PTU: Trinity Isles (Day 7)

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Natrivv
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Re: PTU: Trinity Isles (Day 7)

Post by Natrivv » Sun Dec 02, 2018 11:57 pm

"Well it's great that you found a pokemon Koa, do you guys want to keep exploring more? There's been a lot of predators, so there should be more pokemon here I think?"

Irene glances around hoping to see some new pokemon to at least not make her look foolish

irene perception [2d6] = 11

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Dusk9
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Re: PTU: Trinity Isles (Day 7)

Post by Dusk9 » Mon Dec 03, 2018 5:23 am

"I'm happy to keep looking around if you guys want to. We should probably start heading back soon though, before it gets too dark..."

Izzy helps Irene by flying up on Kay, scanning the horizon for anything else they can check out.

Per: 22

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Dlover
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Re: PTU: Trinity Isles (Day 7)

Post by Dlover » Mon Dec 03, 2018 5:26 am

"Agreed. We shouldn't be out for too much longer."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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SuperVaderMan
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Re: PTU: Trinity Isles (Day 7)

Post by SuperVaderMan » Mon Dec 03, 2018 7:29 am

"Well let's start heading back then. Maybe we'll see something on the way, yeah?"

Assuming everyone's cool with that, Koa will start heading back to town.

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Synch
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Re: PTU: Trinity Isles (Day 7)

Post by Synch » Tue Dec 04, 2018 4:03 am

"Shake it off Sting and get in there again!"

AC = 1, Damage = 33

Sting comes up with another massive airswing.
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Theis2
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Re: PTU: Trinity Isles (Day 7)

Post by Theis2 » Tue Dec 04, 2018 8:13 am

Crowley will blast the injured zubat as he snaps out of the confusion, after damaging himself.

Crowley bubblebeam: 1d20 = 14 3d8+10+24 = 48
Crowley confusion dmg: 1d2 = [1] = 1
Crowley confusion save: 1d20 = [19] = 19
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M0rtimer
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Re: PTU: Trinity Isles (Day 7)

Post by M0rtimer » Tue Dec 04, 2018 9:05 am

Haley

Haley continues, deciding to try and avoid the unnerving traps, rather than ignore them... At a certain point it forces her to duck to make sure she doesn't hit any imaginary death traps, as, eventually, it seems her double has had her fun, and the mirages in the mirror disappear.

"Eh... Guess you win."

Haley's flashlight suddenly fails, turning the room dark, and there's a strange amount of pressure... It fades by the time her light flickers back on, and now there is indeed a pedestal in the middle of the room, with her idol- The mirror empty.

OBTAINED THE KECLEON IDOL

Izzy, Irene, Koa, Alex

The party agrees it's about time to head back, and maybe catch some pokemon on the way... Not before of course doing a quick inspection of anything around them. Irene and Izzy's investigation appears that most things around them have scampered off after the earlier scuffle, though in the distance some pokemon remain. In particular, there seems to be a family of jigglypuff, and some of their evolved cousins not too far off, while Izzy thinks she can see signs of bounsweet, back in the forest from the way they came.

Bjorn

Sting is... Having a bad day. Especially when the Sableye gears up for a set of fury swipes, with a ferocious glint in it's eyes- Scoring a critical hit for an incredible 96(86)

"Woah, easy there... That was more effective than expected."

Lights remaining: 4
Sting(16) 55/76
Sableye(5)
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Arch Lich Burns
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Re: PTU: Trinity Isles (Day 7)

Post by Arch Lich Burns » Tue Dec 04, 2018 9:27 am

"BYYYYYE it was fun!~" Haley grabs the idol and goes along her way.

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Synch
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Re: PTU: Trinity Isles (Day 7)

Post by Synch » Tue Dec 04, 2018 6:57 pm

Bjorn slaps his palm to his forehead, before recalling Sting and sending out Grunt. (Grunt has 18 initiative, thanks to Agility Training this morning.)

Assuming Jack doesn't change pokemon:

"Alright buddy, we have ground to make up. Mud Bomb!"

Grunt Mud Bomb: AC = 17; Damage = 31

Finally able to strike the sableye, Grunt also seems to have scored a decent shot to its gem-like eyes as the sableye claws at the mud on its face (Acc reduced by 1)
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SamWiser
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Re: PTU: Trinity Isles (Day 7)

Post by SamWiser » Tue Dec 04, 2018 11:44 pm

Scraps! Another Water Pulse! I've got what I came for! Unless somebody else wants a zubat, I say we try to scare them off and get out of here! Bruce starts yelling in the direction of the leftover Zubats trying to scare them off, while Scraps aims for one of the non-injured ones.

Intimidate=17
Scraps Ac=17 Confused
Power=51
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
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SuperVaderMan
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Re: PTU: Trinity Isles (Day 7)

Post by SuperVaderMan » Wed Dec 05, 2018 6:57 am

Koa has no interest in such pokemon, and probably doesn't even see them! He'll continue on to town unless the others feel like stopping.

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Dusk9
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Re: PTU: Trinity Isles (Day 7)

Post by Dusk9 » Wed Dec 05, 2018 3:09 pm

Izzy points out the Bounsweet to the others, but has no interest in them or the Jigglypuff herself.

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Dlover
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Re: PTU: Trinity Isles (Day 7)

Post by Dlover » Wed Dec 05, 2018 10:28 pm

Hrmmm... Yeah, no interest from Alex.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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M0rtimer
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Re: PTU: Trinity Isles (Day 7)

Post by M0rtimer » Fri Dec 07, 2018 9:04 am

Haley

Haley continues further in, arriving at a fork in the road, that goes in three directions... Straight ahead, the tunnel curves out of the way again, making it impossible to see what lies behind it. To her right, there was a long, straight hallway... Though it's end is out of sight from this position. While finally, to her left, there's a soft red glow... That of an "exit" sign.

Bjorn

Grunt replaces the fallen sting, and has a lot more success, doing a little bit of damage..! In response it tries to hit back with a feint attack, but misses..!

Lights remaining: 4
Grunt(18/14)
Sting(16) KO
Sableye(5) lightly injured, -1 AC

Bruce, Drake

Crowley bashes himself on the head to force the confusion away, with the minor sideback of permanent brain damage, before knocking out the injured zubat! Max tries to get the second one, but misses.

The one remaining zubat fight or flight stance is still in full effect, as it strikes Crowley with it's wings for 28(21) damage.

Isabella finally manages to rid herself of the confusion..! Jeremy meanwhile, has already gone back to commanding his pokemon. The one remaining zubat is annoyed by the inconfident yelling however, smacking him in the face for some damage..! Atom follows up almost immediately, a zen headbutt quickly knocking it out, while Scraps almost knocks out the one remaining Zubat... Bruce's battle cry does seem to have it scared off..!

Frost(20) injured, badly poisoned, recalled
Ghos(15) 12/79, recalled
Drake(15) 33/70
Crowley(15) 8/76
Max(15) injured
2 Golbat(15) #1 asleep, lightly injured, #2 KO
Crobat(12/20) captured
3 zubat(11) #1 KO, #2 KO, #3 heavily injured, fleeing
Nox(10) 30/54
Isabella(10)
Jeremy(10) lightly injured
4 zubat(8) #1,2,3 KO, #4 KO
Bruce(6) 8/55
Atom(4)
Scraps(1) 46/80

Koa, Izzy, Alex, Irene

The party begins their trek back towards the city, having no interest in the pokemon seen... Along the trek aside the river, a family of goldeen is spotted inside the waters, and as they get back closer towards the bridge and the forest on the other side, the more perceptive in the group think they see movement within... Though whatever it is must have noticed the trainers too, having quickly disappeared.

(Perception and athletics rolls from everyone please)

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Arch Lich Burns
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Re: PTU: Trinity Isles (Day 7)

Post by Arch Lich Burns » Fri Dec 07, 2018 10:09 am

Haley knows there is at least one more idol, and some sort of key. She memorises where the exit is and explores more of the maze. Per [5d6+5] = 23+5 = 28

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SuperVaderMan
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Re: PTU: Trinity Isles (Day 7)

Post by SuperVaderMan » Fri Dec 07, 2018 10:32 am

Athletics and Perception heading back to Murkoff:
4d6+2 = [6, 6, 4, 3] = 21
2d6 = [6, 5] = 11


Koa has no trouble with whatever he needs to be athletic for, and he even keeps a moderately sharp eye out while he's at it!

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Natrivv
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Re: PTU: Trinity Isles (Day 7)

Post by Natrivv » Fri Dec 07, 2018 5:12 pm

irene perception [2d6] = 5
Irene athletics check [2d6] = 2

Irene wanting to get to the pokemon center is pretty oblivous... and is probably trying to trip herself too.

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Dlover
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Re: PTU: Trinity Isles (Day 7)

Post by Dlover » Fri Dec 07, 2018 5:43 pm

Alex Per;Ath: 1D6 = [6] = 6
2D6+2 = [1, 6]+2 = 9


Alex is as perceptive as he can be, which is to say, blind. He's pretty good at walking, though.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Theis2
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Re: PTU: Trinity Isles (Day 7)

Post by Theis2 » Sat Dec 08, 2018 4:13 am

Drake will rush over to pick up the pokeball he missed with earlier as Crowley protects himself against the attack.
He'll also indicate that he'd like to attempt to catch the sleeping golbat.


He'll put the lock case on another pokeball if the one he threw is broken.
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Dusk9
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Re: PTU: Trinity Isles (Day 7)

Post by Dusk9 » Sat Dec 08, 2018 7:13 am

Izzy Per: 18
Kay Per: 16
Kay Athletics: 8


Kay keeps things slow, so the others don't fall too far behind. She joins Izzy in scanning their surroundings for anything dangerous or interesting.

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SamWiser
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Re: PTU: Trinity Isles (Day 7)

Post by SamWiser » Sat Dec 08, 2018 3:13 pm

Bruce grabs the Crobat's pokeball and returns Scraps, satisfied with how the fight turned out. He turns to Isabella. See! It worked. Nobody took more damage than can be healed by a pokecenter, and we got some new pokemon! Why bother being sneaky when the direct approach works so well.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

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M0rtimer
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Re: PTU: Trinity Isles (Day 7)

Post by M0rtimer » Sun Dec 09, 2018 5:08 pm

Haley

Haley continues exploring, rather blindly... It seems doubtful that in a maze this large, she's going to find that one idol unless she has a slightly more specific area to look for it..?

For now, her travels take her down the yet unexplored road- Where she finds a solid iron door blocking the path, with no discernible way to open it... Though there is a pedestal in front of it, with four identations that perfectly match that of the idols she's been finding.

Koa, Alex, Izzy, Irene

The party continues, Irene's legs acheful after a long day, and slowing down the party some... Though there shouldn't be fear that they will arrive at the city late. Back at the bridge, now the road issues a clear path to the city- And presumably, in decrease in wild pokemon. Right now though, they can still spot a couple of swablu that have perched themselves on the bridge supports, while the grass nearby seems to contain a couple spoink... An exceptionally observant Izzy also notices what looks to be a grass pokemon further back into the tall grass once more- With some inspection, she's pretty sure it's an ivysaur..?

Drake, Bruce

Drake is apparently left to deal with the sleeping golbat alone, as for now it continues sleeping, apparently in a deep slumber... The poke ball he threw is still fine however, lock case still attached. Does he throw it now, or try to weaken it..?

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Arch Lich Burns
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Re: PTU: Trinity Isles (Day 7)

Post by Arch Lich Burns » Sun Dec 09, 2018 6:50 pm

Haley claps her hands and puts the idols on the pedistals, figuring it's activated by wieght.

(Can she use her survival skills to figure out where to go? She knows where the idol is, its getting to it that is the problem.)

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Dusk9
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Re: PTU: Trinity Isles (Day 7)

Post by Dusk9 » Mon Dec 10, 2018 9:21 am

Izzy relays what she sees to the others, then turns her attention to the cute swablu and spoink.

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Dlover
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Re: PTU: Trinity Isles (Day 7)

Post by Dlover » Mon Dec 10, 2018 5:31 pm

Alex personally has no interest in either group.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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