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Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Sep 23, 2019 3:30 am
by Rodgeir
((Aimee would be fine with Kryz or Cal getting the sneaky boost from Saca instead of her. It certainly wouldn't impact her above rolls and she loves company!))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Sep 23, 2019 6:34 am
by thinkslogically
"I can go with you if you want? I can run decently quick if they catch us or raise an alarm or whatever anyway."
Kryz looks to Aimee and Cal to see if they want help in blasting the goblins.
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Sep 23, 2019 6:38 am
by spiderwrangler
"I can 'blast' from a distance too, and at least my robes don't clank. Aimee and I can fire on them if it comes to it. You can shoot too, and then I can send Lewis for the dwarves?"
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Sep 23, 2019 6:43 am
by thinkslogically
"I was going to take my lute. Don't have a bow or anything, just this and my sword."
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Sep 23, 2019 6:48 am
by Rodgeir
"As we start blasting you can play a rousing battle song!"
Aimee is already
completely sold on the idea.
((I guess you two just need to roll and we can sneak over and take care of the goblins

))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Sep 23, 2019 8:51 am
by thinkslogically
"Uhhh... Sure."
Stealth: 1D20+2 = [11]+2 = 13
((Not sure if there was a Guidance roll to be added or anything?))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Sep 23, 2019 9:56 am
by GathersIngredients
(( the guidance only lasts a minute, and I think you need to approach the outpost (?) for about 30 minutes or so from where we are now.
I'd say in preparation for an "attack" all of us move closer about 5 minutes walking distance maybe, and you guys sneak the rest of the way. That way support will not be THAT far away.
And I'm happy to have Saca use the blessing of the trickster on the least "sneaky" one of you OR Balin - can be active on one target only and lasts up to one hour, if I understood correctly.
Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.
from here:
http://gdnd.wikidot.com/clericsubclass:trickery-domain
Interestingly enough, it doesn't say how high the advantage is...))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Sep 23, 2019 10:02 am
by spiderwrangler
((Advantage and Disadvantage are a mechanic in 5e. If you have advantage, you roll two d20s and use the higher, and if you have disadvantage, you roll two and take the lower.))
((I'd agree with the dwarves coming somewhat closer, perhaps closer than 5 minutes, if they can get close-ish without needing to stealth. Having them 5 minutes away means they are 50 rounds away from reaching us, longer, if Lewis needs to fly back and alert them first. I'm not 100% on layout, but if there is a bend, or rise that the dwarves can be on the other side of, the three of us can sneak forward.))
Stealth: 1D20+2 = [9]+2 = 11
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Sep 23, 2019 11:16 am
by thinkslogically
((Agreed on that- maybe leave the dwarves just 100 - 200 feet or so away so they can at least get in ranged attack range if everything goes south somehow))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Sep 23, 2019 12:41 pm
by Rodgeir
((Aimee's sneak from above, initiative and a couple of attacks.
))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Wed Sep 25, 2019 6:25 am
by GathersIngredients
Saca goes along with the plan and positions herself together with Balin nearby the goblin's hideout, but hopefully out of earshot, ready to help. (= crossbow loaded & drawn, and if possible waiting somewhere in cover)
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Wed Sep 25, 2019 10:45 am
by Lurks_In_Shadows
Balin will set up, as suggested with Saca, as fire support with the crossbow loaded and ready.
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Wed Sep 25, 2019 8:20 pm
by SamWiser
► Show Spoiler
Totally haven't disappeared because I just got God of War and can't stop playing it...
Aimee, Calrick, and Kris are able to sneak up on the goblins. They are too busy playing their dice game to pay real attention to what's going on. Everybody roll initiative.
Aimee--18
...
Goblin 1--15
...
Goblin 2--5
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Thu Sep 26, 2019 2:22 am
by spiderwrangler
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Thu Sep 26, 2019 3:25 am
by Lurks_In_Shadows
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Thu Sep 26, 2019 9:00 am
by GathersIngredients
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Thu Sep 26, 2019 10:23 am
by thinkslogically
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Thu Sep 26, 2019 6:50 pm
by SamWiser
Sorry, I forgot to mention. Kryz and Calrick also roll for an attack.
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Thu Sep 26, 2019 7:10 pm
by spiderwrangler
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Thu Sep 26, 2019 7:39 pm
by thinkslogically
Kryz follows Aimee and Calrick and plucks a couple of discordant notes on his lute.
"I thought you said there was a threat here?"
((Vicious mockery: Goblin 1 must make a DC13 WIS save or take 1d4 damage from hurt feelings and have disadvantage on its next attack. No effect on a successful save))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Sat Sep 28, 2019 12:55 pm
by SamWiser
Aimee is able to kill the first Goblin right away, while the second barely survives Calrick's fire blast. Due to being surprised it can't quite react fast enough before Kriz's cutting words cut a little too deep, and cause the monster to give up hope and succumb to its wounds
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Sat Sep 28, 2019 2:06 pm
by Rodgeir
Aimee grins at both Cal and Kryz, makes sure no one is coming down the cave while mind talking to Cal,
Bring in the dwarves!
((Perception to check the cave again? She is just making sure no one was alerted by the noise to come out and check, not heading in yet.))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Sat Sep 28, 2019 3:07 pm
by spiderwrangler
Cal will send Lewis to Balin, the owl landing in him for a moment, cocking his head at him before gliding back towards the others.
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Sep 30, 2019 9:57 am
by GathersIngredients
At Lewis' behest,
Saca will slowly follow Aimee, Cal and Kryz, treading carefully in order not to make too much noise.
Stealth (approaching goblin cave, buffed by guidance): 1D20 + 0 + 1D4 = [14]+0+[1] = 15
If she gets there and nothing bad has happened yet, she'll quietly start to frisk the dead goblins for valuables (and/or their equipment).
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Sep 30, 2019 4:51 pm
by Lurks_In_Shadows
stealth: 1D20 = [10] = 10
(( Clanky, clanky, I'm a tanky!!

))