Either we put EVERYTHING on that list, or just stuff that was in the chests.
COMPLETE LIST:
3*skull
3* rat corpse
Shortbow (ranged)
4* Arrows (+1 ATT)
Chainmail shirt +2 Def
2* High-quality animal pelts: These look valuable.
Silver Cloak Pin: Forged in the shape of a wolf's head
3* pointy stick +1 Atk
One amulet of Healing
One Belt of Fistcuffs +1 Atk, if unarmed
Leather Armor +1 Def
Vial of spider venom: Can be applied to weapons or added to potions. Venom has a chance to paralyse the enemy, when applied to a weapon.
Very Dangerous Dungeon Sign (requires 2 hands to carry)
Mysterious Map: Puzzling!
2* torch: +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking (when lit)
Small chest: Small and indestructible.
Borrowed Spear (+2 ATT) will be returned.
Money pouch: Contains 40GP - the pouch itself is interesting, too. Handy to store really small stuff and/or money.
Gnomish Rope: 50m long and very strong. Acid-proof for 10 turns, not flame retardant.
Troll beer (2 people to carry): We need to take that with us and deliver it.
Stuff that was in chests:
Shortbow (ranged)
4* Arrows (+1 ATT)
Chainmail shirt +2 Def
2* High-quality animal pelts: These look valuable.
Silver Cloak Pin: Forged in the shape of a wolf's head
One amulet of Healing
(One Belt of Fistcuffs +1 Atk, if unarmed - not actually in a chest, but a group reward)
Leather Armor +1 Def
(Mysterious Map: Puzzling! - not actually in a chest, but a group reward)
Money pouch: Contains 40GP - the pouch itself is interesting, too. Handy to store really small stuff and/or money.
Now, if I forgot something, please tell me so.
Also, I'd like to add that I don't think it fair that ONE goblin should get a defensive item AND the means to heal. Kind of the same 'problem' with defensive item AND ranged weapon. Just saying. We have 4 means to keep goblins 'safer' than before and 4 participants, right?
And I'd prefer to divide the loot by common consent, but that might not be possible. Let's give it a try, anyways, please?
ACTION ADDENDUM:
Oh, and @ TL: Can Walks please get back the empty vial from Odd (he drank the other healing potion out of it) and fill it with acid and take it with her (use the rope held by someone else and/or tied to something really STABLE to get down to the level with the acid vat)? Might come in handy if we can't open a lock or something.
