes:
4/8 hp
4 DEF (2+2)
2 ATK (1+1)
2 RATK (1+1)
2 MATK (1+1)
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 mark [ARTFUL ASSASIN +1 ATK +1 RATK +1 MATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
[tabs: Misses Wildly]
Player: D34dlock
Attributes:
6/6 hp
3 DEF (1+2)
2 ATK (1+1)
6 RATK (3+3)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 dagger (+0 ATK)
1 mark [THE WHISPERING OF THE WINDBENDER +1 DEF +2 RATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler
Attributes:
8/8 hp
6 DEF (3+3)
7 ATK (3+4)
2 RATK (1+1)
Inventory:
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 bow (+1 RATK)
1 mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT +2 DEF +1 ATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
7 silver coins
1 two-handed sword (+3 ATK)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
[tabs: Splinters Bones]
Player: NotStickFigures
Attributes:
8/8 hp (6+2 temp)
3 DEF (2+2-1 temp)
7 ATK (2+3+2 temp)
1 RATK
Abilities:
Rage [grants 2 temporary hp that are lost first, +2 ATk -1 DEF] (1/fight)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 mark [A CRIMSON HARBINGER +2 ATK + Rage] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
2 silver coins
2 hatchet (+1 ATK)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.