Fallout: Settlers (Year: 2277) - Open to Most
- Synch
- Game Master
- Posts: 4767
- Location: New Zealand
Re: Fallout: Settlers (Year: 2277) - Open to All
Option 1 : A, B, H5
Option 2 : 4
Option 3 : 5
Option 4 : 2
Option 2 : 4
Option 3 : 5
Option 4 : 2
► Show Spoiler
- Quarg
- .
- Posts: 5400
Re: Fallout: Settlers (Year: 2277) - Open to All
Questions:
1 - What are your names?
2 - Were are you from?
3 - How long were you traveling to here?
Where you being taken to?
How far away did you think it is?
Did you pass by any settlements recently?
What did you do before being made slaves?
What skills do you have?
How much are bottlecaps worth were your from?
What are your ages?
Are there really talking ghouls?
Why were the slavers moving trough this area?
Actions:
After quizzing the slaves, Kis will proceed to see if the fedora fits and also investigate the faded letter before going and getting the battered sword and rifle. See will see if it can use any of the ammo they have stocked, she will then see about finding a pen and paper to take with her and lead a hunting party (out beyond the bridge perhaps) and note her observations of where things were to be mapped. Her goal was to create a list of places to map out to send the foraging parties out after the hunting parties had been through the area and to get more information on the surrounding area.
She also puts on the leather duster to help protect herself...
Finally one of the computer terminals asks her again for her votes:
1 - What are your names?
2 - Were are you from?
3 - How long were you traveling to here?
Where you being taken to?
How far away did you think it is?
Did you pass by any settlements recently?
What did you do before being made slaves?
What skills do you have?
How much are bottlecaps worth were your from?
What are your ages?
Are there really talking ghouls?
Why were the slavers moving trough this area?
Actions:
After quizzing the slaves, Kis will proceed to see if the fedora fits and also investigate the faded letter before going and getting the battered sword and rifle. See will see if it can use any of the ammo they have stocked, she will then see about finding a pen and paper to take with her and lead a hunting party (out beyond the bridge perhaps) and note her observations of where things were to be mapped. Her goal was to create a list of places to map out to send the foraging parties out after the hunting parties had been through the area and to get more information on the surrounding area.
She also puts on the leather duster to help protect herself...
Finally one of the computer terminals asks her again for her votes:
Code: Select all
Slaves?
Detain - Younger one is not yet safe
Pregnant Vaulters?
Restrict to research duties
Last edited by Quarg on Fri Apr 08, 2016 6:54 pm, edited 1 time in total.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Fallout: Settlers (Year: 2277) - Open to All
GathersIngredients wrote:Clarification requested: When will the pregnant female dwellers become moms, the following turn (for which we would have to switch to health care for power NOW, if we wanted it to be active for the deliveries) or the turn thereafter?
To keep things easier to for tracking dweller "birthdays", I think in the future the 'breeding season will be spring, with babies being born in winter. For this first season's purposes, I'll say that the women got pregnant at the end of last winter and babies will be born at the beginning of this winter. So there will be another turn before they are born.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Patdragon
- Game Master
- Posts: 2288
- Location: Isle of Wight
Re: Fallout: Settlers (Year: 2277) - Open to All
GathersIngredients wrote:Clarification requested: When will the pregnant female dwellers become moms, the following turn (for which we would have to switch to health care for power NOW, if we wanted it to be active for the deliveries) or the turn thereafter?
Yes if we want the healthcare on for winter pregnancies we need to vote this turn. So far it's not changing though as we don't have two more than keeping it on research.spiderwrangler wrote:Your understanding is correct, this upcoming turn (Autumn) will be Research Labs, regardless of this vote, if a vote succeeds in switching, it would switch at the end of the turn, and be on whatever for Winter.Patdragon wrote:assuming power triggers at end of the three month like last time
► Show Spoiler
- Karn, Silver golem
- spiderwrangler
- Game Master
- Posts: 21091
Re: Fallout: Settlers (Year: 2277) - Open to All
Yes, if you want them online at the end of Autumn, you would need to switch power allocation during Autumn voting (ie, what is open now). If you vote them online during Winter voting, they will come online at the end of winter.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- GathersIngredients
- Discussion Moderator
- Posts: 5148
Re: Fallout: Settlers (Year: 2277) - Open to All
So everyone, you did read that one bit you voted for (namely the joining of the prisoners to the vault) requires health services to be ON, right? Why would you vote for them to join, and then not on health services or even on research (looking at the vote, especially NSF and Feytala) instead? Just curious.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
► Show Spoiler
- Quarg
- .
- Posts: 5400
Re: Fallout: Settlers (Year: 2277) - Open to All
Or finish making building materials before sending people to make a pump...
Lord Computer has weird ideas sometimes...
Lord Computer has weird ideas sometimes...
- spiderwrangler
- Game Master
- Posts: 21091
Re: Fallout: Settlers (Year: 2277) - Open to All
You all are welcome to lobby for certain options, and/out explain your reasons why they are important (as long as you do it reasonably civilly, of course). The one thing is ask, if someone does sway your opinion, is that you go back and strike through your original vote, then post anew, stating that you're changing your vote. Badge and I keep a running tally of votes, so if you were to go back and change something, it would likely just get missed.
So if you decide we need to go with option 4 on the preggers, make sure that's clear.
So if you decide we need to go with option 4 on the preggers, make sure that's clear.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Quarg
- .
- Posts: 5400
Re: Fallout: Settlers (Year: 2277) - Open to All
What is this with you and killing pregnant women spider?spiderwrangler wrote:You all are welcome to lobby for certain options, and/out explain your reasons why they are important (as long as you do it reasonably civilly, of course). The one thing is ask, if someone does sway your opinion, is that you go back and strike through your original vote, then post anew, stating that you're changing your vote. Badge and I keep a running tally of votes, so if you were to go back and change something, it would likely just get missed.
So if you decide we need to go with option 4 on the preggers, make sure that's clear.
Because only you seem to be interested in killing our breeding population...
- spiderwrangler
- Game Master
- Posts: 21091
Re: Fallout: Settlers (Year: 2277) - Open to All
I used that as an example because I don't think anyone will choose it, so I'm not influencing your votes.
It was a hold over from the vote options I copied it from, and it amused me and fit the dark tone that Fallout sometimes has.
It was a hold over from the vote options I copied it from, and it amused me and fit the dark tone that Fallout sometimes has.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Feytala
- Converses Frequently
- Posts: 668
- Location: Essen, NRW, Germany
Re: Fallout: Settlers (Year: 2277) - Open to All
GathersIngredients wrote:So everyone, you did read that one bit you voted for (namely the joining of the prisoners to the vault) requires health services to be ON, right? Why would you vote for them to join, and then not on health services or even on research (looking at the vote, especially NSF and Feytala) instead? Just curious.
I voted for powering research, because for me, atm it is more important than playing with the slaves. I am taking a more isolationistic, scientific approach.
But I am not against letting them in - In fact, we need more adults. It is just, that they are tertiary to me after getting our systems to run and learning how to make our vault safe again.
In other (shorter) words, I'd prefer to keep research running and keep the slaves around for a bit - Might be better for them to get to know us, too - But IF we switch to Health Care one way or another (Becaus emor eof you voted that way ), we should use the opportunity to further that (for me) secondary goal...
I hope I could express, what I wanted to say.
Fight me !
http://maleyra.mybrute.com
http://maleyra.mybrute.com
- Patdragon
- Game Master
- Posts: 2288
- Location: Isle of Wight
Re: Fallout: Settlers (Year: 2277) - Open to All
I think the vote for the health services was more to do with the pregnancy happening and having the ex-slaves undergo a medical at the same time was a bonus.
► Show Spoiler
- Karn, Silver golem
- GathersIngredients
- Discussion Moderator
- Posts: 5148
Re: Fallout: Settlers (Year: 2277) - Open to All
Thanks for the explanation, Feytala .
But since power gets turned to the other system at the END of the voting season (you vote autum and at the end of autum the power gets switched to the system in question), and I really don't think that vault dwellers who didn't even know how a pump works should be trusted with something as crucial and deciding over life and death as taking care of births/deliveries of babies, I really think we should give health care priority NOW. It IS the autum vote, right?spiderwrangler wrote:For this first season's purposes, I'll say that the women got pregnant at the end of last winter and babies will be born at the beginning of this winter. So there will be another turn before they are born.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
► Show Spoiler
- Feytala
- Converses Frequently
- Posts: 668
- Location: Essen, NRW, Germany
Re: Fallout: Settlers (Year: 2277) - Open to All
Well, if I'd play a human being here, you'd be right.^^ But I am playing a cold, calculating computer...
As in, I am currently just more intrested in science, than babies. ^^ On a basis of logic and human dignity. you're right of course...
But... That reminds me of something else. If the Health Care goes just online at the end of term, won't we get another "The slaves are sitting idle"-post, because the physical examination can't be done ? Oh, well...
EDIT : As I am seeing Gathers reasoning but want to use the better research as long as it's avaiable, I have changed my votes from building the manual pump and sending out a hunting party to more research.^^
They can reasonably hunt next season and there are already enough votes to get the manual pump working without me.
As in, I am currently just more intrested in science, than babies. ^^ On a basis of logic and human dignity. you're right of course...
But... That reminds me of something else. If the Health Care goes just online at the end of term, won't we get another "The slaves are sitting idle"-post, because the physical examination can't be done ? Oh, well...
EDIT : As I am seeing Gathers reasoning but want to use the better research as long as it's avaiable, I have changed my votes from building the manual pump and sending out a hunting party to more research.^^
They can reasonably hunt next season and there are already enough votes to get the manual pump working without me.
Fight me !
http://maleyra.mybrute.com
http://maleyra.mybrute.com
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: Fallout: Settlers (Year: 2277) - Open to All
If we do not have the health bay open the pregnant wem may die, and that is bad. If we have no people we cannot do any research. We were programmed to benifit the people.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Fallout: Settlers (Year: 2277) - Open to All
I got it this time, but next time, or for anyone else, if you can strikeout or delete your first post and post your altered vote in a new post for us, that will be a better assurance that we don't miss something.Feytala wrote: EDIT : As I am seeing Gathers reasoning but want to use the better research as long as it's avaiable, I have changed my votes from building the manual pump and sending out a hunting party to more research.^^
You've got 24 hours and 39 minutes to lobby for or against positions, we'll be closing voting for this turn at noon (for us) tomorrow.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Feytala
- Converses Frequently
- Posts: 668
- Location: Essen, NRW, Germany
Re: Fallout: Settlers (Year: 2277) - Open to All
I got you wrong - I thought you meant to say, to tell that something was changed and edit the first post - What I did.
Will think about it next time, though.^^
Will think about it next time, though.^^
Fight me !
http://maleyra.mybrute.com
http://maleyra.mybrute.com
- spiderwrangler
- Game Master
- Posts: 21091
Re: Fallout: Settlers (Year: 2277) - Open to All
No worries!
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
-
- Mumbles Incoherently
- Posts: 11
Re: Fallout: Settlers (Year: 2277) - Open to All
Hello everyone, new here as a friend suggested I try out this fallout game, I hope it is ok to jump right in.
Option 1 : B, C, E
Option 2 : 1
Option 3 : 1
Option 4 : 3
Option 1 : B, C, E
Option 2 : 1
Option 3 : 1
Option 4 : 3
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: Fallout: Settlers (Year: 2277) - Open to All
You are more than welcome to join in, that's why the game is "open to all" to encourage new players to play.
Thanks for joining.
And unless you don't want your friends to vote against you, invite them too.
Voting is closed.
Thanks for joining.
And unless you don't want your friends to vote against you, invite them too.
Voting is closed.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Fallout: Settlers (Year: 2277) - Open to All
I believe that NotStick and Synch are eligible for switching to CPs if you wish to do so. Should that be the case, give me your top 3 priorities between sex, age, Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Feytala
- Converses Frequently
- Posts: 668
- Location: Essen, NRW, Germany
Re: Fallout: Settlers (Year: 2277) - Open to All
Question - Yes, I know, I've got some time before the issue arises for me - Does sex/gender and age have anything else than "cosmetic" value ? Also... Quargs choice sounded as if we are "given" the names of our chars and can't really decide anything about them... I am just curious... How far does the roleplaying-aspect go and how much can we decide by ourselves ? Also : Do all dwellers have the same attribute-point-total or are they rolled "randomly" ?
Fight me !
http://maleyra.mybrute.com
http://maleyra.mybrute.com
- GathersIngredients
- Discussion Moderator
- Posts: 5148
Re: Fallout: Settlers (Year: 2277) - Open to All
I'm no GM, but since I have gone through the char selection process already, I'm gonna try to answer your questions the best I can, anyways:Feytala wrote:Question - Yes, I know, I've got some time before the issue arises for me - Does sex/gender and age have anything else than "cosmetic" value ? Also... Quargs choice sounded as if we are "given" the names of our chars and can't really decide anything about them... I am just curious... How far does the roleplaying-aspect go and how much can we decide by ourselves ? Also : Do all dwellers have the same attribute-point-total or are they rolled "randomly" ?
age... there's such a thing as dying of old age, and also (in case of female) an age after which they will no longer be fertile for reproduction.
females can get pregnant (duh!), with all the "limitations" that go with that (namely, not as bodily resilient during the later stages)
Names are already given to each existing dweller, but you can change that to your liking, once you have selected that dweller as your character (Quarg did)
attributes are rolled randomly, so total number varies.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
► Show Spoiler
- spiderwrangler
- Game Master
- Posts: 21091
Re: Fallout: Settlers (Year: 2277) - Open to All
Yep, Gather's is on point with all of that. Mechanically, the only sex that matters is females, and only for procreation/vault population purposes. (If all the males were to be wiped out for some reason, then that may become an issue) Beyond female dweller procreation, sex has no real mechanical impact, and the names assigned to dwellers are mostly to make them more 'real' than just calling them Dweller 1 through Dweller 85. You're welcome to change their name (as Quarg has), or treat them as anywhere on any sort of spectrum (or off spectrum) that you would like to role play.
Any players taking on a nominally female character would have final say whether she were to be participating in increasing the number of dwellers in the vault.
Any players taking on a nominally female character would have final say whether she were to be participating in increasing the number of dwellers in the vault.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: Fallout: Settlers (Year: 2277) - Open to All
When spider and I started this process/game, we tried to make it as realistic as possible, without bogging things down for him as the mathwizard (10,000+ Rolls = Bad)
So, if you find any of these things strange to include in a game, the reason is the realism.
So, if you find any of these things strange to include in a game, the reason is the realism.