The Wandering Archipelago (OOC)

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sat Aug 11, 2018 8:39 pm

Ok, we'll run your preparations as a series of skill checks, so you probably want to prioritize the important defenses and get them done first so you've got a chance to rectify any bad rolls (if you manage to make any with all your advantages!). You don't have unlimited resources or time for all this, but you should be able to do a decent amount of stuff.

The inside of the hut is pretty simple. There's a main room, and a half-height partition separating the kitchen area. There is space in the rafters to potentially lay a bit of a platform and squeeze one person up there. The old guy won't be able to make it up there tho, because he's like a million years old.

There's also a trapdoor leading into a crawlspace (roughly 3 feet high) beneath the house, because why not.

Also, Syli may be interested to remember that druidcraft can predict the weather, if you're curious about the coming conditions tonight. I forget if she can cast that, but I think it's on her list?

Edit: yup, it is.

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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Sun Aug 12, 2018 1:39 am

I am all for being prepared but I think that surprise will be our best advantage. This means that having too many traps will tip them off too soon, especially since kobold are trap specialist and they can, and likely will, see any trap we setup.

Addressing the ideas in order:
  • Luring them to the shed and collapsing it on them is a good idea if we can figure out how to do that from a distance.
  • If we can make caltrops they should be after the entrance rather than before so we don't tip them off.
  • Snare traps are again reasonable but I am worried they will tip them off that something is up.
  • Some barricades are okay but we want them to channel them into chokes points like doors and and windows and too many barricades will just make them try and go through walls and the like.
  • Oil is burnable and we should stay away from burnable in a wooden structure, in my opinion.
  • The cellar is probably the best place for the old dragon (?), drugged/together with Vacerian
Honestly how well any of this works will depend on how many they send and how they are armed. If we assume they are not prepared for a full scale encounter we probably don't need a ton of traps and surprise will be enough.

Varsk will also want/need a point of egress should the situation in the hut go south. I would suggest he would prepare a spot in one of the walls that he would weaken on the inside that he could simply break through with a bit of force.

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Dlover
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Re: The Wandering Archipelago (OOC)

Post by Dlover » Sun Aug 12, 2018 2:04 am

Sounds reasonable. Let me know what rolls to more for Mehr to help and I will.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Sun Aug 12, 2018 5:17 am

If we put him in the cellar we could block it off temporarly with something heavy to prevent them from getting down there easily.

If we have some other substance, like butter or something similar we can grease the floors as well.

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sun Aug 12, 2018 6:00 am

There isn't a cellar, just a trapdoor leading to the outside crawlspace under the house. The hut stands on short +3 feet) stilts that raise it off the flooded ground. The trapdoor is simply an alternative entrance / exit, but it leads outside.

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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Sun Aug 12, 2018 7:19 am

Okay, in that case Varsk nails the trapdoor shut.

Was there just the one window?

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sun Aug 12, 2018 7:28 am

Theres one at the back, and two in each of the side walls, and one at the front. No glass in the windows, but they do have shutters and could be boarded up. There's no chimney or anything - they seem to do most of their cooking in a little fire pit outside.

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sun Aug 12, 2018 7:38 am

PS: can you explain a bit more about what you're trying to do with weakening the wall of the house? Are you trying to make it so you can bring the whole building down or to make like another escape route? Either way, it'll take some careful work, but I'll work out what you need to roll once I've got a better idea what you'd like to do :)

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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Sun Aug 12, 2018 8:06 am

Okay, nails under all the windows!

What he is aiming for is to weaken a non-load bearing section of wall so he can, if needed, smash threw it. Maybe an investigation to find a good spot and then a...Dex to cut?

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sun Aug 12, 2018 10:54 am

ok, today's personality question:

What is the trait you hate most in others?

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Re: The Wandering Archipelago (OOC)

Post by WearsHats » Sun Aug 12, 2018 11:44 am

The kind of selfishness that leads people to cause harm for their own personal (usually short-term) gain.
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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Sun Aug 12, 2018 1:28 pm

Dlover, anything outlined above Mehr would be interested in doing/helping with? Same for Syli.

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sun Aug 12, 2018 3:06 pm

You guys can nail the door and windows shut too if you want to, but the planks will help add a bit of extra protection.

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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Sun Aug 12, 2018 3:23 pm

Hate when others assume I do bad to them or others. Or those that lie and say did bad so get me trouble for nothing.

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Dlover
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Re: The Wandering Archipelago (OOC)

Post by Dlover » Sun Aug 12, 2018 4:56 pm

"I hate the kinda of selfishness which disregards the wellbeing of those you are responsible for."
So basically the opposition to Mehr's responsibility thing.

--

Mehr can help with... Possibly the wall? If there's a small amount of damage that isn't suitable, he can Mend it.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (OOC)

Post by Theis2 » Sun Aug 12, 2018 5:13 pm

Previous question about getting old and goals
"I hope to be by the side of the true god, assisting him in making the perfect world!"

Current question
"Hmm I don't get people that don't want to venture out to sea.. But I don't hate them for not knowing better. Hmmm, maybe people that disrespect the true god? Unless they don't know better. Gwen should know better yet she still shows no respect to the glorious true god! Almost dislike her as much as the captain of the bulging serpent!"
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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Sun Aug 12, 2018 7:30 pm

Another idea, we can use the posion (or some of it) to cover the nails. That way they'd get posioned along with slowed! If the elf has anything that is volatile that can be contained in ceramic or glass we can put that in the decoy.

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sun Aug 12, 2018 8:07 pm

It's an option too, but you won't have time to do everything, so it's worth prioritising what you want to do first, and save the "extras" for later :)

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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Sun Aug 12, 2018 8:16 pm

Hmmm...traps and barricades should be priority, decoy and shed stuff probably secondary.

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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Mon Aug 13, 2018 2:27 pm

I would like Syli to check the weather if Nioca doesn't pop in...

Not to take her over but so she is doing something while everyone is running around. Maybe helping Vaceran as well?

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Mon Aug 13, 2018 3:05 pm

Vaceran's working on the blackleaf for the moment (Burns, remind me to answer your question about that! I don't have time right now, but it's at risk of being lost), so no time lost there. I'm holding off on Syli's actions for now in case Nioca has his own plans, but I'll work it out as we get to the deadline and I'll make sure she's not just been wasting time through the evening.

As for checking the weather, let's find out what it'll be! Roll me a d100 please :)

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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Mon Aug 13, 2018 3:10 pm

Weather!: 1D100 = [86] = 86


Here's hoping for rain!

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Mon Aug 13, 2018 7:18 pm

Syli casts her druidcraft spell and you get the 24 hour weather forecast for the old dragonborn's hut. Those of you who have never seen this before watch as a glowing golden orb appears, floating above her hand. The image changes from a clear, bright gold, then dims as clouds begin to gather and rain begins to pelt across the face of the orb. Night falls within the orb and it the image turns pitch dark, with vast, purple rainclouds rolling through. Jagged bolts of lightning spark through the clouds and the orb trembles with silent thunderous rumbles. The storm eventually passes, leaving only darkness and rain and the occasional flash of lightning. Another few seconds pass and the dawn comes through the orb; cloudy, raining and wet and thundery, until some time in the morning, it clears back to a bright, gold orb. If nothing else, whoever's coming tonight is coming in a thunderstorm, and tomorrow is going to be humid as hell.

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Dlover
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Re: The Wandering Archipelago (OOC)

Post by Dlover » Tue Aug 14, 2018 1:24 am

Now if only we could use the lightning to our advantage. The rain will probably cover our tracks, but weaponising a lightning rod would be rather difficult, and there'd be risk for anyone hidden up in the trees, too.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Tue Aug 14, 2018 3:59 am

Varsk would not much use in weaponizing the lightning.

How does mend work? Can Mehr use it to fix the appearance of the escape route without making it obviously better than the surrounding wood?

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