Caravan Route Under Threat! Turn 181.7
Costa gets back to his feet and lugs the bucket of clay back to the trail that heads to the clearing.
All tucks away the twisted staff and reaches out, her smaller goblin hands closing on the limply held
Elegant Rapier. She wrenches it from the formerly-smiling swordsman and thrusts it at his gut. He twists to the side, but not quickly enough to avoid the blade tracing a long cut across his abdomen. She does notice that the runes on her gloves don't do anything in particular.
The spearman is unconscious.
Mantagar rushes the archer at the back of the group, whirling his forging hammer around in a powerful blow that slams the man to the ground in a crumpled heap.
The hooded figure whirls and tries to drive his blade into
Leaves neck, but
Remedy is there to throw her shield up and protect her companion. The man shifts the angle of his attack at the last moment, bypassing her shield and slamming his dirk into her chest. What might have been a heavy blow is mitigated by the itching of her healing effect that partially pushes the blade from the wound.
[Remedy -1 to 4/5 HP]
Mines groans as his body is wracked with pain. As it eventually fades, the feverish feeling has left him.
[Mines -1 to 3/5 HP]
The swordsman wrapped in silk thrashes about and manages to get his sword through the silk and cut himself free. Fear dances in his eyes at seeing fully half of his fellow henchmen on the ground and seemingly no casualties on the other side. He steels his will though, and chops towards
All, but his blade clatters uselessly across her new chainmail.
The elite archer is unconscious.
The nimble swordsman, his arms still paralyzed, kicks forward at
All, his foot striking her directly in the abdomen, the breath wheezing out of her.
[All -1 to 4/6 HP]
The hulking brute, still swaddled in silk, makes some moaning sounds, but is apparently still paralyzed.
The huge spider whirls on the recently escaped swordsman, but ends up clacking her fangs in anger after not managing to penetrate his hard shell.
The gnome moves around to the side and launches another dart from her blowtube, striking the swordsman, but not putting him down.
One of the medium spiders that had wrapped up the hulking brute moves to the elite archer and fully swaddles him in silk.
A small spider starts working on doing the same to the unconscious spearman.
The medium spider that had been facing off against the maceman, with him dead, pounces on the swordsman, her fangs piercing his flesh and he crumples into a heap as the venom takes hold.
A small spider moves from the swaddled body of the elite archer to go over and bite the other archer that is sill struggling to rise after the blacksmith hammered him into the ground. As the spider bites his leg, his struggles cease and he goes limp.
A second small spider joins in on wrapping the spearman, and with their combined efforts, he's soon covered in silk.
A medium spider joins the other big spiders at the unconscious body of the swordsman, and proceeds to wrap him in silk.
A small spider starts working on wrapping up the body of the archer.
A smile flickers back over the face of the nimble swordsman as he flexes his fingers, apparently getting feeling back in them, his smile growing wider as he regains more and more control... until the large spider bites him on the ass and his legs drop out from under him.
The archer is unconscious, but otherwise he'd probably be running.
The elite spearman, who is not unconscious, is able to make good on running, as he hurdles the archer and spiders and takes off down the trail.
The medium spider gets a bite in on the nimble swordsman, an his entire body goes limp, though his eyes still dart around in mounting concern.
Leaves goes in for another attack on the sneaky fucker, who is still bleeding profusely from the wound he inflicted previously. Both of his blades find purchase on his foe, and he's looking pretty rough. After skulking about to try to take out the back row healer, it appears that he's bit off more than he was prepared for.
Two of the small spiders move to the paralyzed swordsman and wrap him in silk.
► Show Spoiler
The huge spider had to straddle the head henchman to get to her next target, even if Nerre posts quickly, I'll hold off until you confirm actions.
► Show Spoiler
Costa
Remedy
All
Steals
Leaves
Mines
Blood Song
Mantagar
► Show Spoiler
All
Spearman
Mantagar
Sneaky Fucker
Swordsman
Elite Archer
Nimble Swordsman
Hulking Brute
Huge Spider
The gnome
Small Spider
Medium Spider
Small Spider
Medium Spider
Small Spider
Small Spider
Medium Spider
Small Spider
Large Spider
Archer
Elite Spearman
Medium Spider
Leaves
Small Spider
Small Spider
Small Spider
Remedy <-----
Head Henchman
Steals
Small Spider
Maceman
Small Spider
Mines
BATTLEMAP
.[tabs:
Costa]
Player: Asks
Color:#005500
Gender: Male
HP: 4/5
ATT: 1
DEF: 1
STATUS:
Mudhoney Curse - if he drinks or touches mudhoney he will turn into a badger until the curse is removed.
► Show Spoiler
Head:
Face:
Body:
Back:
Neck:
Arm: Iron Bracelet: Provides minor resistance to mind altering effects.
Hand: Ghost Gloves ÔÇô Allows ATT/DEF vs. ethereal creatures (2x/adventure can phase gloves through solid material for 1 round (used for this adventure).)
Rings:
Waist: Fancy Scabbard-(improves Bloodsongs mood)
Legs:
Feet:
Main-Hand:
Off-Hand:
► Show Spoiler
ITEMS:
Mosquito Grass, unlit (10 turns remaining)
Mosquito Mouthparts (1)
Bone Blade: ATT +1
Mosquito Wings (2)
Stinky Silk (2)
Bone Shield: (+1 DEF, % chance to give attacker -1 ATT for one round)
2 small bags
Dried Bit of Meat
Skeletal Arm Wand
bucket
bowl
short knife
At the Forge:
halfling corpse
Blood Song (Current status = Wrapped and muffled in bed linens, Bloodsong is now a bulky bundle, but her screaming is much quieter. Underneath the wrapping, she is still encased in troll flesh, +0 ATT, has a % chance to cause struck opponents to become nauseous, constantly screaming - may deter easily frightened opponents)(Normal status = +3; Temporary Bonus: Blood Sense: Has a chance to deal extra damage against wounded opponents.)
[tabs:
Remedy]
Player: Nerre
Color:#00FF00
Gender: Female
HP: 4/5
ATT: 2
DEF: 2
STATUS:
► Show Spoiler
Head: Muddy Shirt
Face:
Body: Swamp Hopper Vest
Back:
Neck: Amber and Scale Necklace (strong)
Arm:Iron Bracelet: Provides minor resistance to mind altering effects.
Hand:
Rings:
Waist: Belt and Bottomless Belt Pouch/ Iron Coated Gnomish Rope - 2m
Legs: Slightly Dirty Dwarf Pants
Feet: Dwarf Boots
Main-Hand: Iron Gladius: (+1 ATT, 1H, % chance for +1 additional ATT, Temporary Bonus: % chance to cause bleed damage at start of enemyÔÇÖs next turn, triggered thrice)
Off-Hand: Bone Shield: (+1 DEF, % chance to give attacker -1 ATT for one round)
► Show Spoiler
ITEMS:
Hide Swamp Hopper Shield: (+1 DEF, 1H, 15% chance to break)
Berserker Axe: (+3 ATT/ -2 DEF, Temporary Bonus: % chance for additional +1 ATT; % chance to reduce opponent DEF by -1)
Bone-studded Wooden Club: ATT +1, 25% to cause 1 bleed damage next round
Dark Blue Robe
Glass Sphere (very strong)
Walnut
Patch of troll hide
Human right hand
Pup paws (2)
Mosquito corpse
Yellow, Orange and Indigo snake corpses
Muddy Pants
Human teeth (6)
Soiled Underclothes
Hide Swamp Hopper Shield: (+1 DEF, 1H, 15% chance to break)
Rat Trophies (claws, teeth, tail)
Mosquito Mouthparts (13)
Mosquito Wings (15)
Mosquito Exoskeleton (6)
Human Rib Bone
Four orbs of blood on a string (moderate)
Glass Sphere (strong)
[tabs:
First-of-All ]
Player: Nikohl
Color:#008080
Gender: Female
HP: 4/6
ATT: 3
DEF: 3 (+1 conditional from Buckler)
STATUS:
► Show Spoiler
Head:
Face: Veil of Protection ÔÇô DarkVision, Immune to sight and sleep effects while worn.
Body: Chain Shirt (moderate aura)
Back:
Neck:
Arm: Turtleshell Buckler - Wearer gains +1 DEF when using ranged weapons. When using melee weapons, each round the wearer can choose to attempt to use it defensively (retains +1 DEF, but attacks are made at -1 ATT), or attempt to fight offensively ( +1 DEF bonus is lost, but attack is made without penalty).
Iron Bracelet: Provides minor resistance to mind altering effects.
Hand: Runed Leather Gloves (moderate aura)
Rings:
Waist:
Legs:
Feet:
Main-Hand: Elegant Rapier: +2
Off-Hand:
► Show Spoiler
ITEMS:
Dreamers bow (+2 ATT 2H)(+25% chance of causes sleep to target even if target was not damaged.)
MotherÔÇÖs Twisted Staff (moderate)
Iron Tipped Swamp Hopper Spears (10)
Swamp Hopper Spears (5)
Echo Mace (+3ATT 2H) (Damage from Mace vs. creature happens again automatically on next round, regardless of attack)
Magical Glasses - Allows you to see magical Auras
Lumpy Pouch (contains knotted bundle of herbs and dried meat)
bowl o' gruel
big paw pups (2)
Burning wand -This does 2 Damage, ignores Armour (not Def) -This wand has 3 charges and cannot be recharged as every use will make the stick burn away.
Blue, Green and Red snake corpses (magic-ish)
Iron Tip x 3
Small Hard Purple Berries (6)
Speaker stone (complete)
Mangled Mosquito Corpse
Wrung out mosquito corpse
elf thrallÔÇÖs wooden staff (faint)
1 Anger berry
Bronze Dagger (5) (+1 ATT; 5% to break)
1 small bags
Grey Mushroom, small
Large Right Paw
Left Forelimb and Large Paw
green potion (low to moderate)
pink potion (moderate)
blue potion (low)
two stoppered vials (low)
grey triangular potion (moderately strong)
flask of clear liquid
flask of amber liquid
parchment letter
box of blades (7 assorted small bronze blades)
stoneware crock of mudhoney (low)
[tabs:
Leaves No Trace]
Player: Synch
Color: #747474
Gender: Male
HP:3/5
ATT: 3/2
DEF: 2 (+1 conditional)
STATUS:
► Show Spoiler
Head:
Face:
Body: Muddy Black Leathers (+1 DEF; additional +1 if vs melee)
Back: White Rat Cloak
Neck:
Arm:Iron Bracelet: Provides minor resistance to mind altering effects.
Hand:
Rings: Ring of Identification
Waist: MotherÔÇÖs Leather Wrap (moderately strong)
Legs: Muddy Black Leathers (see ÔÇ£BodyÔÇØ)
Feet:
Main-Hand: Dagger (+1 ATT, Temporary Bonus: % chance to bypass some of targetÔÇÖs DEF, triggered twice)
Off-Hand: Dagger (+1 ATT, Temporary Bonus: % chance to cause target to lose 1 HP before their next turn, triggered thrice)
► Show Spoiler
ITEMS:
Short Bone Blade, +1 ATT
Acorn
Purple mushroom with white spots (2)
Crossbow (Ranged)(2-handed) (Can be used to bludgeon someone for +1 ATT)
Bundle of Iron-Tipped Bolts (x6)(+2 ATT)(Once shot, cannot be recovered & Reused)
Swamp Hopper Vest
Violet snake corpse
dried jerky
dirty, bloody rags
2-handed shield (+1 Def)
-Grey Mushrooms: 1 large, 1 small
-Small Hard Purple Berries (2)
Assorted Bronze Blades (7)
- Mosquito Mouthparts (2)
- Stinky Silk (large swath)
Ring of Identification - God ring with blue stone: fueled by the blood of heroes, it grants the wearer the ability to identify the nature of one magical item with a touch. The wearer is subject to a temporary HP penalty, the duration of which gets longer with each use of the ring per quest. Following activation, the ring drops from the wearerÔÇÖs finger, unless its uses/quest have been exceeded, in which case it will remain on the finger as a mundane ring.
leather pouch
walnut
[tabs:
Steals]
Player: Theis2
Color:#8000FF
Gender: Definitely a male goblin.
HP: 5/5
ATT: 3 (% chance for burn damage)
DEF: 4 (75% for additional +1)
STATUS:
Mudhoney Blessing: Slight Blink: can be activated once per adventure, for 10 consecutive rounds, has a 10% chance for attacks by and against to miss.
► Show Spoiler
Head:
Face:
Body: Steel-Reinforced Leather Armour (+1 DEF, 75% to give additional +1 DEF)
Back:
Neck: Amulet of the fish - Water breathing
Arm: Iron Bracelet: Provides minor resistance to mind altering effects.
Hand:
Rings:
Waist: Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Legs: -Lucky pants - The rather plain looking brown pants are actually quite lucky and have 3 effects -
1. 1x/adventure = Wearer may declare himself lucky, something 'lucky' happens per GM's discretion.
2. 1x/adventure = Wearer may declare someone other than himself unlucky, unluckiness happens per GM's discretion.
3. At the end of every adventure/quest a single gold piece is found in the back pocket.
Feet:
Main-Hand: Burning Blade: (+2 ATT, chance to burn enemies, Temporary Bonus: Burn % chance increased, triggered seven times - dissipated)
Off-Hand: Chief Planners shield - MW Bladed Shield 1H - +2DEF or a + 2ATT weapon and lose defense on attack. 1x/adventure +1DEF to all allies in the same area for 3 turns.
► Show Spoiler
ITEMS:
Bone Blade: +1 ATT
Hickory Nut
Ashes of a Human Female
Acorn
A straight, slender stick
Bronze Dagger (+1 ATT; 5% to break)
Dwarf's Pendant
A crossbow
5 crossbow bolts (+1ATT)
big paw pups (2)
1 potion of shrink
Dead Pups (2)
Swamp Hopper Boss corpse
Wand of Light (1 DAM, ignores DEF. 50% chance of blinding for 1 round, Cooldown 2 turns, reduced by 1 to cooldown 1 turn.)
Mushroom - red with a purple edge - +1 attack for 3 round
Mushroom - Brown with darker brown rings - +1 defense for 3 rounds
Mushroom - white with black and red stripes - heals 1 hp
Mushroom - yellow with silver specks - gets you really really high and you may see things
flame shaped gem (Warm to the touch, used to get past strangler mold
insectoid creature corpse (Reg Jr.)
Purple mushroom with white spots (2)
Severed Rat Head (missing its teeth)
Mangled Mosquito Corpses (10)
Mosquito Corpse without legs, wings or mouthparts
[tabs:
Mines Flagons]
Player: WearsHats
Color:#4080FF
Gender: Male
HP: 3/5
ATT: 2
DEF: 2 (75% for +1)
STATUS:
► Show Spoiler
Head: Pope-Peller Hat - Can heal any creature 1HP, but can only be used once per turn.
Face:
Body: Steel-Reinforced Old Leather Armour (+1 DEF, 75% to give additional +1 DEF)
Back:
Neck: Dawnstar Token(Has a calming effect)(Gain a bonus when attempting to resolve situations peacefully or calm aggressive enemies.)
Arm:Iron Bracelet: Provides minor resistance to mind altering effects.
Hand:
Rings:
Waist:Belt of Fisticuffs(+1 ATT when unarmed)
Legs:
Feet: Boot of levitation - Activation allows vert. but not Horiz. Movement (3 x height/turn; max 10 rounds/adventure, doesn't need to be consecutive. [3 remaining])
Main-Hand:
Off-Hand: Torch, lit: +1 ATT if lit and used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
► Show Spoiler
ITEMS:
Shoulderblade Swamp Hopper Axe (1H)
Slightly Split Iron Shod Quarterstaff: +1 ATT, 2H, 25% chance to gain +2 DEF, 10% chance to split further
Dawnstar Robe(+1 DEF) Bears the symbol of the broken god, Dawnstar
Sack of Iron Filings (1 uses remaining)
broken holy symbol of Pelor
Oilcloth wrap containing
Mangled Mosquito Corpse
Steel Reinforced Wooden Shield: +1 DEF, 50% to gain +1 DEF,
Reasonably large leaf
Mosquito Grass, unlit (1 turns remaining)
Pelvic Swamp Hopper Axe (1H)
Iron Coated Gnomish Rope, lasso: 48m long and very strong. Acid-proof for 10 turns, not flame retardant; coated with iron filings, may be effective against certain foes, but filings will wear off with use. (used a bunch?)
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