The Sundered Way - OOC
- spiderwrangler
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Re: The Sundered Way - OOC
...And that's the story of how the party gave up their adventuring lifestyle and became the Water Barons of the Blasted Waste...
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- Rodgeir
- Practiced Orator
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Re: The Sundered Way - OOC
That is probably incredibly lucrative, until someone comes and muscles us out.
- thinkslogically
- Game Master
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Re: The Sundered Way - OOC
Maybe we just use it as a way to not get murdered for our creepy tattoo curses
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The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
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Re: The Sundered Way - OOC
Korgal's twin brother Lagrok comes looking for him... (not canon).
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- Rodgeir
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Re: The Sundered Way - OOC
I see orcs are also lazy at naming twins. Lagrok is the evil one I presume?
- M0rtimer
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Re: The Sundered Way - OOC
In orc culture, yeah, Lagrok would be the evil one. Which means that in all actuality, Lagrok has currently started an orphanage, hands out food to the homeless, and is a staunch protector of the natural forests and wildlife.
- Lurks_In_Shadows
- Cures Light Wounds
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Re: The Sundered Way - OOC
Great! We can give "Renny" to him! He can take over as head cook for the orphanage.
- thinkslogically
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Re: The Sundered Way - OOC
That would definitely solve one problem...
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The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
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Re: The Sundered Way - OOC
Playing a RL DnD campaign so going to be a bit delayed in answering for the new few hours
- spiderwrangler
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Re: The Sundered Way - OOC
I'm heading to my own RL one in 6 hours or so too.
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- Rodgeir
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Re: The Sundered Way - OOC
Well they managed to talk themselves into some deep spoon. Going to be fun to see how they handle it. Now to this campaign!
- thinkslogically
- Game Master
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- Location: Florida
Re: The Sundered Way - OOC
Hahahaha! That sounds like a story
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The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
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- Posts: 7557
Re: The Sundered Way - OOC
When isn't a DnD night a story .
Whew. That was a lot to write on my phone. Let me know if I have confused anyone! I wrote in pretty much south to north format except Krovesh is north (more west) of Krelpo. The caravan paths east are to Krovesh (south), Estmont (direct east) and Torfelna (north).
If it isn't clear in IC Dornikal very much would prefer not to head to the southern cities.
Whew. That was a lot to write on my phone. Let me know if I have confused anyone! I wrote in pretty much south to north format except Krovesh is north (more west) of Krelpo. The caravan paths east are to Krovesh (south), Estmont (direct east) and Torfelna (north).
If it isn't clear in IC Dornikal very much would prefer not to head to the southern cities.
- Arch Lich Burns
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Re: The Sundered Way - OOC
Um...I hate to say this...but it seems rthe forum found your story yummy.
- spiderwrangler
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Re: The Sundered Way - OOC
THink he means Dorny's run down of the cities.
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- Rodgeir
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Re: The Sundered Way - OOC
Yep, I spared you all a retelling of my game night
- Arch Lich Burns
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Re: The Sundered Way - OOC
Oh! That makes a lot more sense now. I thought ge was talking about game night.
- Rodgeir
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Re: The Sundered Way - OOC
Once Dornikal and the others get a chance to take care of four bodies I am okay with a fast forward for a few days.
- thinkslogically
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Re: The Sundered Way - OOC
Agreed. I don't think there's anything very urgent left to do.
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- Arch Lich Burns
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Re: The Sundered Way - OOC
If Maji has the ingredients, he'll be able to make some healing potions while we wait.
- BadgeAddict
- Saves-A-Hyena
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Re: The Sundered Way - OOC
We need to load this throne onto a wagon.
- thinkslogically
- Game Master
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Re: The Sundered Way - OOC
Lol! Well, if Z is commandeering one of the remaining wagons, why not replace the driver's seat with it? Travel in style and all
Speaking of which, we have four more mules to name
Speaking of which, we have four more mules to name
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The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way - OOC
Well..technically two of the wagons belong to the caravan owner.
But we could definitely reconfigure our items on the wagons.
We have 11 people, 2 people can fit on each drivers seats = 6, so 5 will need to go somewhere. 2 - 4 can hang out inside of the wagon., but wagons move as fast as a person walking, meaning we could have 1 or 2 people act as scouts and walk a little ways in front of the wagon.
But we could definitely reconfigure our items on the wagons.
We have 11 people, 2 people can fit on each drivers seats = 6, so 5 will need to go somewhere. 2 - 4 can hang out inside of the wagon., but wagons move as fast as a person walking, meaning we could have 1 or 2 people act as scouts and walk a little ways in front of the wagon.
- thinkslogically
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Re: The Sundered Way - OOC
Yup, I think that's largely what we've been doing so far with the one. I don't think we need three (or even two) carts under normal circumstances, but we'll probably need them to move all this gear to Estmont.
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The Wandering Archipelago (D&D 5e)
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- NotStickFigures
- Prattles on Unremittingly
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Re: The Sundered Way - OOC
If Maji does find the ingredients to make potions, Coljin has alchemy and wants to assist him in the process, and also do some bonding with the dragonborn in the process!
He is taking locate object as a spell while in caves. He can help find any items we know of that we cannot track down yet and also help look for potion components.
Tess, he is also preparing zone of truth, if you have a use for it.
Here is my list of spells while in the caves, Spider:
Domain spells: Bless, cure wounds, lesser restoration, spiritual weapon
Prayed for: Detect magic (ritual), Create/destroy water (ritual), Purify Food and water (ritual), Augury (ritual)
guiding bolt, command, Continual Flame, Zone of truth, Locate object.
He is taking locate object as a spell while in caves. He can help find any items we know of that we cannot track down yet and also help look for potion components.
Tess, he is also preparing zone of truth, if you have a use for it.
Here is my list of spells while in the caves, Spider:
Domain spells: Bless, cure wounds, lesser restoration, spiritual weapon
Prayed for: Detect magic (ritual), Create/destroy water (ritual), Purify Food and water (ritual), Augury (ritual)
guiding bolt, command, Continual Flame, Zone of truth, Locate object.