Mar 1st Update: Explained it

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spiderwrangler
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Re: Mar 1st Update: Explained it

Post by spiderwrangler » Sat Mar 02, 2013 6:12 pm

Mereneth wrote:
Alvarin wrote:Anymug -> Dragon Lung -> slippery climbing surface + massive BBQ
That would be an interesting way to take out the entire room. just start sloshing a crap ton of it down there and you're gtg
Not really in keeping with FMK's personalities or morals though. Not to mention that from a story telling perspective, going back to the Dragon Lung well too many times may be too much.
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Re: Mar 1st Update: Explained it

Post by WhichWayDidHeGo » Sat Mar 02, 2013 6:22 pm

Aegis J Hyena wrote:We haven't seen them yet. Nor do I see them down there in the mass melee. No information -has- been given on them. We only saw one in a second where MM reached for Oblivious, so that's the only way we know they're "coming"... maybe they win the melee down there and rise up to meet our FMK?
When I first saw that panel, I stared at it for a very long time, couldn't figure out what I was seeing, and gave up. Figured I would find out about it next time Minmax needed Oblivious. I really should spend more time in the forum.

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Re: Mar 1st Update: Explained it

Post by RedwoodElf » Sat Mar 02, 2013 7:57 pm

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Re: Mar 1st Update: Explained it

Post by Alvarin » Sat Mar 02, 2013 9:32 pm

spiderwrangler wrote:
Mereneth wrote:
Alvarin wrote:Anymug -> Dragon Lung -> slippery climbing surface + massive BBQ
That would be an interesting way to take out the entire room. just start sloshing a crap ton of it down there and you're gtg
Not really in keeping with FMK's personalities or morals though. Not to mention that from a story telling perspective, going back to the Dragon Lung well too many times may be too much.

Sure, but that would be quite an easy victory.

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Re: Mar 1st Update: Explained it

Post by rwstyles » Sat Mar 02, 2013 11:15 pm

1. They don't have a "CRAP TON" of dragon lung. They have one mug full (at a time). No bucket to pour it into. No rope either.
2. Where did the idea that the red hats confer immunity to psi powers come from. Is it canon, eg gleaned from some offical source, or just some body's offhand speculation?

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Re: Mar 1st Update: Explained it

Post by gamecreator » Sun Mar 03, 2013 3:09 am

1. You hold the anymug upside down. Then you activate it.
2. That's because of similarity with Juggernaut's helmet.

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Re: Mar 1st Update: Explained it

Post by spiderwrangler » Sun Mar 03, 2013 8:07 am

gamecreator wrote:1. You hold the anymug upside down. Then you activate it.
My take is that it can't be 'broken' that easily. Holding it upside down I predict would generate one mugful (if it worked at all), which would immediately fall out... you wouldn't get a continuous stream. Still, that would save the repetitive motion of dumping each one...

More to the point of this not working... where do you think all the smoke from a few dozen charred FMK corpses is gonna go? Right up through the demon mouth into the tunnel they are in...
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Re: Mar 1st Update: Explained it

Post by Rorrik » Sun Mar 03, 2013 9:01 am

hypothetical wrote:What is on our side of the foreground that the people in the foreground are staring at? Another clue on the wall that we can't see yet?
I like the archers on the far right side. Turquoise Kin and White Pants Max.
HE'S RIGHT! Fatmax does seem to be horrified at something behind us. The front Kin has a similar look on her face. Could it be an oblivion hole opening on that side? Psimax wading through the blood of his foes? Something else equally terrifying?

Kin said that most of the multiverse was evil. I would think the Axe of Prissan wielder is killing more evil MFK groups than good ones. The demon being released would be insane though, but a plot breaker.

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Re: Mar 1st Update: Explained it

Post by willpell » Sun Mar 03, 2013 9:36 am

Holy epic update. Wish there was a high-res version tho.

The archive Thunt linked to on page 1 was SO MUCH AWESOME. I can't wait until it's completely filled out (which it probably never will be, but a guy can dream).

The one thing I didn't like - if Flabmax is "immune to all non-magical damage except slashing and piercing"...then he's immune to bludgeoning damage, that's it. It doesn't seem like that'd be worth taking x8 from two-thirds of the weapons in the world.

Anyway, will be awaiting the next update with high anticipation.

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Re: Mar 1st Update: Explained it

Post by ForgetsOldName » Sun Mar 03, 2013 10:05 am

willpell wrote:Holy epic update. Wish there was a high-res version tho.

The archive Thunt linked to on page 1 was SO MUCH AWESOME. I can't wait until it's completely filled out (which it probably never will be, but a guy can dream).

The one thing I didn't like - if Flabmax is "immune to all non-magical damage except slashing and piercing"...then he's immune to bludgeoning damage, that's it. It doesn't seem like that'd be worth taking x8 from two-thirds of the weapons in the world.

Anyway, will be awaiting the next update with high anticipation.
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Re: Mar 1st Update: Explained it

Post by stevedj » Sun Mar 03, 2013 10:28 am

Rorrik wrote:
hypothetical wrote:What is on our side of the foreground that the people in the foreground are staring at? Another clue on the wall that we can't see yet?
I like the archers on the far right side. Turquoise Kin and White Pants Max.
HE'S RIGHT! Fatmax does seem to be horrified at something behind us. The front Kin has a similar look on her face. Could it be an oblivion hole opening on that side? Psimax wading through the blood of his foes? Something else equally terrifying?

Kin said that most of the multiverse was evil. I would think the Axe of Prissan wielder is killing more evil MFK groups than good ones. The demon being released would be insane though, but a plot breaker.
I was going to suggest a big oblivion hole myself ... but since you did that, I'll try something else:

Perhaps someone in the MoM does have a Shield of Wonder -- and it just went off in a spectacular fashion!

Edit: Meanwhile, this scene reminded me of something more like Hunger Games. So yea, our FMK should just wait out for the winner to arrive at the top.

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Re: Mar 1st Update: Explained it

Post by stevedj » Sun Mar 03, 2013 10:38 am

Ok, now I'm thinking about the 'lay of the land', so to speak, in the MoM. Our FMK team was in a hallway filling with zombies. They climb through the ceiling into another hallway. This new hallway, which generally appears flat, leads to the TOP of this tower room (yea, and the treasure room, but that's not my point here).

So, now imagine that original hallway with zombies. I don't know how much farther it goes, but seems reasonable that it was close to opening into the Tower room itself. Perhaps the zombies might even be spilling out from the big battle (would certainly be a place where lots of zombies could be created)??

Anyway, my real point is, that said hallway would then eventually need to have a door -- a door that is far too high up for the doors we see in the tower room.

I know, I know, we don't really know what that zombie hallway lead to. I'm just going off of how it seemed the upper hallway was in very close proximity to leading to the center of the tower room, such that the lower hallway must be close, too.

Thoughts?

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Re: Mar 1st Update: Explained it

Post by spiderwrangler » Sun Mar 03, 2013 11:20 am

stevedj wrote:Perhaps someone in the MoM does have a Shield of Wonder -- and it just went off in a spectacular fashion!
One of the MM does have the Shield... but it's not known how far into the maze he made it.
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Re: Mar 1st Update: Explained it

Post by Marnath » Sun Mar 03, 2013 1:13 pm

willpell wrote:Holy epic update. Wish there was a high-res version tho.

The archive Thunt linked to on page 1 was SO MUCH AWESOME. I can't wait until it's completely filled out (which it probably never will be, but a guy can dream).

The one thing I didn't like - if Flabmax is "immune to all non-magical damage except slashing and piercing"...then he's immune to bludgeoning damage, that's it. It doesn't seem like that'd be worth taking x8 from two-thirds of the weapons in the world.

Anyway, will be awaiting the next update with high anticipation.
Landslides, blizzards, forest fires etc. all cause damage that is non-magical.

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Re: Mar 1st Update: Explained it

Post by gamecreator » Sun Mar 03, 2013 1:36 pm

But he will get 8x piercing damage from arrows! Honestly, better to ignore it instead of bludgeoning damage.

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Re: Mar 1st Update: Explained it

Post by Alvarin » Sun Mar 03, 2013 3:58 pm

Wearing quality chainmail can turn most slashing and plenty of piercing attacks into blunt ones (Don't know if applicable in D&D setting)

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Re: Mar 1st Update: Explained it

Post by SamWiser » Sun Mar 03, 2013 4:00 pm

True, but I didn't see any armor at all. Still, he would be unbeatable in unarmed combat.
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Re: Mar 1st Update: Explained it

Post by Alvarin » Sun Mar 03, 2013 4:57 pm

Poke him to death with a finger :)

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Re: Mar 1st Update: Explained it

Post by Xavier78 » Sun Mar 03, 2013 5:06 pm

Pardon if this has been discussed, but what would happen (if anything) if our Forgath got the Axe of Prissian from this battle and took it back with him? Would that cause issues?

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Re: Mar 1st Update: Explained it

Post by SccrD25 » Sun Mar 03, 2013 5:43 pm

My guess is he couldn't take it with him because if the demon inside. When they stepped on the circle and get sent to their land of home FMK would go back to theirs where the Axe would pop out in its own. I would guess they can keep items like Forgath's new ring, but the Axe isn't just an item it has/is someone.
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Re: Mar 1st Update: Explained it

Post by gamecreator » Sun Mar 03, 2013 6:20 pm

Xavier78 wrote:Pardon if this has been discussed, but what would happen (if anything) if our Forgath got the Axe of Prissian from this battle and took it back with him?
I don't think he will be able to do so, as that axe must be in the maze on next restart.

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Re: Mar 1st Update: Explained it

Post by Davis8488 » Sun Mar 03, 2013 7:25 pm

Perhaps Forgath would be able to keep the ax as it would be considered loot, but the Demon, having entered with a different party would remain, causing it to be released in the next iteration; alternately, Grinnorarcen was able to leave maze, so perhaps if someone takes the ax and leaves the maze with it the demon will be separated from it and be able to leave the maze to take over the reality of that Forgath. I image this would disrupt Psimax's plans, as the carnage such a demon would cause would most likely destroy several more counters, if not breaking the mind of Psimax, who thinking he knows all likely has no indication of the demon.

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Re: Mar 1st Update: Explained it

Post by nitwit » Sun Mar 03, 2013 10:03 pm

stevedj wrote:Ok, now I'm thinking about the 'lay of the land', so to speak, in the MoM. Our FMK team was in a hallway filling with zombies. They climb through the ceiling into another hallway. This new hallway, which generally appears flat, leads to the TOP of this tower room (yea, and the treasure room, but that's not my point here).

So, now imagine that original hallway with zombies. I don't know how much farther it goes, but seems reasonable that it was close to opening into the Tower room itself. Perhaps the zombies might even be spilling out from the big battle (would certainly be a place where lots of zombies could be created)??

Anyway, my real point is, that said hallway would then eventually need to have a door -- a door that is far too high up for the doors we see in the tower room.

I know, I know, we don't really know what that zombie hallway lead to. I'm just going off of how it seemed the upper hallway was in very close proximity to leading to the center of the tower room, such that the lower hallway must be close, too.

Thoughts?
look closely at panels 3 and 4, they are going up a stair case unless i am sadly mistaken, and it looks to me like it spirals, so who knows how tall it really is, all you can say for sure is that you can't see the orange/brown of the hall when they are in the grey/white of the stairs. And while minmax is a child, he does complain a couple times as if walking a long distance, and you don't hear the sounds of the fighting initially.

It seems, to me atleast, that we are to assume they traveled some distance between the treasure room and the tower room.

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Re: Mar 1st Update: Explained it

Post by rwstyles » Sun Mar 03, 2013 10:20 pm

Normally doesnÔÇÖt most rhyming poetry have the rhyme on the end of the line?

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Re: Mar 1st Update: Explained it

Post by rwstyles » Sun Mar 03, 2013 11:33 pm

Where do you think would be the best place to waylay whomever comes up through the hole?
Right there at the hole? There is no guarantee that the first person through will be the one with the key.
At the treasure room? On the one hand they won't be paying attention for a moment, but if the door is opened, a win could happen very quickly. We don't know what the exact rules are re winning, going home, and the eventual reset.
Or somewhere in between.
We can assume that they won't be allowed to take all of the items out - no DM would allow that. I'm guessing that PSI-max will notice, and that they will get out with only the jade teapot, and perhaps a geegaw for Forgath. Oblivious is a high powered sword, but the fact that it has no special cutting ability would probably make it acceptable. Basically an imoveable rod long sword combination. The fact that it can't be lost or damaged is nice, but not so much that it could not be allowed.

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