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Re: The Sundered Way - OOC
Posted: Thu Jul 12, 2018 6:25 pm
by Arch Lich Burns
...Wow the dragon born ones suck compared to the others, espessially human's.
Re: The Sundered Way - OOC
Posted: Thu Jul 12, 2018 6:55 pm
by spiderwrangler
Coljin
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I'm assuming you're doing cleric at 4th level, as I don't recall anything other being mentioned. Pretty straight forward leveling for you.
HP: 1d8+CON or 5 + CON
You learn an additional cantrip, there are some new cleric options in XGtE, Toll the Dead and Word of Radiance. Toll does 1d8 necrotic on a failed WIS save within 60 ft, or 1d12 if they are missing any HP. Word does 1d6 radiant on failed CON to creatures of your choice within 5 ft of you.
You also get an additional slot at 2nd level. XGtE has additional cleric spells you could make use of.
Main thing would be ASI or feat, looks like you don't have many odd abilities, so I'm assuming 2 in one or a feat? Just let me know what you're thinking.
Dornikal
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Barbarian this level, I am assuming. Nothing much changes, but you do get an ASI or feat, I think you'd already said you were bumping DEX and CON to get to a ridiculous 17 AC stark naked? Just a reminder, because I don't recall how many you've b een expending, but you're up to 3 rages per day as of 3rd level.
HP: 1d12+CON or 7+CON. If you increase your CON mod via ASI, that is retroactive, so you'd tack another +1 onto your HP total for your first 3 levels.
Holger
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Warlock, you get your Invocations, as you know, as well as learn an additional warlock spell and get your second spell slot via Pact Magic.
HP: 1d8+CON or 5+CON
In addition to the PHB Invocations, the following would also options you could choose from. Not terribly interesting, but just so you know.
Grasp of Hadar: On each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.
Lance of Lethargy: Once on each o fyour turns when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until end of turn.
Warlocks also have access to a Cause Fear 1st level spell, WIS save or frightened of you for up to 1 min.
You can also swap out 1 Warlock 1st level spell if there is something you aren't satisfied with.
Maji
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3rd level in druid gets you access to 2nd level spells
HP: 1d8+CON or 5+CON
That's pretty much it at this level for you, XGtE has some additional spells you could include in your rotation.
Randerwaith
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ASI or feat is your decision point at 4th level. Think you'd been talking of bumping DEX to improve AC and chance to hit?
HP: 1d10+CON or 6+CON
Tess
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Wizard, first level.
HP: 1d6+CON or 4+CON
You're the first true multiclass spell caster in the group, which determines your spell slots a bit differently. You still learn 3 new cantrips from the wizard list, and 6 first level spells. Your AT known spells are locked in, but your Wizard spells can be prepared via study each day. Your slots are calculated by combining your Wizard and Trickster levels (PHB pg 164-165). "You determin your availabe spell slots by adding together all your levels in the ... wizard class... and a third of your rogue level (rounded down) if you have the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table."
That adds up to 2 spellcasting levels, which gives you 3 slots at 1st level. Pretty straight forward here, but it gets a bit odd if you take another wizard level and have access to 2nd level slots before you know any 2nd level spells. In that case, you can cast 1st level spells using a higher level slot, some of which get boosted by doing so.
Wizards get access to a bunch of spells with XGtE.
Cantrips:
Control Flames
Create Bonfire
Frostbite
Gust
Infestation
Mold Earth
Shape Water
Thunderclap
Toll the Dead
1st level:
Absorb Elements
Catapult
Cause Fear
Earth Tremor
Ice Knife
Snare
Ulmwin
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Bard at 4th level, you learn 1 additional cantrip, 1 additional spell (and are able to swap out one if you'd like) and gain a 3rd spell slot at 2nd level.
HP: 1d8+CON or 5+CON
You have the option of taking an ASI or a feat at 4th level, your CHA is your only odd ability score, but it is your spellcasting ability.
Bards don't get a lot of new spell options in XGtE, but there are a few.
Cantrip:
Thunderclap: a rare damaging cantrip for the bard, but it's a 5 ft range. Each creature other than you takes 1d6 Thunder on failed CON
1st:
Earth Tremor: 10 ft tremor radius, everyone but you makes DEX save or 1d6 bludgeoning and knocked prone.
2nd:
Pyrotechnics: Manipulate existing non-magical fire to make fireworks or smoke
Skywrite: Make 10 words to show up in the sky for an hour (ritual)
Warding Wind: Strong wind follows you around, deafens, snuffs fires, excludes gasses and vapors, disadvantage on ranged weapon attacks
Zephyr
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Fighter (unless you've changed your mind again
)
HP: 1d10+CON or 6+CON
ASI or feat, think you've got a pretty good sense of what's what here. If you decide to go ASI, STR and INT make good sense as it bumps the mods in 2 of your relevant abilities.
Re: The Sundered Way - OOC
Posted: Thu Jul 12, 2018 7:54 pm
by thinkslogically
HP roll:
HP: 1D6 = [2] = 2
...yeah, I'll be taking that 4.
Re: The Sundered Way - OOC
Posted: Thu Jul 12, 2018 8:23 pm
by Lurks_In_Shadows
HP: 1D10+3 = [10]+3 = 13 :
That definitely helps!
Yeah, I'll put both points into Dex. That'll improve his to hit with finesse weapons and bump his AC up one.
Edit: Ach! I accidentally used 3 instead of 2 for Randy's con. Corrected is 12 HP, not 13. His new total will be 37.
Re: The Sundered Way - OOC
Posted: Thu Jul 12, 2018 8:29 pm
by spiderwrangler
Speaking of leveling and multiclassing...
[BBvideo=400,200]
https://www.youtube.com/watch?v=4ZCIh_3b5K8[/BBvideo]
Re: The Sundered Way - OOC
Posted: Thu Jul 12, 2018 8:53 pm
by Arch Lich Burns
hp roll: 1D8+2 = [1]+2 = 3
Looks like I am taking the 5.
Re: The Sundered Way - OOC
Posted: Thu Jul 12, 2018 11:46 pm
by Rodgeir
I really enjoyed that film.
Level 4 HP: 1D12+4 = [8]+4 = 12
Going with a naked AC of 17
. I want to move faster but that happens next level anyhow so Dornikal can wait just a bit more for that.
Did Yertak's shield have has symbol on it? And for the posion spear's damage of 9 requirement to add a charge, would Dornikal's rage damage and zealot damage be includable in determining the 9 damage?
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 1:53 am
by M0rtimer
HP: 1D8+2 = [8]+2 = 10
woohoo!
As for all the other stuff... I'll need to have a think about it. Probably picking vicious mockery for cantrip, though.
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 4:30 am
by BadgeAddict
HP Increase: 1D10+3 = [2]+3 = 5
So I'll take 9 instead.
As well as increasing my STR by 1 and INT by 1
I can also cast one additional lvl 1 spell.
Also, lets see....so I think I've been doing things a bit incorrectly. I believe that with EK, I now have 4 lvl 1 spells that I know.
What I was doing wrong though is that, I must take 1 evocation and 1 abjuration, but the third can be any wizard spell, and I failed to take something from the full wizard spell list. But, when you change level, you can change one spell, so if I understand correctly, I will do that at this time. So I plan on switching chromatic Orb for any other wizard spell, and then my additional known spell for any known spell as well. Let me know if I'm doing something wrong.
(Also do I get darkness as a tiefling at 4th level as a 1x per day?
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 4:48 am
by M0rtimer
Question about silver-tongued:
You develop your conversational skill to better deceive others. You gain the following benefits:
Increase your Charisma score by 1, to a maximum of 20.
You gain proficiency in the Deception skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
When you take the Attack action on your turn, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check contested by the target’s Wisdom (Insight) check. If your check succeeds, your movement doesn’t provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, the target can’t be deceived by you in this way for 1 hour.
Does "one attack" mean that it can be similar to a bonus attack when dual wielding, as in that I could do this as a bonus action..?
(I'm pretty sure that's not what it's saying, but I might as well check to make sure
I'm looking through the feats to see which give +1 CHA and some other kind of bonus, because I'm pretty sure that's the best option at this level...)
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 5:09 am
by BadgeAddict
Spells that I will take are:
Healing Elixer - Unearthen Arcana
http://engl393-dnd5th.wikia.com/wiki/Healing_Elixir
^If you'll allow it
Magic Missile
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 5:26 am
by thinkslogically
Badge, we get Darkness at level 5 I believe.
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 5:36 am
by BadgeAddict
Orc Cook - NPC - Will probably be executed...and either way isn't getting any money.
Szartha - NPC - Caravan owner - Could be given some money
Galt - NPC - Caravan Merc - Could be given some money
Tren - NPC - Caravan Merc - Could be given some money
Money breakdown per person:
(New guy in the group could get shafted technically, since we saved their bacon, but because everyone wants to play so nice and fair, whatever, also, because Dornikal seems to know his gemstones, and could probably get the best price for them, I am giving him most of the gems and then spreading out wealth based on that...)
Total, pre-disbursement: (You're welcome to check my math)
500 copper
6000 silver
1600 gold
70 platinum
small pouch of gems (525 gold)
Bag of assorted gems (250 gold)
Some Gems (55 gold)
Randerwaith - (228 gold, 820 silver, 9 plat, 62 copper,
Tess - (228 gold, 820 silver, 9 plat, 62 copper,
Ulmwin - (228 gold, 820 silver, 9 plat, 62 copper,
Zephyr - (228 gold, 820 silver, 9 plat, 62 copper,
Holger - (228 gold, 820 silver, 9 plat, 62 copper,
Maji - (228 gold, 820 silver, 9 plat, 62 copper,
Coljin - (228 gold, 820 silver, 9 plat, 62 copper,
Dornikal - (0 gold, 200 silver, 3 plat, 62 copper, Bag of assorted gems (250 gold), Some Gems (55 gold),
LeftOvers:
4 gold, 60 silver, 4 copper, 4 platinum, small pouch of gems (525 gold)
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 6:06 am
by Rodgeir
I appreciate not getting stiffed and if the NPCs don't get any money/gems Dornikal will share with them. I think the small bag of gems is Szartha's? Or at least some of it may be?
They will probably be grateful to get out what they have and a little of what they came with.
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 6:12 am
by BadgeAddict
Personally I wouldn't mind pushing the "leftovers" pile onto the caravan guy.
Though, Rodgeir...how are you planning on talking your way into our group...because at the moment, you seem to still be in the "former prisoner" camp of people.
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 6:18 am
by Rodgeir
How I do it will depend on the direction the group decides to go, Dornikal has interests in both directions and can provide information helpful to the group either direction (though honestly more one than the other).
Either way Dornikal will have a few weeks to get to know the group.
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 6:23 am
by Lurks_In_Shadows
So were you planning on giving anything to Randy? You left that blank.
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 6:25 am
by BadgeAddict
hahaha...shit..one second.
I divided things by 8's, and then when I gave the gems to Dorn, divided the next set by 7. So the numbers were there, just not written. My bad.
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 6:43 am
by spiderwrangler
Rodgeir wrote: ↑Thu Jul 12, 2018 11:46 pm
Did Yertak's shield have has symbol on it? And for the posion spear's damage of 9 requirement to add a charge, would Dornikal's rage damage and zealot damage be includable in determining the 9 damage?
Yes, it has the same raised bloody sword as his pendant, though as a metal overlay.
Rage damage would, zealot damage wouldn't.
M0rtimer wrote: ↑Fri Jul 13, 2018 1:53 am Probably picking vicious mockery for cantrip, though.
VM is fun, in a previous campaign both the Valor Bard and my Sorcerer Warlock had it. We kept track of how many kills we accumulated with it. I was in the lead by the time the campaign had to go on hiatus.
BadgeAddict wrote: ↑Fri Jul 13, 2018 4:30 am
I can also cast one additional lvl 1 spell.
Also, lets see....so I think I've been doing things a bit incorrectly. I believe that with EK, I now have 4 lvl 1 spells that I know.
What I was doing wrong though is that, I must take 1 evocation and 1 abjuration, but the third can be any wizard spell, and I failed to take something from the full wizard spell list. But, when you change level, you can change one spell, so if I understand correctly, I will do that at this time. So I plan on switching chromatic Orb for any other wizard spell, and then my additional known spell for any known spell as well. Let me know if I'm doing something wrong.
(Also do I get darkness as a tiefling at 4th level as a 1x per day?
Ah, yes, forgot to include the 1 more spell and one more slot.
You now know 4 first level spells, one of which is new, and must be from evocation and abjuration, but you do have the option of one of your first three being from the wider list. If you'd like to swap CO out you may do so.
Final known wizard spells = 3 from abjuration or evocation, 1 from any school
Darkness comes online at 5th level.
M0rtimer wrote: ↑Fri Jul 13, 2018 4:48 am
Question about silver-tongued:
I've been steering clear of Unearthed Arcana, they are still playtest material, so I've been keeping things simple by sticking to published sources...
See above...
Rodgeir wrote: ↑Fri Jul 13, 2018 6:06 am
I appreciate not getting stiffed and if the NPCs don't get any money/gems Dornikal will share with them. I think the small bag of gems is Szartha's? Or at least some of it may be?
They will probably be grateful to get out what they have and a little of what they came with.
Szartha lost his wagons containing all his trade goods, as well as the majority of his team. He's not voiced it in thread yet, but he's not in a good position to try to push onward, even if given two wagons and the majority of the goods (which is probably unlikely anyway). He does know the caravan game better than any of you, however, and would be in a better position to turn the assorted stuff that the orcs have collected into cash.
Lurks_In_Shadows wrote: ↑Fri Jul 13, 2018 6:23 am
So were you planning on giving anything to Randy? You left that blank.
[BBvideo=600,400]
https://www.youtube.com/watch?v=M5QGkOGZubQ[/BBvideo]
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 7:47 am
by BadgeAddict
Wait so...I can take healing elixer if I change out Chromatic Orb?
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 7:51 am
by spiderwrangler
BadgeAddict wrote: ↑Fri Jul 13, 2018 7:47 am
Wait so...I can take healing elixer if I change out Chromatic Orb?
I was referring you to the Unearthed Arcana response.
spiderwrangler wrote: ↑Fri Jul 13, 2018 6:43 am
M0rtimer wrote: ↑Fri Jul 13, 2018 4:48 am
Question about silver-tongued:
I've been steering clear of Unearthed Arcana, they are still playtest material, so I've been keeping things simple by sticking to published sources...
See above...
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 7:56 am
by Theis2
So no
Besides you need to work at an alchemy lab in order to cast it, something I don't see Zephyr doing
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 8:02 am
by BadgeAddict
Ah, I missed that.
So, then, my new spell list will be:
Thunderwave - (Abjuration/Evocation) (Replaces Chromatic Orb)
Shield - (Abjuration/Evocation)
Ice Knife - Full list (always had it)
Witch Bolt - (Abjuration/Evocation) New
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 8:07 am
by spiderwrangler
Badge, just making sure you're aware:
"... and on your turn, you can use your action to deal 1d12 lightning damage to the target. The spell ends if you use your action to do anything else. "
Re: The Sundered Way - OOC
Posted: Fri Jul 13, 2018 8:25 am
by BadgeAddict
I'm changing my mind slightly on spells:
Catapult - (Replaces Ice Knife)
Shield - (Abjuration/Evocation)
Chromatic Orb - (Abjuration/Evocation)
Thunderwave - (Abjuration/Evocation) New
Also, because I picked up Catapult.
Also, things that will happen in the near future
Ending my attunement to the spear. I will attune to the scimitar that gives me hot/cold resistance.
I will bond with the scimitar +1.