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Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Oct 07, 2019 8:37 am
by GathersIngredients
(thanks for the update on the loot.

)
Saca moves into a position from which she can shoot (crossbow) one of the dogs, preferably without risking to shoot Aimee, Cal or Lewis, if possible.
If not possible,
Saca just approaches the fight and readies an action to shoot an enemy target as soon as one comes into range.
(crossbow shot: 1 D20 + 2 = [12]+2 = 14
(Ignore the second roll, I wanted to do the damage roll together with the crossbow shot roll and I messed it up somehow, and did the shot roll twice instead.)
Crossbowshot damage roll: 1D8 = [1] = 1
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Oct 07, 2019 9:57 am
by spiderwrangler
((If you haven't already figured out the formatting, to do damage roll along with the attack roll, you want to include a semicolon between. ie, 1d20+2;1d8 ))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Oct 07, 2019 10:35 am
by thinkslogically
Kryz follows Aimee and growls mean things about the cloest wolf's parentage.
((Vicious Mockery, as before - as long as the target can hear Kryz, the spell is potentially effective. Travelling all day today, so going to be in and out of access))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Fri Oct 11, 2019 8:44 pm
by SamWiser
Aimee begins targeting the left wolf, while most others target the right. With some mocking words from Kriz, she is able to finish it off with her second blow. Meanwhile, the wolf on the right is a little singed, a little insulted, and was the victim of a light poke from an arrow, but still up and fighting.
► Show Spoiler
Sorry guys. I know I should have updated this by now. Work was insanely busy this week.
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Fri Oct 11, 2019 9:22 pm
by GathersIngredients
Saca reloads and shoots again (unless something happens that would stop her, e.g. one of the group getting in the way, more goblins appearing that should be shot first, etc.)
Another Crossbowshot & Damage roll: 1D20+2 = [2]+2 = 4
1D8 = [2] = 2
► Show Spoiler
You don't need to apologize, Sam, RL always comes first.
Also question: can I "guidance" my crossbow shots, too? Just asking, because Saca apparently can use all the help she can get atm.
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Sat Oct 12, 2019 2:52 am
by Rodgeir
Aimee throws a lazily aimed but powerful blast at the remaining wolf.
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Sat Oct 12, 2019 6:12 am
by spiderwrangler
Calrick joins the others in firing near the wolf to scare it.
Firebolt: 1D20+5 = [4]+5 = 9
1D10 = [3] = 3
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Sat Oct 12, 2019 7:06 am
by thinkslogically
Gathers (on guidance):
► Show Spoiler
Guidance costs one action to cast (you typically need your action to Attack, and certainly to fire a crossbow), but it only works on ability checks anyway, so it's no help on attack rolls
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Sat Oct 12, 2019 9:13 am
by spiderwrangler
► Show Spoiler
bless would be want you need to roll a d4 on attack rolls, but it costs a spell slot and takes concentration to keep it up on 3 people.
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Sat Oct 12, 2019 9:20 am
by SamWiser
Just to check Rodgeir, was Aimee's lazily aimed but powerful blast your way of saying you rolled an attack roll, but it would have been a miss?
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Sat Oct 12, 2019 9:44 am
by Lurks_In_Shadows
Balin decides to join in the fun and snaps off a shot.
cross bow attack: 1D20 = [14] = 14
cross bow damage: 1D8 = [3] = 3
(not sure of the armor class of these things, so I rolled damage in case of a hit )
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Sat Oct 12, 2019 11:34 am
by Rodgeir
((Sam - yep pretty much. I don't know what a wolf has for armor class but it is likely more than 9.))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Oct 14, 2019 9:15 am
by SamWiser
Balin joins in, shooting at the wolf. Definitely a stronger blow, but still not enough to finish it off. The wolf seems like it's on its last legs though, and its barking isn't quite as energetic.
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Oct 14, 2019 9:26 am
by spiderwrangler
Calrick is starting to feel bad for the wolf, and tries to give it a merciful death, but only succeeds in further terrorizing it with a firebolt zipping past.
Firebolt: 1D20+5 = [3]+5 = 8
1D10 = [8] = 8
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Oct 14, 2019 9:42 am
by thinkslogically
((no idea what the turn order is at the moment, but in case I'm holding things up:))
Kryz draws his rapier and attacks the wolf, hopefully putting it out of it's misery.
Attack: 1D20+4 = [12]+4 = 16
Attack: 1D8+2 = [7]+2 = 9
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Oct 14, 2019 9:49 am
by spiderwrangler
((Yay, something that will likely hit! Don't worry everyone, we're getting all our bad rolls out on these wolves, right? ))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Oct 14, 2019 10:56 am
by Rodgeir
((Thank goodness they were chained up otherwise it would have probably been a TPK...))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Mon Oct 14, 2019 3:39 pm
by Lurks_In_Shadows
((

))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Wed Oct 16, 2019 10:17 pm
by SamWiser
After Calrick spurts flames into the wolf's general direction, a direct hit from Kriz finally puts the poor mutt out of it's misery.
Roll perception or investigation if you want to further explore the kennel area, or stealth if you want to sneakily explore the rest of the cave. (Or forget the stealth roll if you want to let the goblins know you're here)
spiderwrangler wrote: ↑Mon Oct 14, 2019 9:49 am
((Yay, something that will likely hit! Don't worry everyone, we're getting all our bad rolls out on these wolves, right? ))
((You mean, just like you got your bad rolls out in the first encounter, right?

))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Wed Oct 16, 2019 11:53 pm
by Rodgeir
Aimee will whisper,
"Let me go check it out!"
She will sneak forward and take a look around, mostly checking for goblins, traps, ways forward or potentially Gundren and Sildar.
If it looks clear she will wave everyone forward.
Sneaking with advantage and looking around: 2D20.HIGH(1)+4 = [9, 10]+4 = 14
1D20+1 = [18]+1 = 19
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Thu Oct 17, 2019 12:36 am
by GathersIngredients
Saca gathers up her crossbow bolts as quietly as she can and otherwise stays put for now, until she gets waved froward. She also loads her crossbow again and lies in wait, in case any more enemies appear.
"If they didn't come running at the wolfs barking like crazy, I kind of doubt that they will if you talk too loudly, but then again, they could all be laying in ambush in the dark nooks of this caves for all I know. So be careful." she whispers back to Aimee.
Being stealthy while picking crossbowbolts up (with guidance): 1D20+0+1D4 = [14]+0+[3] = 17
(wow, she's super sneaky today. ^^)
Perception roll: 1D20+3 = [5]+3 = 8
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Thu Oct 17, 2019 1:44 am
by Rodgeir
((Except it is at disadvantage due to her clunky armor so you can roll another d20 and take the lower of the two

))
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Thu Oct 17, 2019 4:43 am
by thinkslogically
Kryz takes a look around the kennel while the others sneak off.
Investigation: 1D20-1 = [19]-1 = 18
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Thu Oct 17, 2019 5:33 am
by Lurks_In_Shadows
Balin lets Alma and Saca do the sneaking. He elects to stay put and guard the others while they investigate.
Perception:
1d20+2 = [10] = 12
(He's being rather casual about it.

)
Re: D&D 5e: The Lost Mines of Phandelver
Posted: Thu Oct 17, 2019 5:40 am
by GathersIngredients
(Right, I forgot about that. Thanks for reminding me.
I took the 3 from the guidance this time as plain value, since it would be the same for both rolls, right?)
(second roll for stealthily picking up crossbow bolts, guidance): 1D20+0+3 = [12]+0+3 = 15
(still super sneaky today.

)