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Re: CTF Game 3: Turn 9 (The Meeting Of The Flags)
Posted: Fri May 15, 2015 3:17 am
by Krulle
Piling!
Also: for how many points are we going?
We're "only" at turn 9, and 15 points has already been reached....
And we're right now in a very interesting tactical situation, to me the fun just started... :)
Edit: Just found it:
21 points, and the ususal by two, and not while the loosing team is carrying a flag.
CTF Game 3: Turn 10 (Everyone tackle C3!)
Posted: Fri May 15, 2015 6:48 am
by WearsHats
A shrink ray strikes out of nowhere as everyone rushes to tackle C3.
The epic struggle of a dozen tiny goblins all trying to grab the same flag at once warps time and space, and we end up back at the beginning of turn 10...
Score:
17 to
11
Pats Dragons,
Yells At Others,
Bomb Diggety, and the striped blue flag all respawn.
The action is all centered around the expected position of the solid blue flag as just about everyone maneuvers for position.
Stands Firm guards.
► Show Spoiler
Stands has a +2 defender bonus. Boar Slayer has no bonuses or penalties. Stands wins on 1-12. Boar Slayer wins on 13-20.
Roll: 14!
Boar Slayer escapes, winning 1 XP and a point for the red team. He runs with the flag down to D2.
Score:
17 to
12!
Hides Cloth and
Tumbles Down a Hill tackle each other in C3.
► Show Spoiler
Hides has a +2 tackle bonus and a +2 defender bonus. Tumbles has a +2 tackle bonus. Hides wins on 1-12. Tumbles wins on 13-20.
Roll: 14!
Tumbles pins
Hides, winning 1 XP and a point for the red team.
Score:
17 to
13!
Stands Firm would tackle C3, but he's recovering from the tussle in the first half of the turn.
Yells At Others once again lives up to his name, yelling
"Damn you Neeerreeeee! across the field.
Boar Slayer runs to D3, right into the waiting arms of
Righteous Charger.
► Show Spoiler
There are no bonuses or penalties. Righteous Charger wins on 1-10. Boar Slayer wins on 11-20.
Roll: 9!
Righteous Charger knocks out
Boar Slayer. He gets 1 XP for winning the tussle, 1 XP for sending Boar Slayer back to his side of the field, and a point for the blue team. Boar Slayer must respawn.
Score:
18 to
13!
Has No Name and
Nerre have -1 to tussles next turn for missed tackles.
► Show Spoiler
This turn: Righteous Charger gets 2xp for winning a tussle on his side of the field. Boar Slayer and Tumbles Down a Hill get 1xp for winning their tussles.
Total:
Bomb Diggety: 11
Boar Slayer: 8
CarvesAPumpkin: 5
Dreamer: 4
Has No Name: 9
Hides Cloth: 1
Nerre: 4
Pats Dragons: 4
Righteous Charger: 11
Stands Firm: 7
Tumbles Down a Hill: 5
Yells At Others: 6
► Show Spoiler
Bomb Diggety, Level 1 Attacker
Player: KnuckleKraken - Color: #FF0000 - Shirt Color: #N/A - Exp: 0/5
Games: 1/3 - Missions: 0/1
Feats: N/A
Has No Name, Lv4 Defender
Player: M0rtimer - Color: #BF0000 - Shirt Color: #000000 - Exp: 24/26
Games: 2/3 - Missions: 1/1 - Hosted: Practice Game #2
Feats: Improved Guarding 2, Banner Guardian 1
Achievements:
MVP Practice Game #1:
Hides Cloth, Lv3 Defender
Player: lokthar - Color: #008040 - Shirt Color: #N/A - Exp: 13/18
Games: 2/3 - Missions: 0/1
Feats: Improved Guard 2
Nerre, Level 3 Strategist
Player: Nerre - Color: #40FF00 - Shirt Color: #N/A - Exp: 11/18
Games: 2/3 - Missions: 0/1
Feats: Teamwork 1, Cheer Effectiveness 1
Righteous Charger, Lv4 Attacker
Player: ChuckDaRighteous - Color: #800000 - Shirt Color: #A03000 - Exp: 22/26
Games: 2/3 - Missions: 1/1
Feats: Sprint Endurance 1, Improved Tackle 2
Stands Firm, Level 1 Defender
Player: Bahamut - Color: #BF8000 - Shirt Color: #N/A - Exp: 0/5
Games: 1/3 - Missions: 0/1
Feats: N/A
► Show Spoiler
Boar Slayer, Lv 2 Attacker
Player: Arch Lich Burns - Color: #8080BF - Shirt Color: #N/A - Exp: 10/11
Games: 2/3 - Missions: 0/1
Feats: Nimble
CarvesAPumpkin, Level 2 Defender
Player: Davis8488 - Color: #FF8000 - Shirt Color: #N/A - Exp: 5/11
Games: 2/3 - Missions: 0/1
Feats: Improved Guarding
Achievements:
MVP Practice Game #2:
Dreamer, Lv4 Defender
Player: Krulle - Color: #FF70FF - Shirt Color: #N/A - Exp: 20/26
Games: 2/3 - Missions: 1/1
Feats: Tackle Stamina 2, Teamwork 1
Pats Dragons, Lv4 Strategist
Player: Patdragon - Color: #FFFF00 - Shirt Color: #000000 - Exp: 24/26
Games: 2/3 - Missions: 1/1
Feats: Cheer Effectiveness 2, Cheer Range 1
Tumbles Down a Hill, Lv 4 Attacker
Player: SeeAMoose - Color: #004080 - Shirt Color: #a20000 - Exp: 21/26
Games: 2/3 - Missions: 0/1 - Hosted: 1 Game, 1 Mission
Feats: Sprint Endurance 1, Nimble 1, Improved Dodge 1
Yells At Others, Lv2 Strategist
Player: Theis2 - Color: #8000ff - Shirt Color: #N/A - Exp: 9/11
Games: 2/3 - Missions: 0/1
Feats: Cheer Range 1
Re: CTF Game 3: Turn 10 (Everyone tackle C3!)
Posted: Fri May 15, 2015 7:26 am
by Patdragon
just looking at previous messages but i think dreamer is in the wrong spot.
Edit - also why didn't stands firm tackle after is guard? I happy about it but just asking- he lost but wasn't grounded.
Re: CTF Game 3: Turn 10 (Everyone tackle C3!)
Posted: Fri May 15, 2015 7:30 am
by WearsHats
Good catch. Fixed.
Re: CTF Game 3: Turn 10 (Everyone tackle C3!)
Posted: Fri May 15, 2015 8:44 am
by Arch Lich Burns
How did righteous move to c3? Last time he was at d3, being on the ground. He had to take the first half of ths turn to stand up. He would not have had time to guard.
Re: CTF Game 3: Turn 10 (Everyone tackle C3!)
Posted: Fri May 15, 2015 9:11 am
by ChuckDaRighteous
I'm still on d3
Re: CTF Game 3: Turn 10 (Everyone tackle C3!)
Posted: Fri May 15, 2015 9:21 am
by Knucklekraken
The text says he's on D3, but you're right about the standing up bit.
Re: CTF Game 3: Turn 10 (Everyone tackle C3!)
Posted: Fri May 15, 2015 9:28 am
by WearsHats
Chuck was on D3. He got knocked down last turn. In the first half of this turn, he stood up, still in D3. In the second half, he guarded. What's the question?
Re: CTF Game 3: Turn 10 (Everyone tackle C3!)
Posted: Fri May 15, 2015 9:38 am
by Knucklekraken
I was confusing him with Stands, of course. Carry on.
Re: CTF Game 3: Turn 10 (Everyone tackle C3!)
Posted: Fri May 15, 2015 9:51 am
by WearsHats
Just saw this:
Patdragon wrote:Edit - also why didn't stands firm tackle after is guard? I happy about it but just asking- he lost but wasn't grounded.
Basically, you can only initiate one tussle per turn. Whether you're tackling or guarding, win or lose, taking aggressive action ends your turn. (Though you can still be engaged by opponents tackling you.)
rules wrote:Game terms
- Tussle, pin, dodge
A tussle is a physical battle between two players of opposing teams. The players either aim to pin the opponent, or dodge them. The tussle is resolved by our old friend, the d20. Both players have an equal chance (10 to 10) of coming out the winner, but as many different bonuses are applied, the odds change. Bonuses are addative and can cancel each other out.
Example:
Red Team Attacker Sprints forward on blue team's half, but a Blue Team Defender moves in the way and Guards. Blue Defender tries to pin, while Red Attacker tries to Dodge. Defenders get a 10% bonus to Guard on their own half, but Attackers get a 5% bonus while dodging. However, being caught while sprinting incurs a 10% penalty. Blue's bonus is 10%, while Red's net penalty is 5%. All in all, this means Blue gets a 15% bonus, meaning they win on 13 numbers versus Red's 7.
In practise matches, the winner of a tussle wins 1 point for their team and 1 exp.
If the winner was dodging, the winner may take the rest of their moves that turn. The loser is distracted for this turn, but can move normally again next turn.
If the winner was trying to pin their turn ends, the loser is distracted at the start of next turn, and must use their first move to get up. If a player is pinned on the opponents' half, they must instead use the first move to warp back to a square of their choice in the back row of their own half. (It's magic. Don't ask.)
Boar Slayer dodged, and was thus able to continue his turn, but Stands was "distracted" for the rest of the turn.
Re: CTF Game 3: Turn 10 (Everyone tackle C3!)
Posted: Fri May 15, 2015 10:18 am
by Krulle
I always interpteted it as "successful tackle or stumble thus failong to continue".
Also: I thought we were crowding Nerre?
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 9:18 am
by WearsHats
Score:
18 to
13
Boar Slayer respawns as
Pats Dragons and
Yells At Others converge.
Has No Name crosses the line while
Righteous Charger and
Bomb Diggety sprint towards red territory.
CarvesAPumpkin would sprint, but, as a defender, is unable to do so on enemy ground.
Nerre waits patiently while
Hides Cloth stands up.
Tumbles Down a Hill advances... right into a tackle from
Stands Firm!
► Show Spoiler
Tumbles is moving directly towards Stands, so the tackle automatically results in a tussle. However, since they're moving towards each other, I'll roll initiative to see on which side of the line the tussle takes place.
1-10, it's in C3. 11-20 it's in C2.
Roll: 15
Stands has a +2 tackle bonus and a +2 defender bonus. Tumbles has a +1 attacker bonus and a +1 improved dodge bonus. Stands wins on 1-11, Tumbles escapes on 12-20.
Roll: 17!
Tumbles escapes easily, earning 1 XP and a point for the red team.
Score:
18 to
14!
Tumbles Down a Hill makes it to the blue team's home column while
Stands Firm stands up,
Nerre guards, and
Hides Cloth tackles the empty B3. Above them,
CarvesAPumpkin gets a little closer to the flag.
The guarding
Boar Slayer looks on as
Has No Name and
Yells At Others tackle each other in C6 with
Pats Dragons cheering his teammate on.
► Show Spoiler
No Name has a +4 tackle bonus but a -1 for his missed tackle last turn. Yells has a +4 tackle bonus and a +3 cheer bonus from Pats Dragons. Yells wins on 1-14, No Name wins on 15-20.
Roll: 3!
Yells pins
No Name. He gets 1XP for winning the tussle, 1XP for sending
No Name back to his side of the field, and a point for the red team.
No Name must respawn.
Score:
18 to
15!
Righteous Charger completes his sprint with
Bomb Diggety right beside him. But what's this?
Dreamer tackles!
► Show Spoiler
Dreamer has a +4 tackle bonus and a +2 defender bonus. Bomb Diggety has a +1 attacker bonus, but a -2 penalty for being caught sprinting. Dreamer wins on 1-17, Bomb Diggety escapes on 18-20.
Roll: 20!
Amazingly,
Bomb Diggety manages to avoid the tackle, earning 1 xp and a point for the blue team.
Score:
19 to
15!
The blue team is now two points from victory, but the red team has a chance of grabbing the flag. Next turn could decide it all...
Hides Cloth has -1 to tussles next turn for his missed tackle.
Bomb Diggety has -1 to tussles for having sprinted.
Bomb Diggety and
Righteous Charger cannot sprint again for two more turns.
► Show Spoiler
Tumbles Down a Hill gets 2 advancement XP. Bomb Diggety, CarvesAPumpkin, Has No Name, and Righteous Charger get 1 advancement XP. Tumbles Down a Hill, Bomb Diggety, and Yells At Others get 1 XP for winning their tussles. Yells At Others gets 1 XP for sending an opponent back to his side of the field. ... And Pats Dragons gets 1 XP for having helped Yells. Who knew?
Total:
Bomb Diggety: 13
Boar Slayer: 8
CarvesAPumpkin: 6
Dreamer: 4
Has No Name: 10
Hides Cloth: 1
Nerre: 4
Pats Dragons: 5
Righteous Charger: 12
Stands Firm: 7
Tumbles Down a Hill: 8
Yells At Others: 8
► Show Spoiler
Bomb Diggety, Level 1 Attacker
Player: KnuckleKraken - Color: #FF0000 - Shirt Color: #N/A - Exp: 0/5
Games: 1/3 - Missions: 0/1
Feats: N/A
Has No Name, Lv4 Defender
Player: M0rtimer - Color: #BF0000 - Shirt Color: #000000 - Exp: 24/26
Games: 2/3 - Missions: 1/1 - Hosted: Practice Game #2
Feats: Improved Guarding 2, Banner Guardian 1
Achievements:
MVP Practice Game #1:
Hides Cloth, Lv3 Defender
Player: lokthar - Color: #008040 - Shirt Color: #N/A - Exp: 13/18
Games: 2/3 - Missions: 0/1
Feats: Improved Guard 2
Nerre, Level 3 Strategist
Player: Nerre - Color: #40FF00 - Shirt Color: #N/A - Exp: 11/18
Games: 2/3 - Missions: 0/1
Feats: Teamwork 1, Cheer Effectiveness 1
Righteous Charger, Lv4 Attacker
Player: ChuckDaRighteous - Color: #800000 - Shirt Color: #A03000 - Exp: 22/26
Games: 2/3 - Missions: 1/1
Feats: Sprint Endurance 1, Improved Tackle 2
Stands Firm, Level 1 Defender
Player: Bahamut - Color: #BF8000 - Shirt Color: #N/A - Exp: 0/5
Games: 1/3 - Missions: 0/1
Feats: N/A
► Show Spoiler
Boar Slayer, Lv 2 Attacker
Player: Arch Lich Burns - Color: #8080BF - Shirt Color: #N/A - Exp: 10/11
Games: 2/3 - Missions: 0/1
Feats: Nimble
CarvesAPumpkin, Level 2 Defender
Player: Davis8488 - Color: #FF8000 - Shirt Color: #N/A - Exp: 5/11
Games: 2/3 - Missions: 0/1
Feats: Improved Guarding
Achievements:
MVP Practice Game #2:
Dreamer, Lv4 Defender
Player: Krulle - Color: #FF70FF - Shirt Color: #N/A - Exp: 20/26
Games: 2/3 - Missions: 1/1
Feats: Tackle Stamina 2, Teamwork 1
Pats Dragons, Lv4 Strategist
Player: Patdragon - Color: #FFFF00 - Shirt Color: #000000 - Exp: 24/26
Games: 2/3 - Missions: 1/1
Feats: Cheer Effectiveness 2, Cheer Range 1
Tumbles Down a Hill, Lv 4 Attacker
Player: SeeAMoose - Color: #004080 - Shirt Color: #a20000 - Exp: 21/26
Games: 2/3 - Missions: 0/1 - Hosted: 1 Game, 1 Mission
Feats: Sprint Endurance 1, Nimble 1, Improved Dodge 1
Yells At Others, Lv2 Strategist
Player: Theis2 - Color: #8000ff - Shirt Color: #N/A - Exp: 9/11
Games: 2/3 - Missions: 0/1
Feats: Cheer Range 1
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 10:24 am
by Knucklekraken
Aww, thanks, dice. I love you, too!
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 12:07 pm
by Theis2
Pats dragons should have recieved 1 xp from cheering on me.
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 12:08 pm
by M0rtimer
"Yells... You... SUCK..."
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 12:47 pm
by WearsHats
Theis2 wrote:Pats dragons should have recieved 1 xp from cheering on me.
Where's it say that? You get XP for assisting in a flag capture, but I don't see anything about assisting in a tussle.
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 12:48 pm
by ChuckDaRighteous
Theis2 wrote:Pats dragons should have recieved 1 xp from cheering on me.
Yeah I thought that earlier but couldn't find it in the rules again and thought I was crazy. Though now I looked again and its in the strategist section but not the experience section. (Note to moose: add it to the experience section too)
Edit for wears:
SeeAMoose wrote:- Strategist. Gets more avaliable skills. Has a special move: Cheer. Cheering gives +5% bonus to a teammate one square away. Should that player win a tussle, the strategist gains 1 exp.
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 12:52 pm
by WearsHats
Huh. I don't recall Mines Flags having gotten that XP. But okay, I'll add it in for Pats later today. Good catch, and thanks!
Also, as long as we're going over the rules...
Reminder: The game won't end if red is holding a blue flag.
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 1:26 pm
by Krulle
WearsHats wrote:Huh. I don't recall Mines Flags having gotten that XP. But okay, I'll add it in for Pats later today. Good catch, and thanks! .
In game one you did not cheer.
In mission 1,
turn 25, Flags cheered me when I fought Yarzog, but it did not lead to a kill nor did I get XP.... Missions don't have tussles, so no XP to be gained that way...
In turn 19 you cheered a lost defence....
There may not have been some XP to have been gained that way until now....
Also, just for completeness: Tumbles vs Stands:
"Stands has a +2 tackle bonus and a +2 defender bonus. Tumbles has a +1 attacker bonus and a +1 improved dodge bonus. Stands wins on 1-11, Tumbles escapes on 12-20."
01-10 +4 (-2)
should make
Stands wins on 1-1
2, Tumbles escapes on 1
3-20.
Not that it matters.
Such a damn chance with the dice... :(
My vote for MVP stands....
(I may prefer the first game of team blue having the lower side of the dice and red the higher side, as this is the second time where my bonus was downed by a high roll... frustrating, feels like playing field-hockey vs. Victoria R'dam in the 90's...)
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 1:47 pm
by ChuckDaRighteous
I noticed that but he actually just forgot to include the teamwork penalty. I almost said something earlier but I hate being that guy all the time.
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 1:55 pm
by Krulle
Which teamwork penalty?
They fight in C2...
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 2:17 pm
by ChuckDaRighteous
Whoops you're right. I misread it myself. Though I'm guessing why the calculation was off.
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 2:33 pm
by Krulle
It won't change anything this turn, but still for correctness sake....
I haven't looked up the actual numbers though, it may be that there is some other bonus playing....
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 2:43 pm
by WearsHats
Yeah, I redid that one a bit. I had included the crowding penalty, but then the roll said not to. So I adjusted the penalty, but I guess I didn't fix the math.
Mines didn't cheer in Game 1, but he was a strategist in his previous incarnation on the old boards. Which isn't to say he never got XP that way. It's been a while. But I don't remember it happening. Whatever. Moot now.
Re: CTF Game 3: Turn 11 (Penultimate?)
Posted: Sat May 16, 2015 5:47 pm
by Patdragon
I should also be in B6 if you look at the last post i sent.