GMSO - Asteroid Slalom (Final)
- Zigit
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Re: Goblinsweepers - Space Odyssey (Turn 47)
Should we take a vote?
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- Game Master
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Re: Goblinsweepers - Space Odyssey (Turn 47)
Please decide something. 
Also: Sorry for having so little time for the internet currently. Will get better soon!

Also: Sorry for having so little time for the internet currently. Will get better soon!

- Krulle
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Re: Goblinsweepers - Space Odyssey (Turn 47)
Whatever fits the GM best.
Next round or do we need to open all fields (and thus prevent any random chances of hidden mines or combat groups still left on field)
Next round or do we need to open all fields (and thus prevent any random chances of hidden mines or combat groups still left on field)
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
it's fully funded, and all realistic stretch goals reached!
- Zigit
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Re: Goblinsweepers - Space Odyssey (Turn 47)
How about in the interest of quickly wrapping this up we do this: Since there are 8 undiscovered squares and 4 active players, we each pick 2 squares and act as though we have circled out for a couple rounds... If we do this I pick C5 and D5 as I already called C55.
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Re: Goblinsweepers - Space Odyssey (Turn 47)
Sounds like a good plan. I will let you do one tile now, ignoring all movement rules, as they are widely spread over the map. 


- gamecreator
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Re: Goblinsweepers - Space Odyssey (Turn 47)
I am currently going for K11 in case it matters.
- Krulle
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Re: Goblinsweepers - Space Odyssey (Turn 47)
I already wrote that I'll repair first.
Once repaired I'll move to I6, then I7 in the round after that...
Once repaired I'll move to I6, then I7 in the round after that...
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
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it's fully funded, and all realistic stretch goals reached!
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Goblinsweepers - Space Odyssey (Turn 48 & 49)
OPERATION: SPACE ODYSSEY
Mission 1: Asteroid Slalom

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
- better spacesuits might have better values.
Actions:
As suggested by the players, this is a double-update:
Blastwave continues relaxing.
Comes-to-late stays on H6, repairing his ships for 4 hp. His suit is now fully repaired.
J. Carter continues relaxing.
Ka's Splaat is deployed on C5 and uncovers a 2. He then flies to D5 and uncovers another 2.
Starshine flies to J9, then K10, which are both already explored and safe.
Sy B. Netic stays on K6 and places a warning beacon on J6. Then he flies to K5, towards the still unexplored K1 (hope this was ok, had no second move for your char)
Turbo Sonic continues relaxing.
.[tabs: Blastwave]

Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Comes-to-late]

Name: Comes-to-late
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Ka'a Splaat]

Name: Ka'a Splaat
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Specializations:
- "Minefield marshaller" (you can place 2 beacons in on round, or move and still place 1 beacon)
[tabs: Starshine]

Name: Starshine
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
[tabs: Sy B. Netic]

Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Turbo Sonic]

Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Mission 1: Asteroid Slalom
Turn 48+49Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
- better spacesuits might have better values.
Actions:
As suggested by the players, this is a double-update:
Blastwave continues relaxing.
Comes-to-late stays on H6, repairing his ships for 4 hp. His suit is now fully repaired.
J. Carter continues relaxing.
Ka's Splaat is deployed on C5 and uncovers a 2. He then flies to D5 and uncovers another 2.
Starshine flies to J9, then K10, which are both already explored and safe.
Sy B. Netic stays on K6 and places a warning beacon on J6. Then he flies to K5, towards the still unexplored K1 (hope this was ok, had no second move for your char)
Turbo Sonic continues relaxing.
.[tabs: Blastwave]

Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler

Name: Comes-to-late
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler

Name: Ka'a Splaat
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Specializations:
- "Minefield marshaller" (you can place 2 beacons in on round, or move and still place 1 beacon)
► Show Spoiler

Name: Starshine
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler

Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler

Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
3 spots left, Please chose a unique name, a unique color and your starting field.

- gamecreator
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Re: Goblinsweepers - Space Odyssey (Turn 49)
Starshine flies to K11. If there is nothing of note, he is going to return to mothership.
- Krulle
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Re: Goblinsweepers - Space Odyssey (Turn 49)
Comes-too-late flies to I6, then to I7...
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
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- Zigit
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Re: Goblinsweepers - Space Odyssey (Turn 49)
Ka'a flies to C4 then B3.
- Jibjib
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Re: Goblinsweepers - Space Odyssey (Turn 49)
Sy returns to the mothership!
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
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Space Odyssey (Turn 50)
OPERATION: SPACE ODYSSEY
Mission 1: Asteroid Slalom

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
- better spacesuits might have better values.
Blastwave continues relaxing.
Comes-to-late flies to I6 and uncovers a 2.
J. Carter continues relaxing.
Ka's Splaat flies to C4 and uncovers a 2.
Starshine flies to K11 and uncovers a 2. He also finds himself close to an enemy ship, a bit larger than the ones you encountered so far. The ship and Starshine fire at each other, dealing 1.5 damage to each other.
Sy B. Netic returns to the mothership.
Turbo Sonic continues relaxing.
.[tabs: Blastwave]

Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Comes-to-late]

Name: Comes-to-late
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Ka'a Splaat]

Name: Ka'a Splaat
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Specializations:
- "Minefield marshaller" (you can place 2 beacons in on round, or move and still place 1 beacon)
[tabs: Starshine]

Name: Starshine
Rank: "Spaceman First Class"
Health: 4.5/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
[tabs: Sy B. Netic]

Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Turbo Sonic]

Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Mission 1: Asteroid Slalom
Turn 50Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
- better spacesuits might have better values.
Blastwave continues relaxing.
Comes-to-late flies to I6 and uncovers a 2.
J. Carter continues relaxing.
Ka's Splaat flies to C4 and uncovers a 2.
Starshine flies to K11 and uncovers a 2. He also finds himself close to an enemy ship, a bit larger than the ones you encountered so far. The ship and Starshine fire at each other, dealing 1.5 damage to each other.
Sy B. Netic returns to the mothership.
Turbo Sonic continues relaxing.
.[tabs: Blastwave]

Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler

Name: Comes-to-late
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler

Name: Ka'a Splaat
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Specializations:
- "Minefield marshaller" (you can place 2 beacons in on round, or move and still place 1 beacon)
► Show Spoiler

Name: Starshine
Rank: "Spaceman First Class"
Health: 4.5/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler

Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler

Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
3 spots left, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Fri Mar 13, 2015 4:23 am, edited 1 time in total.

- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Goblinsweepers - Space Odyssey (Turn 50)
Sy deploys on K1
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
- gamecreator
- Prattles on Unremittingly
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- Location: Ukraine
Re: Goblinsweepers - Space Odyssey (Turn 50)
Starshine shoots the hostile ship.
- Krulle
- Transcribes Goblins
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- Contact:
Re: Goblinsweepers - Space Odyssey (Turn 50)
Double update? What about my flight to I7???
Or did you break the second move due to the appearance of the larger enemy ship? (I see other second moves missing, so I assume it's that.)
Anyway, Comes-too-late flies to I7. Then diagonally to J8, then diagonally to K9 and starts firing on the enemy ship on K11 (should be a 2.5 distance while having 3 range). (3-fold update?)
Or did you break the second move due to the appearance of the larger enemy ship? (I see other second moves missing, so I assume it's that.)
Anyway, Comes-too-late flies to I7. Then diagonally to J8, then diagonally to K9 and starts firing on the enemy ship on K11 (should be a 2.5 distance while having 3 range). (3-fold update?)
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
it's fully funded, and all realistic stretch goals reached!
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- Game Master
- Posts: 4876
Re: Goblinsweepers - Space Odyssey (Turn 50)
Sorry, the lines about double update were from the last update, I forgot to delete them. Since this time an enemy was encountered, I did only do a regular update.

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- Game Master
- Posts: 4876
Re: Goblinsweepers - Space Odyssey (Turn 50)
Since Zigit did not post yet, I will update tomorrow for the three of you. Good night!

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- Game Master
- Posts: 4876
Goblinsweepers - Space Odyssey (Final)
OPERATION: SPACE ODYSSEY
Mission 1: Asteroid Slalom

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
- better spacesuits might have better values.
Actions:
Blastwave continues relaxing.
Comes-to-late flies to I7 and uncovers a 3.
J. Carter continues relaxing.
Ka's Splaat flies to B3 and uncovers a 1.
Starshine and the ship fire at each other, dealing 1.5 damage to each other.
Sy B. Netic is deployed on K1 and uncovers a 2. For uncovering his 25th field, he is promoted to Spaceman First Class. He receives a slightly better suit, taking 6 damage instead of 5 and dealing 1.5 instead of 1.
Turbo Sonic continues relaxing.
Aftermath:
All fields have been explored, the minefield has been secured, except for the last hostile ship still fighting with Starshine. But as the fleet only was waiting for your group's clearance regarding the mines, they synchronously warp in and make short work of the last enemy.
You successfully completed this mission and return to the mother ship, where the next mission is waiting for you! (See recruitment thread)

.[tabs: Blastwave]

Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Comes-to-late]

Name: Comes-to-late
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Ka'a Splaat]

Name: Ka'a Splaat
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Specializations:
- "Minefield marshaller" (you can place 2 beacons in on round, or move and still place 1 beacon)
[tabs: Starshine]

Name: Starshine
Rank: "Spaceman First Class"
Health: 3/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
[tabs: Sy B. Netic]

Name: Sy B. Netic
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
[tabs: Turbo Sonic]

Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Mission 1: Asteroid Slalom
Turn 51Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
- better spacesuits might have better values.
Actions:
Blastwave continues relaxing.
Comes-to-late flies to I7 and uncovers a 3.
J. Carter continues relaxing.
Ka's Splaat flies to B3 and uncovers a 1.
Starshine and the ship fire at each other, dealing 1.5 damage to each other.
Sy B. Netic is deployed on K1 and uncovers a 2. For uncovering his 25th field, he is promoted to Spaceman First Class. He receives a slightly better suit, taking 6 damage instead of 5 and dealing 1.5 instead of 1.
Turbo Sonic continues relaxing.
Aftermath:
All fields have been explored, the minefield has been secured, except for the last hostile ship still fighting with Starshine. But as the fleet only was waiting for your group's clearance regarding the mines, they synchronously warp in and make short work of the last enemy.
You successfully completed this mission and return to the mother ship, where the next mission is waiting for you! (See recruitment thread)

.[tabs: Blastwave]

Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler

Name: Comes-to-late
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler

Name: Ka'a Splaat
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Specializations:
- "Minefield marshaller" (you can place 2 beacons in on round, or move and still place 1 beacon)
► Show Spoiler

Name: Starshine
Rank: "Spaceman First Class"
Health: 3/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler

Name: Sy B. Netic
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
► Show Spoiler

Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
3 spots left, Please chose a unique name, a unique color and your starting field.

- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Goblinsweepers - Space Odyssey (Turn 51)
Woop woop, go team 

Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
- SeeAMoose
- Admin Moose on the Loose
- Posts: 1428
- UStream Username: See_a_Moose
- Location: Maryland (DC Area)
Re: Goblinsweepers - Space Odyssey (Turn 51)
Makes-It-Go-Boom
color=#004080
color=#004080
I am one of the forum admins and chat moderators. Drop any of us a line if you ever need a hand in either the forum or the chat.
You can reach me at AdminMoose@goblinsforum.com or at BotWalter@gmail.com
You can reach me at AdminMoose@goblinsforum.com or at BotWalter@gmail.com
- Krulle
- Transcribes Goblins
- Posts: 8261
- Contact:
Re: Goblinsweepers - Space Odyssey (Final)
I cannot seem to find that thread? Did it get pushed far down?Nerre wrote: to the mother ship, where the next mission is waiting for you! (See recruitment thread)
Note for the next game: Comes-too-late would like to change his colour to #FF70FF.
(to align with some ither game I'm playing if it's okay with you).
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STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
it's fully funded, and all realistic stretch goals reached!
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- Game Master
- Posts: 4876
Re: Goblinsweepers - Space Odyssey (Turn 51)
There you are: http://www.goblinsforum.com/viewtopic.php?f=25&t=1398
Your color change is no problem at all.
Your color change is no problem at all.

