The Wandering Archipelago (D&D 5e)
- Nioca
- Floods your Ears
- Posts: 2014
Re: The Wandering Archipelago (D&D 5e)
Wanting to press the advantage of surprise, Syli let's fly with another poisoned arrow at the target in the doorway... but probably isn't fast enough to land the second before the lizard finds cover.
Syli Shortbow (+5): 8 to-hit, 7 piercing damage, 6 poison damage (DC15 CONsave Negates)
Syli Shortbow (+5): 8 to-hit, 7 piercing damage, 6 poison damage (DC15 CONsave Negates)
- Theis2
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Re: The Wandering Archipelago (D&D 5e)
A few feet is enough of an estimation for Merric to go straight for the canoe running
- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
Korrik sprints back around to the canoe, beating the other there. ((Dash))
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- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
Merric, make me an Athletics check please
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The Wandering Archipelago (D&D 5e)
- Theis2
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Re: The Wandering Archipelago (D&D 5e)
On the phone so I won't add the fumble I get to reroll here, but heres the new roll: 1D20+3 = [12]+3 = 15
- WearsHats
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Re: The Wandering Archipelago (D&D 5e)
"We have a canoe," Kal says in Draconic, gesturing towards it.
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- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
Merric charges through the tall reeds, appearing by the canoe just a moment after Korrik. Artho hurries down a moment later.
Kal points out the canoe to the lizardborn, but it's immediately apparent that the creature is an extremely capable swimmer and is rapidly moving away. It pauses about 30 feet away and shouts back in draconic.
"Come if you are coming! I will not wait!"
Kal points out the canoe to the lizardborn, but it's immediately apparent that the creature is an extremely capable swimmer and is rapidly moving away. It pauses about 30 feet away and shouts back in draconic.
"Come if you are coming! I will not wait!"
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The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
Korrik will move to the front, using his quarterstaff to probe or fend off any submerged snags while directing the paddlers in following the swimmer.
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- WearsHats
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Re: The Wandering Archipelago (D&D 5e)
Kal boards and paddles on.
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- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
((Varsk wouldn't have heard anything quite yet. Not that it matters here, but why does he get advantage on the crossbow attack?))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
((Is the advantage on everything gone?
Hmmm. Lets lawyer this and say the whatever comes through the door is damn certain going to be surprised by a giant orc shooting it in the face.))
Hmmm. Lets lawyer this and say the whatever comes through the door is damn certain going to be surprised by a giant orc shooting it in the face.))
- Nioca
- Floods your Ears
- Posts: 2014
Re: The Wandering Archipelago (D&D 5e)
((That doesn't apply to attack rolls, only skill/ability checks))
- Rodgeir
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Re: The Wandering Archipelago (D&D 5e)
((Well darn it. It has been long enough that I had applied it across the board in my mind. Ah well, whatever. No reason to lawyer for something that I already got . Thanks Nioca.))
- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
Druid Group
Varsk keeps his crossbow trained on the cabin door while Valemgaldro mutters at the coin and Vaceran taps a spare arrowhead nervously off the table. The rainstorm batters the cabin.
Syli lets fly with another arrow, but this one arcs wide of the shed and into the trees, where the other lantern spins its light towards her then east. She sees a couple of flashes, followed by the long, mournful wail of a hunting horn from the east.
Inside the cabin, the group hear the wail of a hunting horn echo around the cabin, followed by a flash and loud rumbling crash of thunder. The storm seems to be coming closer. Vaceran jumps and drops the arrowhead, as he gets to his feet and pulls an arrow from his quiver. To his credit, his hands seem to have steadied.
Turn Order
Varsk
Syli
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran
Gwen <----
Mehriv
Lizardfolk Group 3 [east]
---------------------------------------------------------------------
Lizard Group
The group sprint to the canoe. Korrik is there first, followed immediately by Merric crashing through the tall grasses. Kal and Artho follow seconds later and they quickly set to the paddles, trying to keep pace with the lizardfolk as it swims easily through the water like an alligator. The creature leads you southwards through a maze of channels that take you deeper and deeper into the endless bayou. The tall grass obscures most of your view of the surrounding area, but you can see rainclouds gathering in the sky far off to the west. After so long in the dense, humid forest, the sunlight here feels burningly hot, and the enormous expanse of sky overhead makes you all feel quite small. Your guide continues to swim tirelessly onwards, without so much as a backwards look to you.
After an hour or so, as the rainclouds are almost upon you, your guide pops its head up, and then dives underwater into the dark brown water and out of sight, leaving you alone in a circular clearing in the middle of a sea of grass. A peaceful quietness falls over you, punctuated by the occassional chirps and grunts of what you presume is nearby wildlife.
((What would you like to do now or have done during your travels to this point?))
Varsk keeps his crossbow trained on the cabin door while Valemgaldro mutters at the coin and Vaceran taps a spare arrowhead nervously off the table. The rainstorm batters the cabin.
Syli lets fly with another arrow, but this one arcs wide of the shed and into the trees, where the other lantern spins its light towards her then east. She sees a couple of flashes, followed by the long, mournful wail of a hunting horn from the east.
Inside the cabin, the group hear the wail of a hunting horn echo around the cabin, followed by a flash and loud rumbling crash of thunder. The storm seems to be coming closer. Vaceran jumps and drops the arrowhead, as he gets to his feet and pulls an arrow from his quiver. To his credit, his hands seem to have steadied.
Turn Order
Varsk
Syli
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran
Gwen <----
Mehriv
Lizardfolk Group 3 [east]
---------------------------------------------------------------------
Lizard Group
The group sprint to the canoe. Korrik is there first, followed immediately by Merric crashing through the tall grasses. Kal and Artho follow seconds later and they quickly set to the paddles, trying to keep pace with the lizardfolk as it swims easily through the water like an alligator. The creature leads you southwards through a maze of channels that take you deeper and deeper into the endless bayou. The tall grass obscures most of your view of the surrounding area, but you can see rainclouds gathering in the sky far off to the west. After so long in the dense, humid forest, the sunlight here feels burningly hot, and the enormous expanse of sky overhead makes you all feel quite small. Your guide continues to swim tirelessly onwards, without so much as a backwards look to you.
After an hour or so, as the rainclouds are almost upon you, your guide pops its head up, and then dives underwater into the dark brown water and out of sight, leaving you alone in a circular clearing in the middle of a sea of grass. A peaceful quietness falls over you, punctuated by the occassional chirps and grunts of what you presume is nearby wildlife.
((What would you like to do now or have done during your travels to this point?))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
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Re: The Wandering Archipelago (D&D 5e)
((During the hour of paddling, Korrik would have been at the front of the canoe looking for snags and alerting the paddlers to anything problematic. Should it be smooth paddling, he'd duck out of the sun as much as possible, the shadows are much more comfortable and welcoming...))
Once their guide vanishes, Korrik will pop up. "Hey! He disappeared! HO! MISTER... um... MISTER REPTILE?"
Once their guide vanishes, Korrik will pop up. "Hey! He disappeared! HO! MISTER... um... MISTER REPTILE?"
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- Arch Lich Burns
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Re: The Wandering Archipelago (D&D 5e)
Gwen will eldrich blast the lizard she hexed! She then goes into the forest a bit, going behind a tree so they cannot shoot her.
eldrich blast, hex: 1D20+6 = [9]+6 = 15
1D10 = [2] = 2
1D6 = [4] = 4
eldrich blast, hex: 1D20+6 = [9]+6 = 15
1D10 = [2] = 2
1D6 = [4] = 4
- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
((I'll say the trees give half cover to both you and the lizardfolk at this range, 3/4 if you lie down or get 60+ feet of forest between you and them))
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Re: The Wandering Archipelago (D&D 5e)
Half cover is good enough for now.
- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
Gwen fires a blast of Eldritch energy at the lizards as she withdraws into the trees a little way, but the spell explodes off a tree, sending splinters showering onto the lizardfolk, but doing no harm.
-----------------
Korrik spends the journey trying to keep in the shade, as he watches for anything untoward. The whole place is extremely quiet.
As the creature disappears, he shouts after it in surprise, and hears splashing and the flapping of wings as he startles a couple of wading birds nearby.
((Perception checks all round please))
-----------------
Korrik spends the journey trying to keep in the shade, as he watches for anything untoward. The whole place is extremely quiet.
As the creature disappears, he shouts after it in surprise, and hears splashing and the flapping of wings as he startles a couple of wading birds nearby.
((Perception checks all round please))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
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- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
Korrik is a bit startled by the birds, and feeling a bit shamefaced that he's possibly given their position away to any watchers...
Perception: 1D20+2 = [7]+2 = 9
Perception: 1D20+2 = [7]+2 = 9
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- Theis2
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Re: The Wandering Archipelago (D&D 5e)
Merric will chirp at the birds during the trip and ask them if they see any more lizardfolk.
Merric perception: 1D20+1 = [14]+1 = 15
Merric perception: 1D20+1 = [14]+1 = 15
- WearsHats
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Re: The Wandering Archipelago (D&D 5e)
Kal thought he was paying attention, but from the back of the canoe it was hard to see.
Perception: 1D20+1 = [6]+1 = 7
(Note: I'm going to be out of town for the next week. Leaving tomorrow, coming back on Halloween. Barely caught up on sleep from the last trip. I'll check in when I can, but autopilot as necessary. Sorry. This year has kicked my butt and this autumn is particularly insane.)
Perception: 1D20+1 = [6]+1 = 7
(Note: I'm going to be out of town for the next week. Leaving tomorrow, coming back on Halloween. Barely caught up on sleep from the last trip. I'll check in when I can, but autopilot as necessary. Sorry. This year has kicked my butt and this autumn is particularly insane.)
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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- Dlover
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Re: The Wandering Archipelago (D&D 5e)
Mehr, surprised by the horn, comes to his feet, eyes locked to the door, prepared to launch a Fire Bolt at any lizards coming through the door. "Is it about time we go out to help, do you think?"
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Hunters of Letrua; Character list
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My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Rodgeir
- Practiced Orator
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Re: The Wandering Archipelago (D&D 5e)
"Nah. We got what they want here. Let'm come to us. Besides you can't see for shit out there."
Varsk casts his eyes up at the ceiling,
"If we hear Syli fall off then its probably time to get out there."
Varsk casts his eyes up at the ceiling,
"If we hear Syli fall off then its probably time to get out there."
Last edited by Rodgeir on Wed Oct 24, 2018 11:53 pm, edited 1 time in total.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Druid Group
Inside the hut, Varsk and Mehriv ready themselves for action should anyone attempt to come through the door.
Syli:
Map (outside)
Turn Order
Varsk
Syli <----
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran
Gwen
Mehriv
Lizardfolk Group 3 [east]
---------------------------------------------------------------------
Lizard Group
The lizardfolk has definitely vanished, leaving you all alone in the swamp.
...Or so you think until Artho turns around, and is a quiet hiss whispers: "We are being watched from underwater. I believe that I saw two of the creatures down there. I cannot tell if they are our guide or not, but we are certainly not alone here."
Inside the hut, Varsk and Mehriv ready themselves for action should anyone attempt to come through the door.
Syli:
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Varsk
Syli <----
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran
Gwen
Mehriv
Lizardfolk Group 3 [east]
---------------------------------------------------------------------
Lizard Group
The lizardfolk has definitely vanished, leaving you all alone in the swamp.
...Or so you think until Artho turns around, and is a quiet hiss whispers: "We are being watched from underwater. I believe that I saw two of the creatures down there. I cannot tell if they are our guide or not, but we are certainly not alone here."
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)